I think we should take Thal's very nice spreadsheet that contains basically all results from the previous discussions as a start.
Then we should divide the Civs in 2 groups: Those that have nice, well-working, flavourful concepts and those that haven't (either because they've never had one or because BnW changed things too much).
If we focus our discussion on the second group and take the first one as mostly granted, we should save a lot of time.
Thal, maybe you should make this split? You have both the biggest authority and also the best insight which effects are more or less hard to implement into your current mod. I don't think you need to waste more than 10 minutes of thinking on it, we just need some starting point that isn't a blank sheet of paper.
Concur. I'd also agree that anyone who has to program the changes should weigh in on how fast or simple it is that they could make some of the adjustments. I can speak to some that are basically pure data edits, just strengthening or adding a unit or changing a building, but others are more complicated.
Ahead that, I'd say these are the ones that would need some work or adjustment because of changes in BNW
France, obviously. It's possible the UA we had in mind would work okay, but I'd like to see how the new one works out.
Arabs, obviously. The new UA is basically parts of the old GEM one made active instead of passive.
Germany, too many ideas were in motion, and prototypes are, basically, where the Terracotta came out. Panzer looks okay.
Dutch
Ottomans. With actual trade routes in the game, it might make sense to do something with those here instead of the tribute system (better routes with minor civs?, better internal routes of production/food?). I liked the concept, but it might be really hard to balance or implement?
Romans: They basically stole the conquest UA for a new civ anyway. Forum seems fine to encourage expansion. Legion seems fine. The old UA might work fine. But the conquest incentives were nice.
Songhai: I didn't really care for the gem design. It's possible that faster units is a good or decent UA in some way but I'm not in the camp that thinks so with ranged units.
Ethiopia: gold bonus wasn't really fleshed out.
Sweden: Seemed incompletely fleshed out on the university bonus (a few extra science per turn?), not sure how the farm bonus works with the new economy.
One or both of Sweden and Germany could maybe use a diplomatic effect. Dutch seems a no-brainer for a trade route effect.
America would have to actually conform to the listed design; there was always this renegade attempt to make them have excellent settlers.
Minor: adjustments to culture or gold from
Aztecs
Greeks
Danes
Spain
Japan*
Polynesia
*I'd point out that Japan's Dojo is listed as XP per turn. I'm not sure that's much stronger (basically means you'll have excellent archers and crossbowmen). "Better strategics" could mean lots of things (extra production or extra production and culture?, etc), and would be the part in need of looking into.