I intend cities to be difficult to conquer until we have Classical era units. I did this because challenges should match rewards. Ancient rushes require little skill or strategy, and in the past, successful ancient rushes usually won the game. There are a few exceptions to this like the Huns.
Something happened to the variable POST_COMBAT_TEXT_DELAY in G&K. It used to specify the delay between experience/culture/gold message popups over units. Now any number I set it to seems to have no effect... it's always 0 seconds.
Instantly healing a unit in the early game can be a very powerful effect.
@mystikx21
The pop-based cost worked in vanilla, but relied on the old left-side production panel. Firaxis changed a lot of the code in that panel and I haven't had time to update it. I intend to update the panel this sometime in the next few weeks, mainly to get it to sort items again. The panel currently displays buildings in the order it encounters them in the database, which is irrelevant to the player.
@Hawawaa
When you encounter bugs, please post them in the
bug tracking forum. I separate them from general discussion because bugs require complex problem-solving, and some days I just don't have the mental energy for it. I usually take care of all known bugs in one big sweep every few days or weeks when I can focus on that task.
@agc28
I'd like deity to be
Nintendo Hard. What do you feel would be the best way to make it impossible? I could increase AI priority to build walls, city defense units, give them more experience, or so on.