Our knowledge of the south-west ends at a Grassland Hill
There is obviously some sort of north-south mountain range blocking off much, if not all of the west:
There are a few gaps, perhaps 3 tiles that could provide access... but I am inclined to believe that the west is entirely closed off via a mountain range.
As to the Grassland Hill...
... it looks to me like there is a mountain to the immediate south, west, and north-west. The south-west tile cannot be seen.
We know that a barb city is accessible in the north-west:
It will take ten turns for our Galley to reach the Grassland Hill. I think it can carry on further after that. With any luck, we can circle (what I assume) is our continent. If necessary, a Spy can then travel to the area west of Timbuktu and make the crossing.
The downside is one less fogbuster in the east (two more tiles left open) and maintenance will, on some turns, be slightly higher. City #5 should probably build a Granary ---> Archer.
I'd like to move the Galley now. We have Alphabet, so I'd like to be proactive here. Presumably we'll trade Alpha to Mansa at some stage and, if the other AI are accessible via the west, it'd be nice to trade Alpha with them on the same turn before Mansa can.
BTW, an old post:
Spoiler :


There is obviously some sort of north-south mountain range blocking off much, if not all of the west:
Spoiler :



There are a few gaps, perhaps 3 tiles that could provide access... but I am inclined to believe that the west is entirely closed off via a mountain range.
As to the Grassland Hill...
Spoiler :

... it looks to me like there is a mountain to the immediate south, west, and north-west. The south-west tile cannot be seen.
We know that a barb city is accessible in the north-west:
Spoiler :

It will take ten turns for our Galley to reach the Grassland Hill. I think it can carry on further after that. With any luck, we can circle (what I assume) is our continent. If necessary, a Spy can then travel to the area west of Timbuktu and make the crossing.
The downside is one less fogbuster in the east (two more tiles left open) and maintenance will, on some turns, be slightly higher. City #5 should probably build a Granary ---> Archer.
I'd like to move the Galley now. We have Alphabet, so I'd like to be proactive here. Presumably we'll trade Alpha to Mansa at some stage and, if the other AI are accessible via the west, it'd be nice to trade Alpha with them on the same turn before Mansa can.
BTW, an old post:
One possible scenario is that several AI are accessible via Galleys in the west, and others are accessible via Galleons in the south.Also, a very small point of interest. I moved the Scout to the NE corner of the peninsula (a dangerous move, since I thought crossing a river would only consume a point of movement on a railroad when in fact it consumed two. Luckily no animals spawned in the West, but still... my bad.)
Anyway, for what it's worth, the move revealed:
Spoiler :![]()
Contrast our test map:
Spoiler :![]()
There is either another island or larger landmass 4 tiles to the south of the peninsula. Or the island that we can see is larger than we thought.