New Buildings Discussion

great work concept would apply well to mathematics. Stuff like Pythagroean theorem. There is a large amount of possibilities here.
 
@Faustmouse
Its been awhile but here are some new building for you.

---Buildings---

Ancient Veterinarian
Button/Icon: ?
Req Tech: Veterinarian Medicine
Req Buildings: Officerium AND (Dog Breeder OR Cat Breeder)
Req Resources: -
Req City Size: 6
Cost: 80
Req Power: No
Obsolete Tech: Genetics
Replaced By: Veterinarian

  • -5 :gold:
  • +1 :health:
  • -5 Disease

---

Grammaticus
Button/Icon: ?
Req Tech: Heritage
Req Buildings: -
Req Resources: Tablets OR Scrolls OR Books
Req City Size: 6
Cost: 40
Req Power: No
Obsolete Tech: Computers
Replaced By: Elementary School

  • -3 :gold:
  • +1 :science:
  • +3 Education

---

Thanks! :goodjob:
 
Ok, but not too soon. I'm already in Singapore and in 3 hours my friend arrives here so I won't have much time to do them ;) And I still need to finish the Breeder Buildings. THey are almost done, just require a short testing but I haven got to it yet. And I belive the laoding control was changed, so I will probably just zip them and upload them to the forum.
 
Ok I won't get around to upload anything new in the next time. Feel free to post new buildings you want, maybe I have time to make on or two once in a while, but don't expect them to be in game as fast as before ;)

I think I finished the Breeding Programs, but I haven't tested them so I don't want to upload them to the SVN. I attach the files, so feel free to do with them whatever you want. :goodjob:
 

Attachments

I have taken those and fixed all the errors (all 4 of them :D). I am about to add the bit of code that replaces the hunting camps with these. I will add them to the SVN when I have that done.

I think the whale breeding buildings need to move further along the tech tree to one of the Marine techs or later.
 
That sounds about right for the smaller species. Not sure if they should require a Marine Institute anywhere in the nation as well or not.
 
Here are the first ones to to to fill in the blank techs ...

@Faustmouse
Its been awhile but here are some new building for you.

---Buildings---

Ancient Veterinarian
Button/Icon: ?
Req Tech: Veterinarian Medicine
Req Buildings: Officerium AND (Dog Breeder OR Cat Breeder)
Req Resources: -
Req City Size: 6
Cost: 80
Req Power: No
Obsolete Tech: Genetics
Replaced By: Veterinarian

  • -5 :gold:
  • +1 :health:
  • -5 Disease

---

Grammaticus
Button/Icon: ?
Req Tech: Heritage
Req Buildings: -
Req Resources: Tablets OR Scrolls OR Books
Req City Size: 6
Cost: 40
Req Power: No
Obsolete Tech: Computers
Replaced By: Elementary School

  • -3 :gold:
  • +1 :science:
  • +3 Education

---

Thanks! :goodjob:
 
@Faustmouse

And some more ...

---Buildings---

Mining Camp
Button/Icon: ?
Req Tech: Mining
Req Buildings: -
Req Resources: -
Req City Size: -
Cost: 20
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :hammers:
  • +1 :gold:
  • +1 :hammers: with Hydraulic Mining
  • +1 :gold: with Hydraulic Mining
  • +1 :hammers: with Masonry
  • +1 :gold: with Masonry
  • +1 :hammers: with Geology
  • +1 :gold: with Geology
  • +1 :hammers: with Explosives
  • +1 :gold: with Explosives
  • +1 :hammers: with Nitroglycerine
  • +1 :gold: with Nitroglycerine
  • +1 :hammers: with Modern Seismology
  • +1 :gold: with Modern Seismology
  • +1 :hammers: with Astrogeology
  • +1 :gold: with Astrogeology
  • +1 :hammers: with Volcanology
  • +1 :gold: with Volcanology
  • +1 :hammers: with Asteroid Mining
  • +1 :gold: with Asteroid Mining
  • +1 :hammers: with Nanomining
  • +1 :gold: with Nanomining
  • +1 :hammers: with Asteroid Extraction
  • +1 :gold: with Asteroid Extraction
  • +1 :hammers: with Subterranean Exploration
  • +1 :gold: with Subterranean Exploration
  • +1 :hammers: with Planetary Extraction
  • +1 :gold: with Planetary Extraction

---

(Continued Below)
 
Pulley Wheel
Button/Icon: ?
Req Tech: Pulley
Req Buildings: Carpenter's Workshop
Req Resources: Rope
Req City Size: 6
Cost: 25
Req Power: No
Obsolete Tech: Steam Power
Replaced By: Treadmill Crane, Steam Crane, Modern Crane, Hi-Tech Crane

  • +10% Building Production
  • +50% Construction of Walls

---

Trance Hut
Button/Icon: ?
Req Tech: Consciousness
Req Buildings: Sage's Hut OR Mystic's Hut
Req Resources: Drugs
Req City Size: -
Cost: 30
Req Power: No
Obsolete Tech: Education
Replaced By: -

  • +1 :)
  • +1 :culture:
  • +1 :yuck:

---

Thanks! :goodjob:
 
@Faustmouse

And more ...

National Belief (Karma) [National Wonder]
Button/Icon: ?
Req Tech: Karma
Req Buildings: Hindu Temple OR Buddhist Temple OR Jainism Temple OR Sikhism Temple OR Taoist Temple OR Shinto Temple
Req Resources: -
Req City Size: -
Cost: -1 (Only buildable by Great Prophet)
Req Power: No
Obsolete Tech: -
Replaced By: -

  • Free Belief (Karma) in every city

---

Belief (Karma)
Button/Icon: ?
Req Tech: Karma
Req Buildings:
Req Resources: -
Req City Size: -
Cost: -1
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :)
  • -10 Crime
  • +1 :culture:

---

National Belief (Resurrection) [National Wonder]
Button/Icon: ?
Req Tech: Resurrection
Req Buildings: Kemetisim Temple OR Caanite Temple OR Christian Temple OR Hindu Temple OR Hellenism Temple OR Jewish Temple OR Buddhist Temple OR Voodu Temple OR Islamic Temple
Req Resources: -
Req City Size: -
Cost: -1 (Only buildable by Great Prophet)
Req Power: No
Obsolete Tech: -
Replaced By: -

  • Free Belief (Resurrection) in every city

---

Belief (Resurrection)
Button/Icon: ?
Req Tech: Resurrection
Req Buildings:
Req Resources: -
Req City Size: -
Cost: -1
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :)
  • -10% War Weariness
  • +1 :culture:

---


National Belief (Reincarnation) [National Wonder]
Button/Icon: ?
Req Tech: Resurrection
Req Buildings: Druidic Temple OR Jainism Temple OR Hindu Temple OR Buddhist Temple OR Taoist Temple OR Hellenistic Temple OR Astru Temple
Req Resources: -
Req City Size: -
Cost: -1 (Only buildable by Great Prophet)
Req Power: No
Obsolete Tech: -
Replaced By: -

  • Free Belief (Reincarnation) in every city

---

Belief (Reincarnation)
Button/Icon: ?
Req Tech: Reincarnation
Req Buildings:
Req Resources: -
Req City Size: -
Cost: -1
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :)
  • -5 Crime
  • -5% War Weariness
  • +1 :culture:

---

Thanks! :goodjob:
 
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