Dawn of Civilization
The spiritual successor to Rhye's and Fall of Civilization
Welcome to the main thread for the Dawn of Civilization mod. Rhye's and Fall of Civilization is among the most popular mods for Beyond the Sword. If you also think it has the best game experience, we already have one thing in common.
RFC is not in active development anymore, but in my opinion there are still many ways to improve on it to make it an even better history simulator and an even better game. In this way, Dawn of Civilization intends to become RFC's spiritual successor in continuing where it left off.
Already interested? Here's the download:
DOWNLOAD DAWN OF CIVILIZATION v1.18
In particular, among the goals of DoC are:
Rhye's and Fall was created more with the intention of taking the normal BtS content into a framework that makes it a historical simulator. Dawn of Civilization looks beyond that and tries to make an even better history simulator by including content beyond what BtS offered. This is most evident in the inclusion of additional civilizations, but also in many rule and mechanic changes.
In my opinion, a good historical simulator always also has to be a good game. This is why perfect historical accuracy isn't the goal of DoC - playing this game is about making interesting decisions and seeing their impact on the world. So instead of forced or scripted historical events, DoC tries to include events and mechanics that encourage developments along historical lines without making them a certainty. DoC also isn't a kitchen sink mod - every feature included has to serve a clear purpose in improving historicity or gameplay experience.
All of this shows in the following main features of Dawn of Civilization:
I hope you have fun playing this mod! If you have bugs to report, ideas to improve the mod, or any feedback at all, you're welcome to participate here in the development forum. I'll follow up with a list of places to go around here.
If you enjoy the mod and want show your appreciation and support, you can buy me a coffee on ko-fi:

(I develop the mod in my free time, so you're not funding its development this way. You're literally just buying me a coffee! Or probably something similar of equal value, I'm not much of a coffee drinker.)
The spiritual successor to Rhye's and Fall of Civilization
Welcome to the main thread for the Dawn of Civilization mod. Rhye's and Fall of Civilization is among the most popular mods for Beyond the Sword. If you also think it has the best game experience, we already have one thing in common.
RFC is not in active development anymore, but in my opinion there are still many ways to improve on it to make it an even better history simulator and an even better game. In this way, Dawn of Civilization intends to become RFC's spiritual successor in continuing where it left off.
Already interested? Here's the download:
DOWNLOAD DAWN OF CIVILIZATION v1.18
In particular, among the goals of DoC are:
- Representing parts of the world not represented by RFC
- Improving on historical accuracy without sacrificing gameplay
- Offering new content in the form of civilizations and victory types
- Improving and optimizing existing RFC features
- Adjusting base game elements to better suit a historical mod
Rhye's and Fall was created more with the intention of taking the normal BtS content into a framework that makes it a historical simulator. Dawn of Civilization looks beyond that and tries to make an even better history simulator by including content beyond what BtS offered. This is most evident in the inclusion of additional civilizations, but also in many rule and mechanic changes.
In my opinion, a good historical simulator always also has to be a good game. This is why perfect historical accuracy isn't the goal of DoC - playing this game is about making interesting decisions and seeing their impact on the world. So instead of forced or scripted historical events, DoC tries to include events and mechanics that encourage developments along historical lines without making them a certainty. DoC also isn't a kitchen sink mod - every feature included has to serve a clear purpose in improving historicity or gameplay experience.
All of this shows in the following main features of Dawn of Civilization:
- Completely new, enlarged world map of 80x125 tiles including new terrains, features, and resources
- Completely new tech tree covering 141 technologies over 7 eras (based on and inspired by History Rewritten)
- Selection of 61 playable civilizations, each with their own leaders, unique units, buildings and powers, and unique historical victories
- Included 36 new and changed 22 existing buildings
- Included 104 new and changed 24 existing wonders
- Included 12 new and changed 2 existing projects
- Included 16 new land, 6 new sea and 4 new air units
- Major changes and redesign of many existing units
- Completely new selection of 42 civics from 6 categories
- Included additional unique units, acting as second unique units for many civilisations
- Extended game length: 100 turns added on Normal game speed
- Completely new rules for civilization births
- The world map is now implemented as a Custom Map instead of Scenarios for consistency and modularity, and the game is now started using Play Now
- Completely new respawn rules allowing civilisations to return in historically appropriate time periods, starting with appropriate tech based on their neighbours and members of their cultural group, as well as initial buildings and military units
- Trading Company Conquerors: events for European colonial civilisations (Spain, France, England, Portugal, Netherlands) to acquire colonies in Africa and Asia peacefully or militarily
- Transatlantic Slave Trade
- Barbarian spawn redesign: additional units, spawn patterns and attack behavior AIs
- New immigration mechanic: population can migrate to your cities in the New World if your capital is also in the New World
- The Mercenary mechanic has been removed
- Completely new, redesigned stability system
- New Unique Religious Victory condition depending on your state religion
- Changed the Space Race Victory by replacing the Alpha Centauri spaceship parts with modules for a Mars Colony, adding additional space projects as requirements
- Redesign of the Congresses system
- Expanded Apostolic Palace and United Nations mechanics
- New difficulty levels
- New rules for cultural border expansion
- New specialist: Statesman
- New Great Person type: Great Statesman
- Resources only provide happiness and health to a limited number of cities depending on the number of controlled resources
- Redesign and expansion of the rules around city conquest and its consequences
- Unique "Dawn of a Civilization" introduction screens for every civilization
- Redesign of the Victory code
- Religion specific soundtracks
- Female Great People: included female Great People names for all civilizations, female Great People spawn with appropriate graphics
- New scenario: starting in 1700 AD
- More extensible and varied Dynamic Civilization Names mechanic
- Extensive refactoring of DLL modifiers and maps and exposing them to Python, reducing the time required to improve the mod and making it easier to create modmods
- Completely redesigned system for religion spread
- Increased importance of culture levels
- Overhauled Global Warming rules to make it appear later in the game to greater effect
I hope you have fun playing this mod! If you have bugs to report, ideas to improve the mod, or any feedback at all, you're welcome to participate here in the development forum. I'll follow up with a list of places to go around here.
If you enjoy the mod and want show your appreciation and support, you can buy me a coffee on ko-fi:
(I develop the mod in my free time, so you're not funding its development this way. You're literally just buying me a coffee! Or probably something similar of equal value, I'm not much of a coffee drinker.)
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