Yamps
Deity
3 turns are a lot, imagine how much you could save with those micros. There were only few things that could give you 400B, which is a strategical decision, not technical. To emphasize, 3 turns are net gain, which already count the cost, such as the important 150H early hammers.
Edit: Let's take some time to review the cost and value of a GM.
1st, we can only produce a GM after we have CoL, with Oracle, T60, without Oracle T70+. After CoL, if we want a GM early, we need to switch to CS, which greatly hampers the setup of GP farms, especially the island cities have to rely on whipping to produce granary and LH. If we produce the GM until all GP farms are mature, it's worse than a GS, since a GS bulbs Optics instantly, while 100% research slider still needs 4~5 turns to research Optics manually. You also need to count the time needed to travel for trade mission, and usually the next 3 GPs takes less than 10 turns, which means not many turns can be used to take the benefit of 100% slider. Moreover, you have to count the cost of not bulbing Math and not Oracling Currency. Therefore producing the 1st GP as a GM, no matter with any way, is way worse than a GS to bulb Math.
If you still have questions, I'd suggest you to take a look at our playing of SGOTM14 (the commercial situation is more similar as this game with Phi trait, so we produce 7~8 GPs) and SGOTM17(commercial situation is much worse and without Phi trait, so we only produce 4 GSs). Both games had mids, but this game probably not.
I understand your plan, but I'm trying to compare it to other options. When you put it like that, if correct, the GM idea sounds bad. Maybe it is, but to repeat, let's suppose we use one GS to bulb Optics, 2 GS for Astro and one for Engineering. The question was could we use one or two GM before that and benefit more than from earlier Math and Currency. You've argued that we couldn't, but I don't have that certainty.
It is true though that this map looks odd and we could have some trouble reaching the AI with the hypothetical GM. This could also be true for Willhem, his low land count suggests he's on a small island or between some mountains.
Anyway, assuming that we do follow the path towards Oracle -> Currency, do we have the time to research Sailing right now? It would be good to get to Fur island and also to get that eastern fish sooner rather than later. And when I say it like that, I get to the crux of what's bothering me: suppose that fish spot ends up being one of our GP farms. If we settle the spot 3 turns later in the Oracle -> Currency plan, then it will delay bulbing some tech for 3 turns. And it seems to me we'll lose a lot more in settling time than 3 turns for such spots with the Oracle effort. So how about not building any wonders and just grabbing the land? One could argue that bulbing wouldn't be a bottleneck and that regular research would, but then again one could say that we might compensate with additional GM from earlier GP farm spots.
