Civilization V Funny screenshots

I think they forgot something...

Spoiler :
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:lol:

Hope they didn't have to have that part.
 
Not to worry. They'll get to Alpha Centauri just fine.

When I assemble things (e.g., flat pack furniture and other boxed consumer goods), I usually have some parts left over (screws, washers, stasis chambers, etc.), and it usually works OK. Why should an intersteller spaceship be any different?
 
Engines are outdated, they're using a transparent solar sail made of nanofibers obviously.
(If you wonder how they took off, it's because they are using UV lasers to thrust the sail forward)
 
Does the game even allow you to build more than the amount of required parts for the spaceship? I guess not... once one city is producing one of the parts, it doesn't even appear on the options list for the other one. The one you need three also disappears from the list once you have 3 cities building it. Funny shot anyway :)
 
The space shuttles used to have launches canceled if a few ceramic tiles came loose. Interstellar pioneering missions, however, can lose an entire engine core without problems, apparently.
 
I think they forgot something...

Spoiler :
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This screenshot reminds me of how things tend to go when I play Kerbal Space Program. Often, the bigger rockets I design tend to leave at least one or two vital parts behind as they ascend the first 10,000 meters. :lol:
 
Had a few instances of barb camp shenanigans back in vanilla. One was enclosed in mountains like what's shown some pages back and this was the other...

Spoiler :
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Carthage went too far with the mountain thing.
 
I'm gonna post a bug report later when I get a save but...can you guess what the bug is in this picture?

It's an annoying bug but it's not as obvious as it seems. :crazyeye:

Did Carthage just found a city IN a mountain?
 
I'd say that's cheating.. (In other words I'd totally do that)
 
Those aren't mountains.... look at the tile yields

ding ding ding

Although that's still even buggier because some of the tile yields got shifted around. Note the Lake/Truffles near Teotihuacan. Also, the "mountain" next to Hippo Regius shows the stone yield but it doesn't have Stone.

This whole thing was just :crazyeye:
 
ding ding ding

Although that's still even buggier because some of the tile yields got shifted around. Note the Lake/Truffles near Teotihuacan. Also, the "mountain" next to Hippo Regius shows the stone yield but it doesn't have Stone.

This whole thing was just :crazyeye:

The tile yield bug is frustrating. I started getting it during the Netherlands GotM.

Quick fix - turn off tile yields ("y" button I believe) - save the game and exit Civ 5. Reload Civ 5 and load up your saved game. Turn on tile yields and it should all be fixed.

Having said that, settling a city on a mountain looks fun.
 
That is going to be one big happiness hit.... Hopefully you can buy some happiness buildings with all that gold :eek: :crazyeye:
Or, if those cities are tightly packed, sell them off to different civs. Grab some popcorn and watch them start hate each other.
 
Was that a modded game? Even on Immortal I was never offered that much in a peace treaty.
 
Are you using Perfect World?

Nope, I don't think I've ever actually used a mod outside of InfoAddict and the IGE to experiment a couple of times. I've noticed this bug on other maps too. When I played around on DC #18, the Small Islands one, my tile yields around my cities would sometimes just totally vanish or randomize, and I've had it numerous times in other games too, although usually that doesn't happen until late in the game.
 
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