On the Matters of the Sword, and Spear.
The Serpentin Sea, and the Areas Around it
The struggle between the war-like Cavharians and the Gyrilean league ended without the fanfare it started with. During the fight in the previous decade, a sizable portion of the male Gyrilean population perished through the fighting and attrition that the Cavharian military brought with it. The casualties were not solely restricted to the lose warbands the Gyrilean sent to protect their homes; many civilians were massacred or sold into slavery by the conquering army. By the time the main survivors of the Gyrilean "army" managed to board themselves up into the port of Gyril most of the nation lay in ruins. Deep-seated determination on behalf of the Cavharians allowed for a steady seige to exact a toll on the populace. Save for the ocassional Misthalin tradeship making it into the port, the Gyrilean slowly starved, and Gyrilean traitors soon made themselves to be a present menace to the Gyrilean leadership, attempting to hold off the Cavaharian onslaught. The Cavharians began brutally slaughtering civillians outside of the capital, in plain view of the onlooking Gyrilean defenders.
Whether it was starvation, or the psychological effects of the brutal slaughter occuring just outside of their safe haven, a group of Gyrilean traitors allowed a small column of Cavharian spearmen inside the city at night, where they went on a free-for-all in the city, raping, looting and killing with reckless abandon. Those that survived the initial attack eventually fell to the entire might of the Cavharian military, which managed to take advantage of the chaos it's forward column caused, and promptly moved in to take the city. The remaining Gyrileans were by and large sold into slavery. (-3 Cavharian Spearmen, +20 Cavharian Culture Points)
After their last attempted foray down into the tropical regions of Javsiee, the Tamayame struck gold, quite literally, when a contingent of Tamayame spearmen managed to ward off several attacks, and establish a coastal settlement where expansion inland could be made possible. Tamayaman expansion towards the large gold deposits further into the jungled regions wasn't just a result of Tamayaman military prowess, but also a product of Javsiee inability to organize any effecient assaults on the Tamayan powerbase. Tamayaman traders managed to sway a few warbands over to their side, protecting their supply routes into the jungle, and Tamayaman spearmen presided over both the growth of the mine, and the build up the coastal settlement. (+Gold, +4 Javsiee Warbands)
The barbaric Tog care little for the pathetic cities spread across the Serpentin. Without much cause, or reason, they set their eyes from the vanquished Muka, across the sea towards the Misthalin city-state of Remda, long regarded as being on the fringe of the known world. Like a nightmarish apparition, the Tog fleet appeared on the Remdan horizon, skin-made standards waving high in the air. The Remdan fleet sallied forth, and attempted to meet the vicious Tog outside of the port; Remdan Marines peppered the Tog with their arrows and slingshots with impunity, at least for a short-while. The Tog, not dismayed, kept their distance from the smaller Remdan fleet, and managed to use it's numbers to completely surround the Remdan fleet, which failed to break through the Tog lines. Tog warriors attempted to board a few of the Remdan galleys, but failed to outfight the Remdan marines. Not wishing to take more losses, the Tog fleet settled for burning the Remdan fleet while it was trapped, or, in a few cases, ramming wayward ships. Misthalin ships, watching from port managed to set sail back towards the home islands, with the sights of the burning fleet behind them.
The Tog didn't wait long to come down upon the small island with the full brunt of their spearmen. The Remdan Marines that weren't sent out with the destroyed fleet attempted to rally the peasantry into some sort of stand, but were ineffective. Surprisingly, the only help that the Remdan defenders seemed to get was from some of the conscripted Mukan spear units that the Tog had forced into battle. In an act of defiance, several hundred managed to slip through the Tog lines and join the Remdan, though were ultimately slaughtered mercilessly.
Mayham soon ensued as Tog warriors, instructed to convert those Remdans willing, failed to communicate properly with a majority of the newly conquered inhabitants. The streets quite literally ran red with blood, as thousands of Remdan citizens were sacrificed to Lytsu, on make-shift ceremonial slabs constructed usually from the remains of destroyed Remdan temples. Half decopmosed bodies, and limbs covered the streets, as those Remdans "lucky" enough to not be killed in the initial slaughter attempted to disperse into the countryside, far from the remains of the old Remdan capital. A Tog governor was quickly put in place, to return some sense of "normalcy" to the island, though he came to find that there weren't many Remdans left to rule.
Remda's closest ally, Misthali quickly dispatched a relief expedition to the island, and came upon the remains of the once flourishing kingdom. The Misthalin, expecting their to be some semblance of a Remdan state left to help out, were shocked at the scale of the Tog massacre. The Misthalin fleet, accompanied by a good number of merchant marine managed to destroy a few Tog vessels before deciding the best course of action would be a return home, with a clear numerical inferiority to the Tog fleet. The Misthali government managed to get direct support from the Konrell and more tacit support from the Tamayame, who struck at the Tog main island after a particularly bad hurricane. The bulk of the Tog fleet was luckily elsewhere when the storm made landfall, so the victory for the Tamayame was minor at best, but cut off the Tog from their western fishing spots, and managed to draw Tog attention back west.
(-6 Tog Dhow, -3 Tog War Galleys, -4 Tog Serpentin Galleys, -1 Tog Longship, +2 Tog Misthalin Galleys, -12 Tog Spearmen, -Remda, -2 Misthalin Serpentin Longships, -2 Misthalin Galleys, -1 Misthalin Merchant Marine, -1 Tamayame Double-Hulled Canoe, -1 Tamayame Serpentin Galley)
The Islands of the Dorian Seas, and the Coast of the Velis Sea
Harsh words, tensions and a large amount of suspicion lead to a Termi Dorian-lead invasion of Tyre, in coordination with their Tlleyan allies. The Termi Dorian navy, supplemented by a large number of ships from Tlleya smashed the smaller Lyrian fleet, without much issue.
The Termi Dorians followed up their success by taking several small villages on the Lyrian coast, using them as a base to mount raids on the area around Lyre itself. The Lyrians, in turn, were completely despondent to their situation. The task of defending their capital was undercut by losses at the hand of the Termi Dorian invasion force. The Termi Dorians positioned themselves to challenge the Lyrians on the coastal plain outside of their capital. After some ineffectual skirmishing, the Tlleyan right flank of the Termi Dorian invading force swept the small Lyrian defense force away from the capital, allowing for Termi Dorian cavalry to strike from the rear, securing the city for the Termi Dorians. The mercenary armies went wild, sacking most of the city, and leaving all but the outskirts as smoldering rubble. Their success was short-lived, however, as news of a Sismondi invasion of the eastern part of the island began making waves through the combined army. Lyrian pickets and volunteers joined up with the Sismondi citizen-spearmen and began attempting to regain control of the island. Back-and-forth fighting kept both sides on their toes, but by the end of the decade, the Termidorians proudly held the lion's share of the island.
The Sismondi fleet, notably, had attempted to position itself in such a way to knock out Termidorian resupply shipments, but fell to the much larger Termidorian and Tlleyan fleet. The Sismondi retreated, to keep their own supply lines open, and have benefited from having their capital port so close to the action on the island, and the Termidorian unwillingness to further pursue, with the Dorishor navy threatening the rear.
(-7 Termidorian Mercenary Warbands, -4 Termidorian Galleys, -4 Sismondi Spearmen, -10 Sismondi Galleys, -4 Lyrian Mercenary Warbands, -3 Lyrian Termidorian Galleys, -2 Tlleyan Mercenary Warbands, -2 Tlleyan Termidorian Galleys)
The might of Arinian arms echoed through the uncivilized Wotk lands. The invasion was a brutal affair, punctuated by acts of extreme barbarity on both sides. The Wotk warbands, unwilling to simply allow for the Arinian crown to move into their ancestral homelands, have put up pitched resistance, using their knowledge of local terrain against the Arinians. Luckily enough, the Arinians screened a majority of their advances with their skirmishers, setting off many Wotk traps, before damage to the main Arinian army could be done. Villages were pillaged with impunity, upon Arinian conquest, with a few surrendering in the hopes of being received with open arms by the Arinian invaders. They did reciprocate the "good will", and a few thousand escaped the fate of that many of their countrymen suffered. (-5 Arinian Skirmishers, -3 Arinian Swordsmen, -2 Arinian Istall Mercenary Horsemen)
The Peninsula Connecting Two Worlds
The Oerians have given little quarter to the Therasians they quite handily beat. The Oerian warriors continued to stream over the border, into Therasian territory, before the entire monarchy collapsed, and old tribal tensions surfaced in the military pecking order. The Therasians, acting quickly swept in, and captured the capital Venik without much of a struggle. The Therasian state has, for all intents and purposes, ceased to exist. (-3 Oerian Spearmen)
The rebelling clans of the Tarontaro must be punished. Will be punished. That was the word on the lips of every proud Tarontaron when news of their insolence reached the Confederate capital in Yaskry. An army was dispatched almost immediately to deal with the traitors. The towns of Dolfyr and Swort were besieged within the third cycle of the moon, a resounding message to any of those who dare stand against the Confederation. The armies moved swiftly enough that the only resistance to Tarontaron arms came from a vicious assortment of rebellious spear pickets. They managed to put a dent into the Tarontaron initial invasion force (cohesion after the creation of the Confederation has become a problem, to say the least), the towns fell not long after the start of the seige. The chieftains of the two clans committed suicide, in the wake of their defeat, and were found dead before the Tarontaron soldiers could get a hold of them. In an effort to heal the wound quickly, the clans were offered back their status as "Great Clans", in return for their future loyalty. The new clan leadership accepted for noth towns. (-3 Tarontaron Spearmen, +20 Culture Points)
War between the Hatchefites and Vjecsi intensified this year. Large armies of Vjecsian spearmen marched to the north and south of the Hatchefite domain, with the Vjecsian cavalry puncturing through the middle. And working concurrently with their advance, was that of the Eissajaw barbarian's assault on the western Hatchefite holdings. Assault by opposite sides, the Hatchefite did manage to put up a noble defense against the invader, but an organized trap organized by a quick-thinking Vjecsi commander managed to destroy a large portion of the Hatchefite army. That defeat seemed to have marked and end to the Hatchefites ability to effectively resist the oncoming Vjecsi forces, and a few small seiges later, the Vjecsi seemed poise to take the capital city of Hatch.
That was, until news of the Eissajaw breakthrough and sack of the city made it to Vjecsi lines. The Eissajaw captured the city with relative ease (after all, the Vjecsi bore the brunt of the attack!) and managed to drink themselves silly, raping the Hatchefite women, and disecrating the holy temples throughout the city. Their strength preserved from allowing the Vjecsi to bare the brunt of the fighting, allowed for them to puff their chest, and almost dare the Vjecsi to pry Hatch from them. The Vjecsi, while proud, did not take the bait, and chose to instead rest on the victory they had managed to get, and regroup. (-6 Vjecsi Spearmen, -2 Vjecsi Horsemen, +10 banked Vjecsi Gold, +20 Vjecsi culture points)
Tarontaron ships have began to be feared for the first time, after raiding several settlements along the Southern Coast of the sea, following what they claimed were trade disputes that were irreconcilable. The only thing that is certain is that a large number of slaves and treasure were taken from the sacked villages. (+5 banked Gold, +5 Culture Points)
Good Tidings!
The Tog have been up to something gruesome. (+30 culture points)
The Tog have also seen a period of extended growth on it's main island. A city has risen.
Oh how quickly a trading post can turn into a city! The Tamayame know first hand.
A city has grown in northern Cavharia, due in large part to the fertile fields in the region.
A city has appeared in Ut territories. Or something fishy like that.
In order to properly trade wine from it's new vineyards, the Termidorians have built a port, which has in turn, become a city.
Trade through the straits has allowed for a village in the northern Fox territories to turn into a city.
Tales Around the Market Place
The Market in Osmi, Osmos
"Thousands of them, on horses, some of those horses being horned and as tall as a building!"
"Tavros, if you spent as much time bartering as you do spreading tales, you'd be the richest man in Osmi."
"
You, Kankri, did not go further than the northern frontier. My trading partners and
I followed the river much further up. We met those barbarians, and that is where I got all those spices."
"Or, you headed towards one of the Ut trading posts. The Ut always come across strange things like that."
"Believe as you wish, but I am heading back upriver, this time going even further. You are welcome to join me, and partake in the riches that will surely come from my journeys."
Kankri laughed. "Tavros, old friend, while I would love to accompany on one of your way-ward journeys, I don't think Spinaret would appreciate her husband being gone for as many cycles as you were."
Messages From Elsewhere
From: The Gaerite Empire
To: The Tog
Your attacks on Remda are unwarranted, as is your aggression across the Serpentin. Cease, lest we get involved.
OOC:
@Everyone: Apologies for the late update. :'( Stats are being worked on, as are personal exploration maps. Next deadline will be determined after the stats are finished.
Just as a warning, everyone's money will be a bit different than what it its now, with the implementation of the new stat-sheets Bird and Immac have helped me with.
If you fought in a war or conflict, you're getting 5 culture points. If you won a war, you're getting 15 culture points.
I also intend on lowering the costs of UUs and things like that, I'll let you all know when that's decided.