pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
Hello Guys,
Just thinking aloud, maybe we can improve the protective trait with the following attributes:
My idea is the 75% trade route yield would help the player some decent economic benefits throughout the game. I am guessing that would roughly translate to +1 (early game) to +5 (late game) raw commerce per city.
What do you guys think? Does it look more balanced? Is it worthless? overpowered?
Just thinking aloud, maybe we can improve the protective trait with the following attributes:
- Archery and Gunpowder Units receive Drill I and City Garrison I
- Double production speeds for Walls and Castle
- +75% Trade Route Yield
My idea is the 75% trade route yield would help the player some decent economic benefits throughout the game. I am guessing that would roughly translate to +1 (early game) to +5 (late game) raw commerce per city.
What do you guys think? Does it look more balanced? Is it worthless? overpowered?