Dancing Hoskuld
Deity
Does the WoC religion founding movie not work?
http://forums.civfanatics.com/downloads.php?do=file&id=10246
It is the same.
The one from WoC works fine. It has four files while the other only had three.
Does the WoC religion founding movie not work?
http://forums.civfanatics.com/downloads.php?do=file&id=10246
It is the same.
The one from WoC works fine. It has four files while the other only had three.
No, 1 AI (out of 10 to be exact) has researched exactly 1 religion, Mesopotamism, and the game is at 4565BC. I have researched 3, Tengrii, Shinto, and Judaism. It's broken.
I'm just updating to SVN 5234 to see if it starts correcting itself.
JosEPh
The current religion situation is now compounded by a severly slowed down research pace by the AI.
The AI is noticeably slower in researching tech, horribly slow at founding a religion, and the majority do not expand beyond 2 or 3 cities until well past writing, mathematics, alphabet, or even the earlier tech Bronze working.
I've been testing on Prince for the last 3 versions and shortly after v29 was released the AI was keeping a close pace with me. I always had 2-4 AI that were neck and neck with me with several being ahead of me in the tech race. This all changed after svn version 5190 ish.
Now ALL AI are lagging 10-15 techs behind. Out of 11 AI only 2 have founded and Converted to a religion. 6 religions have been founded so far and I have 3 of them at 3480 BC in an Epic game, Huge PM map, with No REV, No Traits Options selected, NO vassals, No City Limits, No Fixed Borders. I could've had more but held back there too.
Maybe no one else plays with religions like I do, but the AI is now ********. V28 and V29 Official release are better versions than the current SVN version. I updated to 5257 this morning and things have not improved for the AI. It's weaker and slower and not much of a challenge. Whatever was done to the AI in regards to seeking out and bee-lining to founding a religion is imho the main culprit.
I have held back on expansion but still lead by 5 cities to the 2 nearest in size AI. And I have a crappy swampy starting area. (When can you settle a swamp by a river?) The weakest AI met so far has 2 cities to my 15. But part of that could be that Barb World Option is active in this game. The early Barbs were doing fine and posed a decent threat until Atls and Horse or elephant riders. But none of the AI were overwhelmed. And the AI should've benefited from capturing a barb city. Yet hardly any did.
Religion founding and converting is broken and so is the AI's ability to research and expand.
Maybe in a week or so someone else will notice and say Hey there's a problem. Maybe?
JosEPh
They are in my FPK file.