C2C hardware requirements

mcwiciu

Chieftain
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Sep 26, 2013
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Hi all. I started this thread to share information about hardware You got / settings You play and how is it going with C2C mod (for example PC with i7 / GF GTX 680 / 4GB ram or laptop i5 / GF680M / 4 GB ram - Huge map / 10 civs - time between turns on start and later in game). I'm going to update my PC and laptop and wonder what should I look for. I wonder if ASUS trio with Core i7-4500U and HD Graphics 4400 will be powerful enough to handle highest settings, huge map, many civs (I worry about GPU - HD Graphics 4400 - what do You think?).
 
The two most important things for C2C are memory and CPU, memory dictating maps sizes and how long before you need to use the viewport feature, and the CPU dictating how long turn times are. I'd advice having more than 4 GB memory (8 GB seems like a good number to me) and a 64-bit operating system. I can't really comment on specific CPU models, but the speed of the CPU is the single most important thing when it comes to turn times. C2C / Civilization 4 is not GPU intensive by modern standards, so I don't think it'd be a problem to run on today's integrated GPUs.
 
how long before you need to use the viewport feature

With v 33, there is NO need to use Viewports any longer, just info for everyone. As long as you use the default Graphics Paging.
 
With v 33, there is NO need to use Viewports any longer, just info for everyone. As long as you use the default Graphics Paging.
From what I've read and heard from friends you still need to use viewports with the biggest mapsize, once you get into the classical era. You can use much bigger viewports than before, though. All in all the graphics paging has significantly improved gameplay, yes.
 
From what I've read and heard from friends you still need to use viewports with the biggest mapsize, once you get into the classical era. You can use much bigger viewports than before, though. All in all the graphics paging has significantly improved gameplay, yes.

This All still depends upon the # of AI you place in the game at Set up And if you are using Revolutions or not.

JosEPh
 
The HD 4400 should handle C2C reasonable well. I've got a HD4000 in my laptop and it works solid even on higher settings (with 1366x768). If you see any washed out textures (like ocean tiles a simple bright blue instead of the darker normal ones) go into the settings for the Intel graphics chip - 3D settings and put the slider in the middle or on quality instead of performance.
 
So as i understand correctly, HD 4400 is powerful enough to handle c2c mod at any circumstances? I don't need to worry? And i should take care of CPU and RAM only? Or HD 4400 is good but it could be better to have discrete GPU to be sure that there won't be any issues by GPU?
 
I would say you should satisfy the following in this order (stopping wherever budget dictates):
  1. 4G RAM with a 64 bit OS
  2. Decent quad core CPU
  3. Basic discrete graphics card
  4. Go to 8G RAM
  5. SSD
  6. Higher end CPU
  7. Higher end discrete graphics
Assuming at least a 4400 built in graphics though, C2C should be viable from the first step onward, just with improving performance at each successive step.
 
ku oshling

Why you think that 8GB will change anything in performance? Civ can handle max 4GB.
 
ku oshling

Why you think that 8GB will change anything in performance? Civ can handle max 4GB.

Because Civ can take up to 4 GB but your other programs, even the background, needs some memory as well. So if you had only 4 GB, there is like 0.5 - 1 GB for the background programs, so Civ actually only uses 3-3.5 GB. That's why you should have more then 4 GB.
 
Because Civ can take up to 4 GB but your other programs, even the background, needs some memory as well. So if you had only 4 GB, there is like 0.5 - 1 GB for the background programs, so Civ actually only uses 3-3.5 GB. That's why you should have more then 4 GB.

Exactly. No paging to disk. Civ can only handle up to 4G VIRTUAL address space. However, the mapping of virtual to physical has performance implications, which physical over provisioning will avoid.
 
Also, the on-chip Intel graphics, such as the HD4400, use main memory (only one level of graphics that is only available on a few Haswell chips has any dedicated memory built in: the few with the Iris Pro 5200 graphics, and that is still only 128MB although it is connected via a very wide bus, beyond that it uses main memory). So if it is set to be able to use 1GB of memory that reduces the available memory by 1GB (at least potentially - it might not always grab all of it) and your 4GB becomes 3GB, after which the various other things also claim some which can leave you with as little as 2GB available. So 8GB is very good to have in that case.
 
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