Episode 1 (Turn 1 to 10) [Part 1]
Turn 1
As you can see I am Charlemagne of the Incas. He is Protective, Imperialistic and Isolationist. Not quite traits I am use to but ok. The Incan culture will give me Native Culture (American). Since this ws done we now split up American into North and South American. So looks like until the game is updated I have access to cultures I would not normally get. I call my nation
Hydronia!
So I have a stone thrower, clubman and a band that can settle. Looks like some scrub, forest and a river around. Not a bad spot to start from the looks of it.
I love my clubman to see even more forest. Looks like an even better spot across the river. I chance it and move my band to end this turn.
Turn 2
And so I found my first city at the start of turn 2. Better late than never. Plus the locations is not too bad. On a river, coastal and lots of trees. Seems good to me.
I shall name the city
Hydron!
I pick Native Culture (American) as my first building. Ironically if we update to v29 this will have to be rebuilt as Native Culture (South American). Oh well, that the nature of an active mod.
I continue to move my stone thrower to reveal a volcano and some barren tiles. I am sure glad I moved my city over.
Turn 3
My clubman heads south and discovers a dreaded platypus!
I get Language tech first due to the technology boost. I want to catch up for my first turn of not founding a city.
However I need to take a turn of anarchy to get the civic. Oh well got to give a little to get a little.
As you can see it give some tech and culture. Plus its way better than grunting at each other.
Time to pick another tech. Oh only one choice? Well if you insist.
And so this is my explored region so far.
Turn 4
And so the mighty platypus is vanquished!
And a turkey too! We are hunting like mad!
That helps finish the Native Culture and I start work on another Stone Thrower, since I don't have much else to make.
Turn 5
My clubman finds some muddy jungle and another river. Might be a good spot for a 2nd city. or even the one by the rocky hill.
And so I find a goodie hut. I don' remember what it gave me since this was done months ago. Still says 0 gold in the screenshot so it was not gold, and I don't appear to have it glowing for XP. I don't know.
Turn 6
Got Nomadic Lifestyle tech! Looks like I rank 2nd place! Yay!
So not to waste beakers I beeline to Scavenging tech to help reveal some new resources.
Meanwhile my stone thrower reveals more forest and barren land to the east.
To the south my clubman sees another platypus! Oh no!
Turn 7
The stone thrower can see a far off peak in the distance. And not much else. However this hill near the river could be a good spot for a 2nd city.
Its slow going around the muddy tall grass. I hope my clubman doesn't get stuck in the mud.
Here is a wide shot of the known world. I also am almost done with my 2nd stone thrower.
Turn 8
I got gathering tech yay! Lots of plants are potentially revealed now.
So I am obviously not the first to get the tech but I at least get a free gatherer.
And my stone thrower is made. Just to be safe I keep it in the city so I can protect it (along with the Tribal Guardian).
Still exploring with the other Stone Thrower. To the East!
And the Clubman find more Rocky hills and coastline. Looks like I am on a peninsula.
(To Be Continued)