Realism Invictus

WOW..nice updates looks clean..and the civilopedia that's just nice :goodjob:

Agreed, the Civlopedia's a thing of beauty now.


Just browsing around, while you guys are making everything clearer with relationships and text, perhaps you could add a line somehow to the Slavery/Serfdom civics? Right now there is nothing that states that they cause revolts as far as I can see, and while it makes sense intuitively, and as an experienced player I know that they do from past playthroughs.

But when you release 3.2 you might get a flurry of new to RI players that could use that one little hint. I think the revolt things are in from vanilla, but this mod changes enough stuff including the civics options, and the documentation elsewhere in the civlopedia is great, that they may just assume no info means nothing happens? I know my play style for the longest time just didn't use Serfdom, and then when I played a game for that used it for the first time last year, I was surprised by the revolts.
 
Ages ago I mentioned that the hotkeys needed to be reworked. Off the top of my head from this mornings play-through... Sentry (s), Automate Protect (s)...<---same keys:crazyeye: outside of that I have not come across others.

Game feels nicely paced, and looks great!

That's it for now..abit under the weather and need some rest:vomit:

Old post...
Spoiler :
There is at least one more "S" scout, appears to be a bombard. But I regress, these are of little consequence . I never really find myself flying through turns so quickly that I don't realize it.;) Again though, a bug.:deadhorse:
 
I took it over. I'm thinking now that may have been a mistake, and I should have destroyed it and put two cities up there instead.

two cities? were? I see York in a good place but would you change notinham? You said you would destry edinburgh but were would you put the 2 cities instead?
 
I hate to beat a dead horse and be annoying at the same time but... is there a planned date/timeframe for the 3.2 release? I'm excited :crazyeye: :crazyeye: :crazyeye:
 
You know i play Civ 4 than civ 5 i bought all of civ 5 but it still does not hold a candle to civ 4 in my play style. Im glad that people are still make mods for civ 4.
 
Ages ago I mentioned that the hotkeys needed to be reworked. Off the top of my head from this mornings play-through... Sentry (s), Automate Protect (s)...<---same keys:crazyeye: outside of that I have not come across others.

Also on Hotkeys, "w" for most units is a wait command so I can come back to them, but "w" on a worker in the woods creates a slash & burn tile, often ruining my nice, pretty lumbermill.
 
Also on Hotkeys, "w" for most units is a wait command so I can come back to them, but "w" on a worker in the woods creates a slash & burn tile, often ruining my nice, pretty lumbermill.

I'm with Sathar on this one. The "double-booked" hotkeys create problems from time to time, with the "w" key being the most troublesome.

Love the mod, though.
 
Yuppers. For some reason my latest version won't make me a cuppa to go along with my morning donut :mischief:..... JK, you folks are doing an awesome job. Looking forward to the finalized release.
 
Fixed the "W" for slash-and-burn, it will now be Shift+W. Any other particularly troublesome you want us to fix?

I have to bang around a bit more. For a while there was a problem with "s" for Sentry sending units off into the wilds for some explore/patrol nonsense, but I think you fixed that one already.

While on the subject of Sentry, I forget if it was in an older version of RI or a different mod line, but somewhere (BUG? Revolutions?) there was functionality so that sea sentries wouldn't wake from land threats and vice-versa. Also for Healing units to wake on an adjacent threat.
 
I have posted over in the support forum, but I am beginning to think the load issue I have is with this Mod, and not vanilla BtS... On Win 7, on two separate and pretty raunchy systems the load crashes during the XML phase, leaving a taskbar icon.

No idea why I did this, but when I turned off modular load in the settings, I saw a bunch of XML errors all relating to units. Is this a clue?

Thanks in advance for any help.
 
It's been Ctrl+Shift+S for protect in SVN for quite a while.


When I have a ship selected (Ship of the Line for this example), Ctrl+Shift+S does nothing. Pressing just the "S" key gives me the "Automate Protect" selector cursor.

Also, if I mouse over the sentry button, it says "Sentry <S>". If I mouse over the automate protect button it says "Automate Protect <S>"

This is on SVN Revision 4561.
 
I hate to beat a dead horse and be annoying at the same time but... is there a planned date/timeframe for the 3.2 release? I'm excited :crazyeye: :crazyeye: :crazyeye:


They said last page they're very close, so I'm thinking if it's like the last time they said "very close" it will probably be around Christmas. Christmas of 2014. Be patient :lol:.
 
I'm playing emperor on RI large world map and somehow Russia manages to research Feudal Contract in a single turn out of nowhere. No one else has researched this tech yet either. I don't understand how this would be possible. I had not entered world builder at this point.

Next I removed Feudal Contract from their techs in world builder and the following turn they would research it in 1 turn again. I repeated this a few times. Eventually I stopped entering world builder and played several more turns afterwards to see if they would keep researching at this rate and they proceeded to research every single tech in 1 turn. Techs that had not yet been researched by anyone.

I reloaded a previous save and tried to re-create this without entering world builder at all. Russia will research Feudal Contract in 1 turn, but will not continue to research additional techs in 1 turn. So, I have no idea what's going on. Is it normal for a civ to be able to research a tech this quickly?
 
Some things:
I'm getting missing graphics (red dots) on the Khmer Forager.

The icon for the Aryk Farm itself (the canal) is different than the one for the action of building the Aryk Farm you see on the Agriculture tech (the melon). I hope you get what I'm talking about.

Anyway keep up the good work and don't worry about taking your time ;)
 
I'm playing emperor on RI large world map and somehow Russia manages to research Feudal Contract in a single turn out of nowhere. No one else has researched this tech yet either. I don't understand how this would be possible. I had not entered world builder at this point.

Next I removed Feudal Contract from their techs in world builder and the following turn they would research it in 1 turn again. I repeated this a few times. Eventually I stopped entering world builder and played several more turns afterwards to see if they would keep researching at this rate and they proceeded to research every single tech in 1 turn. Techs that had not yet been researched by anyone.

I reloaded a previous save and tried to re-create this without entering world builder at all. Russia will research Feudal Contract in 1 turn, but will not continue to research additional techs in 1 turn. So, I have no idea what's going on. Is it normal for a civ to be able to research a tech this quickly?

Couldn't they have used a GP to rush that particular tech? All in all, that's very strange. Could you upload a save for us to have a look?

Some things:
I'm getting missing graphics (red dots) on the Khmer Forager.

The icon for the Aryk Farm itself (the canal) is different than the one for the action of building the Aryk Farm you see on the Agriculture tech (the melon). I hope you get what I'm talking about.

Anyway keep up the good work and don't worry about taking your time ;)

Fixed and fixed!

When I have a ship selected (Ship of the Line for this example), Ctrl+Shift+S does nothing. Pressing just the "S" key gives me the "Automate Protect" selector cursor.

Also, if I mouse over the sentry button, it says "Sentry <S>". If I mouse over the automate protect button it says "Automate Protect <S>"

This is on SVN Revision 4561.

That's strange. I will look into it...
 
We have a MP SVN game going on 4494 and one of my friends has bought a new gaming laptop mid game. He's transferred his Realism SVN mod folder over as a straight file transfer but now when he tries to join the MP lobby it just times out? Any ideas? He's now on Windows 8 and was on Windows 7 previously.

We can no longer join any MP game?
 
Back
Top Bottom