How much else do you think they'll fix in BNW?

1. Auto annex bug.

2. Inca workers perpetual farm- terrace-farm- terrace bug.

3. Continue game button (nice suggestion never thought of that myself but this would be nice)

4. Khan unique icon instead of the normal general star.

5. Better civilian movement and stacking, maybe not final hex stacking but moving great people around can get a pain in the ass when you need to get them past railroad building workers. And being able to move through friendly units from other civs with my civilians and vica versa.

6. Attacking from a city with a stacked melee unit.

7. Excess happiness city spam AI.

I'm sure I'll think of something else when I hit submit but that's my main picks at the moment I hope they fix.
 
According to the most recent Q&A, there will be numerous MP enhancements. Sounds exciting! Let's hope they did it right :mischief:

What exactly do the new multiplayer-modes look like? And: will there be changes to multiplayer diplomacy (like e.g. the AI would not contact you)?

We’ve made some great strides in Multiplayer. We’ve introduced a couple new modes, like Sequential, and Hybrid modes. Sequential is where all players take their turns in order. Hybrid allows the game to progress like you’re used to, with everyone taking their turns at the same time. Although, when at war the game switches to sequential for just the players involved in the war, so moves are made fairly. Once the conflict has ended, it automatically switches back to the normal “at the same time” mode.

In terms of new features, we’ve added an Observer slot, so that players can “watch” a game in progress, which is handy for competitions, or somebody who just wants to learn how to play. We’ve also added a Pitboss mode to the main application that allows the game to run as a server. Log in, take your turn, leave, and the game will email you when it’s your turn. Once this mode has received additional “real world” feedback, we plan to include a stand-alone Pitboss exe in the SDK that will run independent of your Steam account. We’ve also included the ability for players to drop in their own custom maps (either script or World Builder) into the main “maps” directory, which allows them to be played in multiplayer as long as all players in the game have the map.

In addition to this, we’ve completely overhauled the hot-join mechanics. We added the ability to kick players from the lobby and in-game, corrected many issues that cause out-of-syncs, changed the way that a resync occurs so that game progress is not lost, added multiple UI features, and much, much more. Overall, we think the multiplayer experience is vastly improved, but we’d really like to hear your feedback once the game is release.

These improvements are not just in Brave New World, but in all versions of the game.
 
Glad they are paying attention to multiplayer, but they really avoided some topics and it's hard to know if they are not doing it or keeping it secret.
 
Really? Because I remember trying once to put my bombers on carriers and it didn't work on G&K. I had to transport them across the ocean to a puppeted city to upgrade them. Maybe just a bug?

You cannot upgrade your aircraft while they are based on a carrier, even within your territory. Could that have been what you saw?
 
Bump for great justice with the one fix I forgot: limitless civilian stacking. Please stop my workers and GGs stumbling over each other; I am the leader of a great empire, not some two-bit traffic police.

I doubt they will make civilians stack, nor do I think civilians should be able to stack. Maybe have great people be independent of workers/missionaries, but not limitless stacking. If you could pile all your workers onto one pile, barbarians and invaders would pose no threat to your workforce unless they catch a worker with it's pants down. Maybe I'm a masochist, but otherwise it would be too easy to slip missionaries and others into enemy territory with limited guard.

Plus it makes the rules inelegant. Right now, it's simply: 1 unit of each type per tile.
 
I'd like them to fix things that are wasting my time.

- If I manually select a unit/city and focus screen on it, I don't wanna screen to suddenly jump somewhere else just because I was too quick with switching units between events.

- I don't want leaders constantly telling me how they feel about vermin breeding or possible great things in the future or the state of my military. Dialogs should be brought up only when I can really interact (trade, etc.). I do appreciate the info though, but it can be done like any other info icon

- I don't want workers to stop doing whatever they are doing just because of a proximity of an enemy unit, whenever said unit has no theoretical chances to reach my worker next turn.

-I want AI leaders to stop asking for a deal for quite a few turns after I rejected the very same deal. Like, asking for open borders every second turn. At least 15+ turns break would be nice.

----

Bonus: this was mentioned bazillion times but there can never be too often: I wish AI stopped acting like schizophrenic sociopaths with a suicide tendency.
 
At this point the only stuff that I can see that could use a little fixing would be small nitpicky things. For instance I agree with some other posters about canals. I miss having canals. More optimization would be nice too but the latest patch is a huge step. I love the little things it adds like the new terrain and road/railroad art. I'd like to see rivers get an overhaul. I like how they added in the sounds when you're in the city screen. I want to see the return of era specific music but that's beyond a patch and not really the flavor of civ 5. I just turn the civ 5 music off and play civ 4 music in the background. It's much better in my opinion haha. Anyway, overall, Civ 5 has come a very long way, I went from hating it at release to loving it. I can't go back to 4.
 
At this point the only stuff that I can see that could use a little fixing would be small nitpicky things. For instance I agree with some other posters about canals. I miss having canals. More optimization would be nice too but the latest patch is a huge step. I love the little things it adds like the new terrain and road/railroad art. I'd like to see rivers get an overhaul. I like how they added in the sounds when you're in the city screen. I want to see the return of era specific music but that's beyond a patch and not really the flavor of civ 5. I just turn the civ 5 music off and play civ 4 music in the background. It's much better in my opinion haha. Anyway, overall, Civ 5 has come a very long way, I went from hating it at release to loving it. I can't go back to 4.

Wait, are you saying the patch 3 days ago further optimized it? I haven't gotten a chance to try it.
 
The Patch fixed teh Worker bug, and optimized the terrain graphics, which is actually noticeable in loading times for a game (Duel maps actually took about a minute, now it loaded in about 5 seconds).
 
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