I signed up as an adviser and will mostly stick to this. However, as I've already tested, it's no problem for me to move the game to T20, when the Settler completes. The early game is very quick.
In terms of cities:
Not sure about the exact site of 3rd city, it depends on whether there are hidden food resources north.
If city #3 is 2N of the Wheat,
should we chop the Forest before settling?
---> This is way beyond my turn set, but will affect micro already.
Depends on the the worker force.
If city #2 is 1E of the Cows,
should it work a farmed Cows or mined Gems at size 2?
---> This will affect Worker movement and timing.
Not clear your meaning here. With mined gems, this city should grow to size 3 to work Cow, crab and gem.
After the capital has produced the Settler, should we grow to size 4 by building a
Warrior or Workboat?
---> A Warrior can be built in 3 turns, completing when the capital grows to size 4. If we build a Workboat, we access the Crabs in the Cow city sooner, but delay the Worker.
---> At size 4, our capital has 15
production when building Workers or Settlers. 4 turns for Worker is pretty good.
Have you try a worker immediately on size 3 (untested)
If city #3 generates 40
through chopping the two Gems, this would be the easiest way to build a Galley without whipping (if we do research Sailing). BTW, we don't need The Wheel to connect the Gems, since at least two are on rivers.
I'll post a test, but am happy to hear thoughts and feedback.
----
In terms of scouting: