platyping
Sleeping Dragon
Guess wrong.
I enjoy watching dramas after 1 day of work.
When I not watching drama then I bother to mod.
I enjoy watching dramas after 1 day of work.
When I not watching drama then I bother to mod.
Specialist Count
Features:
1) Shows number of specialists directly, useful for big cities
2) Handles up to 3 columns
Notes:
There is one global variable, g_iMaxPerColumn which determines maximum number of specialists per column.
I set it to 3 just to show that it can handles up to 3 columns perfectly, since there are only 7 visible ones in BTS.
Includes a file for BUG 4.4, replaces all other specialist mods
Heroes Movies
Features:
Display Movies when World Units are Built
Another simple C&P job.
Although there aren't any World Units in BTS, there are some mods with them.
Since World Wonders get Movies, I guess World Units deserve them too.
Notes
The unit files inside are just for testing purposes, since there aren't any World Units in BTS.
@Orion
Bleh, should have updated that post with new info.
Specialist Count 2.0
The screenshots in 2.0 are taken directly from Ultrapack, so some of the things you see there will not be in SC standalone.
Moral of the story, just download and try 3 minutes.
There is no need to display max number of specialists, it is there by BTS when you hover over it.
The only issue is I find the red and yellow buttons for adjusting specialist rows abit comical but havent bothered to make a new button for them
@Cruel
Ariel Lin
All I remember is master victory replace all others and only won at the end of time.
They have a set of scoring system which obviously I dunno unless you provide a link
-Points are given for the following:
-Land - 1 point per % of landmass controlled by team.
-Population - 1 point per % of total planet population possessed by team.
-Culture - 1 point per % of total planet culture belonging to team.
-Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
-Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
-Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
-Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
-Starship - 100 points given to any civ launching an interstellar starship. This is a big score bonus but represents a significant achievement; if a civ that hasn't launched a starship is to be considered superior to one that has it must have made significant cultural and military achievements
iX = xResolution - 246 + 28 * (i % 8)
iY = yResolution - 206 + 50 * (i / 8)
screen.setImageButton("FreeSpecialist" + str(i), gc.getSpecialistInfo(iSpecialist).getTexture(), iX, iY, 24, 24, WidgetTypes.WIDGET_FREE_CITIZEN, iSpecialist, 1 )
#screen.setImageButton(gc.getSpecialistInfo(iSpecialist).getTexture(), "FreeSpecialist" + str(i), iX, iY, 24, 24, WidgetTypes.WIDGET_FREE_CITIZEN, iSpecialist, 1 )
screen.setText("FreeSpecialistCount" + str(i), "Background", szBuffer, CvUtil.FONT_CENTER_JUSTIFY, iX , iY, 0, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
#screen.setText("Background", "FreeSpecialistCount" + str(i), szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, iX , iY, 0, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
Add a number to ix of the text line