Terran Empress
Hornet
Name: Wiktor Kasprzak
Age: NA
Alias: The Machine Herald
Gender: Male
Description:
Level: 2
XP: 3400
HP: 25
WP: 25
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
Feats:
The Smart One: Wiktor is a natural genius, rivaling even Dr. Fusion in raw brain power and capacity, and his augmented body only made him smarter.
Beyond Human: When Wiktor shed his mortal and feeble body for his current mechanical one he gaind many enhancements and augmentations that improved almost all of his former bodies capabilities.
Phelbotinum Projectile: Wiktor has various ways to create lasers, from his laser built into his third arm to his staff. Not surprisingly it is not fun to be on the receiving end of one of them.
Adaptive Technology: Wiktor has various modules that he can install in his robotic body that affects his performances, however, they are not the easiest to carry or install and thus must be done at home base before he goes out. Each module is tailored to buff a certain area.
Adaptive Technology 2: Wiktor has various 3rd arms and attachments to augment his fighting capabilities, among other things. Once again, these are difficult to attach and install, and cannot be done in the middle of a mission. Each "Arm" is tailored to buff something, but some will provide great power at the cost of something.
rest later
Age: NA
Alias: The Machine Herald
Gender: Male
Description:
Spoiler :

Level: 2
XP: 3400
HP: 25
WP: 25
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
- -STR: 7 Strength. Represents muscle power. Adds to your melee damage.
- -DEX: 4 Dexterity. Represents flexibility and speed. Adds to your melee hit chance.
- -VIT: 7 Vitality. Represents toughness and constitution. Adds 3HP per point of VIT, and increases your resilience to poisons and other physical effects.
- -REF: 4 Reflex. Represents your ability to react quickly. Adds to your ability to dodge any physical attack.
- -CON: 8 Concentration. Represents your ability to focus your mind. Adds to your power hit/success chance.
- -INT: 10 Intelligence. Represents raw brainpower. Adds to your power damage or duration, depending on what you're doing.
- -WIS: 5 Wisdom. Represents street smarts and quick thinking. Adds to your ranged damage and charisma attacks.
- -AIM: 5 Accuracy. Represents hand-eye coordination and shooting skills. Adds to your ranged hit chance and perception.
- -WILL: 7 Willpower. Represents mental and emotional toughness. Adds 3WP per point of WILL, and increases your resilience to charisma and mental attacks.
Feats:
The Smart One: Wiktor is a natural genius, rivaling even Dr. Fusion in raw brain power and capacity, and his augmented body only made him smarter.
Beyond Human: When Wiktor shed his mortal and feeble body for his current mechanical one he gaind many enhancements and augmentations that improved almost all of his former bodies capabilities.
Phelbotinum Projectile: Wiktor has various ways to create lasers, from his laser built into his third arm to his staff. Not surprisingly it is not fun to be on the receiving end of one of them.
Adaptive Technology: Wiktor has various modules that he can install in his robotic body that affects his performances, however, they are not the easiest to carry or install and thus must be done at home base before he goes out. Each module is tailored to buff a certain area.
Modules: (to be approved by LH)
- Mental Module: +2 to INT, WIS, and WILL
- Physical Module: +2 to STR, VIT, DEX
- Perception Module: +2 to AIM, REF, CON
Adaptive Technology 2: Wiktor has various 3rd arms and attachments to augment his fighting capabilities, among other things. Once again, these are difficult to attach and install, and cannot be done in the middle of a mission. Each "Arm" is tailored to buff something, but some will provide great power at the cost of something.
Arms: (Again to be approved by LH, please feel free to make changes on either)
Death Ray: An improvement over his base arm laser, this provides +2 to damage and sets enemies on fire. However, this "arm" has no function as a hand and provides a -1 to dexterity because of it.
Technomancy: Death Ray: An improvement over his base arm laser, this provides +2 to damage and sets enemies on fire. However, this "arm" has no function as a hand and provides a -1 to dexterity because of it.
rest later