So I have played halfway through the reinnasance era now, 200 turns, emperor level with small map, 6 civs.
Poland have conquered Hiwatha and have 10 cities. Atilla have wiped out Bismarck and have four cities. And they did it very quickly. The AI is very aggressive. And strong. Me, on the other hand, had to fight with bits and nails to conquer a Venetian city state! I think I used 6 trebuchets, 4 composite bowman, one pikeman and one musketman. And he had like only two, three units, and of course, his deadly city bombardment. They are very tough to kill, and they do serious damage. I find it nevertheless very much a new fun experience. It took me a fair ammount of time to get that city.
One city bombardment and one ranged composite bowman attack from the AI; and a unit of my own is killed. The other way around, and I need maybe 4-5 units to kill one of his. So, maybe a very tough ratio. Because my units were as well, a lot stronger. Maybe tune it down just a notch. But at the same time, does this 25% buffed AI, snowball when he get stronger units?
But it has been still very entertaining, I have to be up to war whole the time. Because if they surprise me, I'm dead. So I have, for the first time, buildt forts around my cities. And buildt a lot of units, to be prepared for a backstab. I never felt the need for them before, but now, it's a war zone out there At the same time, the AI is a lot "smarter", and make things it has never done before, which is great. Because I can't exploit longer. So that's certainly very good!
Tech wise it's very close. Science output very close. Wonder building very close. So it's a close game. It's like the AI maintain a good development, instead of having a strong start and then losing it.
Poland have conquered Hiwatha and have 10 cities. Atilla have wiped out Bismarck and have four cities. And they did it very quickly. The AI is very aggressive. And strong. Me, on the other hand, had to fight with bits and nails to conquer a Venetian city state! I think I used 6 trebuchets, 4 composite bowman, one pikeman and one musketman. And he had like only two, three units, and of course, his deadly city bombardment. They are very tough to kill, and they do serious damage. I find it nevertheless very much a new fun experience. It took me a fair ammount of time to get that city.
One city bombardment and one ranged composite bowman attack from the AI; and a unit of my own is killed. The other way around, and I need maybe 4-5 units to kill one of his. So, maybe a very tough ratio. Because my units were as well, a lot stronger. Maybe tune it down just a notch. But at the same time, does this 25% buffed AI, snowball when he get stronger units?
But it has been still very entertaining, I have to be up to war whole the time. Because if they surprise me, I'm dead. So I have, for the first time, buildt forts around my cities. And buildt a lot of units, to be prepared for a backstab. I never felt the need for them before, but now, it's a war zone out there At the same time, the AI is a lot "smarter", and make things it has never done before, which is great. Because I can't exploit longer. So that's certainly very good!
Tech wise it's very close. Science output very close. Wonder building very close. So it's a close game. It's like the AI maintain a good development, instead of having a strong start and then losing it.