Imperium OffTopicum - Knights & Kingdoms: Wars of Europe
First, map. (warning: it's huge) (and ugly)
Economy
Each province gives exactly 20 Income (name it EP if you want) each year.
What do you spend those on?
-Each province starts with a Level 1 Fortress.
Players can increase the fortress level in each individual province, to be harder to conquer and withstand longer against sieges.
Upgrading to level 2 costs 10 EP, level 3 costs 15 EP, level 4 costs 22 EP and finnaly, level 5 costs 28 EP.
Each succesful siege decreases the fortress level by 1, but it can't go under 1.
Fort level 1 gives 10% bonus in sieges
Level 2 - 20% bonus
Level 3 - 35% bonus
Level 4 - 50% bonus
Level 5 - 75% bonus
- Each province has a religion : Christian, Muslim or Pagan. The religion is chosen by the player, and cannot be changed, but investing any amount of EP into religion increases faith in the kingdom and armies fight better against kingdoms of other religions. Also, if a province of a different religion is conquered , 5 EP must be invested for it's conversion. if it's not converted, it will only give half the income. Also, religions don't give other bonuses. Investing 1 EP into religion gives a 5% bonus to attack against enemies of different religions, bonus capped at 45%
- EP can also be invested into armies. You can train armies at 5 EP /regiment. Armies cannot exist without leaders, and you can have a maximum of 10 military leaders ( rank and name is player's choice ). Each leader can hold a maximum of 20 regiments. To further hamper the players' desire to have a million soldiers, each army consumes 1 EP per year, as maintainance. Once a kingdom goes bankrupt and can't sustain it's armies, they will simply desert. Military leaders do not desert, but there's a 10% chance of them getting killed if they lose a battle. Each player starts with one military leader, but can buy more or replace them for 2 EP /leader.
Armies
Armies can be used to conquer adjacent unclaimed provinces or adjacent enemy provinces. A leader needs at least 2 regiments when conquering an unclaimed province.
If two military leadersm from opposing nations are in the same province, a battle occurs.
Example:
Nation A - Nation B
Regiments: 21 - 16
Leader Bonus : 13% - 2% (Leader bonus is number of battles won by that leader ( yes I will keep track)
Defender Bonus : 0% - 25%
RP bonus : 10% - 10%
Religious Bonus : 0% - 35%
Fortress Bonus : 0% - 30%
All bonuses are calculated separately and added to the number of regiments.
Result: 25 - 30
Nation B wins because it is currently in defensive state ( enemy attacked it's land), it invested 7 EP into religion and the enemy is of another religion, and has a level 3 fortress, while the attacker didn't invest in religion and didn't bring siege weapons.
Loses are calculated randomly 1-15% for winner and 35-70% for loser.
Earlier I mentioned siege weapons.
Each siege weapon costs 3 EP and each military leader can have a maximum of 5 siege weapons. Each siege weapon instantly decreases enemy fortress bonus by 10% . If the fortress bonus goes under 0 because of siege weapons, the attacker will receive a fortress bonus instead.
Example: enemy has level 2 fortress, but you have 5 siege weapons, which means his fortress bonus will be 0 and yours will be 30%. Capiche?
As you've seen on the map, borders of modern European countries are drawn. I'll return to those later.
So, the province you chose first will be your nation's name... until you have all provinces in a modern nation's borders. Then, your nation's name can be changed, but only if you want, into the nation's name. Having the complete borders of more nations allows you to change your name into any of them, anytime you want.
But this isn't just for the names. Taking the name of a modern country gives certain bonuses to income, armies, leaders, trade, religion, etc. I will not tell the bonuses, but I can tell that smaller countries have smaller bonuses. But remember: you can change them anytime.
Also, you can change your nation's title depending on it's size.
County: - 2-5 privonces
Duchy: - 5-9 provinces
Kingdom / Republic : 10 - 21 provinces
Empire: 22+ provinces.
Periodically, the Pope will call for a Crusade ( no, controlling Lazio will not make you the Pope) against other kingdoms, usually against muslims or pagans, but also against NPC countries. Completing a Crusade will give huge bonuses, but beware going to Crusade against NPC nations, as they will be given a large number of armies and a pretty strong fortress.
Diplomacy
Diplomacy is easy. there are a few diplomatic stances:
Alliance: an alliance that lasts until one of it's memebers rejects helping another. Alliances cannot have more than 5 members.
Defensive Pact: One nations promises to defend another against invaders.
War: two or more nations fight. There can also be three-way conflicts altough I doubt it will happen. Each nation and it's allies fight eachother.
note: a nation cannot be in more than one alliance at a time. A nation can leave it's alliance only by dishonoring it when asked to fight by it's allies' side or when the alliance expires ( 5 years from end of last war) .
To give the players a headstart, all will have a military leader, 5 regiments, and 40 EP.
note: military leaders' locations are usually in a city, with their army.place your leaders strategically over your lands, in different provicnes, so if another player attacks you, you'll always have at elast one leader nearby.
Leaders and their armies can change location in an instant. Don't ask how.
Chose your province and the name of your military leader and you can start.