Natan35
Mayor of St. Natansburg
Bolshoy.. well, it is...
Peoples Republic of Arstotzka
Pragnep
Glory to Arstotzka
Tourism bonus from Open Borders increased, but Civs you have opened your borders to have increased tech stealing rate in your cities. Unemployed Citizens yield +5 Gold.
Ohrana
It is much weaker than the Infantry it replaces, and isnt available until Penicillin. However, it receives a large combat bonus when fighting in friendly territory and decreases enemy tech stealing rate by 15% in a city its garrisoned in.
Menchenra
It provides only 2 Food, unlike the Hospital it replaces. Specialists in cities with a Menchenra yield +1 Food and +1 Tourism.
The Democratic Republic of Kolechia
Pehnescht
Merciless Efficiency
Units receive a combat bonus (+25%) for the first three turns of war. Spies may occasionally kill Citizens in stationed cities, but have a chance to be caught.
Horborad
Its slower, but stronger than the Submarine it replaces, and has a smaller range, but more sight. It may attack cities.
Daknor
It is faster, but weaker than the Infantry it replaces, receives a combat bonus (+10%) when fighting outside friendly territory and may move after attacking.
Republic of Obristan
Derokachi
Snowier Pastures
Cities founded on Tundra or Snow spawn Cattle, Sheep and/or Horse resources nearby. Railroads constructed on Tundra or Snow tiles yield +2 Culture*.
Pathenk
It costs no Gold in maintenance, unlike the Infantry it replaces. The Pathenk may also quickly construct Railroads and Pastures, and has a combat bonus when defending.
Dekerev
It decreases Unhappiness from Population in this city by 10%, unlike the Hotel it replaces.
The Assassin Brotherhood
Al Mualim
Nothing is True, Everything is Permitted
Cannot gain settlers nor annex or raze cities. Puppets suffer no Science penalties and automatically produce on Science focus. Assassins are twice as efficient at capturing enemy Spies attempting to steal a Technology. Receive an Assassin upon discovering Philosophy.
Assassin
Cannot steal Technologies, unlike the Spy it replaces. May perform an Assassination in a City to puppet it into your empire. Chance of success depends upon the time it’s been stationed in the city.
Masyaf Castle
It provides an Assassin upon completion, and levels up all Assassins, unlike the National College it replaces. Not available until Guilds, but increases city ranged strength and health.
Habsburg EmpireLeader: Maximilian I
UA: Habsburg Marriage
Receive an influence bonus with all friendly or allied city states whenever a city in the empire starts celebrating 'We Love the King Day'. May annex allied city states for a large gold sum.
UU: Kaiserliche
Though slightly more expensive to build than the longswordman, which it replaces, the Kaiserliche receives a +5% bonus to production for each allied city state. Receives a +15% combat bonus when adjacent to allied city state units.
UB: Jagdschloss
Replaces the castle, and provides slightly lower defensive strength. However, it provides +2 gold on sources of deer, truffles or fur and provides +1 happiness if built adjacent to a forest or jungle tile.
Austrian EmpireLeader: Francis I
UA: Österreich Über Alles
Occupied or puppet cities increase the production of units and military buildings in the capital by 1% of their production. Units reduce the unhappiness in occupied or puppeted cities when garrisoned. (Rate of reduction increases with unit level)
UU: Grenzer
Replacing the rifleman, the Grenzer is significantly more expensive to produce but receives a unique promotion 'Shock Troop' which allows it to attack again if its first attack kills an enemy and allows it to ignore enemy zone of control when at full health.
UU: Hussar
The Hussar has +1 movement and sight over the cavalry it replaces, and has a greatly increased flank attack bonus.
Austria-HungaryLeader: Franz-Joseph I
UA: Indivisble and Inseperable
Receive 10% of the culture produces by a puppet city in the capital if connected by a railroad. Domestic trade routes to or from puppet cities provide 1 local happiness in both receiver and sender.
UU: Landesschützen
The Landesschützen replaces the GWI and, though slightly weaker, receives double terrain defense bonuses, and ignores enemy defensive bonuses, when adjacent to a mountain. If ending its turn adjacent to a mountain, the Landesschützen may earn a small amount of xp. (Chance increased if on snow, tundra or hills)
UB: Coffee House
Though the Coffee House replaces the garden, it comes much later, at acoustics instead of theology. However, all artist, writer or musician specialists provide +2 culture and +1 GP points in cities with a Coffee House.
All of the above have been done, more or less.
All of the above have been done, more or less.
Also, Urdnot, where are our alternate Assyrias, hm? Are you anti-Assyrian?
Confederate States of America
Jake Featherston
UA: Over Open Sights or Operation Blackbeard
Confederate units receive +1 movement and +25% Combat Strength against Cities during the first 10 ten turns of war. Enemy units provide 50% of their cost in Golden Age points when killed and enemy cities provide a lump sum of Golden Age points when captured.
UU: Mark 4 Barrel
More expensive than the Tank it replaces (80 vs. 70 ), the Mark 4 has +1 Movement and a 5% bonus to Combat Strength for each adjacent armored unit. The Mark 4 Barrel still requires Oil and can move after attacking.
UB: Freedom Party Hall
More expensive than the Barracks it replaces ( 85 vs. 75 ). In addition to granting extra XP to all units, the Freedom Party Hall grants +1 Happiness for each 3 Citizens. Costs 2 Maintenance and may be purchased in puppeted cities.
Well yeah, but this is more of an exercise in design for fun, rather than serious suggestions. I think 99% of the posts here aren't genuine suggestions and most don't assume they'll be made. I'm just trying to split all the civs!?
Although I design them for fun, all suggestions I post here are civs I genuinely want to see.