WHoward's Pick 'N' Mix Mods for Beyond Earth

Permits the planetfall location to be rotated among some of those available.

To use all available locations, edit the UI/GeneralChangePlanefall.lua file
Code:
-- Set this to true to choose any planetfall location, and not just a sub-set
local bAllLocations = true
 
UI - City Queue Manager

Permits the production queue of a city to be saved and reused in other cities

With the City View open and the Production Queue visible, add items (units and buildings) to the queue and then click the <- (left arrow) button to the left of the "Production Queue" text



The queue items are added as a new group into the list of available preset queues



Change to a different city and select the required preset queue from the list



Any current items in the queue are cleared and replaced by those (that can be built) from the selected saved queue



There are five preloaded queues
  • Clinic - Relic - Depot
  • Convoy - Convoy
  • Cargo Ship - Cargo Ship

These are defined at the top of the CityQueueManager.lua file and can be easily added to, edited or removed by the mod user.

Spoiler :
Code:
-- Do NOT add more than 6 items (buildings or units) into each preset queue
local preloadPresets = {
  {"BUILDING_CLINIC", "BUILDING_RELIC", "BUILDING_DEPOT"},
  {"UNIT_SEA_TRADER", "UNIT_SEA_TRADER"},
  {"UNIT_TRADER", "UNIT_TRADER"},
}

Queues are saved, and can be used from one game to another.

To delete a queue, hold down the Control (Ctrl) key while clicking the queue in the drop-down list

Enjoy!
 

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This is so cool! Haven't seen this since Civ4! Hope to see the Worker task queue as well, some day ;)

Haven't found a flaw in any of your mods #whoward69. This is priceless :)
 
I didn't have problems with the queue in Civ5, but the new City UI (up here, now down here, back up here, etc) drives me :wallbash:
 
Updates

UI - Colony Log - Added turns until a city exits resistance/martial law

UI - Colony Overview - Fixed the panel overflow issue when you have more than 12 cities

UI - City Management Queue - Queues are now saved from one game to the next, and queues can be deleted by holding down the control (ctrl) key while selecting the queue from the drop-down to delete. Also fixed the bug where if the new queue had items in the current queue they were being omitted.
 

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UI - Map Pins and Labels

Enables pins, of different colours and with notes, and labels to be added to the map



  • Use Control-X to enter "pinboard mode"
  • Use Control-X or Escape to exit "pinboard mode"
  • When in "pinboard mode" click on the map to place a pin
  • Right-Click on a pin to edit/move/delete it
  • Use Shift-X to toggle the pins on and off

Also adds an entry to the Extras menu bottom right) to display a list of all pins, sortable by type and notes
 

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Victories - Automated Exodus Gate

Automatically summons an Earthing Settler through the Exodus Gate every turn (until enough have been called)
 
oh hell yes the game is perfect now!

When/If they release the DLL, I want to remove the unit stacking limit on the other Gate (already have the code for this in the CivV DLL) and automatically shove one unit through per turn from the stack
 
V2 of UI - Map Pins and Labels has been uploaded (along with UI - Auto Map Pins in the same post)

Former fixes bugs with labels not being saved/edited in the correct font size/colour, latter automatically adds flags for Stations and revealed resources (titanium, oil and geothermal)
 
map pins no longer work with patch the interface doesn't show and when you try to add a pin it looks like a red checker board.
 
map pins no longer work with patch the interface doesn't show and when you try to add a pin it looks like a red checker board.

V2 or V1? I was getting the red checkerboard from one of the bugs I fixed in V2
 
the latest v2 or it might be the auto map pins since they never showed up in the 1st place
 
OK, I'll add it to the list of things the patch broke :(
 
FireTuner Panels - Texture and Icon Viewers

FireTuner - Texture Viewer - permits any dds file to be viewed in game, either by selecting a standard file from the list, or by entering the path/file name directly

FireTuner - Icon Viewer - permits any family (size variations) to be viewer in game, either by selecting an icon for a specific item (unit, promotion, leader, building, etc) or by selecting the index from its icon atlas
 
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