Darkphoenix
Warlord
- Joined
- Nov 7, 2005
- Messages
- 208
WOW..nice updates looks clean..and the civilopedia that's just nice![]()
Agreed, the Civlopedia's a thing of beauty now.
Just browsing around, while you guys are making everything clearer with relationships and text, perhaps you could add a line somehow to the Slavery/Serfdom civics? Right now there is nothing that states that they cause revolts as far as I can see, and while it makes sense intuitively, and as an experienced player I know that they do from past playthroughs.
But when you release 3.2 you might get a flurry of new to RI players that could use that one little hint. I think the revolt things are in from vanilla, but this mod changes enough stuff including the civics options, and the documentation elsewhere in the civlopedia is great, that they may just assume no info means nothing happens? I know my play style for the longest time just didn't use Serfdom, and then when I played a game for that used it for the first time last year, I was surprised by the revolts.