Five Additional Ideas for Sponsors in Beyond Earth

TPangolin

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Five Additional Ideas for Sponsors in Beyond Earth​
Foreword: This isn't meant to be 100% serious, or align completely with the canon of the game. Especially the Valkyrian Reich proposal. That's just in there for the sake of hilarity. All of these ideas came from members of civfanatics, namely Krajzen, mabalogna, tecumseh23 and myself. The original ideas can be found in the "Factions you'd like to see topic". Enjoy! :)


The Athenian Society
Capital: New Olympus
Primary Language: English/Hindi
Expedition Leader: Ngangkali Punari
Earth Regions: Greenland

Spoiler :
75 Years before the advent of the advent of the Great Mistake, the top scientific and political minds concluded that if the current pathway that humanity was taking was not diverted, utter catastrophe would occur. The warnings were to fall upon deaf ears as the leaders of the world were not going to heed their advice. Knowing of the forthcoming doom, and with the additional knowledge that both land and food were to become a precious commodity - great minds from all around the world fled to Greenland to set up something of a technocratic alliance founded upon the basis that humanity must endure at all costs.

Under the leadership of charismatic the Ngangkali Punari, a philosopher and political scientist of Aboriginal Australian descent - scientists, historians, artists and academics alike abandoned their respective homelands and fled with their families to the coastal city of Nuuk. It was in this frost writhed port, where the snow blanketed down - That The Athena Society was born. Named after the Greek goddess of knowledge and wisdom - the Society were to be the beacon of hope for all of humanity. Under pressure from the rest of the World, the Danish government handed over the entirety of Greenland to the Society. Further inland, the settlers established outposts, immune from the frost, which later blossomed into thriving scientific and artistic hubs.
Using funding from World Governments under the guise of using it for scientific research for the betterment of humanity, Ngangkali Punari or 'Cloud Father' and his colleagues were actually training their prodigies to use new, highly developed weaponry systems - so as to protect the Collective from outside interests in addition to their groundbreaking research.
For the next 20 years, Scientists scoured the globe with great haste - preserving as much of the natural world that they could find. They built a vast library of DNA and Seeds alongside deep bunkers filled to the brim with all the knowledge of mankind. All in preparation for what was to come - the Great Mistake.

Political tensions were strained the world over... Land was now scarce and food supply was running horrendously low. The Food Banks and Seed Vaults in Svalbard were raided, however the Athena Society were protected, and the Athena Society were prosperous.

For in the 40 years leading up to the Great Mistake - they new what was coming where everyone else were blind. They had built something of an empire. Like Polystralia, using their vast supplies of food, they traded with the world governments to build immense wealth. This wealth would essentially fund scientific advancement and weapons development, much to the chagrin of other world factions. They began to fear the Athena Society - especially for what they knew. Knowledge is power, and the Collective built an empire based on just that.

They, as a peoples were essentially unaffected by the Great Mistake, but they saw the destruction that it had caused and left in it's wake. It was only going to get worse than this from here.
It was then that Ngangkali Punari looked to the clouds and said to his people "humanity must endure at all costs".
The Athena Society knew that it was time. Time to go Beyond Earth...

TL;DR - Based in Greenland - now renamed "Athenia". Highly defensive and militaristic too, to the point where they are feared for the knowledge they hold. They're a bunch of well funded, well protected technocracy populated by ex-patriot scientists, artists, historians and technologists working under the motto that "humanity must endure at all costs". They work for the betterment and ultimately - the preservation and legacy of humankind.


The Eighth Fire
Capital: Michilimackinac
Primary Language: English
Expedition Leader: Devon Crow
Earth Regions: Various Outposts
Spoiler :
Devon Crow is insane. At least, that's what every other faction leader will tell you, and Crow helps the image along whenever he can. "The biggest problem I've ever faced," he said on his sole international TV interview, "was the day I had to decide whether to be Alexander, Castro, or Jesus. I chose all I three." Crow's like a Robin Hood, if Robin Hood had tanks. An outlaw, a conquer, and a revolutionary. To to the people he leads, he's nothing short of a messiah. He's the ultimate wildcard of leaders.

In his younger years Crow was an actor, a movie star, world famous and filthy rich at the age of 23. The next year he turned terrorist, using his fortune to build his own rebel army out of the world's dissatisfied minorities: Native Americans, Migrant Workers, Muslim Americans, Christian Arabs; people everywhere who didn't fit into the new world flocked to the charismatic ex-actor, and to his promise of a world built just for them. Through guerrilla wars and terrorism Crow and his followers have built their own little nation--and now have pulled off the ultimate heist, a spaceship. It seems they might get their own world after all...

Their name, the Eighth Fire, refers to a prophecy of the Anishinabwe (a group of native american tribes): according to the prophecy, there are 8 eras of the world (the fires), with the final one being (after a couple ages of hate and evil) an age of joy, peace, and paradise. Crow's followers are people who have been denied their paradise, but are prepared to make their own.

TL;DR - Guerilla Terrorist Organization made up from highly dissatisfied minorities steal a spaceship from the ARC.


The Vesperian Confederacy
Capital: Vinland
Primary Language: English
Expedition Leader: Noémie Leifsdottir
Earth Regions: Canada, Iceland, Scandinavia, Alaska, Northern Russian territories

Spoiler :
Many events prior to the Great Mistake helped make room for the confederacy of Canada to brush aside her former masters and emerge a truly independent regional power. The first opportunity came from the weakening of the USA. As time went on in the 21st century, the once mighty USA had lost much of its imperial authority over the world; China in Asia, Brazil in South America, the African Union, and the Arab nations all began rejecting American imperialism. This loss of influence sent America on a downward spiral into its first ever dark-age as the imperial USA had become excessively dependent on foreign imports to sustain both its military and its people. The dark age of America left the population fighting over what little resources were available, things like food, fuel, electricity, and clean water became scarce and the entire nation erupted in civil war. With their neighbor in disarray, the stable confederacy of Canada began a long, peaceful, campaign of solidifying its hold over the North of the Americas. Because of its distance from the rest of the states, Alaska was easily annexed peacefully into the confederacy, and the North West Passage was declared Canadian Territory; with rising climate temperatures the northern sea lanes became lucrative trade lanes to own. Seeking a new image, Canada adopted the name "Vesperia", meaning "Land of the the Evening Star".

The second major opportunity came from the great migration that had begun to occur from the south to the north. A combination of climate change creating desertification in the south, and the civil unrest throughout the former United States caused many refugees to migrate to the US/Vesperian borders. This influx in population brought a lot of people from all walks of life into the Great White North; many of these people fleeing the south were of the intelligent caste – doctors, engineers, scientists, skilled labor, etc. – all looking for peace and security. The final great opportunity that came, was the Great Mistake itself.

Not much can be said about this period except that all the great powers that now found themselves free from American Imperialism all began acting in reckless ways eventually leading to their own destruction in the Great Mistake. Of particular interest to the Confederacy in this period was Russia; the other great empire from the 20th century which emerged in the fiercest way after America’s decline. To keep it brief – Russian expansionists sought out to regain former USSR territories and began aggressively annexing eastern European and central Asian territories. For decades this happened up until the Great Mistake tore Russia apart from the inside out. The wide spread nation was unable to maintain itself after the Great Mistake happened, civil unrest from all corners literally tore the country up leaving the once glorious Mother Russia into a decentralized mess of small states.

After the events of the Great Mistake a few regional powers managed to maintain stability, The Vesperian Confederacy being one of them.

As the world stabilized once again, former empires change, while new ones emerge. Canada having already annexed Alaska now seeks to control the entire Arctic circle and the shipping lanes that go with it. The former Russian empire that had been torn asunder during the Great Mistake was slowly gobbled up by her neighbours. In the east, the Pan-Asian Cooperative integrates parts of eastern Russia, while in the west the Slavic Federation move into the Crimean region and up to Moscow, leaving the northern regions vulnerable, and open to Canadian interests. Being vulnerable to invasion from PAC and the Slavic Fed, the various independent Northern Russian states met with a Canadian delegation and joined the confederation (the Russian nationalists were not interested in being persecuted by their Slavic enemies, or enslaved into PAC, thus they accepted integration and relative autonomy within the Arctic Circle). This amalgamation of northern nations caught the attention of the remaining Northerners - Norway, Sweden, Finland, Greenland, and Iceland. It didn't take much for the Scandinavia, Greenland or Iceland to join - seeing the economic and strategic benefits of monopolizing the Arctic circle they all agreed to create one confederated nation under the banner of the Vesperian Confederacy.

TL;DR - Canada renames itself Vesperia and become a major world player following the collapse of influence from the US. Eventually encompasses Northern Russia and Scandanavia.


Capital: Jannah
Primary Language: Arabic
Expedition Leader: Sheikh Salaheddine
Earth Regions: Turkey, Syria, Arabia, Yemen, Persian Gulf, Iraq, Iran, Azerbeijan, Afghanistan, Uzbekistan

Spoiler :
Deep within the heart South Asia, it was a young Pakistani revolutionary that set the Great Mistake in motion. Following a suitcase nuke attack in Chengdu, a torturous war broke out between China and Pakistan. As such the Near East was amongst the most affected by the Great Mistake.

Furthermore, the exhaustion of oil devastated the economies of this region. The modern expansive Islam was annhilated during these nuclear flames of war, including the most loyal armies and the most charismatic of prophets. The Islamic Peoples began to seek for their new beginning, new hope. Through this process was difficult, arduous and testing, from the ashes destruction rose The Crescent Company - a conglomerate of corporations, not held down by the bickering polities that inhabit the region. The Crescent Company was founded upon the ideals that the only time that one should look in their neighbours bowls, is to see if they have enough. The Company stepped in where the UN had failed the region.

Through the Crescent Company, the Islamic Renaissance has come once more, and along with the Muslim Enlightenment, the peoples of this region have returned to its true roots - the roots of medieval Islam as the centre of science, culture and commerce, roots of ancient Arabian literature and trade.

The Crescent Company, sometimes called 'The Second Caliphate', is the main economic and political powerhouse of Near East and is additionally the world's premier solar and wind energy superpower. Religion and science, adaptivity, determination, ability to survive in harsh environments - these are trademarks of CC.

TL;DR - Power from Power. This Middle Eastern conglomerate of corporations has built an empire from exportation of energy from renewable energy resources.


The Valkyrian Reich
Capital: Valkyria
Primary Language: German
Expedition Leader: Cpt. Stauffenberg
Earth Regions: ????

Spoiler :
Countless crazy conspiracy theories around infamous Third Reich have gain popularity, but not even one of them was close to insane truth. The megalomania of Nazi regime... allowed this superpower to travel beyond Earth.

Third Reich was the most advanced country in terms of rocket technology - and there were two insane men required for this plan to success: Adolf Hitler and Ernest Zimmerman. Zimmerman, the genius whose intellect was surpassed only by his arrogance, promised his Fuhrer that the Aryan will be the first nation in space - and he has been already spending his entire life on the Valkyria Project. Hitler, fascinated by the vision of Nazi Sonnmarine, sacrificed billions of dollars and giant effort on this true Wunderwaffe.

The Valkyria was the world's first spaceship, created in the era when constructing such things was beyond impossibility, the spaceship created via infinite hubris and true genius. However since 1943 when the end seemed to be inevitable, Hitler decided that German Gods sent him Zimmerman to save the Aryan race via Space Exodus. The true reason of German failure in Second World War was the immense effort required to create Valkyria, but it has arisen. The crew of thousands loyal servants of Fuhrer, the best Nazi scientists, officers of Waffen SS and 'perfect Aryan' colonists. Fully autonomous and designed to reach the stars, the Valkyria flew in 1945, while the death of Hitler was fabricated using his doppelganger.

However, obvious limitations of 20th century technology exaggerated by Nazi arrogance eventually lead to the mysterious but inevitable "Breakdown". This, alongside a lack of space training and a decline in health - caused both Hitler and Zimmerman to perish, along with most population of Valkyria. This event essentially caused a civil war of sort to take place upon the ship:

- The Legion, consisting of the remaining fanatical followers of Nazi ideology and Waffen SS and
- The Old Guard, consisting of the remaining conservatists, followers of Prussian traditions, Christian soldiers and people who fought in WWII for Deutschland, not the Fuhrer.

The ensuing battle in the extreme conditions decimated the remaining population, until finally they were forced to coexist in order to survive in the cold vacuum of space. Many souls were lost due to suicides of people terrified by the isolation of space. However, the following post-Breakdown battle also killed the most passionate soldiers from both sides.

What was left?

The strongest people forced to cooperate in order to survive.

And thus, the Eternal Reich was born. The Breakdown didn't annihilate most of vital systems of primitive starship, thus feeding the remaining population. Only the strongest people survived and started organizing the life of their space society. Without their leaders they soon abandoned most of the fanatical visions of their Fuhrer, and without any communication with Earth they developed their own culture. The surviving scientific elite managed to conserve and develop technology in entirely different way...

Over the next three hundred years, generations of people were born and dying on board of Valkyria, becoming less and less similar to people on Earth. The people of Valkyria didn't develop Internet but their knowledge on space travel, human body and subconsiousness, genetics and social engineering was far bigger than knowledge of Earth civilizations in these areas. Eventually the progress of Valkyrian genetics allowed Valkyrians on discovering shocking truth... The Jewish blood was in veins of all Valkyrians.

Finally, the Valkyria led by young Captain Werner Stauffenberg arrived on the new planet. Valkyrian Reich doesn't know about Earth Space Colonization, and Earth doesn't know about forgotten descendants of Nazi insanity. These people who became experts of space survival but don't know anything about building true society, who know so much about human body and so little about humanity...

Are they going to attempt building next totalitarian, militaristic empire? Achieve the pinnacle of human evolution and expiate? Discoveir their humanity again? Or maybe even, paradoxically, build utopia?

The future awaits.

TL;DR - Space Nazis! Space Civil War! Space Survivors! Space Irony!

Moderator Action: Drawing parallels to naziism, even in jest, rarely turn out well. Let's avoid those comparisons, please.
 
BE's first, "Give me Hitler and the Nazi's thread" ?

EDIT: Overall I like the rest of the ideas. Any idea of UA's for the factions?
 
If you liked the Valkyrian Reich concept, then you'll love Iron Sky. :rolleyes:

In terms of UA's, I'm pretty sure that these should be the focuses:

  • The Athenian Society: Science/Military
  • The Eighth Fire - Espionage/Culture
  • Vesperian Confederacy - Exploration/Growth
  • The Crescent Company - Energy/Trade
  • Valkyrian Reich - Preset Cargo/Colonist Restrictions/Science from completing Buildings
 
You might want to change the Valkyrian Capital to Walkure (german for Valkyrie, the "u" has to have an umlaut, I think, but I dont know how to do that) as it fits better with a german-speaking faction than the english version.

I have some UA ideas:

Athenian Society: Soldier Scientists - +5 City Defense and City HP per specialist
Eighth Fire: Infiltrators - Recruit Defectors covert op has a 100% chance of success, other ops are 25% more
likely to be a success
Vesperia: The Frozen North - +1 Food from tundra and ice tiles
Crescent Company: Power from Power - +1 Production and +1 Energy from generator improvements
Valkyrian Empire: Iron Discipline - all units have +100% combat Strength while defending

Love these factions BTW, particularly the Arabian one!
 
My idea for the Crescent Company:

-Double Affinity points from Quests and Technologies.

I'd also like to see a Venice/Austria-style Sponsor:

-Cannot built Colonists. May annex Stations after completing a Trade Route with them (keeping their Trade bonus).
 
Here are some ideas I think would be neat:

The Free Martian League
The establishment of a sustainable habitat on Mars began as a collaborative effort by the nations of Earth before the Great Mistake. The Martian colony flourished initially, succeeding in many early terraforming efforts that paved the way for advances that would later accompany the seeding missions. As supplies from Earth dwindled and eventually stopped, the Martians realised that though with regular input of materials they could continue to colonise Mars, without Earth's support they were doomed. As a last-ditch effort to survive, the now independent Free Martian League put together a seeding mission of their own. Unlike the overpopulated nations of Earth, Mars could take the whole of their people to a new world, leaving not one soul behind.

Life From Dust: The Martians are experts at making the best of the bleakest landscape, gaining +1 :c5food: from deserts, +1 :c5food: from marsh and +1 :c5gold: from tundra tiles. These benefits do not stack with those granted by buildings.
 
I approve of any additional sponsor that isn't just "England. in. spaaaaaaaaaaaaaace" or "Space Italy!" or whatever else. Complete and total freedom to pick and choose from any existing country/ethnic group on the planet, why resort to boring ol' major powers of the past 2000 years? Give me Space Lapland or Space Nepal or something, not the same ol' over-represented European powers. Especially if it's trollerific in nature, like say, Tibet.

That said, was this:

confederacy of Canada

A mistake or intentional? Can't tell if you meant Dominion of Canada or not.
 
Not necessarily a mistake - though Canadian Confederation is a better term.

Like these sponsors - Polaris Confederacy might sound better than Vesperian Confederacy though, given the geographical nature (and the subtext of Polaris as the guide star).

AoD
 
My personal versions (borrowed the Eighth Fire name as it sounds better than Global Rebel Alliance)

Updating for Rising Tide


MTA: Maritime Trade Authority; has extraterritorial controls of multiple ports and cities worldwide (large parts of Japan, Carribean, Panama, Vancouver, Los Angeles, Hong Kong, Scotland, S. Africa...leader would be Japanese speaking Spanish/Japanese)..a Japanese based pirate faction remnant of the era of global trade
...bonus energy/units from pillaging tiles, trade routes and doing melee damage to cities, +10% and +1 move to units in or attacking from the water (including embarked units), no amphibious penalty
They do a lot of piracy/smuggling (the US lost the Coca Wars to them)

NATO: North American Treaty Organization; military/defense organization headquartered in Eastern Canada (US is a member but is mostly isolationist)
Stations give a free unit when a trade route completes (depending on their level). If you destroy Stations they are replaced with one of your Outposts (ie you 'liberate them')
[Wanted something that worked with stations and not just 'more trade routes']

LAC: Lunar Antarctic Consortium; formed from the organizations that are exploiting the moon/mars and thawed Antarctica. The lunar/martian colonists won't be sustainable past the inflection point, and Antarctica is running out of resources (Leader probably someone from Chile/Southern Argentina)
+5% to buildings, +1 move for explorers (including when embarked)
They have lots of experience building and exploring hostile terrain

finally...depending on new mechanics in an expansion
Eighth Fire: world wide rebel/political movement (strong in western N America..and openly supported by several small nations)*
+50% to influence in foreign cities, +50% to rebel activity
[assuming we get factions influencing cities and rebel activity]
 
The poison energy gas, the death ray satellite, the post-apocalyptic setting... This calls for a BlazBlue themed sponsor.

Novus Ordus Librarium
Expedition Leader: Relius Clover
UA: Siethr Powered - +1 energy on tiles containing miasma, units take less damage from miasma
UU: Highlander - replace planet carver, gains 10% ranged combat strength for every miasma tile in it's area of influence
UB: Cauldron - can sacrifice population to gain affinity points
 
The poison energy gas, the death ray satellite, the post-apocalyptic setting... This calls for a BlazBlue themed sponsor.

Novus Ordus Librarium
Expedition Leader: Relius Clover
UA: Siethr Powered - +1 energy on tiles containing miasma, units take less damage from miasma
UU: Highlander - replace planet carver, gains 10% ranged combat strength for every miasma tile in it's area of influence
UB: Cauldron - can sacrifice population to gain affinity points

Factions no longer have unique buildables.
 
After a month of watching and listening for every bit of information coming out about the game, having heard no mention of UUs or UBs at any point, it somehow never occurred to me they would not exist.

I kinda like that. Reduce the game to it's essence, and build up from there.
 
After a month of watching and listening for every bit of information coming out about the game, having heard no mention of UUs or UBs at any point, it somehow never occurred to me they would not exist.

I kinda like that. Reduce the game to it's essence, and build up from there.

I would be upset if they did away with UU/UB's in the next Civ game, though for BE (where we don't have much for emotional ties to the factions yet) they don't seem to be necessary. Maybe a potential area for user made mods?

Looking back at the OP, I really like the Vesperian Confederacy story, and that Athenian flag logo is amazing (A leaf owl to represent wisdom and nature?).

After spending many hours enjoying your Colonialist Legacy civs, is there a good chance we might be seeing these made?
 
I have had some ideas for new sponsors as well, they are as follows;



Leader: Joachim Hajek

Backstory:
At the heart of old Europe the Danubian Leauge is a group of states left after the remnants of the now defunct European Federation began their separation. Despite the faltering of the European project, the Danubians remain fiercely proud of their shared cultural heritage and hold some of the many of the oldest and culturally significant of Central European cities.

Determined to keep that legacy alive, the Danubians have banded together into an economic and political union that has allowed them to weather the worst of the great mistake and the ensuing aftermath.
The great museum-vaults of Budapest and Vienna house much of the continent’s great works of art and the Danubians constantly add to their collection rescuing and copying works from across the world.

With assistance from ARC the Danubians have managed to scrape together enough resources to mount their own seeding mission, and enable them to keep the memory of their home alive on distant worlds.

A former member of the Danubian senate, Joachim Hajek is immensely popular for his tireless efforts to improve the lives of his people. Despite many years of service to his country, and advancing age, he volunteered to lead the League’s colony mission.

Capital: Pamatka

Ability: Remembrance
Free old earth relic in first city.
+1 culture from trade routes with other civilizations and outposts.




Leader: Director Rolf Svestrom

Backstory:
The Northern Resource Conglomerate started as a mining and drilling endeavour between several North European and Atlantic states to exploit the Arctic resources. Though it remains fully state owned, the Conglomerate has transformed into a sprawling economic machine that has diversified into manufacturing, energy, construction, orbital infrastructure, and public services.
The NRC pervades every level of its original member states, and it was only natural that when the time came for them to organise their own seeding project that it was undertaken by the Conglomerate.
The NRC has significant experience in resource extraction in harsh conditions, and fully expects to utilise these skills in it's colonisation efforts.

Director Svestrom spent many years commanding the NRC's large Arctic mobile drilling rigs, before becoming the manager of the massive Site One mining complex on Svalbard, and is seen as an ideal candidate for leadership of a colony project.

Capital: Nyhavn

Ability: Mining Expertise
+1 production adjacency bonus for Mines.



Leader: Admiral Sabah Rajji

Backstory:
The Great Mistake was catastrophic for the states of the eastern Mediterranean basin, with many falling into chaos or barely managing to hold on amid the torrent of disaster.
Nevertheless several cities managed to maintain a continuity of order, and in the aftermath found that the vast wealth of resources that they had once prized and fought over were now depleted or inaccessible.
The one resource left to them, and which they all shared, was the sea. What started with the establishment of tentative trade links gradually evolved into a military and economic union between what had become effectively independent city states. Reaping the bounty of the rising seas, and sitting at the crossroads of the world's trade routes, the Mediterranean Coalition managed to build a robust commercial economy and a strong defensive force to defend their interests.

The Coalition's seeding project is almost entirely funded by protection and transit fees enacted on commerce transiting though the straits of Sinai.

Admiral Sabah Rajji is the youngest flag officer in the Coalition's Navy, who earned her laurels suppressing pirates along the Libyan coast. Her dynamic leadership style and prominent family connections made her a prime candidate for leading the Coalition’s off-world colony expedition.

Capital: Osiris

Ability: The New Thalassocracy
+1 Health from sea resources
Free promotion for first two naval units
 
Well it seems that the Civ Facebook page liked your suggestions
 
Well it seems that the Civ Facebook page liked your suggestions

Holy crap, you're right!

www.facebook.com/civ

My tweet was also favorited by Will Miller and tweeted about from the Civ Twitter account:

https://twitter.com/TPangolin/status/519173321863086080
https://twitter.com/CivGame/status/519743750562512897

@Ato - Those designs are awesome, I absolutely love the icons

I feel ashamed however for leaving out a British/Northern Euro alliance league with Germany and Denmark.
 
I love the Athenian Society one, although I would suggest something more like (Military garrisons increase science production in that city by x%). It's a small bonus but emphasizes their militant-technocracy.
 
I love of all them! I hope DLCs come out soon so we get more sponsors.

Here's my idea. I wanted to throw in Costa Rica, as a small pacifist nation it has never been seen in a civ game :(

INBio

Capital: Limón
Primary Language: Spanish
Expedition Leader: Irazú Coto
Earth Regions: Caribbean Basin

Originally the National Biodiversity Institue of Costa Rica, funded by the end of the 20th century to manage and preserve the rich biodiversity of the tiny pacifist nation.

The turning point for the Institute, and indeed for the small country, was when at the middle of 21st century the cure for cancer was discovered in the form of an indigenous fungi growing deep in the jungle of Monteverde.

At first, major corporations and countries tried to seize and capitalize the precious resource. Having no army,
the Costa Rican government was unable to ensure its sovereignty over their biological patrimony. It was the INBio
which schemed a plan to share the profits with their more war-inclined Central American neighbours.

It was through this unlikely alliance of former rivals that the Central American countries united under the banner of the
INBio, securing the valued resource and beginning an expansion movement through the Caribbean. Preserving (and profiting from)
the vast bio-resources of the region.

By the time of the Great Mistake, the Institute had evolved in a massive jungle-preserve run by technocrats. Carefully avoiding
any conflict, as a world-supplier of food and medicine, the Institute emerged relatively unscathed as a post-apocalyptic garden of Eden.

Seeing what resource-depletion and unchecked consumerism had done to the rest of the world, the Institute society evolved into a neo-fanatic group of ecologists devoted to the care of nature.

Their UA could be Terraforming in half the time :p
 
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