Yuss~
Seriously though, I'm really looking forward to how this turns out. If you need any help with 'pedia entries, unit descriptions, anything like that (I can't code though), hit me up. Especially if you're using the one I designed a while back. The Eurofor is possibly my favourite unit that I've designed, or at least the most interesting. =]
EDIT: This is a revised version of what I came up with. Enjoy! =]
European Union (Robert Schuman)
Start Bias: Grassland
Capital: Bruxelles
UA:
United In Diversity
+1

Culture and +5% Border Expansion for each different Improved Luxury Resource worked by a City. +1

Culture,

Production, and

Gold in all Cities for each Social Policy Tree Opener selected.
UB:
Eurotower (replaces Stock Exchange)
+3 and +50%

Gold. 3 Merchant slots. +2

Gold and +2 :c5culture Culture per incoming and outgoing Trade Route.
UU:
Eurofor (replaces Paratrooper)
Though stronger and 25% more expensive than the Paratrooper it replaces (70

Combat Strength vs. 65), the Eurofor is unable to Pillage tiles or attack enemy units, but may defend against them normally and does contribute towards Flanking bonuses for other units. However, it starts with Cover II and Medic I, is able to repair Pillaged tiles in European Union territory, and grants adjacent units a +25%

Combat Bonus while defending. Cities with a Eurofor garrison heal at double the normal rate and have +25%

City Defensiveness when at war, and gain a +5% bonus to all yields except

Tourism when at peace.
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As I said in the Civ Requests thread, this was an attempt at a soft-power Civ with a twist: a UU that is entirely support-based in nature. It's a potent tank (though not a Tank tank, that'd be - oh, forget it) that feels like the kind of rapid-reaction peacekeeping force the EU has. By an amazing coinkydink, this is called the EuroFOR. Also, if you stick around long enough to upgrade them to XCOM squads then hoo boy, the enemy is most decidedly In For It. I've slightly changed the UA to emphasise going wide a bit more, but yeah, I think it's an interesting Civ. I've also rejigged the Eurotower to be a bit stronger in the lategame; the EU's all about gathering up a boatload of money to splash around on, say, spaceship parts or City-States. Or entirely deniable peacekeeping forces. Or XCOM squads for when the neighbours aren't playing ball. =]