Civilization Request Thread

Seems legit, though I disagree with Fairy Chimneys as a UI when they're a natural feature. All that bonus culture/tourism from Open Borders seems OP as well? I guess I'd have to see it in action to know.
 
Seems legit, though I disagree with Fairy Chimneys as a UI when they're a natural feature. All that bonus culture/tourism from Open Borders seems OP as well? I guess I'd have to see it in action to know.

Fair enough on the UI. I just felt that it was such an integral portion of the civ that it had to be included somehow. As an alternative, I propose a UB inspired by your own proposal:

UB: Silk Road Hotel. Replaces Hotel. Costs 50% cheaper. Available once you discover your first Natural Wonder, at which point it grants +1 culture for every Great Work and Great Person Improvement. For every subsequent Natural Wonder discovered, +1 culture is added. The normal yields of the Hotel apply only after researching Refrigeration.

Now, that may be a bit gimmicky for some peoples' tastes, so here's an alternative version:

UB: Silk Road Hotel. Replaces Hotel. Costs 50% cheaper. Available at Masonry instead of Refrigeration. Provides +2 culture for each Great Person Improvement and +1 culture for each Great Work. The normal yields of the Hotel apply only after researching Refrigeration.

And if you're really vanilla:

UB: Silk Road Hotel. Replaces Market. Provides +2 culture for each Great Person Improvement and +1 culture for each Great Work.
 
Thought up these civs a while ago while planning an Arab split with some people over at JFD's thread but never got much of a chance to discuss ideas, so just wondering what people think of them.
Umayyads
Colours: White with Red accent.
Leader: Muawiyah I
First 5 cities: Mecca, Medina, Damascus, Kufa, Mosul.
UA: The Greatest Jihad: all units receive a +5% combat bonus for every holy site worked by the capital, up to a maximum of 45%. Religious buildings provide random promotions.
UB: Diwan Al-Qudat, replaces Castle. +1 faith for every religion present in the city, and +10% production of miliatary units, alongside the regular effects of a castle.
UU: Rummah Kurdus, replaces pikeman. starts with 1xp for every 5 faith generated in the city. +3 combat strength and available at philosophy, rather than civil service.

Abbassids
Colours: Black with Green accent.
Leader: Harun Al-Rashid
First 5 cities: Baghdad, Fustat, Hamedan, Isafahan, Aleppo.
UA: Splendour of the East: All Great Works provide +3 science, immediately receive a science bonus when Great Prophets are born.
UB: Madrassah, replaces University - +25% great person generation in this city, loses the science bonus on jungle tiles and instead gains +1 science for every 10 faith produced in the city.
UU: Camel Archer, replaces knight - as vanilla.

Modern Arabia
Colours: Dark Green with white accent.
Leader: Sheikh Zayed Bin Sultan Al-Nahyan
First 5 cities: Riyadh, Abu Dhabi, Dubai, Jeddah, Doha.
UA: Arab League - all civs influence over city states following your religion will decrease twice as fast. Every allied city state increases the value of all trade routes, depending on the era. (+1 in classical, +2 in medieval, +3 in industrial, +5 in modern) Double Oil resources.
UB: Hotel Complex, replaces Hotel - +1 tourism for every 10 gold produced by this city, alongside the regular benefits of a hotel. +2 gold on oil.
UU: Bedouin Cavalry, replaces cavalry - Receive +30% combat strength if not on an improved tile. May not end its turn in a city, however, and automatically pillages tiles it finishes its turn on, even friendly tiles. May move instantly when bought.
 
Some US President civs I thought of.
John F. Kennedy
UA: Interest in Cuba- Spies have a chance to escape when caught. An unhappy city-state with a spy will give units.
UU: CIA Agent- Starts at a higher level than a normal spy and can attain a 4th level.
UU: Peace Corps- Gains 2 influence per turn when stationed in a city-state's territory. Doesn't replace any unit and is available upon entering the Modern era.

The UA comes from how John F. Kennedy was constantly attempting coups in Cuba and recruited exiles for the Bay of Pigs invasion. The UUs are since the CIA was quite operative during his time and JFK created the Peace Corps.

Richard Nixon.
UA: Vietnamization- When declaring peace with a major civ gain WLTKD in all cities. For every 1 happiness unit maintenance goes down 1% to a maximum of 20%.
UU: Vietnam Conscript- Costs 1/2 the hammers but for each a one the player gains .5 local unhappiness in the city it was built/bought in. Replaces infantry.
UI: Firebase- Gives 25% defensive strength to friendly units. Can perform ranged attacks with a 2 tile range at strength equal to 3/4 the most advanced siege unit available. Is available at artillery. Can be built on terrain without jungle or forest.
The UA is because the Vietnam war was unpopular and people were happy when the US pulled out. The UUs are from Vietnam War strategy.
 
Some US President civs I thought of.
John F. Kennedy
UA: Interest in Cuba- May attempt coups in a city-state without a spy. An unhappy city-state with a spy will give units.
UU: CIA Agent- Starts at a higher level than a normal spy and can attain a 4th level.
UU: Peace Corps- When stationed in a city-state gain influence with the city-state at 2 per turn.

The UA comes from how John F. Kennedy was constantly attempting coups in Cuba and recruited exiles for the Bay of Pigs invasion. The UUs are since the CIA was quite operative during his time and JFK created the Peace Corps.

The second part of the UA is great, but the first part is not historically realistic. JFK did have people trying to get to Castro, and did have people inside Cuba. Perhaps it could be amended to something that makes spies much much harder to catch when they're stationed abroad? The first UU sounds fine. The second UU's description should read, Gains 2 influence per turn when stationed in a city-state's territory. Also, does it replace a particular unit or is it a brand new one?


Richard Nixon.
UA: Withdrawal from Vietnam- When an Allied City-State which is at war loses the Allied status gain +1 happiness in each city for 15 turns (standard speed). When declaring peace with a major civ gain WLTKD in all cities.
UU: Vietnam Conscript- Costs 1/2 the hammers but for each a one the player gains .5 unhappiness.
UI: Firebase- Gives 25% to a friendly unit stationed on it and can perform attacks at the range of 2 tiles. Has strength equal to 3/4 the highest research siege unit the player has.
The UA is because the Vietnam war was unpopular and people were happy when the US pulled out. The UUs are from Vietnam War strategy.
The UA should really be called Vietnamization, considering that was the actual name of Nixon's policy and is what you're going for in effect. The first part of the UA makes little historical sense. The second part works fine. I really like the idea behind the UU, and even think that you should exaggerate the unhappiness more. It should be local unhappiness in the city in which the unit was trained or bought. Also, you haven't specified what unit it replaces, or whether it's a brand new unit. For the UI, you need to specify when it's available to build, what terrain it can be built on, and what yields, if any, it has. You're also missing a few words; perhaps you're looking for something more like:
UI: Firebase- Gives 25% defensive strength to friendly units. Can perform ranged attacks with a 2 tile range at strength equal to 3/4 the most advanced siege unit available.
 
The second part of the UA is great, but the first part is not historically realistic. JFK did have people trying to get to Castro, and did have people inside Cuba. Perhaps it could be amended to something that makes spies much much harder to catch when they're stationed abroad? The first UU sounds fine. The second UU's description should read, Gains 2 influence per turn when stationed in a city-state's territory. Also, does it replace a particular unit or is it a brand new one?



The UA should really be called Vietnamization, considering that was the actual name of Nixon's policy and is what you're going for in effect. The first part of the UA makes little historical sense. The second part works fine. I really like the idea behind the UU, and even think that you should exaggerate the unhappiness more. It should be local unhappiness in the city in which the unit was trained or bought. Also, you haven't specified what unit it replaces, or whether it's a brand new unit. For the UI, you need to specify when it's available to build, what terrain it can be built on, and what yields, if any, it has. You're also missing a few words; perhaps you're looking for something more like:
UI: Firebase- Gives 25% defensive strength to friendly units. Can perform ranged attacks with a 2 tile range at strength equal to 3/4 the most advanced siege unit available.
Well I'll edit the post to clarify everything.
Does this look good?
Spoiler :
John F. Kennedy
UA: Interest in Cuba- Spies have a chance to escape when caught. An unhappy city-state with a spy will give units.
UU: CIA Agent- Starts at a higher level than a normal spy and can attain a 4th level.
UU: Peace Corps- Gains 2 influence per turn when stationed in a city-state's territory. Doesn't replace any unit and is available upon entering the industrial era..

The UA comes from how John F. Kennedy was constantly attempting coups in Cuba and recruited exiles for the Bay of Pigs invasion. The UUs are since the CIA was quite operative during his time and JFK created the Peace Corps.

Richard Nixon.
UA: Vietnamization- When declaring peace with a major civ gain WLTKD in all cities.
UU: Vietnam Conscript- Costs 1/2 the hammers but for each a one the player gains .5 local unhappiness in the city it was built/bought in. Replaces infantry.
UI: Firebase- Gives 25% defensive strength to friendly units. Can perform ranged attacks with a 2 tile range at strength equal to 3/4 the most advanced siege unit available. Replaces the fort and is available at artillery. Can be built on terrain without jungle or forest.
The UA is because the Vietnam war was unpopular and people were happy when the US pulled out. The UUs are from Vietnam War strategy.
 
Much better, just a couple things. The Peace Corps would be more accurate as a unit available once entering the Modern Era. Think of Industrial Era in US terms as pre-war. JFK is definitely Modern Era.

For Nixon, the UA seems a bit limited and needs expansion. Perhaps something about unit maintenance costs decreasing after declaring peace? The UI also does not replace an already existing improvement.
 
Much better, just a couple things. The Peace Corps would be more accurate as a unit available once entering the Modern Era. Think of Industrial Era in US terms as pre-war. JFK is definitely Modern Era.

For Nixon, the UA seems a bit limited and needs expansion. Perhaps something about unit maintenance costs decreasing after declaring peace? The UI also does not replace an already existing improvement.
The Firebase replaces the fort. Added this to Nixon UA. "For every 1 happiness unit maintenance goes down 1% to a maximum of 20%." And for JFK the Peace Corps is available at the modern era.
I should really try modding myself. If only I wasn't so lazy!
 
The Firebase replaces the fort. Added this to Nixon UA. "For every 1 happiness unit maintenance goes down 1% to a maximum of 20%." And for JFK the Peace Corps is available at the modern era.
I should really try modding myself. If only I wasn't so lazy!

No, UIs do not replace improvements. They're just additional. The Nixon UA looks fine. It's not sitting well with me for some reason, though, perhaps because it seems like such a small effect.
 
No, UIs do not replace improvements. They're just additional. The Nixon UA looks fine. It's not sitting well with me for some reason, though, perhaps because it seems like such a small effect.
I was actually thinking of an alternative Nixon UA.
Visit to China- Accepting embassies gives a +1 gold per era bonus to trade routes between the 2 nations.
Not sure how accurate that would be. But since the Nixon visit opened up relations I figure the UA should relate to accepting embassies.
A problem is I'm not sure of any UUs or UBs that would go along with this UA.
 
Alright, I had this idea for a new civ just a few minutes ago. I've included a few extra uniques for the hell of it; obviously not meant to be used all at once:

Silicon Valley
Leader: Frederick Terman. Capital: San Jose. Start bias: Avoid tundra.
UA: From Startup to Powerhouse
. Cities connected to the capital produce +25% :c5science: science. +25% :c5science: science and +50% :c5greatperson: Great Scientist generation in each city after entering the Modern Era.
UU: Lockheed F-22. Replaces Fighter Jet. Available at Computers instead of Lasers. -5% :c5production: production cost for every :c5citizen: specialist in the city (max -60%). +5 :c5rangedstrength: ranged strength, for a total of 80.
UB: Stanford University. Unique National Wonder available after the completion of Research Labs in all cities. Provides +50% :c5science: science and +2 :c5greatperson: Great Scientist Points. A Great Scientist appears near the capital immediately, and additional Great Scientists appear upon researching Computers and The Internet.
UB: Startup. Replaces Research Lab. Has three unique Entrepreneur :c5citizen: specialist slots instead of one Scientist slot. The Entrepreneur generates +5 :c5science: science, +5 :c5gold: gold, and +3 :c5greatperson: Great Scientist points.
UB: Venture Capital Firm. Replaces Stock Exchange. Has three additional Venture Capitalist :c5citizen: specialist slots in addition to two Merchant slots. The Venture Capitalist generates +1 :c5science: science, +4 :c5gold: gold, and +1 :c5greatperson: Great Merchant points.


It's obviously a late game, science focused civ, and making it otherwise would be inaccurate. Some of the uniques's traits don't have a specific reference point but are rather indicative of their impact overall.
 
I had an Idea for a civilization based off the Ace Attorney series by Capcom (Noteable for the yelling of OBJECTION! Link to wika for those who never heard of it http://aceattorney.wikia.com/wiki/Ace_Attorney_Wiki)

Leader: Phoenix Wright (Main Character )
Peace theme:Trial 2001 War theme:Pursuit ~ Cornerd

Bias: Start near Ocean (localized version set in LA)
UA: The Legal System - higher chance of rigging :c5citystate: elections, :c5occupied: cities gain the UB
UB: Ace Attorney Courthouse: courthouse that can be built in any city provides :c5culture: & :tourism: (in series people watch court cases that are often exciting) in addition to vanilla courthouse :c5angry: decrease
2nd possible UB: Gatewater Hotel - increased :c5happy: in city
UU: Spirit Medium: replaces missionary can spread :c5faith: twice without decay (The series has various spirit mediums channeling and ability to detect lies)
2nd possible UU: Ace attorney: replaces Great Merchant gain more :c5citystate: influence and :c5gold: then normal (using legal workarounds)

Cities: various locations from series (no particular order) (Capital: Wright Anything Agency) Kurain Village,Fey & Co. Law Offices, Wright & Co. Law Offices, Labyrinthia (from PL vs AA), District Court, Global Studios, Gourd Lake, Prosecutors Office, Hazakura temple, Nine-Tails Vale, Themis Legal Academy, Cosmos Space Center, Shipshape Aquarium, Cohdopia, Allebahst, Babahl, Zheng Fa, Borginia, Trés Bien, Lordly Tailor and Berry Big Circus
 
I had an Idea for a civilization based off the Ace Attorney series by Capcom (Noteable for the yelling of OBJECTION! Link to wika for those who never heard of it http://aceattorney.wikia.com/wiki/Ace_Attorney_Wiki)

Leader: Phoenix Wright (Main Character )
Peace theme:Trial 2001 War theme:Pursuit ~ Cornerd

Bias: Start near Ocean (localized version set in LA)
UA: The Legal System - higher chance of rigging :c5citystate: elections, :c5occupied: cities gain the UB
UB: Ace Attorney Courthouse: courthouse that can be built in any city provides :c5culture: & :tourism: (in series people watch court cases that are often exciting) in addition to vanilla courthouse :c5angry: decrease
2nd possible UB: Gatewater Hotel - increased :c5happy: in city
UU: Spirit Medium: replaces missionary can spread :c5faith: twice without decay (The series has various spirit mediums channeling and ability to detect lies)
2nd possible UU: Ace attorney: replaces Great Merchant gain more :c5citystate: influence and :c5gold: then normal (using legal workarounds)

Cities: various locations from series (no particular order) (Capital: Wright Anything Agency) Kurain Village,Fey & Co. Law Offices, Wright & Co. Law Offices, Labyrinthia (from PL vs AA), District Court, Global Studios, Gourd Lake, Prosecutors Office, Hazakura temple, Nine-Tails Vale, Themis Legal Academy, Cosmos Space Center, Shipshape Aquarium, Cohdopia, Allebahst, Babahl, Zheng Fa, Borginia, Trés Bien, Lordly Tailor and Berry Big Circus

How is the Spirit Medium an improvement over the Missionary? If you have Open Borders with the civ you're sending the units to, they won't decay in strength.
 
I really had trouble thinking of the 1st UU's abilities so I just went with that and the 2nd UU witch isnt any real improvement ethier
 
It amazes me that throughout this game's lifespan, we've had a ton of civilization mods, including a ton of very obscure ones... yet no one has done the Kurds.

Here's my (very rough) suggestion:

Kurdistan

Leader: Saladin
Capital: Kirkuk
Start bias: Mountains and hills, near river
Colors: Green border with yellow interior

UA: Mountaineers - Units gain +15% combat strength when fighting next to a mountain.

UU: Peshmerga - Replaces Infantry. Has Interception + Bonus against air units

UB: Citadel - Replaces Castle. Has half the production cost of a regular castle
 
I would definitely love to do Kurdistan at some point, if nobody else has, but those attributes need a lot of work. First and foremost, while Saladin is probably among the most notable Kurds in history, he's already been claimed as the leader by the very popular Ayyubid mod, so we'd have to come up with someone else. And I like the basic concept of Mountain-based combat bonuses for the Kurds, but maybe something with a bit more imaginative of a name, perhaps based upon a historic battle (I barely know anything about Kurdish history, so bear with me). Maybe something like: Units below 50% health pay no movement cost in rough terrain and may cross impassable terrain. Kurdish units take no attrition damage from Mountain tiles.
And maybe something else for the UB, or at least more flavorful. Maybe Qelay would work as a name, but I'd definitely prefer it replace something else for the sole reason that Castle UBs are overdone and hard to make truly unique. Maybe a 2nd, earlier UU? I'm just taking shots in the dark here.
 
I would definitely love to do Kurdistan at some point, if nobody else has, but those attributes need a lot of work. First and foremost, while Saladin is probably among the most notable Kurds in history, he's already been claimed as the leader by the very popular Ayyubid mod, so we'd have to come up with someone else. And I like the basic concept of Mountain-based combat bonuses for the Kurds, but maybe something with a bit more imaginative of a name, perhaps based upon a historic battle (I barely know anything about Kurdish history, so bear with me). Maybe something like: Units below 50% health pay no movement cost in rough terrain and may cross impassable terrain. Kurdish units take no attrition damage from Mountain tiles.
And maybe something else for the UB, or at least more flavorful. Maybe Qelay would work as a name, but I'd definitely prefer it replace something else for the sole reason that Castle UBs are overdone and hard to make truly unique. Maybe a 2nd, earlier UU? I'm just taking shots in the dark here.

I completely agree. What I posted was just a draft, or sketch. ;) Since I'm very busy with studying, I just came up with that during one of my breaks and didn't have time to do additional research for names or anything (like you, I don't know much about Kurdish history). Don't know about "Qelay" (it seems like that's just Kurdish for citadel), but all I remember reading was that Kurdish architecture is mainly famous for its castles. For names of UAs/UBs, I'm not a fan of just using the name of that building/phrase in that civ's language unless it's well-known in English; otherwise, it seems kind of cheap. A second UU would be good too. Maybe an Ayyubid-era unit? I feel like a Kurdish civ would just be like the Ayyubid dynasty but much more comprehensive. I'm also not too much of a fan of making civs off specific dynasties (after all, the game is called Civilization, not Dynasty), otherwise we can have civs called the Tudors, the Hapsburgs, the Romanovs, the Qin, Tang, Ming, Han, Qing dynasties each as separate civs.

Also, wouldn't that UA make them even better than Carthage?
 
Hi! I was wondering if someone could help make a very little mod to make Japan a bit more fun. It's only the UA I want modified, the UUs can remain the same.

New UA:

"Sakoku / Rangaku"

Civilizations can only establish Trade Routes with Japan if Japan has an Open Borders Agreement with them. Foreign Trade Routes produce double :c5science: for Japan when trading with a more advanced Civ. Internal Trade Routes produce :c5culture: equal to the population of both cities connected.

I wanted to reflect Japans history of both isolationism / modernization.

Would it be too difficult? And if nobody wants to bother to do this, could someone explain me how?

Thanks.
 
Back
Top Bottom