Hmm.....
But why? Wouldn't a prerequisite system be more interesting? It'd still force you to guide your civ in a particular way in order to obtain the building (get X Great Works to unlock the Great Library, Have a standing army of X to unlock the Statue of Zeus). It'd also eliminate the "OMG, this is not at all what I wanted" while still obtaining much the same thing gamplaywise.
Is there anything you're trying to achieve with this system in particular?
But why? Wouldn't a prerequisite system be more interesting? It'd still force you to guide your civ in a particular way in order to obtain the building (get X Great Works to unlock the Great Library, Have a standing army of X to unlock the Statue of Zeus). It'd also eliminate the "OMG, this is not at all what I wanted" while still obtaining much the same thing gamplaywise.
Is there anything you're trying to achieve with this system in particular?
For the purposes of this discussion you probably should lay how wonders would probably work then. Otherwise it's almost impossible to understand the potential effects on balance. One thing we still know is that Wonders remain an active investment, given that you'd still have to pour in production.However, you do highlight yet another thing folks are conveniently forgetting with your active/passive stuff there - there's no telling how wonders will work in Civ6