3 suggestions
1) When using the red/yellow buttons to change the rows/columns of specialists, it would be really nice if the resource columns followed/extended. So if there was only 2 rows (3 column) of specialists then there could be shown more resources vs if there were 8 rows (1 column).
I modify it personally in my mod (extend the resource space a bit), but I really wished I wouldn't have to merge for every update, but could just copy/overwrite, so I guess its part laziness from my part too
2) which brings me to #2. Lots of mods offer new religions and corporations. Instead of showing the 7 vanilla ones and highlighting them if they are present in the city, I think show only the ones present in city, which would solve the issue (unless there is more than 7 religions or 7 corporations in a city, though I find that scenario highly unlikely). I have it done for corporations in my mod. Cant remember who did it for me (maybe it was even you ). Again, it kinda already works in my mod, but its a nice feature, and implementing into platy's would save me for the merging I guess its also a part OCD on my behalf as I would prefer the files being 100% platy. It just feels cleaner somehow. cant explain.
3) I havent merged the latest yet, so cant tell if its already in, but with the new stackfeatures it would be cool to have min. - max. movement points for the stack written somewhere. Maybe on top.
Keep up the good work
ps I'll attach the file with the #2.
1) When using the red/yellow buttons to change the rows/columns of specialists, it would be really nice if the resource columns followed/extended. So if there was only 2 rows (3 column) of specialists then there could be shown more resources vs if there were 8 rows (1 column).
I modify it personally in my mod (extend the resource space a bit), but I really wished I wouldn't have to merge for every update, but could just copy/overwrite, so I guess its part laziness from my part too
2) which brings me to #2. Lots of mods offer new religions and corporations. Instead of showing the 7 vanilla ones and highlighting them if they are present in the city, I think show only the ones present in city, which would solve the issue (unless there is more than 7 religions or 7 corporations in a city, though I find that scenario highly unlikely). I have it done for corporations in my mod. Cant remember who did it for me (maybe it was even you ). Again, it kinda already works in my mod, but its a nice feature, and implementing into platy's would save me for the merging I guess its also a part OCD on my behalf as I would prefer the files being 100% platy. It just feels cleaner somehow. cant explain.
3) I havent merged the latest yet, so cant tell if its already in, but with the new stackfeatures it would be cool to have min. - max. movement points for the stack written somewhere. Maybe on top.
Keep up the good work
ps I'll attach the file with the #2.