BOTM 62 (Tokugawa) Final Spoiler

I got like 6/7 religions and most my cities went 5-6 great temples. I know that is not optimal according to Jesusin, but I wonderspamed at the most extreme ever. I even whipped wonders! That's outrageous given the penalty.

Did you find building so many cathedrals was beneficial?
When did you change from slavery/OR to Castes/Pacifism?
How many GA bombs did you get?
When did you build your cathedrals #1, #5, #10, #15?


In 80% of my games I feel I would have been better off revolting to GA generation sooner, even at the cost of getting my Cathedrals later.




In my game, cathedrals where built:
#1 450AD
#5 600AD
#8 800AD
#9 1040AD
 
To be honest what affected my game the most was probably getting 2 religions in my Pacal rush. I rushed him purely because he founded Hindu, and I got a nice surprise when I got Judaism as well. Lucky I know.
Pyramids completely saved my game, as I was losing 1gpt at 0% research just before finishing it.

I got Liberalism in 820ad, and took Nationalism. Caste & Pacifism in 840ad, but didn't go to FS until after 1000ad, as I was was still building cathedrals and my -rough- calculations told me it was my capital that was going to be the trickiest.

In the end I had 6 towns and 5 villages.
My 3 cities were my SIP capital which was also my main GP Farm, Pacal's capital (very nice), and my secondary GP Farm which had my first copper. Far from ideal setup, but the land was so crap I had no choice. I missed the nice lands out west as I was focused on Pacal.

Kyoto: GLH, Parthenon, NE, Sistine's & MoM - 209 bcpt, 4.0 multipliers, 1 bomb
Mutal: Mids, Great Lib, Hermitage - 157 bcpt, 5.0 multipliers, 3 bombs
Osaka: Maoi, Taj, - 104 bcpt, 4.0 multipliers, 7 bombs

I also got 3 GS & 1 GM (which I forgot to use until near the end)
 
I wonder what kind of culture date you could get by combining the power of the spy slider :ninja:

You only really need Constitution + Communism and as many cities as you can get your hands on.
 
Basically just constant war for me the whole game. I soon saw the crappy land around us and close proximity of AIs like Pacal, Hanny, and Church, so I new land was at a premium and quick war was necessary.

Sped up my first settler to grab the copper to the SW (Pacal grabbed other copper by settling on it..aargh) and then immediately start pumping Axes. Took out Pacal fairly easily, but had to play with him some due to him settling on copper. Build Mids along the way at some point.

I went for Church almost immediately after Pacal fell. Pacal had only 3 cities, and while they were okay, the empire is still rather small and food/production at a premium. Cats came into the picture around this point. I think I was actually first to Construction, but teching slowed considerably after that as the more cities I took the worse my economy became.

Church went down easy too. Meanwhile SB Dow'd Hanny and I think Khan Dow'd SB to little effect. I healed troops and brought up more cats. Whipping vigorously in most cities but Kyoto. SB took and razed one Carthage city. I Dow'd Hanny and basically cut through his troops and cities like butter. I had Feud at this point - I think I was actually first to that as well somehow (AIs were not really teching that fast this game at all...and I was sure teching slow). I could have vassaled Hanny and picked up a tech or too, but at this point it just did not seem optimal to do so.

Of course, as others experienced, AP came into play in a Buddhist love fest. Only Izzy and SB, I think, were Conf. I really wanted to go after SB, but Iz seemed a much easier target, and she was. And man, was she wonder whoring like crazy. I wiped her out completely and think I capture at least half of the world wonders built at the time. (I think I only built Mids and Mauso myself).

After Izzy fell things became a lot dicier because of the AP. I had no trouble with any of the wars, but it was slow going at this point and I had to maneuver around the AP. SB fell next. In fact, he capped after taking only one city. (I constantly bribed AIs into war with each other...the only AI that was never fought was Sal)

I then capped Charlie (AP owner), Peter and Hammy.

Interestingly, I came a couple of votes shy of winning a religious victory around 1000Ad even though I had Dom in mind from early on.

My big mistake as usual was not fighting two front wars and finishing this game much sooner, which was entirely possible. I always underestimate the AIs on this level. Of course, troop building slowed considerably when I had gold issues as I had to put several cities on wealth building. Anyway, 1360AD Dom with about 226k points. I Libbed Econ, but Lib had no bearing on the game and I just did it cause I could. Used GM on a second golden age. I was only about done with Rep Parts when the game finished.
 
Similar game to some here when it comes to expansion.
However, due to RL and time constraints I had to abandon my plans of a space race game, and just grabbed the first available victory which was domination. Had captured the AP and was its resident, also had lots of pop and vassals who would give me an AP victory in a couple turns.

Basically eliminated Pacal, Hanni, Churchill and vassaled AI's counter-clockwise: Izzy, Charly, Peter, Hammy and SB if memory serves me well.

As I was playing primarily for space, when I reached land limit I was a couple of turns from Medicine(Sushi), had OxU up etc., but didn't realy had the stamina to tech to space or to milk my game for score. So it was a middle-of-the-road game, neither a fast finish nor a high score. Finished 1310AD for some 270k points.

Anyways, felt good to submit a game again after a couple of months "retirement". Please give us more of those small maps :)
 
660AD domination, around 240k points.

Standard horse archer victory: expanded to 3 cities, stole some workers, got hbr, chopped those forests to (trojan?) horses and had some fun.

Had the opportunity to get some veeeeery important techs in peace (CoL, Currency) from Izzy. That was the end of the economical issues. Pacal, Church, Hannibal, Izzy, SB and Charly were pretty weak, but Peter managed to get feudalism and lots of nasty units
so I had to skip him and go for Hammy instead. Traded some techs with Peter to get feudalism and finally attacked Hammy who capitulated later. Filled some empty areas with settlers and that's about it.

And it took *only* 108 horse archers!
 
Expanded, conquered all Mayan city including holy hinduist capital.

Still, it went wrong. Three civs (Peter, Hannibal, Charlemagne) declared on me almost at the same time. Lost 2 cities, which I was even able to conquer back in the long run, but it took too many ressources. I was behind in techs a little and only Peter wanted to trade techs with me for the rest of the game. Even after switching to Free Religion and even after joining two wars when asked, no one else wanted to trade.

I even managed to get Biology and Medicine first, but as only one gave me techs for it, I didn't catch up enough.

Isabella and her two vassals then knocked on my door with like 100 tanks against my Infanteries, so game over for me in 1917 AD.
 
Feeling bad here seeing all these very high scores (the religious win at 216k points particularly looks great), had I played properly maybe I could have done a personal best, would've been very happy with that.

So for me, an incomplete submission in 300ad. Hope I can do better next BOTM... a financial civ would be nice... :)
 
Mutal: Mids, Great Lib, Hermitage - 157 bcpt, 5.0 multipliers, 3 bombs

Ouch, GLIB!!!!
I can see the advantages and risks involved in building a non-GA wonder. You get 8 base cpt and you risk 2GPPpt of the wrong type.
Now, Great Library is very different. Too many GPP of the wrong type. I think it is negative to your cultural victory.
 
I wonder what kind of culture date you could get by combining the power of the spy slider :ninja:

You only really need Constitution + Communism and as many cities as you can get your hands on.

Interesting.
What method would you use to transform spy points into culture points?
 
Interesting.
What method would you use to transform spy points into culture points?

See Plastic Duck SGOTM 16 game. You gift your L cities away and recapture them, running culture missions with a ton of spies. I think it would basically turn the traditional culture game into much more of a wargame early. However, the tech requirements are quite a bit larger in this case, so I don't know how it would compare date wise.

Yet, even 1620ish AD culture is not a bad date and when you look at all the other requirements for that SGOTM you will be even more impressed. It would be interesting to see this approach applied to a full culture game come to think of it. Maybe it can be done without going Sci Meth/Comm, since it is more culture focused early on.
 
Ouch, GLIB!!!!
I can see the advantages and risks involved in building a non-GA wonder. You get 8 base cpt and you risk 2GPPpt of the wrong type.
Now, Great Library is very different. Too many GPP of the wrong type. I think it is negative to your cultural victory.

Building GLib was a calculated risk, but I felt I needed it to speed up my research, I was running Representation after all.

I put it in one of my cottage/wonder cities (the other was my cap) that I felt wasn't going to produce to many GP's.
 
I had a great start and a crappy ending with and unintended domination in 15th century one turn after getting biology.

My intention was to keep on giving cities back to my 2 vassals; Izzy and Charlie but I was out of time and started to play little too fast for my own good. I was aiming for green tiles in the west to get me to 500k with the aid of bio boosted farms but the Domi limit was not 64% and I was not paying attention. Oh well, I have to wait for another day and another BOTM. I do not think I even had 250k. It was all a blur last night or was it this morning :D.

CR3, drill 2 and combat 2 rifles were evil good and the surviving warriors who were promoted similarly as GG's with 2 movement were the perfect combination for mad Calvary units that were razing and capturing cities to the west.

Thank you for a fun game DS.

Oh yeah, for the first time ever, I razed a city with a wonder in a BOTM. The AP city was razed since Peter thought it was funny to assign one of the old SB cities to himself via AP. I chose not to defy but it passed. So it had to go.
 

Thank you! You've given me full of food for thought for the weekend.


I wonder what kind of culture date you could get by combining the power of the spy slider :ninja:

You only really need Constitution + Communism and as many cities as you can get your hands on.

I haven't reached any conclusion yet. I am so reluctant to change my views on cultural games! I must be getting old.

By using your test saves I've learned that:
- Failed spy missions don't necessarily provoke a -1 relations hit
- The -1 spy relations hit is not accumulative
- Failed spy missions don't cost any spy points

With these facts in mind, all my hastened and skeptical initial conclusions are invalid.

So right now, I don't know what to think of it all.
- I'm fairly sure that researching as far as Communism in a cultural game is not a good idea.
- All I am ready to admit right now is that a Great Spy might be worth more than a Great Artist in the end game of a standard cultural game.

I need to think a lot harder (and more objectively too).
 
1515 AD Cultural Victory. I'll write up a more detailed report when I have the chance.

I'm only kidding! I just wanted to give Neil a mild heart attack. :D
 
You succeeded! :splat:

I was super lucky to beat jesusin by 1 turn, not sure if I could do it again.
 
My heart almost skipped a beat for Neil too :lol:
 
I thought about posting the bit in white a day or so later just to make Neil sweat. But THAT would have been cruel. ;)

@ Neil Congrats on your fast (hopefully fastests) Cultural victory! You can only get "super lucky" so many times before you have to start blaming skill for your pile of awards!! :D
 
Back
Top Bottom