Fullerene
Warlord
- Joined
- Aug 26, 2009
- Messages
- 228
Since making ideas is more fun and faster than actual modding, I'm going to write down some modding ideas I get. And of course one benefits having a good plan before starting modding. Note, this is not development thread, I haven't yet started modding anything and I'm not even 100% sure I will.
Anyway, here we go:
I'm planning a mod that takes place on earth map on timeline around 19th and early 20th century. So it's era of industrial revolution, imperialism, and rise of ideologies like nationalism and communism.
In this mod I would like to add some character to units. They aren't no more just resource gatherers and workers, they also form a diverse society.
First major idea I have come with is unit life time and education system:
Units have new attribute, age ,and they also can and are going to die when they get old. Since your units will die and there is no immigration(it will be global game,but I haven't yet thinked it through, how I'm going to make it so) you need to get new units also. So, naturally every turn new units are born ( and old ones may die). Birth rate depends on factors like food surplus, healthiness, cross production and maybe some other social factors too.
Your newly born units have age of zero. It doesn't make sense that they can work much.They will have hard profession output penalties till they reach certain age (15-18).That's why there will be new kind of education system:
Young units can go to school.After they have spend enough years of school they become literate and are ready to go to work. Literate units have many benefits: they can learn to become expert on certain professions faster and maybe they live bit longer. They might also work some professions bit better. And they need to be literate to go to the University.
University is only place where your units can learn the most special professions that are needed in industrialized society:
Some further ideas:
Some units might have high intelligence.Units with high intelligence will graduate faster from university and work better the high education professions too. It will be invisible attribute that becomes visible when unit gets literate. That's why it might be a good idea to get all your units to go to school...
More ideas to come...
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I would really like to hear some opinions. Are these ideas worth further thinking or would it maybe be too complex and boring for actual game play?
Anyway, here we go:
I'm planning a mod that takes place on earth map on timeline around 19th and early 20th century. So it's era of industrial revolution, imperialism, and rise of ideologies like nationalism and communism.
In this mod I would like to add some character to units. They aren't no more just resource gatherers and workers, they also form a diverse society.
First major idea I have come with is unit life time and education system:
Units have new attribute, age ,and they also can and are going to die when they get old. Since your units will die and there is no immigration(it will be global game,but I haven't yet thinked it through, how I'm going to make it so) you need to get new units also. So, naturally every turn new units are born ( and old ones may die). Birth rate depends on factors like food surplus, healthiness, cross production and maybe some other social factors too.
Your newly born units have age of zero. It doesn't make sense that they can work much.They will have hard profession output penalties till they reach certain age (15-18).That's why there will be new kind of education system:
Young units can go to school.After they have spend enough years of school they become literate and are ready to go to work. Literate units have many benefits: they can learn to become expert on certain professions faster and maybe they live bit longer. They might also work some professions bit better. And they need to be literate to go to the University.
University is only place where your units can learn the most special professions that are needed in industrialized society:
- Engineers - they give something like 50% hammer bonus and they are necessary for building new expensive buildings and for example battleships etc.
- Doctors - helps the citizens to live longer and fight the disease
- Lawyers - fights the corruption and crime, helps keeping your citizens happy
- Scientists - only unit that can produce research
- Statesmen
- Maybe military officers/generals
- Preachers
- Etc.
Some further ideas:
Some units might have high intelligence.Units with high intelligence will graduate faster from university and work better the high education professions too. It will be invisible attribute that becomes visible when unit gets literate. That's why it might be a good idea to get all your units to go to school...
More ideas to come...
-----------------------------------------------------------------------------------
I would really like to hear some opinions. Are these ideas worth further thinking or would it maybe be too complex and boring for actual game play?