Civilization Request Thread

Bolshoy.. well, it is...
 
Seeing how I'm an immensive fan of Papers, Please, and the Arstotzka civ that already exists is a bit boring, I wanted to post my own take on the fictional universe. Although less made up than those from Nineteen Eighty-Four, most of these civs have traits and uniques based on assumptions (and headcanons), and names taken from Google Translate. :p

People’s Republic of Arstotzka

Pragnep

Glory to Arstotzka
:tourism: Tourism bonus from Open Borders increased, but Civs you have opened your borders to have increased tech stealing rate in your cities. Unemployed Citizens yield +5 :c5gold: Gold.

Ohrana
It is much weaker than the Infantry it replaces, and isn’t available until Penicillin. However, it receives a large combat bonus when fighting in friendly territory and decreases enemy tech stealing rate by 15% in a city it’s garrisoned in.

Menchenra
It provides only 2 :c5food: Food, unlike the Hospital it replaces. Specialists in cities with a Menchenra yield +1 :c5food: Food and +1 :tourism: Tourism.


The Democratic Republic of Kolechia

Pehnescht

Merciless Efficiency
Units receive a combat bonus (+25%) for the first three turns of war. Spies may occasionally kill :c5citizen: Citizens in stationed cities, but have a chance to be caught.

Horborad
It’s slower, but stronger than the Submarine it replaces, and has a smaller range, but more sight. It may attack cities.

Daknor
It is faster, but weaker than the Infantry it replaces, receives a combat bonus (+10%) when fighting outside friendly territory and may move after attacking.


Republic of Obristan

Derokachi

Snowier Pastures
Cities founded on Tundra or Snow spawn Cattle, Sheep and/or Horse resources nearby. Railroads constructed on Tundra or Snow tiles yield +2 :c5culture: Culture*.

Pathenk
It costs no :c5gold: Gold in maintenance, unlike the Infantry it replaces. The Pathenk may also quickly construct Railroads and Pastures, and has a combat bonus when defending.

Dekerev
It decreases :c5angry: Unhappiness from :c5citizen: Population in this city by 10%, unlike the Hotel it replaces.

Spoiler :
*Provides Tourism with Dekerevs and Airports, like Chateaus and Brazilwood Camps do.

Also note that these are only three of the seven countries from the awesome game. I might make up designs for the remaining four as well.
 
What is this, o you mighty walrus?
 
Here's another civ from another awesome game. :D

The Assassin Brotherhood

Al Mualim

Nothing is True, Everything is Permitted
Cannot gain settlers nor annex or raze cities. :c5puppet: Puppets suffer no :c5science: Science penalties and automatically produce on :c5science: Science focus. Assassins are twice as efficient at capturing enemy Spies attempting to steal a Technology. Receive an Assassin upon discovering Philosophy.

Assassin
Cannot steal Technologies, unlike the Spy it replaces. May perform an Assassination in a City to puppet it into your empire. Chance of success depends upon the time it’s been stationed in the city.

Masyaf Castle
It provides an Assassin upon completion, and levels up all Assassins, unlike the National College it replaces. Not available until Guilds, but increases city ranged strength and health.
 
Austria Split
Habsburg Empire​
Leader: Maximilian I
UA: Habsburg Marriage
Receive an :c5influence: influence bonus with all friendly or allied :c5citystate: city states whenever a city in the empire starts celebrating 'We Love the King Day'. May annex allied :c5citystate: city states for a large :c5gold: gold sum.

UU: Kaiserliche
Though slightly more expensive to build than the longswordman, which it replaces, the Kaiserliche receives a +5% bonus to :c5production: production for each allied :c5citystate: city state. Receives a +15% combat bonus when adjacent to allied :c5citystate: city state units.

UB: Jagdschloss
Replaces the castle, and provides slightly lower :c5strength: defensive strength. However, it provides +2 :c5gold: gold on sources of deer, truffles or fur and provides +1 :c5happy: happiness if built adjacent to a forest or jungle tile.

Austrian Empire​
Leader: Francis I
UA: Österreich Über Alles
:c5occupied: Occupied or :c5puppet: puppet cities increase the :c5production: production of units and military buildings in the capital by 1% of their :c5production: production. Units reduce the :c5unhappy: unhappiness in :c5occupied: occupied or :c5puppet: puppeted cities when garrisoned. (Rate of reduction increases with unit level)

UU: Grenzer
Replacing the rifleman, the Grenzer is significantly more expensive to produce but receives a unique promotion 'Shock Troop' which allows it to attack again if its first attack kills an enemy and allows it to ignore enemy zone of control when at full health.

UU: Hussar
The Hussar has +1 :c5moves: movement and :c5rangedstrength: sight over the cavalry it replaces, and has a greatly increased flank attack bonus.


Austria-Hungary​
Leader: Franz-Joseph I
UA: Indivisble and Inseperable
Receive 10% of the :c5culture: culture produces by a :c5puppet: puppet city in the capital if connected by a :c5trade: railroad. Domestic :trade: trade routes to or from :c5puppet: puppet cities provide 1 :c5happy: local happiness in both receiver and sender.

UU: Landesschützen
The Landesschützen replaces the GWI and, though slightly weaker, receives double terrain defense bonuses, and ignores enemy defensive bonuses, when adjacent to a mountain. If ending its turn adjacent to a mountain, the Landesschützen may earn a small amount of xp. (Chance increased if on snow, tundra or hills)

UB: Coffee House
Though the Coffee House replaces the garden, it comes much later, at acoustics instead of theology. However, all artist, writer or musician :c5citizen: specialists provide +2 :c5culture: culture and +1 :c5greatperson: GP points in cities with a Coffee House.
 
I can puppet capitals with an assassin who needs the Germans lalalalalala chocolate & banana
Oops... that's not me, that's natan.
(Oh,I'm natan... never mind then :mischief::mischief::mischief:)

Hail viregel!
 
All of the above have been done, more or less. :p

If your comment includes my Papers, Please and Assassin's Creed civs... I agree. But the civs that already exist from those games are very, very boring. :p

If the comment only accounted for Urdnot's Austrias, I also agree.
 
All of the above have been done, more or less. :p

Well yeah, but this is more of an exercise in design for fun, rather than serious suggestions. I think 99% of the posts here aren't genuine suggestions and most don't assume they'll be made. I'm just trying to split all the civs!

Also, Urdnot, where are our alternate Assyrias, hm? Are you anti-Assyrian?

Oh god I knew things had to get difficult eventually... I was kind of hoping noone would notice.

I guess I'd have to go with a 3 way split into:

Assur, an early game tall science focus civ.

The Middle Kingdom, a faith and gold focus to represent the growing power of the imperial cult and the priestly class.

The Neo-Assyrian Empire, a wide, conquering, warmongering behemoth of the classical era.

How hard can it be?
 
No,no,no no - anarchy won't break out here!mwhahahahaha
Azerbaijan is before Assyria!
 
Since there are some fictional civs in here, I figured I'd toss this one I've been mulling over a bit out:

Confederate States of America
Jake Featherston

UA: Over Open Sights or Operation Blackbeard
Confederate units receive +1 :c5moves: movement and +25% :c5war: Combat Strength against Cities during the first 10 ten turns of war. Enemy units provide 50% of their cost in :c5goldenage: Golden Age points when killed and enemy cities provide a lump sum of :c5goldenage: Golden Age points when captured.

UU: Mark 4 Barrel
More expensive than the Tank it replaces (80 :c5production: vs. 70 :c5production: ), the Mark 4 has +1 :c5moves: Movement and a 5% bonus to :strength: Combat Strength for each adjacent armored unit. The Mark 4 Barrel still requires Oil and can move after attacking.

UB: Freedom Party Hall
More expensive than the Barracks it replaces ( 85 :c5production: vs. 75 :c5production: ). In addition to granting extra XP to all units, the Freedom Party Hall grants +1 :c5happy: Happiness for each 3 :c5citizen: Citizens. Costs 2 :c5gold: Maintenance and may be purchased in :c5puppet: puppeted cities.

The civ is based on the Confederacy from Harry Turtledove's Southern Victory (Timeline-191) series. Featherston was a warmonger in the books, so I did my best to emulate that here. He's all about hitting hard, hitting fast and getting the benefits. Not only does the 10 turns part of the UA reflect that, it also represents the frequency with which the US and Confederates went to war in the series.

The UA name ideas are based on Featherston's autobiography in the series, or the name of the sneak attack he used to cut the US in half at the beginning of the Second Great War. Either name works for the UA. He was all about returning the Confederacy to glory, hence the Golden Age focus.

I had some trouble differentiating the UU from the Panzer. Rather than give it a flat strength bonus, I opted to encourage massed armor tactics a bit more. It could probably still use some ideas, though. "Barrel" is the term for tank in the series.

I also had some trouble with the UB, since I knew I wanted to do something that a) wasn't late game and b) helped with the happiness problem that Featherston's playstyle encourages. It might still be a tad on the strong side. I made it buyable in puppets because the halls where how the Freedom Party integrated itself into city societies.

Thoughts?
 
Well yeah, but this is more of an exercise in design for fun, rather than serious suggestions. I think 99% of the posts here aren't genuine suggestions and most don't assume they'll be made. I'm just trying to split all the civs!?

Although I design them for fun, all suggestions I post here are civs I genuinely want to see.
 
Although I design them for fun, all suggestions I post here are civs I genuinely want to see.

Of course, I just don't imagine we expect them to be made just because we post them here.
 
Nothing I've posted in this thread has ever been made, though that might change if Viregel ever consents to doing that EU Civ I designed ages back. It doesn't matter - I mostly use this thread as a repository for Civ ideas and an excuse to learn new things about other cultures. For instance:-

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Punt (Wereret) (Yes I am aware Wereret is another name for Isis. Dido leads Carthage. DWI. =])
Start Bias: Coastal
Capital: :c5capital: Adulis
UA: Ta Netjer
+1 :c5gold: Gold from Luxury Resources. Whenever you trade a Luxury Resource with another Major Civilization, gain +5% :c5gold: Gold in all Cities for the duration of the trade.
UI: Stilt-House (All New!)
Unlocked at Construction. +1 :c5food: Food. +1 additional :c5food: Food after Civil Service. May only be built on Marshes or tiles with Fresh Water. +1 :c5gold: Gold from incoming International Trade Routes for each Stilt-House in range of the target City.
UB: Trading Dock (replaces Lighthouse)
+1 :c5food: Food from Water Tiles. +1 additional :c5food: Food from Fish Tiles. +1 :c5production: Production and :c5gold: Gold from Sea Resources. Outgoing Trade Routes generate +1 additional :c5gold: Gold for each Bonus, Strategic, and Luxury Resource in range of the target City. Costs more :c5production: Production than the Lighthouse it replaces, but is cheaper to buy with :c5gold: Gold.

---

I was unable to find anything about what language was spoken in Punt (or Poont or Pwenet or whatever you want to call it), so you're getting English names for stuff except the UA, which translates as "Land Where The Gods Dwell", which I believe is considered "METAL". Sorry. Anyway, Punt was incredibly wealthy and benefited hugely from trade with everywhere - especially after the Romans got involved. Amazingly, it's only recently that we discovered where the hell it even is, and that was through a combination of archaeological dumb luck and the sterling work of a gentleman who perhaps loves mummified baboons a little too much. We found the remains of highly advanced maritime infrastructure along the coast of Eritrea, along with cargo boxes dating from the reign of Pharaoh Amenhotep IV inscribed with "wonderful things from Punt".

Obviously, Punt gets all the money. All of it. This feature is working as intended. =]
 
I am doing the EU civ, but I suck at stuff, so it may take a while :p Also, it fills up the map in the OP nicely, so I'd just have to do something Russian to more or less cover it. I also need a suggestion for a civ that had total control of the Swiss region, but isn't Switzerland, just to fill that up - any suggestions? :D
 
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