BornInCantaloup
Agent of Chaos
Am I correct?
Correct. Just forgot to mention that SIP gives you a 2F2H1C city tile: the Power!
A case might be made to settle 1S, on the riverside gold for a 2F2H3C city tile, however that is hardly necessary.
Am I correct?
Immortal/Normal
~350 AD
Spoiler :
Is this WB save really immortal with all bonuses? AI research rate is slow even though their tech is fast. Odd...maybe it's due to a perfect 2 2 2 religion split (I'm running nothing).
Anyway, I worker stole Brennus and because it's immortal in terms of power for sure, he wouldn't take peace. Very annoying. So, I picked up archery after the BW path, then pottery. Even at 350 AD I've only build granaries, barracks, and stables except in my capitol where I also have a lighthouse.
It was laughably easy to prevent Brennus expanding towards me after the DoW. A few archers fortified here and there and settlers get scared to get near it to settle. This allowed me to literally settle the river rice north of his capitol (he was never able to expand north). He tried to sneak a settling party out west for the iron but I stopped that easily enough too. Eventually, I built up an OK quantity of HA, hard-deficit researched (somewhat off of pillage gold using HAs!) construction, , and slaughtered dozens of archers with virtually no losses. I have 9 cities with 3-4 more left for backfill and some promoted troops.
Tech pace is a joke. I'm easily #2 and not far behind #1 despite having fought all game just about. Next techs to grab are literature (heroic epic unlocked and then some) and feudalism (chain cap with noobyphants). This game is pretty much over already.
I'm scouting other AI. I've completed scouting on sitting bull and confirmed his only 2 metals are on my border (any border would be fine though), meaning I can DoW + pillage both of those + his horse on the 1st and 2nd turns of the war respectively, and prevent him from hooking any of them up after that. I have the production to replace catas now.
Deity.. retired around 200 AD or so
Spoiler :
Despite the nice looking start, this is not even remotely easy on deity.
I went for GLH and got it early, but also got boxed in with 4 cities by Brennus. My tech rate was awesome early, but Brennus kind of ran away with 10-11 cities, the really strong Hindu shrine, and half of the world wonders. We have absolutely no hope of obtaining metal on our own here, but I was able to trade for some copper with Persia, and went after Brennus with cats, axes, and some HAs, adding maces a little later. Unfortunately, he was teching at an insane rate. He got Machinery in 4 turns followed by Engineering in 5 turns and traded for HBR in there somewhere for elephants too. I took two cities and was starting to make some of my own trebs, but he used the AP to stop the war. I don't think i could really defy the resolution b/c my cities were already getting war weariness from the stupid SoZ, and 5 more unhappiness would've made them useless. It was really a losing cause after that, there was just no way to keep up.
Early HA rush would probably be the strongest play here on Deity, but I'm not sure how you are supposed to diagnose that early enough to go for it.
I'll probably go back and boss this one on Immortal for some revenge.
@pomthom
Spoiler :A Great Person will be born in Amsterdam in 10 turns. The odds for Great Scientist are 78% at the moment, so the prospect of Education bulb would be quite uncertain.
Spoiler :I prefer 10x your situation over mine at approx the same date: you have cities, metal and a good tech pace. Once Cuirs are in, the game is over I guess.
I guess the big difference is that early war you waged that allowed you to ice Brennus' expansion north...