next, Mao get a boost to 20/20/1 10sh, what will happen?
(archers and spearmen remain 10/10/1 10sh throughout this post)
Prediction: Mao will be produced in the 75% range, with the other two sharing around 12.5% This way, the actual sum power of the units will remain consistant
1 trial archers/spearmen/mao
r-4/5/91
e-3/5/92
g-6/7/87
b-3/2/95
total: archer 4%, spearman 4.75%, mao 91.25%
Question: Why did it bother building 8% of the others?
Test: Mao is bumped up to 100/100/1 10sh
1 trial archers/spearmen/mao
r-0/3/97
e-0/0/100
g-0/0/100
b-0/3/97
conclusion: that pretty much made the point that the ai gives a chance for any unit to be made, but chance increases with A and D values. Later I will test whether the flags play any role in determining if a defensive value (for O) units or an A value (for D) units, is considered.
Hypothesis: if mao is bumped down to 15/15/1, the pct for archers and spearmen will be about double that of the results when Mao was 20/20/1
1 trial archers/spearmen/maos
mao is now 15/15/1
r-10/6/84
e-12/15/73
g-9/18/73
b-6/8/86
pcts: archers: 9.25% spearmen: 11.75% Maos: 79%
Hypothesis: If mao is dropped to 10/1/1, he will be produced 25%, archers 25%, and spearmen 50%
Mao dropped to 10/1/1
r-37/41/22
e-32/57/11
g-32/47/21
b-29/48/23
pcts: archers 32.5% spear: 48.25% Mao: 19.25%
(I wanted, for purity, to make Mao 10/0/1, but then he could not have either flag selcted)
With 1 being required in maos defense, the numbers should be off a little... And I am done for the night
(archers and spearmen remain 10/10/1 10sh throughout this post)
Prediction: Mao will be produced in the 75% range, with the other two sharing around 12.5% This way, the actual sum power of the units will remain consistant
1 trial archers/spearmen/mao
r-4/5/91
e-3/5/92
g-6/7/87
b-3/2/95
total: archer 4%, spearman 4.75%, mao 91.25%
Question: Why did it bother building 8% of the others?
Test: Mao is bumped up to 100/100/1 10sh
1 trial archers/spearmen/mao
r-0/3/97
e-0/0/100
g-0/0/100
b-0/3/97
conclusion: that pretty much made the point that the ai gives a chance for any unit to be made, but chance increases with A and D values. Later I will test whether the flags play any role in determining if a defensive value (for O) units or an A value (for D) units, is considered.
Hypothesis: if mao is bumped down to 15/15/1, the pct for archers and spearmen will be about double that of the results when Mao was 20/20/1
1 trial archers/spearmen/maos
mao is now 15/15/1
r-10/6/84
e-12/15/73
g-9/18/73
b-6/8/86
pcts: archers: 9.25% spearmen: 11.75% Maos: 79%
Hypothesis: If mao is dropped to 10/1/1, he will be produced 25%, archers 25%, and spearmen 50%
Mao dropped to 10/1/1
r-37/41/22
e-32/57/11
g-32/47/21
b-29/48/23
pcts: archers 32.5% spear: 48.25% Mao: 19.25%
(I wanted, for purity, to make Mao 10/0/1, but then he could not have either flag selcted)
With 1 being required in maos defense, the numbers should be off a little... And I am done for the night
