Here is your Session Turn Log from 1480 AD to 1505 AD:
Turn 208, 1480 AD: You have declared war on Peter!
Turn 208, 1480 AD: You have trained a Landsknecht in Hades Hammar. Work has now begun on a Spy.
Turn 208, 1480 AD: You have trained a Spy in Trojan Horse. Work has now begun on a Granary.
Turn 208, 1480 AD: The borders of Guangzhou have expanded!
Turn 208, 1480 AD: The borders of Chengdu have expanded!
Turn 208, 1480 AD: Churchill adopts Bureaucracy!
Turn 209, 1490 AD: Aachen has grown to size 11.
Turn 209, 1490 AD: GLH city has grown to size 4.
Turn 209, 1490 AD: GLH city can hurry Knight for 2⇴ with 5ℤ overflow and +1⇤ for 120 turns.
Turn 209, 1490 AD: Marble Pigs has grown to size 10.
Turn 209, 1490 AD: Phantown can hurry Knight for 2⇴ with 10ℤ overflow and +1⇤ for 34 turns.
Turn 209, 1490 AD: Fur City has grown to size 9.
Turn 209, 1490 AD: Hades Anvil has grown to size 4.
Turn 209, 1490 AD: Kansas has grown to size 4.
Turn 209, 1490 AD: Hades Hammar has grown to size 4.
Turn 209, 1490 AD: Hades Hammar can hurry Spy for 1⇴ with 21ℤ overflow and +1⇤ for 35 turns.
Turn 209, 1490 AD: Angkor Wat has grown to size 4.
Turn 209, 1490 AD: Angkor Wat can hurry Knight for 2⇴ with 20ℤ overflow and +1⇤ for 37 turns.
Turn 209, 1490 AD: Angkor Thom has grown to size 3.
Turn 209, 1490 AD: Guangzhou can hurry Rathaus for 3⇴ with 6ℤ overflow and +1⇤ for 10 turns.
Turn 209, 1490 AD: Chengdu can hurry Spy for 1⇴ with 18ℤ overflow and +1⇤ for 10 turns.
Turn 209, 1490 AD: You are the worst enemy of Peter.
Turn 209, 1490 AD: Your population: 166, plus growth: 16 (45.73%) will exceed the Domination Limit: 171 (43.00%)
Turn 209, 1490 AD: Clearing a Forest has created 24 ℤ for Timbuktu.
Turn 209, 1490 AD: Clearing a Forest has created 16 ℤ for Chengdu.
Turn 209, 1490 AD: Mansa Musa has 80 gold available for trade.
Turn 209, 1490 AD: Tokugawa has 90 gold available for trade.
Turn 209, 1490 AD: Tokugawa has 7 gold per turn available for trade.
Turn 209, 1490 AD: Churchill has 5 gold per turn available for trade.
Turn 209, 1490 AD: Peter refuses to talk.
Turn 209, 1490 AD: You are the worst enemy of Peter.
Turn 209, 1490 AD: Mansa Musa is the worst enemy of Tokugawa.
Turn 209, 1490 AD: Tokugawa is the worst enemy of Mansa Musa.
Turn 209, 1490 AD: Your population: 164, plus growth: 16 (45.45%) will exceed the Domination Limit: 170 (43.00%)
Turn 209, 1490 AD: Mansa Musa will trade Meditation
Turn 209, 1490 AD: Churchill will trade Meditation
Turn 209, 1490 AD: Deal Canceled: Open Borders to Tokugawa for Open Borders
Turn 209, 1490 AD: Deal Canceled: Open Borders to Churchill for Open Borders
Turn 209, 1490 AD: You have declared war on Churchill!
Turn 209, 1490 AD: Churchill refuses to talk.
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) (12.00) vs Churchill's Longbowman (12.90)
Turn 209, 1490 AD: Combat Odds: 33.4%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (81/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) is hit for 20 (80/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) is hit for 20 (60/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (62/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) is hit for 20 (40/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) is hit for 20 (20/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (43/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 5 (GLH city) is hit for 20 (0/100HP)
Turn 209, 1490 AD: Churchill's Longbowman has defeated Quartermaster's Knight 5 (GLH city)!
Turn 209, 1490 AD: Your Knight 5 (GLH city) has died trying to attack a Longbowman!
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) (12.00) vs Churchill's Longbowman (12.90)
Turn 209, 1490 AD: Combat Odds: 33.4%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (81/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (62/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (43/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) is hit for 20 (80/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) is hit for 20 (60/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (24/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) is hit for 20 (40/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) is hit for 20 (20/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (5/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 25 (Pyramid City) is hit for 20 (0/100HP)
Turn 209, 1490 AD: Churchill's Longbowman has defeated Quartermaster's Knight 25 (Pyramid City)!
Turn 209, 1490 AD: Your Knight 25 (Pyramid City) has died trying to attack a Longbowman!
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) (12.00) vs Churchill's Longbowman (12.90)
Turn 209, 1490 AD: Combat Odds: 33.4%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) is hit for 20 (80/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (81/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 19 (62/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) is hit for 20 (60/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) is hit for 20 (40/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) is hit for 20 (20/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 22 (Woodsville) is hit for 20 (0/100HP)
Turn 209, 1490 AD: Churchill's Longbowman has defeated Quartermaster's Knight 22 (Woodsville)!
Turn 209, 1490 AD: Your Knight 22 (Woodsville) has died trying to attack a Longbowman!
Turn 209, 1490 AD: Quartermaster's Knight 4 (Aachen) (12.00) vs Churchill's Maceman (10.40)
Turn 209, 1490 AD: Combat Odds: 70.8%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Extra Combat: +10%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: Quartermaster's Knight 4 (Aachen) is hit for 18 (82/100HP)
Turn 209, 1490 AD: Churchill's Maceman is hit for 21 (79/100HP)
Turn 209, 1490 AD: Churchill's Maceman is hit for 21 (58/100HP)
Turn 209, 1490 AD: Churchill's Maceman is hit for 21 (37/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 4 (Aachen) is hit for 18 (64/100HP)
Turn 209, 1490 AD: Churchill's Maceman is hit for 21 (16/100HP)
Turn 209, 1490 AD: Churchill's Maceman is hit for 21 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 4 (Aachen) has defeated Churchill's Maceman!
Turn 209, 1490 AD: Your Knight 4 (Aachen) has destroyed a Maceman!
Turn 209, 1490 AD: Quartermaster's Knight 17 (Fur City) (12.00) vs Churchill's Longbowman (7.99)
Turn 209, 1490 AD: Combat Odds: 95.1%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Quartermaster's Knight 17 (Fur City) is hit for 18 (82/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 21 (41/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 21 (20/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 21 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 17 (Fur City) has defeated Churchill's Longbowman!
Turn 209, 1490 AD: Your Knight 17 (Fur City) has destroyed a Longbowman!
Turn 209, 1490 AD: Quartermaster's Knight 8 (Aachen) (12.00) vs Churchill's Axeman (7.75)
Turn 209, 1490 AD: Combat Odds: 91.0%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: (Extra Combat: +10%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: Quartermaster's Knight 8 (Aachen) is hit for 16 (84/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 8 (Aachen) is hit for 16 (68/100HP)
Turn 209, 1490 AD: Churchill's Axeman is hit for 24 (76/100HP)
Turn 209, 1490 AD: Churchill's Axeman is hit for 24 (52/100HP)
Turn 209, 1490 AD: Churchill's Axeman is hit for 24 (28/100HP)
Turn 209, 1490 AD: Churchill's Axeman is hit for 24 (4/100HP)
Turn 209, 1490 AD: Churchill's Axeman is hit for 24 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 8 (Aachen) has defeated Churchill's Axeman!
Turn 209, 1490 AD: Your Knight 8 (Aachen) has destroyed a Axeman!
Turn 209, 1490 AD: Quartermaster's Knight 1 (Woodsville) (12.09) vs Churchill's Longbowman (5.54)
Turn 209, 1490 AD: Combat Odds: 99.5%
Turn 209, 1490 AD: (Extra Combat: -30%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 23 (20/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 23 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 1 (Woodsville) has defeated Churchill's Longbowman!
Turn 209, 1490 AD: Your Knight 1 (Woodsville) has destroyed a Longbowman!
Turn 209, 1490 AD: Quartermaster's Knight 10 (Silver City) (12.00) vs Churchill's Catapult (5.00)
Turn 209, 1490 AD: Combat Odds: 99.6%
Turn 209, 1490 AD: (Extra Combat: -20%)
Turn 209, 1490 AD: Quartermaster's Knight 10 (Silver City) is hit for 13 (87/100HP)
Turn 209, 1490 AD: Churchill's Catapult is hit for 30 (70/100HP)
Turn 209, 1490 AD: Churchill's Catapult is hit for 30 (40/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 10 (Silver City) is hit for 13 (74/100HP)
Turn 209, 1490 AD: Churchill's Catapult is hit for 30 (10/100HP)
Turn 209, 1490 AD: Churchill's Catapult is hit for 30 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 10 (Silver City) has defeated Churchill's Catapult!
Turn 209, 1490 AD: Your Knight 10 (Silver City) has destroyed a Catapult!
Turn 209, 1490 AD: Quartermaster's Knight 14 (Stony Beach) (10.00) vs Churchill's Chariot (4.40)
Turn 209, 1490 AD: Combat Odds: 99.5%
Turn 209, 1490 AD: (Extra Combat: +10%)
Turn 209, 1490 AD: Churchill's Chariot is hit for 29 (71/100HP)
Turn 209, 1490 AD: Churchill's Chariot is hit for 29 (42/100HP)
Turn 209, 1490 AD: Churchill's Chariot is hit for 29 (13/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 14 (Stony Beach) is hit for 13 (87/100HP)
Turn 209, 1490 AD: Churchill's Chariot is hit for 29 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Knight 14 (Stony Beach) has defeated Churchill's Chariot!
Turn 209, 1490 AD: Your Knight 14 (Stony Beach) has destroyed a Chariot!
Turn 209, 1490 AD: Quartermaster's Belisarius (Chariot) (4.40) vs Churchill's Longbowman (0.64)
Turn 209, 1490 AD: Combat Odds: 100.0%
Turn 209, 1490 AD: (Extra Combat: -10%)
Turn 209, 1490 AD: (Plot Defense: +20%)
Turn 209, 1490 AD: (Fortify: +25%)
Turn 209, 1490 AD: (City Defense: +70%)
Turn 209, 1490 AD: Quartermaster's Belisarius (Chariot) is hit for 24 (76/100HP)
Turn 209, 1490 AD: Quartermaster's Belisarius (Chariot) is hit for 24 (52/100HP)
Turn 209, 1490 AD: Churchill's Longbowman is hit for 16 (0/100HP)
Turn 209, 1490 AD: Quartermaster's Belisarius (Chariot) has defeated Churchill's Longbowman!
Turn 209, 1490 AD: Your Belisarius has destroyed a Longbowman!
Turn 209, 1490 AD: You have captured Warwick!!!
Turn 209, 1490 AD: Your population: 168, plus growth: 16 (46.58%) will exceed the Domination Limit: 169 (43.00%)
Turn 209, 1490 AD: Deal Canceled: Open Borders to Mansa Musa for Open Borders
Turn 209, 1490 AD: You have declared war on Mansa Musa!
Turn 209, 1490 AD: Mansa Musa refuses to talk.
Turn 209, 1490 AD: Woodsville will grow to size 9 on the next turn.
Turn 209, 1490 AD: GLH city will grow to size 5 on the next turn.
Turn 209, 1490 AD: Fur City will grow to size 10 on the next turn.
Turn 209, 1490 AD: Desert Hill will grow to size 3 on the next turn.
Turn 209, 1490 AD: Pyramid City will grow to size 4 on the next turn.
Turn 209, 1490 AD: Djenne will grow to size 5 on the next turn.
Turn 209, 1490 AD: Timbuktu will grow to size 11 on the next turn.
Turn 209, 1490 AD: Hades Anvil will grow to size 5 on the next turn.
Turn 209, 1490 AD: Nuremberg will grow to size 5 on the next turn.
Turn 209, 1490 AD: Rajavihara will grow to size 4 on the next turn.
Turn 209, 1490 AD: Kansas will grow to size 5 on the next turn.
Turn 209, 1490 AD: Hades Hammar will grow to size 5 on the next turn.
Turn 209, 1490 AD: Angkor Thom will grow to size 4 on the next turn.
Turn 209, 1490 AD: Yasodharapura will grow to size 9 on the next turn.
Turn 209, 1490 AD: Nagara Jayasri will grow to size 5 on the next turn.
Turn 209, 1490 AD: PeterBridgeCity will grow to size 2 on the next turn.
Turn 209, 1490 AD: You have trained a Trebuchet in Aachen. Work has now begun on a Knight.
Turn 210, 1500 AD: The enemy has been spotted near Djenne!
Turn 210, 1500 AD: The enemy has been spotted near Nuremberg!
Turn 210, 1500 AD: Aachen can hurry Knight for 1⇴ with 14ℤ overflow and +1⇤ for 105 turns.
Turn 210, 1500 AD: Woodsville has grown to size 9.
Turn 210, 1500 AD: GLH city has grown to size 5.
Turn 210, 1500 AD: Fur City has grown to size 10.
Turn 210, 1500 AD: Desert Hill has grown to size 3.
Turn 210, 1500 AD: Pyramid City has grown to size 4.
Turn 210, 1500 AD: Pyramid City can hurry Knight for 2⇴ with 26ℤ overflow and +1⇤ for 83 turns.
Turn 210, 1500 AD: Timbuktu has grown to size 11.
Turn 210, 1500 AD: Timbuktu has become unhappy.
Turn 210, 1500 AD: Kumbi Saleh can hurry Spy for 1⇴ with 3ℤ overflow and +1⇤ for 47 turns.
Turn 210, 1500 AD: Hades Anvil has grown to size 5.
Turn 210, 1500 AD: Hades Anvil can hurry Landsknecht for 1⇴ with 5ℤ overflow and +1⇤ for 46 turns.
Turn 210, 1500 AD: Nuremberg has grown to size 5.
Turn 210, 1500 AD: Rajavihara has grown to size 4.
Turn 210, 1500 AD: Rajavihara can hurry Catapult for 2⇴ with 28ℤ overflow and +1⇤ for 48 turns.
Turn 210, 1500 AD: Kansas has grown to size 5.
Turn 210, 1500 AD: Kansas can hurry Trebuchet for 2⇴ with 15ℤ overflow and +1⇤ for 45 turns.
Turn 210, 1500 AD: Hades Hammar has grown to size 5.
Turn 210, 1500 AD: Angkor Thom has grown to size 4.
Turn 210, 1500 AD: Yasodharapura has grown to size 9.
Turn 210, 1500 AD: Nagara Jayasri has grown to size 5.
Turn 210, 1500 AD: Nagara Jayasri can hurry Granary for 2⇴ with 31ℤ overflow and +1⇤ for 18 turns.
Turn 210, 1500 AD: PeterBridgeCity has grown to size 2.
Turn 210, 1500 AD: PeterBridgeCity can hurry Galley for 1⇴ with 8ℤ overflow and +1⇤ for 15 turns.
Turn 210, 1500 AD: You are the worst enemy of Churchill.
Turn 210, 1500 AD: Your population: 182 (44.39%) exceeds the Domination Limit: 172 (42.00%)
Turn 210, 1500 AD: Your Trebuchet 33 (Aachen) has reduced the defenses of Yaroslavl' to 120%!
Turn 210, 1500 AD: Your Trebuchet 34 (Woodsville) has reduced the defenses of Yaroslavl' to 115%!
Turn 210, 1500 AD: Your Trebuchet 32 (Pyramid City) has reduced the defenses of Yaroslavl' to 110%!
Turn 210, 1500 AD: Quartermaster's Knight 17 (Fur City) (9.84) vs Churchill's Catapult (5.00)
Turn 210, 1500 AD: Combat Odds: 97.9%
Turn 210, 1500 AD: (Extra Combat: -20%)
Turn 210, 1500 AD: Quartermaster's Knight 17 (Fur City) is hit for 13 (69/100HP)
Turn 210, 1500 AD: Quartermaster's Knight 17 (Fur City) is hit for 13 (56/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (71/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (42/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (13/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (0/100HP)
Turn 210, 1500 AD: Quartermaster's Knight 17 (Fur City) has defeated Churchill's Catapult!
Turn 210, 1500 AD: Your Knight 17 (Fur City) has destroyed a Catapult!
Turn 210, 1500 AD: Quartermaster's Knight 21 (Aachen) (10.08) vs Churchill's Catapult (5.00)
Turn 210, 1500 AD: Combat Odds: 98.1%
Turn 210, 1500 AD: (Extra Combat: -20%)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (71/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (42/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (13/100HP)
Turn 210, 1500 AD: Churchill's Catapult is hit for 29 (0/100HP)
Turn 210, 1500 AD: Quartermaster's Knight 21 (Aachen) has defeated Churchill's Catapult!
Turn 210, 1500 AD: Your Knight 21 (Aachen) has destroyed a Catapult!
Turn 210, 1500 AD: Aachen will grow to size 9 on the next turn.
Turn 210, 1500 AD: Phantown will grow to size 6 on the next turn.
Turn 210, 1500 AD: Silver City will grow to size 3 on the next turn.
Turn 210, 1500 AD: Kumbi Saleh will grow to size 3 on the next turn.
Turn 210, 1500 AD: Kansas will grow to size 6 on the next turn.
Turn 210, 1500 AD: Angkor Wat will grow to size 5 on the next turn.
Turn 210, 1500 AD: Angkor Thom will grow to size 5 on the next turn.
Turn 210, 1500 AD: Trojan Horse will grow to size 2 on the next turn.
Turn 210, 1500 AD: You have trained a Catapult in Rajavihara. Work has now begun on a Knight.
Turn 210, 1500 AD: You have trained a Catapult in Chengdu. Work has now begun on a Spy.
Turn 210, 1500 AD: Tokugawa has completed The Sistine Chapel!
Turn 211, 1505 AD: The enemy has been spotted near Pyramid City!
Turn 211, 1505 AD: The enemy has been spotted near Djenne!
Turn 211, 1505 AD: The enemy has been spotted near Phantown!
Turn 211, 1505 AD: Aachen will become unhappy on the next turn.
Turn 211, 1505 AD: Fur City can hurry Knight for 2⇴ with 22ℤ overflow and +1⇤ for 112 turns.
Turn 211, 1505 AD: Silver City has grown to size 3.
Turn 211, 1505 AD: Djenne can hurry Longbowman for 1⇴ with 20ℤ overflow and +1⇤ for 72 turns.
Turn 211, 1505 AD: Timbuktu has become happy.
Turn 211, 1505 AD: Kumbi Saleh has grown to size 3.
Turn 211, 1505 AD: Kansas has grown to size 6.
Turn 211, 1505 AD: Hades Hammar can hurry Landsknecht for 1⇴ with 9ℤ overflow and +1⇤ for 33 turns.
Turn 211, 1505 AD: Angkor Thom has grown to size 5.
Turn 211, 1505 AD: Trojan Horse has grown to size 2.
Turn 211, 1505 AD: Beijing will be pacified on the next turn.
Turn 211, 1505 AD: The borders of Dyeing Town are about to expand.
Turn 211, 1505 AD: Your population: 174 (43.50%) exceeds the Domination Limit: 164 (41.00%)