City State Diplomacy Mod (Updated)

so I had another crazy idea.

Make allied status harder by completing three relationship areas after achieving friend status:

economic relationship - trade route
military relationship - basing troops in territory
diplomatic relationship - send a diplomat

if we go more indepth we can add financial aid (gold ever turn) and military aid (gift units every turn) for x number of turns.

I'm not sure I understand – care to elaborate?
G
 
From the EUI thread
Indeed – v23 added a infotooltipinclude.lua to show WC resolution changes. The change is quite small, bc1, so if you feel compelled to include it in your infotooltipinclude.lua file, that'd be snazzy. :)
G
I would like to include it into his file can you tell me what are the changes? I ran compare with EUI's version but his file is heavily modded so I am not sure of the change you made.
 
From the EUI thread

I would like to include it into his file can you tell me what are the changes? I ran compare with EUI's version but his file is heavily modded so I am not sure of the change you made.

Search for 'CSD' in the file, it should show you what I added. (I added that comment above my changes).
G
 
Hi G

This is a reply to this topic (guess it fits better in the CSD thread).

I tried setting CSD_GLOBAL_DIFFICULTY_OPTION=2 thinking that this would disable disable CSD's difficulty tweaks but that didn't Work.

The setting CSD_DIFFICULTY only seems to affect the difficulty level of CSD, not whether you want to use CSD's difficulty tweaks or not.

\Skodkim
 
Hi G

This is a reply to this topic (guess it fits better in the CSD thread).

I tried setting CSD_GLOBAL_DIFFICULTY_OPTION=2 thinking that this would disable disable CSD's difficulty tweaks but that didn't Work.

The setting CSD_DIFFICULTY only seems to affect the difficulty level of CSD, not whether you want to use CSD's difficulty tweaks or not.

\Skodkim

You'll need to change CSD_GLOBAL_DIFFICULTY_OPTION to 2, and CSD_GLOBAL_DIFFICULTY_LEVEL to 0 (that option is right below the other one). Together, that will disable all of the difficulty changes.
G
 
If CSD_DIFFICULTY is changing AI difficulty then does standard game difficulties (King, Emperor, etc...) are changing anything?
 
If CSD_DIFFICULTY is changing AI difficulty then does standard game difficulties (King, Emperor, etc...) are changing anything?

Yes - the difficulty changes only effect levels of King and above, and only a few elements. It takes away the free techs, and gives the AI other bonuses scattered throughout the game to make them stay competitive.
G
 
Great mod, very fun to play with - but is Forum Romanum really such a great wonder? The AI are insane about it and I've never built it myself.

I've noticed this mod also ninja adds Pioneers and Colonists. They're cool additions overall but unfortunately they don't work with whoward's religious settlers - this mod makes them no longer give any additional population nor buildings (but they still do get the religion).
 
Great mod, very fun to play with - but is Forum Romanum really such a great wonder? The AI are insane about it and I've never built it myself.

I've noticed this mod also ninja adds Pioneers and Colonists. They're cool additions overall but unfortunately they don't work with whoward's religious settlers - this mod makes them no longer give any additional population nor buildings (but they still do get the religion).

You can disable the settlers in the settings for the mod. I wouldn't say it is 'ninja,' but I do eventually need to update the first post. :)
G
 
Likely been asked and answered but I dont want to sort through 90 pages... is this most totally not compatible with better AI? I love the mod and how it changes AI, makes it so much more challenging. BUt your mod sounds like a hoot.
 
Likely been asked and answered but I dont want to sort through 90 pages... is this most totally not compatible with better AI? I love the mod and how it changes AI, makes it so much more challenging. BUt your mod sounds like a hoot.

You'll want to use the combined DLL mod provided by Whoward - it includes both this mod and the Smart AI mod.

http://forums.civfanatics.com/showthread.php?t=518556

Follow the instructions there and you are good to go!
G
 
Beauty! I started a game without using that and there some strange things happening. But I LOVE this mod. So simple yet really, amazes me how you created something way better for htis game for diplomacy that the devs missed. cant thanks enough
 
You'll want to use the combined DLL mod provided by Whoward - it includes both this mod and the Smart AI mod.

http://forums.civfanatics.com/showthread.php?t=518556

Follow the instructions there and you are good to go!
G

I'm having a really difficult time with that. I just want to combine the two, could you maybe give me a step by step? Really appreciate any help I really tried
 
Wait I think I have it

It isn't too tough - just download all of the files he links on that first post, then place them all in your mods folder. Delete all of the DLL files from all folders except for the main folder (the Mod Components folder - v51). Then, just load up Civ, check off all the boxes for the mods, and you are set.
G
 
I think I got it working great now, but I see an option to upgrade settlers to pioneers? Does this mod enable other stuff even without the mods?
 
I think I got it working great now, but I see an option to upgrade settlers to pioneers? Does this mod enable other stuff even without the mods?

That's part of CSD- it can be disabled in the options.sql file.

I added it by request from another user. It adds late game units that grant buildings and population upon city founding (instead of always starting from scratch).
G
 
Hey Gazebo this may tie in to my last question... I played through a game and found it was very off balance. Everyone was filthy rich, and happiness was off the charts. I think some of it had to do with some other changes in CSD added on that I can possible disable... is there a way to make it so that core of the game mechanics is unchanged, and just have the extra functions of emissaries and the new proposals for world congress? The game felt very different and I was wondering what other changes are under the hood to cause such huge global money reserves (tech seemed to move slow too).

Thanks for any input :)

edit: I'm using whowards various DLL mod, does that core mod maybe have some extra stuff in there ?
 
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