I was just wondering about having different commanders...like a gunship commander that only gives the benefit to the other gunships, while a marine commander gives different benefits to the marine units. Would that work somehow?
I had mentioned something like this previously, but no one responded to it. In the mod History of the Three Kingdoms, that mods used great generals in a very unique way. Many had names of great generals from the past that could be recruited for gold. They also had a way of generating random heroes (new generals) the same way vanilla ones are made when you attain enough combat experience.
The heroes (generals) in this mod had rankings for different military types. Since this mod was strictly medieval, there was only melee, archer, naval, siege, and mounted. There were rankings for each category and, the higher the ranking, the more promotions that were available.
The generals also attached to a Core unit, but could include other specific units (Legion). If any unit under the heroes command won a battle (or successfully withdrew), the commander gained experience. However, if the core unit was defeated, the general could be captured, could escape, be killed, or simply be reassigned to another surviving unit of his legion. A captured general could also be recruited by the winning side.
I would still like to see something like this for multi-era units. I would love to see the generals that WilliamofOrange is inquiring about and make the generals a major part of the game instead of just a one unit, or small number of units, wonder.
Just some thoughts to add in.