SGOTM 17 - Plastic Ducks

Agree with Doshin, there is still some time, and taking the time needed to analyse everything that's happening on this map is better than rushing.

Technically I'm available on Wednesday but my actual play time may be limited cause I'll be at a conference with some colleagues. But I'm 100% free starting Friday afternoon (GMT+1), so maybe UE can fit a couple of turns after soundj.

Honneur aux dames indeed...
 
Yep, agreed. The Stone Island Galleon might be a stretch... it depends on how well the chain is operating at that point, I suppose. (I am too lazy to try to calculate myself. :lol:)

Both new galleons can be whipped T155 and deliver their horses T157-158 provided the 999 other galleons in the chain work in unison :lol:
 
For the lurkers, the big snake of Mississippi a.k.a. AKA "The Galleon Chain"

Spoiler :
Civ4ScreenShot0341-1_zpse13e093d.jpg


And the Englishman says it's a stretch :lol:
 
Both new galleons can be whipped T155 and deliver their horses T157-158 provided the 999 other galleons in the chain work in unison :lol:

This is slightly wrong.

Yes they both whip T155, but SI can only join the chain for T160, meaning any horses there would come into action T161 unless you are able to send galleons further east... which is redundant. Basically, too late to be of any use I think.
EDIT: unless you use this galleon to transfer troops to take the rogue Japanese city Isvara.

OO's galleon comes into play 1t earlier so it should be ok.

If BB takes the banana, it can whip a galleon next turn which is a lot more convenient.
PDB can also make one if you assign both mines this turn. Galleons are 3-pop whips at 5/80H invested so make sure you invest at least 6H.

EDIT2: The last galleon that we could make use out of would be to upgrade the galley (move 1 tile then upgrade). It's quite pricey at 110:gold: but if 3 extra troops = 1t on victory... keep in mind you'd have to adjust the fogbusting worker.
 
Technically I'm available on Wednesday but my actual play time may be limited cause I'll be at a conference with some colleagues. But I'm 100% free starting Friday afternoon (GMT+1), so maybe UE can fit a couple of turns after soundj.
Yes, I can. No need to annoy those colleagues :D
 
Glad you are all excited about the set preparation :)

Today I am trying to find a T161 finish plan.
A couple of issues outlined for your scrutiny.
This color is for Galleon's logistics.

According to Kossin's war drawings, Hasting is captured T162, while it can be captured T159 by a swarm of horse archers teleporting on 158. Those h.a. (probably 9) should be available in the new city (North Kagoshima) T156.
The workers can be teleported as well or assigned to a better task

The swarm of ha can reach Nottingham on 159 and 160.

Last English city is either 161 or 162.

Japan should be an easy 161 for both Osaka "cruise stack" and Kagoshima stack (reinforcement to be delivered on 156 in the new city)

In Russia, Rostov can be attacked on 160/161 by a 1 move stack (to be ferried in Vlad on 155-156) and a 2 move stack (in Vlad 157-158)

According to the current plan, Novogrod is not possible before 162.


Galleon logistics
Spoiler :
  • Vlad 155 (to Rostov)
  • New city 156
  • Vlad 156
  • Vlad 157
  • Vlad 158

    to be edited
 
To capture Novgorod on T161:

(1) The Eastern stack should move straight to Moscow: bypassing Yeka

Spoiler :


T156, 1S of Moscow.
T157, bombard.
T158, capture city.

(2) The Eastern reinforcements would need to take Yeka:

Spoiler :


T155, 3x Trebs, 1x HA are 1NE of Yeka
T156, bombard. 3x Trebs, 1x Mace, 1x LK (at minimum) join initial stack.
T157, attack.
T158, attack and capture city with bare minimum of troops. All others move to rejoin the Moscow stack (move AFTER Moscow is taken).

EDIT: if this does sound appealing, the Xbow in Vladivostok will need to join the 3x Trebs 1x HA ON THIS TURN. If it does not, the 3x Trebs/ 1x Horse Archer are totally exposed on T154 and T155.

St. Petersberg is due to be taken on T159. After it is captured, the road 1SW of Moscow will be free. The Eastern stack would then march on Novogrod (1E of the city on T160, suicide/attack/capture on T161).

There is no reason to split the stacks in this way if we cannot conquer England by T161. The troops in Russia are limited, but will pose problems for several small groups:

Spoiler :


These ^^^ were before we declared war, so will have grown since.
 
Thanks for the tips Doshin!

I am designing a test map for the galleon chain.

Hope the plan for next 3 turns can be ready tonight 0_0
 
If I'm not mistaken, for those 9 archers to arrive in Neo Satsuma on T159, you would have to disrupt the galleon chain, because I don't think you can conveniently find 3 empty galleons to carry them all in one turn. So further reinforcements for our homeland would be delayed, probably undefinitely.
But don't take my word on this, maybe with your "galleon chain simulator" you can find a way, in its current state it's not easy to understand clearly the behaviour of this galleon chain.

Also, I believe those HAs are supposed to serve as reinforcements for Russia, so you don't want to become too weak over there in a desire to rush things in England.

Finally, even if you had the opportunity to teleport those HAs in England, I don't really see how they're going to speed things up by themselves. They can't attack Hastings on their own, they still need to wait for the Trebs. Are you proposing to skip Canterbury and go straight to Hastings?
 
:lol:
The galleon chain was never really in good shape, especially after the DoW on Toku which forced some of them to be poorly placed.

Hastings will likely not fall to 9 HAs since it's on a hill with 50% defense.
Spoiler :


I'd rather have a safe T162 than a risky T161 than can end up finishing T163+, but that's just me.
 
No, nine Horse Archers won't be enough (sixteen should do it). Siege would be needed, meaning at least one Treb and a defender would need to go straight from Warwick ---> Hastings, and at least one Horse Archer would then need to reinforce the Western stack. I don't think we have these troops, but let's see what soundjata produces.

T162 was more ambitious than our original estimates... I agree that a safer T162 victory date is better than a T161 gamble, unless the gamble poses no risk (if it fails, T162 is still possible) or it is likely to succeed.

I am a low attack courage leader. :D
 
:lol:
The galleon chain was never really in good shape, especially after the DoW on Toku which forced some of them to be poorly placed.
Teleportation victims :D

I agree on playing for a safe T162 finish.
 
Ouch! now you tell me this when I have just completed the logistics including 9 ha in England :(
It was a real pain but I am getting accustomed to the intricacies of galleon chaining.

If you want to try, I'm posting the test game (bizarre but hopefully accurate. Don't skip galleon waypoints on the way!)

Safe 162 is a fine idea after all :goodjob: but it will require some more work.

> for Hastings, we'll require at least 4 trebs and 5 mopup units, to be teleported T158 with 2 workers.

> For Kagoshima, maybe 3 trebs + 3 footmen (on top of other local units)

> For Rostov every horse on earth?

Will check tomorrow, off to bed :sleep: 3AM :eek:
 

Attachments

working on the save.

Applying Kossin micro to generate a couple of extra galleons on T155 (whipped 154 from PDB and BB)

Edit: I accidently my computer to the office. Bear with me.
 
At last, here is some semi-decent plan:

On turn 156, "Kagoshima North" can be settled with a stack of 18 units ready to move:
2 workers, 1 chariot, 1 settler (Neo Satsuma commando)
6 trebuchets
3 maces and 3 xbows
2 LK including a woody 3 dude.
Spoiler :
Civ4ScreenShot0344-1_zps8e845921.jpg


I forgot to add the "Nagoya safety LK" (Kossin knows) to the party but it should work with hardly any disruption.
We will need to think how to divide this stack into
- Hastings (healthy rookies)
- Kagoshima (veterans in need of a heal)

Behind, we can have 6 ha in Vlad on T157, +3 ha on T158 + 3 ha on T159 + 3 ha/chariots on T160.
All in time for the T162 Novogrod battle.
Whipping additional galleons is surely essential to get to this number.

Attached the updated test save. Troop movement spoiler-ed.

Capital "G" is a location (as per real save), Small "g" is a galleon.
Spoiler :
--153--
g3,g4,g5,g6 > G7
g25 takes a treb (near home).
Prepare unit in Charon to get onboard G18 next turn.

--154--
In Charon, Settler + Xbow + chariot get onboard g18. g18 moves toward Styx lodge (unload @ new city next turn)
g17 to styx lodge, into new city next turn

g25>G1+1, meet g24 and transfer.
g25 back G1
g24 to G2, transfer to g22, g20, g19, g16. Move to G6, into new city next turn
g24 takes 2 trebs (1 from china and 1 from canal city)
g23 to G2
g25 takes 1LK, 1 Xbow, 1 Mace.
g26, g28 to G1. Take 6 ha.
g27 towards G1

g21> G3
g29> G4

g1 moves to pick the woody LK and the settler. Back to G8-1
g2 moves to wait for the workers.
2 workers move to the coast
g7> G7+1

g9>G6
g10>G6
g12, 13, 14, 15 > G5

A couple of Galleons are whipped in PDB (G1-12) and BB (G1-10)

--155--
g27 towards G1
PDB/GG galleons move towards G1

g18 unloads Nagoya party @ Kago North
So do G17 and G16

g25>g23>g22>g20>g19>G6 (ready to release @ Kago North next turn)
g24 picks one more treb >g21>g29>g12>G6 (same as above)
g1>g8>G6 (idem)
g2 (picks 2 workers)>g7>G6+1 (idem)

g25 picks 3 ha from China. Or 2 ha + 1 treb?
g26, g28 > G2
g13, g14, g15 > G4
g9, g10 > G5
g17>G6
g3,g4,g5,g6>G6

Try it out :P


Edit: Removed save as it's illegal. Posted my lastest 153 save on the server instead (mainly to show the markers)

Next post I will discuss the ultimate moves for T153 and questions for the start of T154.

I want
to play
lol
 

Attachments

City builds,

4 galleons in the build queue of PDB, BB, OO and stone. Kossin@2105
Each of these allows for a few troops to enjoy the Rostov battle.

Gao: change chariot to Wealth (we have much more chariots than we know what to do with)

Djenne: Wealth instead of ha (same reason). Work the brown village instead of the farm.

Rajavi: remove the ha from the queue (same).

Nanjing: change build to a granary (enough units), whip next turn.

Charon Port: change build to a LK for some fun in the jungle. (barb defense)

Styx lodge: Move the LK now to backup Nagoya offence.
Styx should probably take a garrison out of the next passing galleon.
We don't want to risk losing this city for one more Xbow in England do we?

Oh and move 2 chariots out of BB. (will these ever see the glory of battle? unlikely.)

Pending questions:

- TP procedure can we cease-fire and re-declare on the same turn?
ATM we are looking at a TP window on T158 2073

- GG in Russia goes morale on one trebuchet or not? (Sossos yes, Doshin ok, Kossin no)

- Can we send the spy to Rostov earlier than proposed by Kossin? 2086
Risk: lose the spy. Benefit: intelligence on Rostov and on Novogrod by the power of Calculation.

- Other spies what do? Spies 6 and 7 are in Japan, while we don't have any point on Toku. Look around?

- Stack splitting in Japan. Haven't seen any opinion on this.
75% West (Kyoto, Osaka) and 25% North (Nara)?

I put some markers in former China/Khmer to indicate what will go to Russia (through G2), or to the little city of Isva (2 trebs + 99 has + 1 pike)
Spoiler :
Civ4ScreenShot0346_zps6de0a9ae.jpg


Please bring in your comments and green lights so I can start :hammer: :yeah:
 
I think you're not supposed to post the real game save here. Rather upload it to the progress page again (you can upload multiple saves for a given round).

CF and re-declare on a given round does work.

Morale on a treb is OK by me.

As long as we have units to transfer we can't afford to lose Styx's Lodge. Losing it afterwards to barbs is fine, though. Less maintenance.

Stack splitting in Japan: agree with Doshin's proposal in this post.

EDIT: otherwise it's a green :)
 
I think you're not supposed to post the real game save here. Rather upload it to the progress page again (you can upload multiple saves for a given round).

CF and re-declare on a given round does work.

Morale on a treb is OK by me.

As long as we have units to transfer we can't afford to lose Styx's Lodge. Losing it afterwards to barbs is fine, though. Less maintenance.

Stack splitting in Japan: agree with Doshin's proposal in this post.

EDIT: otherwise it's a green :)

Thanks!
 
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