Thunderbrd
C2C War Dog
Not me, infact i want more intrusive barbarians like in RI, they come fast and furious within 30 turns.
btw who made the NEW option for buildings?? If you think about it, at Epic level you will get the techs alot faster which means all you are doing here is having a TON more buildings in the queue that has a TON more turns times now. Or am i missing something?
SGT Slick and I have long had a deep disagreement (though we both recognize neither side is 'right' - it's just a preference issue) about building build times.
I stand on the side of believing that cities should be able to get on top of and stay on top of their build queues, able to each build the vast majority of the buildings it unlocks and still have some build time left over for things like putting production into units, research, gold etc...
HIS view, however is that cities should never be able to keep up with the tech progress, making each building selection critical to the strategic city specialization the player wishes that city to focus on. In his outlook, this makes the build selections more strategically important.
I see his point but from my way of seeing it, it just means many buildings become moot and useless to the mod as they will never be 'critical' enough to build. I furthermore feel that it impedes the ability for the game to provide a platform for frequent strategic warfare as it stifles the development of units.
Two equally valid outlooks and approaches. Two differing preferences. This warranted the development of his gameoption, Upscaled Building costs etc...
I'm the last person to advise this as I haven't done so for any of my options yet, but I'm starting to feel that we should really write up more detailed 'guides' to each of the game options. This Upscaled option could certainly use a more in-depth description of its intent.
On a positive note, the fact that you expressed the very feedback you did strongly suggests that the option is working exactly as he intended which is pretty cool imo. It also suggests that it could be beneficial to enable an option that balances the tech vs build speeds in the opposite direction. Tech times should stay constant so as to not breach the main date to tech balance ratio (assuming we ever get THAT on track properly) but the build speeds can certainly vary based on game options to create differing valid game experiences.
As for barbs... I've learned to enjoy them somewhat - but when I came to C2C I had been playing the No Barbarians option ever since the second game I played of CivIV. They always just irritated me. The barbs in C2C strike a nice balance of being a bit of a strategic nuisance but not an overwhelming problem. I can certainly see how getting the Raging Barbs option to enhance them up to the original Vanilla level of 'overwhelming problem' that they used to represent there could be enjoyable for some players. Again... options are about enabling players to have their game preferences as they wish them to be. When I discovered the first few versions of C2C I would certainly have appreciated the No Barbs game option but I also believe that missing out on the hunting is not an option here. And I've come to enjoy the 'occasional' Neanderthal strategic quandary for the hunting units in the field.