Platy's Peculiar Pleasant Posh Python

Ultrapack changes:

1) Added new graphic option:
Enabled = Civ Specific Background (Default)
Disabled = Era Specific Background

2) Renamed Civ Specific Backgrounds in Art Define Interface to make the python codes simpler

File Changes:
CvOptionsScreen, CvMainInterface, all advisor screens
UltraPack_CIV4ArtDefines_Interface, UltraPack_CIV4GraphicOptionInfos, Ultrapack_CIV4GameText
 
Great People Mod

Features:
Displays a picture of the respective Great People when he/she is born.
Original mod by Patricius

GPM0000_zps113aeca3.jpg


Changes:
1) Removed all other features like random name generator.
2) Only 2 python files necessary, simpler for merging.
3) Works with all languages, unlike original which changes all GP names to English to work.
4) Added pic/movie location to ArtDefineMovie rather than hard coded in python.

P.S.
I only bothered to define 6 Great Engineers for testing purposes.
Can't be bothered to do it for all 200+ GPs.
All the pics can be obtained from original mod provided by Roamty's BTS version though.... so whoever is bored can define all the Art Defines :D
 
Looks great! :goodjob:

but... wait... your pic is a bit confusing: Imhotep or Heron?
 
1) Report in correct thread.
2) Use latest version.
 
Well, hey :D its me again ;)

2 suggestions :
1) City specialists being worked.
I think its difficult to see whenever a city specialst is being worked. My suggestion would be (and dono if its possible) to either bold the numbers whenever there is one active, or to fade image of specialist to 50% (illustrated by the faded scientist next to the normal one) whenever there isn't. The easiest would be the bold i guess (?)

Spoiler :
attachment.php


2) Min and Max movement points left shown in left bottom whenever a stack is selected.
Spoiler :
attachment.php
 
Min and max requires looping through the whole stack to determine the value.
Not really a wise addition
 
Hi plenty, I was wondering if you might consider the addition of a 'cannot build' filter in the city screen.

In FTTW we have a lot of buildings that cannot be built in certain types of city, and it would be nice if the player could switch those on and off, I really like the filter options you have :D

I thought it might already be there when saw the 'crossed circle' icon in the filters, but it doesn't do that.
 
1) Buildings that can never be built normally, will not appear in the Built List at the bottom. Eg GP buildings like academy or religious wonders.
Unless you are talking about the list of buildings built at left column, that is another story.

So... I don't really understand :D

2) Min/Max Stack Movement will definitely not appear in Ultrapack because Cost > Benefits.
Imagine a SoD of 300 units outside a city. Everytime I bombarb the city with one unit, I have to loop through the entire SoD to update the Min/Max. Not worth doing.

3) Specialist. Looking for the best way to display that, if necessary. The clearest way is to remove civ specific colours from it. 0 = White, >1 = Green, Cannot Alter = Red
 
Ultrapack

1) Specialists
Simply bolded for time being

2) Field of View
Rearrange the buttons and rephrase the hover text for easier understanding of zoom in/out

3) City Zoom In Distance
Added something similar to FoV when City Screen Up.
These 2 values are different. Currently, the City Zoom won't be refreshed until you reopen the screen.
 
Sorry I did not explain the building idea properly.

The 'unbuildables' I was refering to, are things that need a prereq building you don't have, or a resource you don't have, so potentially one day you might be able to build it, but can't right now as you don't have the requirements.

In my mod there are certain buildings in certain situations that 'this' town will never be able to build, so being able to switch these on and off would be nice :)
 
Ultrapack:
1) Added prereq filter to Built List
2) Resource Filter changed from using Bonus Class to Everything, General, Luxuries and Food
 
Nice :D

And guess what, Im back with 2 new suggestions ;)

1) Not sure anything can be done with it. I tried to fix this soooo many times, but never seen or been able to fix it.
Unitlist with lots of units goes out of (top) screen. This is a vanilla thing, and is especially annoying when its enemy stack, as it is impossible to see which unit is actually selected for defender.
Spoiler :
attachment.php


2) Espionage City information
When having multiple cities to choose from when doing espionage missions, trying to select the "Cheapest" city can be a pain in the lower back ;)
Donno if its possible to put the actual multiplier, or maybe just basic info which affects cost of missions (iirc its citysize, religion, distance(?) and if its a traderoute city.)
Maybe just set the Countespionage value in, as it could perform as an index of sort. That would be an easy way of finding the cheapest city to do espionage in.

Spoiler :
attachment.php
 
Ultrapack

TextReader10000_zps5f3cff5a.jpg


New Platy Helper Screen.
Only for "help text" in main map. Those hover text in pedia or city screen etc are widget texts.

PlatyUI0000_zps5a8a28bf.jpg


New Game Concept
 
Espionage Screen

EspionageScreen0000_zpsd8a843a0.jpg


Can click on individual mission to select it.
City list will then be updated with mission cost for that mission.
 
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