The Vanguards continue to prosper and grow as they seek to spread the revolution beyond their borders. They have continued feuding on the air with Nasa, but have faced a vicious threat at home. One of their own has begun stalking and killing women in the streets, and to respond, a Bureau of the Interior was established. This new Bureau has been assigned to hunt down criminals and this newly feared murderer who is killing women within. Eventually the murders did stop, but the Bureau has yet to find the person responsible for the vicious crimes. This has led some to believe that the murderer may have been one of the members of the grand expedition sent out to explore and salvage the Florida interior in force.
The expedition, numbering three hundred, was well armed and equipped, sent out through the Ocala National Forest to make a loop back around to Congress City from the eastern side of the St. Johns River. Upon passing through the Forest, they observed the main Citadel of the Brotherhood within, and were warily watched until they had passed far away. No armed confrontation took place, but both sides could sense the mutual hostility and tension. When they at last exited the great forest, they stumbled into the small hamlet of Umatilla, which was habited and friendly, though surprised to see such a large force. They told the expedition of a recent war against some sort of spider-ants which ended when they all mysteriously died. They stated that the spider-ants had destroyed numerous settlements in the area before their passing, and greatly reduced Umatilla itself. The expedition was allowed to camp nearby, as Umatilla saw them on their way. The next stop was in the town of Eustis, where a settlement had once existed. A local gun store was discovered and looted, adding to the partys arsenal. As they were departing Eustis, they encountered a smaller salvage expedition, near the town of Tavares, claiming to represent the New Gulf Commonwealth. Friendly exchanges were had, and neither group interfered with the others salvage efforts.
The next stops on the grand expedition brought the group closer towards the large city of Orlando, though never into it. The first of these stops was the ruins of Apopka, which they found to be somewhat radioactive, and full of all sorts of nasty little monsters. Some of these resulted in the first deaths on the expedition and first fighting to take place. They were able to retrieve a small amount of salvage before they were forced to push on. Though most of the area between the two towns was built up and urban, they then pressed through the ruins to Altamonte Springs, which was found to have a similar amount of background radiation, but less present monsters, consisting of only a few pockets of feral ghouls. Some more scrap was recovered before the expedition left the Greater Orlando area and pushed back north.
The expeditions first stop on the circuitous route home was the city of Sanford, wherein they found it to be occupied by a hostile base of slavers and raiders. The result was a vicious fight between the expedition and the raiders, as the expedition had stumbled into the heart of the fortified outpost. The raiders were defeated, and a number of slaves were freed in the process, with some joining the expedition. Others instead chose to travel to a home in the east, which they called the State of Daytona. Some light salvaging was done in the ruins, but then the expedition went on to Deltona. Once again, the expedition found themselves in a death struggle with a large number of raiders, which surrounded the expedition and attempted to wipe them out. As ammunition for the ranged weapons was mostly gone, the fighting was predominantly hand to hand, leading to heavy casualties, particularly among the slaves recently freed from the last group of raiders. The raiders were defeated after brutal fighting, and their camp was salvaged from within the city of Deltona itself. The few slaves there were freed and similarly joined the expeditions journey. The town itself had a few tech parts within which were salvaged along with any easy to grab scrap. Thankfully the next town of DeLand was less hostile, and only a smattering of various monsters were within to challenge the group. More scrap was recovered and added to the growing load carried behind the enlarged expedition. Pierson was the next stop, and was found to be empty of everything except radroaches. What scrap could be recovered was taken, and the expedition moved on to Crescent City. Crescent City was a bit more populated with different types of monsters, but they proved to be easily handled with melee weapons. The expedition once more recovered what scrap they could and then they pushed on to their home crossing over the St. Johns back into Congress City, full of news of their adventures and their recovered friends and salvage.
Turn Stat Changes
+25 Plasma Weapons from Enigmatic find
-5 Population from Congress City murders
-320 Scrap Parts from construction
-90 Population, -510 Ammunition from grand expedition losses
+160 Population, +1,350 Scrap Parts, +4 Tech Parts, +350 Low-Tech Melee Weapons, +130 1-H Guns, +50 Ammunition from grand expedition salvage
+1 Military Skill from combat
+30 Population, +5 Food, +25 Water from immigration to Congress City
+50 Population, +30 Food, +20 Water from immigration to Gainesville Bunker
+5 Population from natural growth
+700 Food from Surplus production
Comrades Challenge: There is some concern about the creation of the Bureau of the Interior. Opponents to the Bureau claim that it could be used to oppress the people of the Vanguards, much as the police forces of the old world had suppressed dissent and the revolution as a whole. They have called for a reduction in power and influence for the Bureau, but of course face opposition from the Bureau itself. The head of the Bureau has suggested that those seeking to contain or reduce it are themselves suspect of various crimes and are simply seeking to cover their own tracks and prevent justice. How do we respond to this divisive debate?