AngNES I: A Divine Wind

Alright.

The "City-State" is more a collection of villages, training camps, and temples where the Speaker of Usharro and the Spear, Shield and Sword of Usharro frequent.

The nation name will still be the "Tribe of Usharro" or, if you prefer, "Usharros"
 
I'm done with drawing the Illyan and Copper River provinces now. (People can still enter, of course, then I'll just redraw things. I did promise players ability to enter till Thursday and I'm gonna keep it.) However, I'll say the entry deadline is 6 pm GMT+1 because I have to finish things up at some point. I'm already half-done with the text part of the update too - I hope you like the writing style btw. It's not always people write like this. I'm not sure I'll write like that for each update though.

I'm having a lot of fun drawing the map (The Copper River is really chaotic) and stat-ing is nowhere nearly as tiresome as it used to be.

Oh, and proof that I'm doing something at least:

Spoiler :
yOGVHtZ.png


:) :) I hope it looks good enough - I know it's just a small part of everything.

Anyways, here's the friendly reminder: If anyone want in, you may still join until Thursday the 6th of March, 6 PM GMT +1. You may even join in the above area I'm showing off (They're all NPCs). Feel free to write an entry if you want in quickly.
 
Been away from NESing a while but would like to join this one

<City State>
Player: <Concona>
Desired color: <Grey blue>
Area: <Illyan territory (island) >
Nation: <Gaiacast>
Political description: <Theocracy>
Cultural description: <Seafaring and very religious. Eager to find other City states or tribes who also worship Gaia, the goddess of life. The people from Gaiacast throw living slaves into fire to worship Gaia, but are friendly to the free people. A large sum of the inhabitants see themselves as scholars which important goal is to gain knowledge.>



Is this ok? :-)
 
Six years! Holy moly, welcome back Concona!

I should be getting around to joining this NES too. :)
 
Lol thanx Lord Iggy
 
I might've been too unclear :) But it's not particularly important - which is why I haven't corrected anyone.

Welcome Concona! I'm honored to have an old timer join - but would you please specify which island in the case that you'd care for one specifically? Or are you indifferent to which island you end up on?

I know I didn't say anything to Terrance888 for wanting to live in the Copper River culture away from the coast, but it's easier to place him like that without having him become grumpy. ;) If you're indifferent, I'll just place you no problem. :)
 
Thanx

I'll place my City state on the L shaped Island pls :-)

Dankjewel
 
Added this into/as description.

Spoiler :
The Citystate of Usharros is home of the strange Tribe of Usharro, named after the legendary hero Ushar Knutu. Based on a loose social caste-and-clan system, the most defined castes are the "Soiled" Getu, the "Priestly" Knutu, and the "Warrior" Planu. The greatest of the Knutu, proclaimed the Speaker of the Usharro, leads during times of peace. The most respected warriors of the Planu, proclaimed the First Sword, Spear, and Shield of the Usharro, lead during times of war. Economically, the Getu perform the disdained but vital tasks of irrigation and dockworks. The "Normal" Deru castes and clans manage general agricultural tasks. However, the wealth of the Usharro increasingly come from their rich Copper Mines, where the "Forgotten" Koru lead the way to wealth (and a better future) deep beneath the earth.
 
<City State>
Player: <Arrow Gamer>
Desired color: <I don't care. Dark Green, maybe blue.>
Area: <At the mouth of the Thlayllian bay, preferably in the best spot to control trade.>
Nation: <Athicians>
Political description: <An oligarchic republic, where the king is elected from the nobles and rules for life. He has absolute power, as long as he caters to the nobles, as the only power he has comes from them.>
Cultural description: <The Athcians are seafaring almost by requirement, as they stretch along land that mostly borders the ocean. They control much of the trade coming in the bay, which makes the merchants amazingly rich. This free time mostly allows the merchants to pursue cultural endeavors, mostly focussed around painting. Also, sculpting is found often, mostly of their gods.
 
Arrow Gamer is the last accepted submission. Update commencing.

EDIT: Final update map finished. Thlayllian stats done. Update text 80% complete. I don't think I'll write national descriptions of any of the Sivetes, to make sure this update is cost-effectively directed at the players.
 



~

Ok, I hope I have remembered everything now. Please tell me if you notice any errors.

This is my update style for this update - I hope you like it somehow, at least. I tried to emulate a historical paper, if only a shallow one. If you want more specific details about your local situation and your neighbours, look into the Stats as put here. I've written descriptions for everyone save the Sivete civilizations because the lack of player attendance there make them kinda obscure anyways. :)

I might or might not write in this style for the next update. I like to spice things up and this was how it was done this time. I hope it was worth the investment and wait for you guys! Tell me what you think, or if you want something to be formatted differently; eg the map being in the update, or something being very unclear, etc...

EDIT: Oh, and sorry about the map label transparency. It was a mistake I made very early and will take a while to fix. I hope you can read it anyways. I won't fix it for this update, but perhaps for the next.

~

Also, I've made a rules change in naval warfare out of necessity (The NES' population mechanic made it impossible for small naval states to succeed)

Ancient Era Ruleset said:
Your navy consists of Ships only until the late bronze age where Galleys are invented, which are simply more powerful. Navies provide excellent support when disrupting supply lines and transporting army units across the sea and are therefore very useful. They suffer more attrition at sea than along the coasts (be that because the coasts are raidable or supplying). It would be important to note that ship crews can fight on land too - and as such, &#8220;ships&#8221; are actually capable of land combat near coasts. However, they&#8217;re not near as numerous or well-trained as landlubbers; they&#8217;re merely more adaptive, making it a sometimes worthwhile makeshift investment for naval powers.
 
Also, a few minor notifications:

I have two papers due the 22nd, and as such, March 22nd 6pm GMT +1 will be the deadline for your first orders!

Diplomacy may now be conducted. Use it wisely. I will answer in the place of NPCs.

And if you want to join: The join submission template will be changed somewhat fundamentally due to nations now being present. Please be patient if you want to join as I have no time to finish the template today. You are free to claim nations etc. however :)

And again, thank you all for participating! I hope the start was great enough and offer some possibilities for you to play in.
 
I don't know if this is just me, but I only can see the part about the copper river.
 
Indeed, I also can only see the part about the Copper River in the update, and I also note that my name is not written next to my dynasty name on the stats. As a note: I will be away until next Friday on vacation, so I will most likely be unable to do anything of significance in that time period.
 
I think it's a misunderstanding - we are talking about the text, right? - the cutoff and loose description about the Illyans and the Copper River leaving out other things is intentional, as the update paper focuses on the Thricia and loosely introduces the setting. Other details are present in the nation descriptions. Does that make sense? I can do a more nonarticulate/dull description of all nation events if you want that, I guess, I just like to play with historiographical tools, and this was one of them :)

This is the full text, in case anyone is curious:

Spoiler :
Noone really know the concrete circumstances of the earliest great kingdoms, as much of the political activity in the cradle is shrouded in the veils of the past. Most of the cultural and political developments were underseen without proper notation if any at all; and most of the scripture that has been found is untranslatable due to a lack of comparable texts and therefore a complete lack of alphabetical comprehension. What is however lucky is that the oldest known historical source - the Thricia of Thraches - was written in Old Thrachesian, a language whose scriptures have been well-preserved and thoroughly translated by a few scholars.
Although very vague and semi-legendary (its introduction is basically pagan cosmology), it is of massive importance to the understanding of the political (and definitely military) movements of ancient civilization. It mentions a number of kings in faraway Sivetis that were unified through a mythical Nasetis, the "King of Great Sands", who supposedly came from the West. His reign brought about a "just law under the eye of God" and saw the emigration of soon-to-be Thlayllians and Thrachesians that gave birth to the cultural flourishing of this ancient cradle.
The actual presence of the described Sivete Empire is mostly debunked by historians this day, but still widely debated as some kind of early transpolitan political structure probably existed in ancient Sivetis. Trade flourished as shipbuilding advanced and caravan envoys came with slaves and horses from the Far West. The Thricia itself mentions this as it recites a number of stories of strange men coming with fermented honey from the Far West to Sivetis, and therefore Thrachesia - this being one of the earliest beverages that were supposedly enjoyed by city nobility (including a quite disturbing story of a king being seduced by his slave girl in return for his hand; later she has him beheaded and marries his son).
The Thricia mentions almost nothing of the Illyans and only mentions the Copper River indirectly briefly (&#8220;And within the deep north a vein of war is buried within the Earth&#8221;) but has plenty of notes on how the supposed rise of Thraches happened. According to the Thricia, when the first settlers arrived to Thrachesia, they found several crumbling, burning cities that were in war with the titans. The exact nature of the proto-Thrachesian river civilization is unknown to this day. According to archeological findings, they were sophisticated craftsmen and potters and traded with southeastern cultures outside the cradle, if one isn&#8217;t to be confused by the numerous delicate ivory statuettes of their burial sites. The Thricia&#8217;s account states they were mostly gone by the time the Sivetes arrived, but findings of skeletons with destroyed limbs next to weapons as well as a rapid increase of Sivete and Thlayllian artefacts hints that the clash of these civilizations were by no means peaceful.
Regardless of all this, the Thricia was most probably a tool of entertaining storytelling and perhaps even political propaganda. Most of its contents is about the glorification of the supposed Sivete Empire and the legitimization of power that Thraches - its succesors - would therefore have. But while the Thrachesians spread throughout the river delta, the city Thraches itself, while the namesake of the culture, eventually declined into a backwater city state with grand claims but little actual power.
No epics with respectable support for their contents have ever been found about the northern sea and its cultures. However, through archeology, it&#8217;s widely known that the Copper River peoples rose to civilization about the same time the Thlayllians did. The explanation is usually that bronze working was developed in Sivetis first and then transported north with trade. The rich metal veins in the Copper River&#8217;s soil gave great opportunities for warfare and several early kingdoms rose very quickly after the arrival of bronze working. The opportunities of the land and its cities drew several cultures into the realm, pillaging the wealth of old establishments while installing themselves as kings, and eventually, the land was a patchwork of three main ethnic groups, the Akars, Goraksats and Sabuts. With the great wealth of the river, however, and the easy access to bronze, an early coinage was soon instilled and masses of goods, especially weapons, were exported eastwards to Illyans by sea or southwards to the Thlayllians by land, weaving the fate of the Copper River into the affairs of most foreign city states. Three major Copper River players are relevant to mention at this time: the mercantile Kethesh contesting for dominance over river trade by its geographical location as overseeing river boats; the wealthy Das Dalar who produced the most copper of all the cities; and the mighty upriver Gurakdut who would be the first grand invaders of the river due to their massive military strength and their infamous chariot armies. The Illyans to the east are even less chronicled, but saw a rapidly growing seafaring culture under Ithun&#8217;s violent control of trade; a trend which slowly declined as the Lyllas Thallassocracy rose to power with a strategic alliance with neighbouring Tagras and by bridging trade from the archipelago to the northern colonies.


I think the misunderstanding is that you were used to another update style: Mine is often gimmicky. :) Do you like it? Dislike it? I hope I didn't disappoint you if anything. :)

I'll fix the stats tomorrow btw. I'm also apparently missing two Darian entries. :)
 
Cool stuff, even if I now have to be so spectacular you can't not mention me. ;)
 
Ah. I didn't realize it was formatted that way. I'm fine with this, it just hasn't realized that was how it was going to be done. :)
 
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