I have taken a note that different AI operate their units differently when at war.There hasn't been any changes to the combat AI...
If you see a situation where you believe the AI acts oddly, upload a save. I can't debug complex cases like the AI from reports alone.
The way I see it is that if a method could be found to make all AI's aggressive when fighting a war (which they should be since they are at war) whilst maintaining their individual personalities whilst not at war that would be ideal.@Arkatakor,
Leader Traits are a part of this.
I don't recall if 45* incorporated any of C2C's LT's programming or if we still use stock BtS. But Traits and Flavors are a part of this observation. Every time I get Shaka in a game I can expect the same behaviour as you got from GK. Montezuma and to a lesser degree Hyanc and Pacal will do the same. So will Peter of Russia. There are a couple of more of the War Monger types, and I would dare say they all have a leader trait in common.
JosEPh
The way I see it is that if a method could be found to make all AI's aggressive when fighting a war (which they should be since they are at war) whilst maintaining their individual personalities whilst not at war that would be ideal.
45°38'N-13°47'E;13376378 said:And no, I've left out every change regarding leaders trait when I imported code from C2C.
There was an entire revolution about leaders traits, as far as I recall, it was something about leaders gaining or changing traits during the game. I've discussed a similar feature with you long before C2C even started but at the time you convinced me it was kind of cheating.As someone who pays no attention to C2C development, what have they changed?
45°38'N-13°47'E;13376475 said:There was an entire revolution about leaders traits, as far as I recall, it was something about leaders gaining or changing traits during the game. I've discussed a similar feature with you long before C2C even started but at the time you convinced me it was kind of cheating.![]()
FYI,
Sgtslick is the author of the Leader Traits of C2C. He's proposed many of the changes from that change there for here in the past, repeatedly in fact.
Not sure you would call them Dynamic or not. Possibly?
Well, I would welcome the idea of "leaders gaining Xp and going up levels"
...but I guess you are not going to add that kind of feature![]()
What I was getting at was that different leaders should continue to have different behavioral personalities when it comes to diplomacy (like Tokugawa never trading world map, Mansa Musa being a tech whore trading techs with anyone, etc). What I was trying to emphasize is that AI should behave more or less the same when managing troops (ala Ghengis Khan) in a war situation once war is declared.I don't think most players want this, I get the impression that AI personalities are a feature that is rather popular. (I mean otherwise we might as well be "Red Player", "Blue Player", etc...)
Most of the XML that differentiates leaders is related to war or peace. If they all were the same, most of the AI would be identical.
Care to link me to any of his proposal posts?
Welll..... Dynamic is opposed to "static" mechanics that do not change throughout the game. With traits, once you pick a leader with a trait, it never changes, making it static throughout the game. Dynamic would mean that it has the possibility to change.