Turn 165, 1050 AD: You have trained a Galleon in PlastDukeberg. Work has now begun on a War Elephant.
Turn 165, 1050 AD: You have trained a Galleon in Bronze Beaver. Work has now begun on a Trebuchet.
Turn 165, 1050 AD: You have constructed a Granary in Gao. Work has now begun on a Rathaus.
Turn 165, 1050 AD: The borders of Djenne have expanded!
Turn 165, 1050 AD: Qin Shi Huang adopts Vassalage!
Turn 166, 1060 AD: The borders of Stone Island have expanded!
Turn 166, 1060 AD: The borders of Golden Clams have expanded!
Turn 166, 1060 AD: You have constructed a Rathaus in Djenne. Work has now begun on a Granary.
Turn 167, 1070 AD: You have constructed a Barracks in Stone Island. Work has now begun on a Landsknecht.
Turn 167, 1070 AD: Vincent van Gogh (Great Artist) has been born in Yasodharapura (Suryavarman II)!
Turn 168, 1080 AD: Banana FEast can hurry Trebuchet for 2⇴ with 36ℤ overflow and +1⇤ for 60 turns.
Turn 168, 1080 AD: Omega Oil has grown to size 6.
Turn 168, 1080 AD: Gao has grown to size 2.
Turn 168, 1080 AD: Djenne can hurry Granary for 2⇴ with 18ℤ overflow and +1⇤ for 18 turns.
Turn 168, 1080 AD: Timbuktu has been pacified.
Turn 168, 1080 AD: Clearing a Forest has created 13 ℤ for Ivory Coast.
Turn 168, 1080 AD: Deal Canceled: Open Borders to Suryavarman II for Open Borders
Turn 168, 1080 AD: Deal Canceled: Banana to Suryavarman II for Gold Per Turn (6)
Turn 168, 1080 AD: Deal Canceled: Copper to Suryavarman II for Gold Per Turn (1)
Turn 168, 1080 AD: You have declared war on Suryavarman II!
Turn 168, 1080 AD: Suryavarman II refuses to talk.
Turn 168, 1080 AD: PlastDukeberg will grow to size 5 on the next turn.
Turn 168, 1080 AD: Bronze Beaver will grow to size 6 on the next turn.
Turn 168, 1080 AD: Banana FEast will grow to size 7 on the next turn.
Turn 168, 1080 AD: Silver Peaks will grow to size 7 on the next turn.
Turn 168, 1080 AD: Omega Oil will grow to size 7 on the next turn.
Turn 168, 1080 AD: Kumbi Saleh will grow to size 4 on the next turn.
Turn 168, 1080 AD: Tokugawa has declared war on Suryavarman II!
Turn 168, 1080 AD: Suryavarman II's Crossbowman (6.00) vs Quartermaster's Scipio Africanus (Maceman) (5.71)
Turn 168, 1080 AD: Combat Odds: 62.5%
Turn 168, 1080 AD: (Extra Combat: +10%)
Turn 168, 1080 AD: (Combat: -50%)
Turn 168, 1080 AD: Suryavarman II's Crossbowman is hit for 19 (81/100HP)
Turn 168, 1080 AD: Suryavarman II's Crossbowman is hit for 19 (62/100HP)
Turn 168, 1080 AD: Quartermaster's Scipio Africanus (Maceman) is hit for 20 (80/100HP)
Turn 168, 1080 AD: Quartermaster's Scipio Africanus (Maceman) is hit for 20 (60/100HP)
Turn 168, 1080 AD: Suryavarman II's Crossbowman is hit for 19 (43/100HP)
Turn 168, 1080 AD: Suryavarman II's Crossbowman is hit for 19 (24/100HP)
Turn 168, 1080 AD: Suryavarman II's Crossbowman is hit for 19 (5/100HP)
Turn 168, 1080 AD: Quartermaster's Scipio Africanus (Maceman) is hit for 20 (40/100HP)
Turn 168, 1080 AD: Quartermaster's Scipio Africanus (Maceman) is hit for 20 (20/100HP)
Turn 168, 1080 AD: Scipio Africanus has died in combat!
Turn 168, 1080 AD: Quartermaster's Scipio Africanus (Maceman) is hit for 20 (0/100HP)
Turn 168, 1080 AD: Suryavarman II's Crossbowman has defeated Quartermaster's Scipio Africanus (Maceman)!
Turn 168, 1080 AD: While defending, your Scipio Africanus was destroyed by a Khmer Crossbowman!
Turn 168, 1080 AD: Suryavarman II's Axeman (5.50) vs Quartermaster's Crossbowman 1 (Bronze Beaver) (9.00)
Turn 168, 1080 AD: Combat Odds: 2.2%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (75/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (50/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (25/100HP)
Turn 168, 1080 AD: Quartermaster's Crossbowman 1 (Bronze Beaver) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Quartermaster's Crossbowman 1 (Bronze Beaver) has defeated Suryavarman II's Axeman!
Turn 168, 1080 AD: While defending, your Crossbowman 1 (Bronze Beaver) has killed a Khmer Axeman!
Turn 168, 1080 AD: Suryavarman II's Axeman (5.50) vs Quartermaster's Crossbowman 2 (Mid City) (9.00)
Turn 168, 1080 AD: Combat Odds: 2.2%
Turn 168, 1080 AD: (Extra Combat: -10%)
Turn 168, 1080 AD: (Combat: +50%)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (75/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (50/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (25/100HP)
Turn 168, 1080 AD: Quartermaster's Crossbowman 2 (Mid City) is hit for 15 (85/100HP)
Turn 168, 1080 AD: Suryavarman II's Axeman is hit for 25 (0/100HP)
Turn 168, 1080 AD: Quartermaster's Crossbowman 2 (Mid City) has defeated Suryavarman II's Axeman!
Turn 168, 1080 AD: While defending, your Crossbowman 2 (Mid City) has killed a Khmer Axeman!
Turn 169, 1090 AD: The enemy has been spotted near Golden Clams!
Turn 169, 1090 AD: PlastDukeberg has grown to size 5.
Turn 169, 1090 AD: PlastDukeberg can hurry Trebuchet for 2⇴ with 20ℤ overflow and +1⇤ for 61 turns.
Turn 169, 1090 AD: Bronze Beaver has grown to size 6.
Turn 169, 1090 AD: Bronze Beaver can hurry Trebuchet for 2⇴ with 13ℤ overflow and +1⇤ for 59 turns.
Turn 169, 1090 AD: Ivory Coast can hurry Maceman for 1⇴ with 29ℤ overflow and +1⇤ for 23 turns.
Turn 169, 1090 AD: Silver Peaks has grown to size 7.
Turn 169, 1090 AD: Silver Peaks can hurry Trebuchet for 2⇴ with 15ℤ overflow and +1⇤ for 59 turns.
Turn 169, 1090 AD: Omega Oil has grown to size 7.
Turn 169, 1090 AD: Kumbi Saleh has grown to size 4.
Turn 169, 1090 AD: Kumbi Saleh can hurry Landsknecht for 2⇴ with 33ℤ overflow and +1⇤ for 23 turns.
Turn 169, 1090 AD: Timbuktu can hurry Rathaus for 4⇴ with 10ℤ overflow and +1⇤ for 10 turns.
Turn 169, 1090 AD: You are the worst enemy of Suryavarman II.
Turn 169, 1090 AD: Suryavarman II is the worst enemy of Tokugawa.
Turn 169, 1090 AD: Your Trebuchet 6 (Ivory Coast) has reduced the defenses of Nagara Jayasri to 38%!
Turn 169, 1090 AD: Your Trebuchet 7 (Silver Peaks) has reduced the defenses of Nagara Jayasri to 26%!
Turn 169, 1090 AD: Your Trebuchet 8 (PlastDukeberg) has reduced the defenses of Nagara Jayasri to 18%!
Turn 169, 1090 AD: Your Trebuchet 11 (Ivory Coast) has reduced the defenses of Nagara Jayasri to 10%!
Turn 169, 1090 AD: Your Trebuchet 12 (Silver Peaks) has reduced the defenses of Nagara Jayasri to 2%!
Turn 169, 1090 AD: Quartermaster's Landsknecht 4 (Banana FEast) (6.00) vs Suryavarman II's Spearman (2.10)
Turn 169, 1090 AD: Combat Odds: 99.9%
Turn 169, 1090 AD: (Extra Combat: +10%)
Turn 169, 1090 AD: (Combat: -100%)
Turn 169, 1090 AD: Suryavarman II's Spearman is hit for 32 (68/100HP)
Turn 169, 1090 AD: Suryavarman II's Spearman is hit for 32 (36/100HP)
Turn 169, 1090 AD: Suryavarman II's Spearman is hit for 32 (4/100HP)
Turn 169, 1090 AD: Suryavarman II's Spearman is hit for 32 (0/100HP)
Turn 169, 1090 AD: Quartermaster's Landsknecht 4 (Banana FEast) has defeated Suryavarman II's Spearman!
Turn 169, 1090 AD: Your Landsknecht 4 (Banana FEast) has destroyed a Spearman!
Turn 169, 1090 AD: Clearing a Forest has created 30 ℤ for Gao.
Turn 169, 1090 AD: Clearing a Forest has created 30 ℤ for Banana FEast.
Turn 169, 1090 AD: PlastDukeberg will grow to size 6 on the next turn.
Turn 169, 1090 AD: Banana FEast will grow to size 8 on the next turn.
Turn 169, 1090 AD: Silver Peaks will grow to size 6 on the next turn.
Turn 169, 1090 AD: Gao will grow to size 3 on the next turn.
Turn 169, 1090 AD: You have constructed a Rathaus in Timbuktu. Work has now begun on a Forge.
Turn 169, 1090 AD: Isvarapura (Suryavarman II) has been captured by the Japanese Empire!!!
Turn 170, 1100 AD: PlastDukeberg has grown to size 6.
Turn 170, 1100 AD: Stone Island can hurry Crossbowman for 1⇴ with 11ℤ overflow and +1⇤ for 17 turns.
Turn 170, 1100 AD: Banana FEast has grown to size 8.
Turn 170, 1100 AD: Kumbi Saleh can hurry Barracks for 2⇴ with 29ℤ overflow and +1⇤ for 22 turns.
Turn 170, 1100 AD: Gao has grown to size 3.
Turn 170, 1100 AD: Your Trebuchet 6 (Ivory Coast) has reduced the defenses of Nagara Jayasri to 0%!
Turn 170, 1100 AD: Quartermaster's Trebuchet 8 (PlastDukeberg) (4.00) vs Suryavarman II's Longbowman (3.42)
Turn 170, 1100 AD: Combat Odds: 77.3%
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (City Defense: +45%)
Turn 170, 1100 AD: (City Attack: -145%)
Turn 170, 1100 AD: Your Trebuchet 8 (PlastDukeberg) has caused collateral damage! (4 Units)
Turn 170, 1100 AD: Quartermaster's Trebuchet 8 (PlastDukeberg) is hit for 18 (82/100HP)
Turn 170, 1100 AD: Suryavarman II's Longbowman is hit for 21 (79/100HP)
Turn 170, 1100 AD: Suryavarman II's Longbowman is hit for 21 (58/100HP)
Turn 170, 1100 AD: Suryavarman II's Longbowman is hit for 21 (37/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 8 (PlastDukeberg) is hit for 18 (64/100HP)
Turn 170, 1100 AD: Your Trebuchet 8 (PlastDukeberg) has withdrawn from combat with a Longbowman!
Turn 170, 1100 AD: Quartermaster's Trebuchet 9 (Bronze Beaver) (4.00) vs Suryavarman II's Swordsman (2.62)
Turn 170, 1100 AD: Combat Odds: 97.7%
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (City Attack: -145%)
Turn 170, 1100 AD: Your Trebuchet 9 (Bronze Beaver) has caused collateral damage! (3 Units)
Turn 170, 1100 AD: Suryavarman II's Swordsman is hit for 24 (68/100HP)
Turn 170, 1100 AD: Suryavarman II's Swordsman is hit for 24 (44/100HP)
Turn 170, 1100 AD: Your Trebuchet 9 (Bronze Beaver) has withdrawn from combat with a Swordsman!
Turn 170, 1100 AD: Quartermaster's Trebuchet 10 (Mid City) (4.00) vs Suryavarman II's Crossbowman (2.04)
Turn 170, 1100 AD: Combat Odds: 98.7%
Turn 170, 1100 AD: (City Attack: -145%)
Turn 170, 1100 AD: Your Trebuchet 10 (Mid City) has caused collateral damage! (2 Units)
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 26 (58/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 10 (Mid City) is hit for 15 (85/100HP)
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 26 (32/100HP)
Turn 170, 1100 AD: Your Trebuchet 10 (Mid City) has withdrawn from combat with a Crossbowman!
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) (4.00) vs Suryavarman II's Catapult (2.04)
Turn 170, 1100 AD: Combat Odds: 99.6%
Turn 170, 1100 AD: (City Attack: -145%)
Turn 170, 1100 AD: Your Trebuchet 3 (Mid City) has caused collateral damage! (2 Units)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (86/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (72/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (58/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (44/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (30/100HP)
Turn 170, 1100 AD: Suryavarman II's Catapult is hit for 27 (73/100HP)
Turn 170, 1100 AD: Suryavarman II's Catapult is hit for 27 (46/100HP)
Turn 170, 1100 AD: Quartermaster's Trebuchet 3 (Mid City) is hit for 14 (16/100HP)
Turn 170, 1100 AD: Your Trebuchet 3 (Mid City) has withdrawn from combat with a Catapult!
Turn 170, 1100 AD: Quartermaster's War Elephant 1 (Ivory Coast) (8.80) vs Suryavarman II's Spearman (5.64)
Turn 170, 1100 AD: Combat Odds: 95.6%
Turn 170, 1100 AD: (Extra Combat: -10%)
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (Combat: +100%)
Turn 170, 1100 AD: Suryavarman II's Spearman is hit for 21 (39/100HP)
Turn 170, 1100 AD: Suryavarman II's Spearman is hit for 21 (18/100HP)
Turn 170, 1100 AD: Suryavarman II's Spearman is hit for 21 (0/100HP)
Turn 170, 1100 AD: Quartermaster's War Elephant 1 (Ivory Coast) has defeated Suryavarman II's Spearman!
Turn 170, 1100 AD: Isoroku Yamamoto (Great General) has been born in Kumbi Saleh (Quartermaster)!
Turn 170, 1100 AD: Your War Elephant 1 (Ivory Coast) has destroyed a Spearman!
Turn 170, 1100 AD: Quartermaster's Landsknecht 2 (Silver Peaks) (6.00) vs Suryavarman II's Crossbowman (3.58)
Turn 170, 1100 AD: Combat Odds: 92.0%
Turn 170, 1100 AD: (Fortify: +10%)
Turn 170, 1100 AD: (City Attack: -45%)
Turn 170, 1100 AD: (Combat: +50%)
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 21 (31/100HP)
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 21 (10/100HP)
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 21 (0/100HP)
Turn 170, 1100 AD: Quartermaster's Landsknecht 2 (Silver Peaks) has defeated Suryavarman II's Crossbowman!
Turn 170, 1100 AD: Your Landsknecht 2 (Silver Peaks) has destroyed a Crossbowman!
Turn 170, 1100 AD: Quartermaster's Maceman 1 (PlastDukeberg) (8.00) vs Suryavarman II's Axeman (4.32)
Turn 170, 1100 AD: Combat Odds: 98.9%
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (Combat: -50%)
Turn 170, 1100 AD: (Combat: +50%)
Turn 170, 1100 AD: Quartermaster's Maceman 1 (PlastDukeberg) is hit for 16 (84/100HP)
Turn 170, 1100 AD: Suryavarman II's Axeman is hit for 23 (41/100HP)
Turn 170, 1100 AD: Suryavarman II's Axeman is hit for 23 (18/100HP)
Turn 170, 1100 AD: Suryavarman II's Axeman is hit for 23 (0/100HP)
Turn 170, 1100 AD: Quartermaster's Maceman 1 (PlastDukeberg) has defeated Suryavarman II's Axeman!
Turn 170, 1100 AD: Your Maceman 1 (PlastDukeberg) has destroyed a Axeman!
Turn 170, 1100 AD: Quartermaster's Swordsman 1 (Ivory Coast) (6.60) vs Suryavarman II's Longbowman (2.40)
Turn 170, 1100 AD: Combat Odds: 99.7%
Turn 170, 1100 AD: (Extra Combat: -10%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: (City Defense: +45%)
Turn 170, 1100 AD: (City Attack: -10%)
Turn 170, 1100 AD: Quartermaster's Swordsman 1 (Ivory Coast) is hit for 19 (81/100HP)
Turn 170, 1100 AD: Suryavarman II's Longbowman is hit for 20 (5/100HP)
Turn 170, 1100 AD: Suryavarman II's Longbowman is hit for 20 (0/100HP)
Turn 170, 1100 AD: Quartermaster's Swordsman 1 (Ivory Coast) has defeated Suryavarman II's Longbowman!
Turn 170, 1100 AD: Your Swordsman 1 (Ivory Coast) has destroyed a Longbowman!
Turn 170, 1100 AD: Quartermaster's Crossbowman 1 (Bronze Beaver) (6.00) vs Suryavarman II's Crossbowman (1.50)
Turn 170, 1100 AD: Combat Odds: 100.0%
Turn 170, 1100 AD: Suryavarman II's Crossbowman is hit for 25 (0/100HP)
Turn 170, 1100 AD: Quartermaster's Crossbowman 1 (Bronze Beaver) has defeated Suryavarman II's Crossbowman!
Turn 170, 1100 AD: Your Crossbowman 1 (Bronze Beaver) has destroyed a Crossbowman!
Turn 170, 1100 AD: Quartermaster's Landsknecht 4 (Banana FEast) (6.00) vs Suryavarman II's Catapult (1.25)
Turn 170, 1100 AD: Combat Odds: 100.0%
Turn 170, 1100 AD: Suryavarman II's Catapult is hit for 27 (0/100HP)
Turn 170, 1100 AD: Quartermaster's Landsknecht 4 (Banana FEast) has defeated Suryavarman II's Catapult!
Turn 170, 1100 AD: Your Landsknecht 4 (Banana FEast) has destroyed a Catapult!
Turn 170, 1100 AD: Quartermaster's War Elephant 2 (Banana FEast) (8.00) vs Suryavarman II's Swordsman (2.02)
Turn 170, 1100 AD: Combat Odds: 100.0%
Turn 170, 1100 AD: (Extra Combat: +10%)
Turn 170, 1100 AD: (Fortify: +25%)
Turn 170, 1100 AD: Suryavarman II's Swordsman is hit for 25 (0/100HP)
Turn 170, 1100 AD: Quartermaster's War Elephant 2 (Banana FEast) has defeated Suryavarman II's Swordsman!
Turn 170, 1100 AD: Your War Elephant 2 (Banana FEast) has destroyed a Swordsman!
Turn 170, 1100 AD: You have captured Nagara Jayasri!!!