Wonder Ideas for C2C

Vokarya added lots of Skeletal Wonders that are still in the game but are more or less useless. I think with the new tags TB created at least some wonders could be completed easily. Also, over the last 15-20 Pages there were some suggestions for wonders.
If you have any questions on what he excactly meant by his tags, you can ask me. Right now, they are quite present to me ;P

List of Tags [Post 466]:
http://forums.civfanatics.com/showthread.php?t=449343&page=24

Whats missing:

Rosetta Stone:
- +2 Culture, +5 Science from Museem
- +10 Science from Archeology Lab, Anthropology Lab

Woodstock: "The important thing you get out of Woodstock is the Summer of Love event. It provides a fairly large one-shot culture bonus in exchange for a temporary unhappiness penalty in all cities."


Aachen Cathedral:
- +1 happiness in all cities with State Religion
- Revolutions only: +250 one-time stability bonus in all cities on completion


Bank of China Tower:
- -25% maintenance cost for Corporations in all cities


Bauhaus School:
- +2 culture from all Engineer specialists

Bayreuth Festspielhaus:
- +1 Culture from Military Instructor
- +2 Culture from Great Military Instructor
- +5 Culture from all Achievements

Berlin Wall:
- Reduces chance of revolt and revolution by 50% (or more) in all cities
OR:
- Increased National Stability and Decreased Local Stability in the building city

Thunderbrd: "What'd be nice is if it could be a negative wonder for the most part that inhibits the ability of the nation to build for war and can only be built upon a trade demand for the price of peace."


Burning Man:
- +2 :) from all Culture (X) Wonders

Congress of Vienna:
- Defining who is and is not a member of the Congress

"I think that implanting the "member/non-member" distinction has to be done in the Sources files, not in the Modules. What I want is that anyone who is not at war with the owner of the Congress is a member. Anyone at war with the Congress's owner is kicked out."

Crystal Palace:
- +4 Culture from all Culture (X) Wonders

El Camino de Santiago:
- Cannot be built in a Holy City
- +1 gold per city with your State Religion

El Escorial:
- Can build Missionaries without Monastery
- +50% production speed of Missionary
[I THINK this is done]

Ellis Island:
- Free Culture (African) in every city
- Free Culture (North American) in every city
- Free Culture (South American) in every city
- Free Culture (Asian) in every city
- Free Culture (Middle Eastern) in every city
- Free Culture (Oceanian) in every city

Hill of Tara:
- +1 happiness in all cities with State Religion

House of Wisdom:
- Priest specialist in all cities: -1 gold, +1 science

Krak des Chevaliers:
-Units attack at +20% strength when fighting units owned by the player controlling your State Religion's Holy City
- +25% defense in all cities if you control your State Religion's Holy City

Madison Avenue:
- +50% faster production of Executives
- +25% income from Corporations in this city
- +10% income from all Corporations in your civilization

[Advertising Agency:
- +25% faster production of Executives
- +10% income from Corporations in this city]

Spoiler :

{<iCorporationIncome> modifies corporation income in this city
<iGlobalCorporationIncome> modifies corporation income across your civilization
<iCorporationMaintenance> modifies corporation maintenance in this city
<iGlobalCorporationMaintenance> modifiers corporation maintenance across your civilization}


Pere lachaise Cementery:
- +50% from Great Artist producing Great Work
Spoiler :

[<MissionEnhancers>
<MissionEnhancer>
<Mission>MISSION_GREAT_WORK</iMission>
<UnitClass>UNIT_ARTIST</UnitClass>
<iMissionEnhancement>50</iMissionEnhancement>
</MissionEnhancer>
<MissionEnhancers>]


Walk of Fame:
- +1 :) from Artist, Celebrity
- +2 :) from Great Artist

Warhol's Factory:
- +1 Unhealty, +4 Culture from Artist specialists
- +4 Culture from Hit Singles
- +4 Culture from Drugs

Westminster Abbey:
- +33% Culture from Great Artist creating a Great Work
- +33% Hammers from Great Engineer rushing production
- +33% Gold from Great Merchant trade missions
- +33% Espionage from Great Spy infiltration

Yasnaya Polyana:
- 1 free [Great?] Artist for every 3 Farms in city radius

Zurich-Orbital:
- +25% income from all Corporations in your civilization

Ishtar Gate:
- 1000 gold per civ met (one time)



Suggested Wonders:
Spoiler :

Capuchin Crypt
the CERN Accelerator
Autobahn
Capela dos Ossos
Panama Canal
Gardens by the Bay
Bell Rock Lighthouse
Azadi Tower
Muiderslot Castle
Burj Khalifa
Hierapolis Sawmill
Luxor Las Vegas
Singapore Flyer
Tomb of Khalid
Mesa Verde
Tumen Amugulang
Gobekli Tepe
Laxminarayan Temple
Changdeokgung
Gate of the Sun
Arg-e Bam
Kamakhya Temple
Palm Islands
Ha'amonga 'a Maui
Pulemelei Mound
Coral Castle


Bonneville Speedway "It would require Salt Flats terrain and Motor Sports tech. It is the place where they did numerous land speed records. Perhaps it could give wheeled vehicles a free speed promotion or something."

Ecological Achivment (-10 Air Pollution, Water Pollutiona and Disease in all cities). Maybe add a Req : Ecology
Rule of Law Achievment (-10 Crime, +10 national Stability bonus in all cities)

Great Firewall
Requires any player to have built The Internet
- + Espionage in all cities
- - Culture in all cities
- Reduces effectiveness of enemy spies

Tomb Of The Unknown Soldier
+4 Culture, +1 Great Artist Point
-50% War Weariness In All Cities
Requires: Graveyard
Requires Technology: Nationalism

La Brea Tar Pits
Req Tech: Paleontology
Req Building: Museum
Req Terrain: Tar Pit in City Vicinity

Getty Center
Req Tech: Archeology AND Modern Art
Req Buildings: Museum and Art Gallery

Grauman's Chinese Theatre
Req Tech: Motion Pictures
Req Building: Movie Theater

Capitol Records Building
Req Tech: Mass Media
Req Building: Recording Studio

--------------------------

"Callinicus' Workshop
Cost: 2400
Culture: +2
Great People: +1

Requires: Iron Working

Obsolete: Gunpowder

Special Abilities
+50% Science
Can turn 3 Citizens into Scientist.
City More likely to generate Great Scientist.
Ranged, Siege Weapons and Wood Ships get "Greek Fire" Promotion

Greek Fire (Promotion)
+10% City Attack
+25% Forest Attack
+25% Jungle Attack
+100% vs. Wood Ships
+100% vs. Siege Weapons
+100% vs. Melee
+100% vs. Animals
+20% vs. Early Tanks"


---------------

Zhang Heng's Workshop
Cost: 1000
Culture: +2
Great People: +1

Requires: Canal Systems, River City

Obsolete: Steam Power

Special Abilities
+50% Science
Can turn 3 Citizens into Scientist.
City More likely to generate Great Scientist.
+25% Production (Water Power Machines)

-------------------

Geoatmospheric Capacitor Array (national wonder)
Cost: 8000 ish
Culture: +2
Great People: +2 great engineer
Requires technology: Weather control, Graphene, Supercapacitors (or something like it), Planetary Megastructures

Special Abilities

- +800 MW in all cities (maybe more? 22 GW is the total global power from lightning, so each city captures .3% of the total at 800 MW)
- -10 flammability in all cities (from averted lightning strikes)
- -1 Unhealtyness per power plant in all cities (from increased efficiency of existing pollution controls and reduced fossil fuel demand)

Power lines
+ 2 Culture
+ 2 Science
+ 2 Gold


-----------------

My Thoughts:

- Tsukiji Fish Market extremely expensive for its time

- Brandenburg Gate is too weak IMHO

- Biodome: More different Animals!








Hope it helped!
 
Uhm, the Credit goes all to Vokarya, the "what's missing" was also his ideas. I just summerized it ;) I hoped someone else could add those tags to already existing wonders. I am afraid it is a little too complicated for me, even if I'd like to take over the Wonders.
 
Uhm, the Credit goes all to Vokarya, the "what's missing" was also his ideas. I just summerized it ;) I hoped someone else could add those tags to already existing wonders. I am afraid it is a little too complicated for me, even if I'd like to take over the Wonders.

Since we use the WoC system for XML you don't have to add those tags to the existing buildings. You could just make a module containing something like the following
Code:
<Civ4BuildingInfos xmlns="x-schema:C2C_CIV4BuildingsSchema.xml">
	<BuildingInfos>	
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_XXXXX</BuildingClass>
			<Type>BUILDING_XXXXX</Type>
			insert only used new tags here
		</BuildingInfo>
	</BuildingInfos>
</Civ4BuildingInfos>

Just saying, if someone did that we could release it as a mod or merge it in. I just don't have time at the moment to hunt out what all the new tags are etc.
 
Would be very cool if somebody would do this!

BTW, here are some wonders without a Pop-Up:

Kotoku-In
Leaning Tower of Pisa
Porcelein Tower
Pir-e Naraki
Seti Pir
Behisten Inscription
King Richard's Crusade
Apostolic Palace
Winery - Vintage Red
The Brihadeeswara Temple
The Sistine Chapel
Palace of Potala
Dosan Seowon
Fort Know
Theory of Evolution
Brandenburg Gate
Neuschwanstein
Nemo's Acadamy
X-Games


aaaaaand with a blanc or "Movie needed" Pop up:


Culture (Neanderthal)
Canaain Shrine
Human RIght Declearation






Also, I have an idea for a Panama Canel / Suez Canel Wonder:

- Can only be build in a non coastal city.
- Once build, this city acts as it were a coastal city (Can build harbors, gets boni from Great Lighthouse, can build ships, etc)
- Ships build in that city would automatically teleport to nearest owned Coastal City.
 
aaaaaand with a blanc or "Movie needed" Pop up:


Culture (Neanderthal)
Canaain Shrine
Human RIght Declearation

Actually i like what DH did with the "Movie needed" ones, i like those better than the actual ones.:)
 
Monaldinio,

Finding useful things here?

JosEPh
 
He comes around from time to time still. ;)

JosEPh
 
BTW, here are some wonders without a Pop-Up:

Most of the movies are there and we even have a long movie SVN somewhere. What we don't have is all the movie defines in the one file so somehow the game looses track. I am working on getting them all in the one file but forgot that the natural wonders also have them.
 
Also "Movie needed":

- Tomb of Cyrus
- Cyrus Cylinder

I like a simple picture as a movie. IE the Neanderthal would be great if the actual picture was the whole popup and not the ugly "movie needed" above it...
 
Also "Movie needed":

- Tomb of Cyrus
- Cyrus Cylinder

I like a simple picture as a movie. IE the Neanderthal would be great if the actual picture was the whole popup and not the ugly "movie needed" above it...

I made those. No one makes movies for their wonders and I like to have something come up to tell me that I have built it. So you are stuck with it until someone else makes some static movies.
 
Actually...
All of them came with a static movie since I guess these 2 came from my thread
 
Actually...
All of them came with a static movie since I guess these 2 came from my thread

I think you added movies after I had merged those two into C2C, so I had to make some movies myself.

Edit keeping up with you is a full time job and I would not get any of my stuff done if I tried. :D
 
I think you added movies after I had merged those two into C2C, so I had to make some movies myself.

Edit keeping up with you is a full time job and I would not get any of my stuff done if I tried. :D

ahahaah at least your trying!!;)
 
Most likely :)
One more thing I guess you may want to know since I think you import my great Zimbawee wonder as well?
I discovered some bugs with it while helping xyth which I already fixed

Edit:
Can't be helped for updating some works once awhile.
I am a self learner who learns by studying existing works like tsentom and gir and then trials and errors.
So there is bound to be inefficiencies or logic errors with earlier works.
Slowly I also learnt how to make buttons, movies and modules :D

SDK and artwork making are still areas which I can't be bothered to learn though
 
Most likely :)
One more thing I guess you may want to know since I think you import my great Zimbawee wonder as well?
I discovered some bugs with it while helping xyth which I already fixed

Ah... yes. We noted the bug(s) there - as in its not helping with settlers and workers. I take it this update would resolve those issues? Yeah... if so we need to get your updates on that.
 
Not sure what you mean by not helping with settlers and workers though.
The biggest bug is there wasn't a disorder check so city still grows during disorder.

The others are mainly interface fixing since the city is really growing, just that the display still shows stagnant.
More info in my thread
 
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