Greater Europe - People of the Old World

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Civilisations of the Great War
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Sidenote - not all coming soon. Like, at all. You see absolutely nothing in the bottom-right corner, honest.

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Franz Joseph - Austria-Hungary
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UU: Grenzer
An earlier, but weaker version of the Great War Infantry. Has a Combat Bonus based on the amount of promotions it has.

UB: Concert Hall
When the Great Work Slot is filled, gain +2 Golden Age points.

Credits:
XML: Viregel
Art: JanBoruta
Lua: JFD
Original Planning and Lua: TarcisioCM
Original Art - COF
Peace Theme: Gott erhalte Franz die Kaiser
War Theme: Andreas Waldetoft - War (Hearts of Iron II)

Wilhelm II - Germany
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UU: Stormtrooper
Replaces the Great War Infantry. +40% Combat Strength against fortified units (Ignoring the fortified bonus). Has bonus against other Gunpowder units and a 25% Combat Strength against ranged attacks promotion when in open terrain.

UU: U-Boat
Replaces the submarine. The U-boat can move after attacking in blockaded city waters and gain experience from sinking Cargo Ships.

Credits:
XML, Lua, Art (except icon): TarcisioCM
Civ Icon: COF
3D Unit Models - bernie14 and danrell


George V- Great Britain
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UU: Kitchener Infantry
Replaces Great War Infantry. +25% Defence, and has a Foreign Lands bonus.

UU: Merchant Navy
A replacement for the Ironclad, the Merchant Navy has a Combat Bonus while stacked with Cargo Ships. Does not have a movement bonus in coast; instead, it starts with a base 5 moves and +1 Sight.

Credits:
XML: Viregel
Lua, Art: TarcisioCM
Map, Civ Icon: COF
Lua (polishing), Icon Atlases: JFD
Merchant Navy idea: Urdnot_Scott/LordProtector
Peace Music: Rule, Britannia!
War Music: British Grenadiers
 
Ok, updates! As St Andrew's Day comes, as does another civ. Guess which one. Hehehe.

Also, thanks to COF, here's Jamie I of Aragon:
Spoiler :
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Note that if anyone wants to do Lua for the Spain Split, then PLEASE DO LUA FOR THE SPAIN SPLIT. :D There's a hell of a lot to be done, so I'll send over the planning for it if anyone wants to (somehow). Also, people making icons - we need you too! COF has handled most of the art so far, and given I don't want to burden him too much, it would be helpful if more people could jump on that to get the split out sooner. :)
 
I don't know if I can be of any help with the lua coding, but if you pm me some of the stuff you want done, I can see if it's within my abilities ;)
 
Yeah, you're definitely improving at them, well done! The only thing I think could be worth looking at again is the glow around the hair at the top of his head, seems a bit odd IMO (although I'll defer judgement to the people with actual art experience on whether it's right or not)
 
That's looking really good :goodjob:
Thanks!

Yeah, you're definitely improving at them, well done! The only thing I think could be worth looking at again is the glow around the hair at the top of his head, seems a bit odd IMO (although I'll defer judgement to the people with actual art experience on whether it's right or not)
I will fix that, thanks!
 
Yuss~

Seriously though, I'm really looking forward to how this turns out. If you need any help with 'pedia entries, unit descriptions, anything like that (I can't code though), hit me up. Especially if you're using the one I designed a while back. The Eurofor is possibly my favourite unit that I've designed, or at least the most interesting. =]

EDIT: This is a revised version of what I came up with. Enjoy! =]

European Union (Robert Schuman)
Start Bias: Grassland
Capital: Bruxelles
UA: United In Diversity
+1 :c5culture: Culture and +5% Border Expansion for each different Improved Luxury Resource worked by a City. +1 :c5culture: Culture, :c5production: Production, and :c5gold: Gold in all Cities for each Social Policy Tree Opener selected.
UB: Eurotower (replaces Stock Exchange)
+3 and +50% :c5gold: Gold. 3 Merchant slots. +2 :c5gold: Gold and +2 :c5culture Culture per incoming and outgoing Trade Route.
UU: Eurofor (replaces Paratrooper)
Though stronger and 25% more expensive than the Paratrooper it replaces (70 :c5strength: Combat Strength vs. 65), the Eurofor is unable to Pillage tiles or attack enemy units, but may defend against them normally and does contribute towards Flanking bonuses for other units. However, it starts with Cover II and Medic I, is able to repair Pillaged tiles in European Union territory, and grants adjacent units a +25% :c5strength: Combat Bonus while defending. Cities with a Eurofor garrison heal at double the normal rate and have +25% :c5strength: City Defensiveness when at war, and gain a +5% bonus to all yields except :tourism: Tourism when at peace.

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As I said in the Civ Requests thread, this was an attempt at a soft-power Civ with a twist: a UU that is entirely support-based in nature. It's a potent tank (though not a Tank tank, that'd be - oh, forget it) that feels like the kind of rapid-reaction peacekeeping force the EU has. By an amazing coinkydink, this is called the EuroFOR. Also, if you stick around long enough to upgrade them to XCOM squads then hoo boy, the enemy is most decidedly In For It. I've slightly changed the UA to emphasise going wide a bit more, but yeah, I think it's an interesting Civ. I've also rejigged the Eurotower to be a bit stronger in the lategame; the EU's all about gathering up a boatload of money to splash around on, say, spaceship parts or City-States. Or entirely deniable peacekeeping forces. Or XCOM squads for when the neighbours aren't playing ball. =]
 
The EU might benefit from an alternative city acquisition like Venice or JFD's HRE.

I'm also very interested in this civ. I really do support any more modern polities, as my sig indicates.
 
I did consider that (what with the Gold focus of the Civ, I wondered about literally buying one by spending X amount of gold on bribing them or sending trade routes &c), but it'd feel a bit weird to have Cape Town or Montevideo - and let's face it, with the amount of mods we've got floating around, it would be Montevideo - join the EU. =]
 
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