LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,631
@Jastrow
There's a reason a warrior can defeat a tank in CIV, even though that seems ridiculous.
CIV makes two calculations for battles:
Similarly our chariot versus the archer. 38% odds of winning a round are pretty good, right? Then why are his odds of killing the archer only 2% (or whatever it is)? The problem is, how much damage per round?
When the archer does 25hp, then exactly 4 rounds is 100HPs and our chariot is dead. When the archer does only 24HP, then our chariot has 4HP remaining after 4 battles, but still gets the same 41% per round. The archer must do 24HP more damage, even though he only really needs 4HP to kill. He's forced to do 120HP damage to kill our chariot.
So the next jump-point is at 20HP, where 5 battles is exactly 100HP. That means giving our chariot promotions that change the archer's HP damage from 24 to 23 or 22 or 21 or 20 doesn't help. They're all the same. They all require 5 hits. What counts is if the promotion moves it down to 19HP because that now requires 6 hits.
So moving from 25HP damage to 24 is called a jump-point and moving from 20 to 19 is a jump-point.
What people often don't understand is that the odds of winning a round don't change a whole lot with a promotion. The difference comes when you get a jump-point.
.
There's a reason a warrior can defeat a tank in CIV, even though that seems ridiculous.
CIV makes two calculations for battles:
- the odds of winning a round
- the amount of hit point (HP) damage done when you win a round
Similarly our chariot versus the archer. 38% odds of winning a round are pretty good, right? Then why are his odds of killing the archer only 2% (or whatever it is)? The problem is, how much damage per round?
When the archer does 25hp, then exactly 4 rounds is 100HPs and our chariot is dead. When the archer does only 24HP, then our chariot has 4HP remaining after 4 battles, but still gets the same 41% per round. The archer must do 24HP more damage, even though he only really needs 4HP to kill. He's forced to do 120HP damage to kill our chariot.
So the next jump-point is at 20HP, where 5 battles is exactly 100HP. That means giving our chariot promotions that change the archer's HP damage from 24 to 23 or 22 or 21 or 20 doesn't help. They're all the same. They all require 5 hits. What counts is if the promotion moves it down to 19HP because that now requires 6 hits.
So moving from 25HP damage to 24 is called a jump-point and moving from 20 to 19 is a jump-point.
What people often don't understand is that the odds of winning a round don't change a whole lot with a promotion. The difference comes when you get a jump-point.
.