We have cash left for nearly 3t of full research, then we have to go down to 20%.
At 0% research we get 6gold/t
We are working lakes, furcamp ready in 2t, we are not running scientists: currently we are building a worker in Pigcity, and would have to get rid of a 3h1f tile for scientist, raising worker from 4 turns to 7 turns, and getting IW from 16 t down to 15 t (not counting further growth and furcamp).
My suggestion is to switch to granary in PigCity to grow in 3 turns, exactly when we have to lower the slider to 20%, and when a scientist nets us substantially more than a lake tile does now at 100%. We can then run 2 scientists in PigCity, while either switching back to the worker, or continuing the granary.
EDIT: if we really go for max commerce, I could switch the 3h1f tile in Pigs to a 1f2c coast, loosing a little less cash, but at the cost of 3h/turns in Pigs, so almost no production at all
I agree with waiting for BananaSandwich until we have at least chopped the forest.
Plan:
What about I play another 3 turns with the Pig-changes mentioned above, until the fur is camped, the slider is lowered, and Pig has grown. I'll then re-upload for discussion again