Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
I'm no C++ programmer and I can read the code on surface. Even sometimes scratch a little deeper. It just comes form enthusiasm and persistency. At some point, you get enough experience that you start to see repetitions after repetitions. The sections of code of interest for the player (I'm talking game mechanics not save game mechanics and stuff of that ilk, which is perhaps harder to understand) are often the simplest.
Most of what I encountered was a mash of conditional structures (if(){}) and data manipulations (setData, getData, etc).
Sometimes, there are new functions, but it often avers to be different functions for manipulation of mass data like map <arg1,arg2>.
Most of what I encountered was a mash of conditional structures (if(){}) and data manipulations (setData, getData, etc).
Sometimes, there are new functions, but it often avers to be different functions for manipulation of mass data like map <arg1,arg2>.
The latter is a major part of the slow late game. 

Great game Ducks!





Both mace and Geronimo were needed, also HA had to finally attack Nottingham as I lost a 97% battle there. Otherwise everything went really well 
" and then submit?
UE and everyone
