Kashmir

Scythia, Trade, and Slavery

For two centuries the Scythians were the equals only to Persia in their control of, and profits made from the Silk Road trade from China and India. With the break away of the east and the rise of the Uar Khaganat, in the 4th century, the Scythians found themselves increasingly holding a very slim piece of that pie indeed.

And so they had to adapt. The scythians had always been raiders and, opportunistically, had found that there was a seemingly unquenchable demand for the populations from their raids in the slave markets of Hellas and Persia (and later the Albanian empire).

Trade began to flow not east to west, but north to south.

Raiding the finno-slavic people of the Baltic shores, the Zarubintsy of the northern steppe, and the Germanic tribes of the east who occasionally went against the Scythian. All these were captured and put in chains, and making excellent use of the rivers of eastern Europe (Dvina, Dnieper, Volga), shipped to the great southern empires where the raw strength of the northern slaves was in huge demand.

S._V._Ivanov._Trade_negotiations_in_the_country_of_Eastern_Slavs._Pictures_of_Russian_history._(1909).jpg

And with the slaves went furs, wax, honey, iron, and amber and for Persia especially, great quantities of fine hardwood lumber for their fleets. In return the southerners sent wine, fruit, oil, spices, cloth and textiles.

But as the Scythians traded in slaves, they also came to use slaves more and more in their own economy. They copied the early Hellas and opened great open mining pits for iron, silver, and gold and worked northern slaves therein until they died. The great wheat fields of the Kiev region were worked by slaves and in the homes of many slaves brought water or wine, cleaned or served for pleasure. And those slavery never came to account for as much of the population as it did in the roman splinter states, early Hella, or Persia, for the Scythians in the last century, it has positively boomed

Today slavery, especially of people raided or traded from elsewhere, is very much ingrained in the Scythian culture, with approximately 15-20% of the entire Scythian population, rising to 30-40% or more in the Crimean capital or the cities and mines of the west and to 5% or less in the nomadic fur-trading , hunting, and herding tribes of the north and east. It is this huge use of slaves, especially foreign slaves, that contributes so significantly to the cosmopolitan appearance and culture of the Scythian people. Slave-holding Scythians regularly beget children by slave-concubines and these are raised as if borne by freewomen. Indeed, it is a law amongst the Scythians,that no child can be born anything but free and so even if a child arises from the union of two slaves, that child is as free as if born to a free-ranging.
 
My Dearly Loved Wife

It fills me with great joy to write these words to you. Though it has only been three weeks since I set eyes upon you, it feels as if eternity has passed since I last felt your loving touch. I could scarcely bear the thought of our coming months apart, were not the thought of the end of this wretched exile in site.

Why I was chosen to represent the Great Senate of the people of Carthage, or as my gracious hosts call us, Carthfolk, I do not know. I can think of many a more worthy, more subtle, and most importantly, less married to you, men. I would wager that that vile Caprenius Virilis had something to do with this. Be careful, please, my sweet. His reputation is less than pleasant around married women, and I swear that he looked at you with ill intent.

My ship set into the port of Meduseld late afternoon yesterday, and I could scarcely believe my eyes. They say this city is less than two centuries old, but it’s size and stonework argues otherwise. Were it not that the style of building is so unlike the Roman I would have thought that these barbarians had simply taken for their own this city as they had so many others. Paved streets and wide canals were lined by houses made from a dull grey stone, likely quarried in the Fells, as it’s type does not exist here, I am told. The Nording guiding me were inordinately proud of this city, and especially the royal palace.

The Palace does merit it’s own words. It is set on an island at the heart of the city, on one of the myriads of branches of either the Padua or Padumunnr (Why do these barbarians have words with such strange sounds?) Also made of grey stone, it is a long hall, with a high pointed roof, towering high above the city. At each corner a tall tower rises, imposing, with guardsmen standing at attention. The only thing allowing travel from the city to the palace is a wide wooden bridge which I am told can be withdrawn to prevent access by enemies of the barbarian king.

I, and the rest of the embassy, were given a house just across from the bridge. We were told that we were invited to a banquet and the celebration of a “Miternak etha ewel” (These barbarians words are impossible to write down, as their tongues adept at making sounds more akin to animals than any proper speech.) In any event, this celebration, I am told, represents the birth of their god’s son. Tonight is meant to honor the mother of the child, while tomorrow a celebration of the son will be held.

The Nording provided us with a number of servants to help us get ready. Young women, with hair the color of straw. Some even have hair the color of fire. I had read of this, of course, but never had I ever seen it. They are beautiful, and so unlike the dark women of carthage, in an odd sort of way. One in particular, her name is Siri, seems to be quite taken with me, bringing me food and drink and asking me all manners of question about Carthage and our people. It is so rare to see such an inquisitive spirit in the young, these days. A gorgeous girl. A delightful girl, she reminds me our daughter Perenellia, though there is something of you in her.

As the sun set, we were ushered out across the house and across the paved square separating us from the bridge to the palace. A large number of the citizens of the city had already gathered in the square, and drink and food were being handed out freely. A large fire roared in the middle.

A cross stood near the fire, almost in it, and though it was hard to see in the flickering light, there was a man nailed to it, like the roman punishment of old. I asked our guide, and she told us that this man was a criminal, and that his death would be an honorable one, washing away his sins and guaranteeing his chance at heaven. She told me that this bandit had actually chosen this fate instead of being hanged as is the fate of bandits normally!

As we were ushered onto the bridge, I saw a robed and hooded woman, one of the preistesses of the Nording, throw something onto the fire. A great purple flame leapt high into the air, as if by magic. The assembled Nording cheered as the man screamed, and I’ll admit that there was something to the spectacle that the shrouded mysteries of Juno don’t quite match.

The Great hall of the king bears the same name as the city that surrounds it, and we were led into it’s depths. The building is a long room, high and pointed, with the living quarters of the king on the second floor, in the back. The long room that comprised most of the building was lined with six rows of columns, carved into the shape of trees bearing with their branches the weight of the ceiling. I noticed that the artisans had decorated the branches and trunks of the trees with all manners of insects and goblins and elves and dwarves, monsters of Nording stories. On one column, I could see the scales of a great serpent weaving it’s way upwards. The flickering light and smoke of the great fire in the middle of the room made the creatures crouched in the branches high above us seem alive, ready to pounce down at a moment’s notice.

The food was heavy and greasy, whole animals roasted and served to us with narry a sauce to elevate the food, though the simplicity and heartiness of the meal made a sauce unnecessary. I sense that I will miss good Roman food in my time here, though.

As the feast progressed, our mugs kept getting refilled, and a heavy, thick feeling descended over me. The music was haunting, pipes and drums, echoing through off the walls of the great hall, making the place seem much larger than it was. Revelers danced and made love in every corner of the room, serving girls and boys and nobles, social standing tossed aside. King Brand Halfhammer himself was making love to a blonde woman I am quite sure was not the queen. Through the roiling masses wove the priests, robed and hooded, with animalistic masks and helmets on their heads. They chanted, an unearthly song bereft of words. Siri whispered to me that it was meant to represent the song with which the world was created. Every so often, one of them would pull a small pouch from under their robes and toss them into the fires, and there would be a burst of colorful sparks.

I confess that much of the evening is a chaotic mess in my memory, as I woke up this morning in my bed without memory of having got here. Siri says that we are to go for another banquet tonight, and that it will be much of the same.

I asked Siri about the colorful flames the priests made at the banquet, and she smiled and simply said the word “Sidr,” and refused to elaborate.

I must end this first letter here, as I am being summoned to meet with the king. I send you all of my love, sweet, and remember to keep an eye out for Caprinius. He is a wiley fox, and will try to seduce you.

Love, always and forever
Your Husband
Numerius Seius Iuba
 
Europe

From Dal Riata in the 510s, a number of raiders sailed forth to bring their wrath upon neighboring Pictland. The Irishmen ravaged Pictland, though a series of sporadic raids that the Picts were utterly inept at repulsing, following some inconclusive battles between Pictish soldiers and the raiders, and a few unsuccessful retaliatory raids did little to deter the Dal Riata, and in fact helped solve interclan conflicts as the clans united to help drive the Picts out. In fact, the raids have been especially disruptive to Christian missionary activities, as a few Picts have begun to realize that converting away from Christianity will save them from the raids. Also in Dal Riata was founded the Knights of Fianna, a “holy order” styled surprisingly similar to one of the Latin Solar Orders, its membership open to any pagan willing to defend against the Christian or Drowned Goddess foreigners. The Knights are a common sight in Dal Riata these days.

(Dal Riata: -1 Infantry Company, +Loot)
(Pictland: -1 Infantry Company, -Stability)

But in neighboring Ireland, the story was quite different. The process of Christianization was almost entirely finished in Ireland in the early sixth century, the last pagan clans wiped out through warfare in the 510s. The state of Connacht in the west rose in power in this period, at the expense of Desmond in the south, which suffered a number of catastrophic succession disputes that led to a number of subclans in the center of the island breaking off. Despite this, the elimination of many of the last pagan holdouts has marked an end to much of the religious-driven tension on the island.

(Irish Petty States: +Stability)

Britain was surprisingly peaceful through this period. Yr Henn Ogledd appeared to turn inwards, focusing on retaining the peace. Between 512 and 518, neighboring Brython launched a series of conquests to the east, to incorporate some of the German kingdoms to the east back under native Brythonic rule. Many of the Germans were displaced by the Brythons, replaced by Brythonic military colonists, who have quickly become a major landowning class in the newly taken territories. In addition, closer to home Brython has begun efforts at rebuilding the wreckage of some of the Roman-era roads which cross it, in hopes of easing transportation.

(Brython: -1 Infantry Company)
(Germano-British Petty States: -2 Infantry Companies)

The Brythonic conquests alarmed neighboring Friso-Batavia, which began further fortifying the Brythonic frontier. Some of these improvements were a series of beacons that lined the frontier in Britain, a similar system which was installed along the country’s eastern frontier, which have served as a quite effective tool for border watchguards – so far it has helped protect against a number of sporadic raids.

All around the English Channel, Breton trade missions in particular, especially to Friso-Batavia, began to link the somewhat disparate countries of the region together, leading to something of an economic boom in these countries’ ports. They have also brought the Drowned Queen to more and more loyal venerators.

(Brython, Brittany, Friso-Batavia: +Economy Development)

Alemannia eschewed war in these years, in favor of tying its newfound large and somewhat diverse realm together. The Alemanni king hired Latin engineers to supervise the construction of a large harbor at the port city of Arburg, Alemannia’s sole Mediterranean possession at the mouth of the Ryneburn, which it also spared no expense fortifying. In addition, the Alemanni king promoted pluralistic policies of religious tolerance, of both the Christians and Allfatherists in the country, although perhaps he saw no other means to, without alienating half the country’s people – and, more importantly, aristocracy – by converting to one or the other. With a peace-focused king for once,

(Alemannia: +Stability)

In neighboring Aquitania, King Syragius, who ascended the throne in 510, instantly showed himself to be a devout Christian of the Gallic school, and instantly set about ensuring that everyone else in the country was as devout as he. First was to eliminate the last traces of paganism in the country. This was accomplished by the swordpoint, when proper Christian soldiers rode into the parts of the countryside where pagans still resided, and quite often forced, under pain of death. Left alone were adherents of the Drowned Queen and some others, especially in foreign quarters of Burdigala, a move perhaps necessary to avoid the ire of neighboring countries. But with harsh tactics, Syragius has further united Aquitania – perhaps it may yet prosper.

(Aquitania: +Stability, -2 Infantry Companies)

Germany was dominated by a cycle of warfare between the Goths and the Thuringians despite the two states’ collective Allfatherism. The simple fact was that, with the death of the Gothic king in 505, the Thuringians saw an opportunity to strike, and grab valuable land from their neighbors. But, as it would work out, the situation did not exactly turn out that way. The Goths stayed well away from the Thuringian army and regrouped, sending only small warbands to weaken the Thuringians. Eventually, when the Thuringians were sufficiently weakened, the Goths struck back, defeated their army, and drove them off. Another war erupted a decade later, only this time, the Goths managed to negotiate a temporary alliance with the Anglic king of Apland, who attacked the Thuringians from the southeast and profited nicely from their fall. By 516, Thuringia had been entirely subjugated by both countries. Most of the Thuringians have been incorporated into the ever-growing Gothic Kingdom. In Apland itself, Solar missionaries arrived in the 510s, and began to proselytize to some success there.

(Goths: -4 Infantry Companies, -3 Cavalry Companies)
(Apland: -3 Infantry Companies, -1 Cavalry Company)

(Thuringia: -5 Infantry Companies, -6 Cavalry Companies, -Existence)

The cold northlands of Europe were historically completely isolated from the rest of the continent. There was little there worth going for, so few Greeks and few Romans ventured there. But that has started to change. It had already begun in the fourth and fifth centuries, with the evolution of the Eldrachaa state. The Eldrachaa had developed a rather unique culture. Since the concept of a family as it exists elsewhere is completely alien to the Eldrachaa, children are only tracked through their mother’s line, and as such inheritance is matriarchal. Somewhat like the people of Nusantara on the other side of the globe, women are considered fit for faith, while men are considered fit for war, and the two genders stick to their respective roles. The entire state has a very communal quality to it, through the klennech system of village-level communes, though at the top it is still governed by a monarchy. It was with the adoption of the Allfather in the last quarter-century that the Eldrachaa truly centralized, and rules the north of Europe in 525.

To the east, another nation has arisen, in the narrow lands along the Baltic shore. The land of the Samojards has a history stretching back almost four centuries, to when in the late second century one Samojard woman named Selde had a vision of a god named Fatár telling her that the Samojards’ migration south alongside the Visigoths had been wrong, and so Selde led some of the Samojards back to their homelands on the Baltic coast, and settled a city, Trévoulld. Over the next three hundred years, the Samojard realm would expand, then break up amidst a mess of political intrigue, before in the last quarter century it reunited once more. Samojardia has already defeated the Yotvingians in a number of battles fought in the 520s, and it looks for expansion.

Unfortunately for some, the Eldrachaa expansion across the strait and the subsequent conquests of this land, in concert with the Samojard expansion into the land, meant that the people who had been living there rather peacefully for roughly a century beforehand were forced out or subjugated as Eldrachaa colonists arrived following the conquerors. While many would assimilate into the Eldrachaa or Samojard polites, many others, left with little chance of a livelihood, simply packed into longships and departed for new prospects abroad.

The Britons who spotted their boats off their eastern shore first would soon know them by one name, one that would strike terror in their hearts.

Vandals.

In 515, a monastery on the island of Lindisfarne, off the east coast of Britain, was savagely raided and sacked by mysterious “boat-people” from the east. In the following decade, a number of other coastal villages and monasteries would suffer similar fates. Even as stories, most of Britain has yet to bear any witness to these strange foreigners. But, indeed, that is the key word – yet.

The remaining Vandal communities and chiefdoms in the narrow lands between Eldrachaa, the Samojards, and Friso-Batavia continue to nevertheless fiercely resist subjugation, though their own fractional divisions mean that this is little more than a slow losing struggle. Meanwhile, Frisobatavian travelers report that warbands of tens of thousands of Vandals are assembling, with tales of lands of great wealth abroad, ready to leave their dying homeland for greener pastures.

The Scythians sent an envoy to Yotvingia, demanding a hefty amount in tribute, in exchange for Scythia leaving the Yotvingians alone. Knowing that if they fought, even with Dacian help, the Yotvingians could not last long and would more likely than not all be rounded up and sold into slavery, the Yotvingian king simply chose to pay the tribute, a decision that led to another round of unrest, with many tribal leaders now questioning the King’s authority. Outside Yotvingia, further attempts by the Scythians to advance down the Baltic coast were repulsed by Baltic tribes or the Samojards, though a Scythian military group did establish a trading post on the island of Gotland, which has mostly acted as a hub for Baltic slave traders.

(Yotvingia: -Stability)

But there is another issue. Scythia may be beginning to once again suffer from instability. With the army caught up in conflicts in the Caucasus, after the late 510s much of the north of the country began to suffer from increased unrest amongst local tribes. This would not have been a normal situation, but it was inflamed by some Balts being forced to migrate east into Scythian lands by the rise of the Samojards as a unifying force along the Baltic coast in the late fifth and early sixth centuries. How Scythia will handle this remains to be seen, but the might of Scythia remains completely undoubtable for now.

(Scythia: -Stability)

To the south, the Dacians remained ever-concerned about Scythian expansionism, especially after the incident with the Yotvingians, and as such, the Dacian crown spent a good deal of resources fortifying their province of Dacia Exterior, constructing a number of fortifications throughout that province’s countryside. In 512, on royal orders, a library was founded in the Dacian capital, Thermi-Davia.

(Dacia: +Culture Development)

The Kingdom of Svearia made efforts to centralize its administration and begin creating a permanent, advanced state that did not merely exist because its army told it to. So, the King set about doing this. First was to subjugate the loosely governed Dalmatian islands and their rogue fisherfolk inhabitants, which was done relatively quickly and without displacing too many of the inhabitants, though with some amount of bloodshed. With the help of military colonists who were granted large parcels of land in specific areas, with personal authority over villages and so forth in their locales, Svearia soon created a loyal system of control through their possessions. The Svearian crown also chartered the creation of a few Solar Orders to help manage the territory and convince heathens to praise the Sun, though these orders are so far completely independent of Rome.

(Svearia: -1 Infantry Company, -1 Squadron, +Stability, +Culture Development)

The Bulgar Khanate has begun to suffer. While at one point it may have been impressive and a force to be reckoned with, it has begun to suffer under the weight of numerous succession crises, as with the increasingly frequent deaths of every khan, multiple others rise up attempting to claim the leadership of the Khanate, and internal politics has begun to overwhelm external matters in importance in the Khanate. Meanwhile, Solar Faithful continue to rapidly spread their own faith in these lands. It is not too late to reverse this process, but the Khanate looks increasingly weak as of 525.

(Bulgas: -2 Cavalry Companies, -Stability)

The Carthaginian Wars

The early sixth century saw the Mediterranean flare up into a war, when in 508 the Carthaginians launched an attack in Sicilia, placing Messana under siege, and simultaneously on Sardinia, pushing the Latins off the island entirely.

At first, the Carthaginian navy was able to hold its own. The Latin fleet had been separated from that being provided by their tributaries, and Carthage was able to strike, and cause heavy damage, including the capture of a number of the Latin ships – this alone was perhaps what prevented the Latins from landing. But when the tributaries’ fleet arrived, and regrouped with the main Latin fleet, and joined by their Cyrenaican allies, the added power was enough to hold off the Carthaginians long enough to land additional soldiers on Sicily, where the combined power of the Latins and their tributaries was enough to rout the Carthaginians and relieve Messana, and gradually in a series of battles and sieges fought between 509 and 512, drove the Carthaginians from Sicilia. In 512, the last Carthaginians on Sicilia chose to retreat to Africa rather than face death.

Simultaneously, the bulk of the Carthaginian military preoccupied with fending back the in the east, this opened up an opportunity for another power to strike. In 509, King Snorri of Nornidr passed away. His teenaged successor, King Brand, in the fortnight of his coronation saw a comet shoot across the sky, and took it as an omen for war. First taking Corsica, or Thrallmark, Brand proceeded to Baleares, but was unable to get past the Carthaginian fleet guarding the isles, so he proceeded to Iberia, and swiftly his men conquered it from its light defenders. Ultimately, the outmatched and outnumbered Carthaginians simply chose to retreat from Iberia altogether rather than have to deal with the overwhelming force – though Brand in 512 suffered a wound at the point of a knife, and took it as a sign that his conquests were over. Simultaneously, in 510, the Cyrenaicans launched an attack on Tripolitania, attempting. Entering 511, things looked quite grim for Carthage.

But the situation did improve. The Carthaginians regrouped with Tripolitania’s beleaguered defenders south of the city of Carthage and had pushed the Cyrenaicans back by 513, retaking Tripolitania and restoring the pre-war frontier, which continues to hold to this day. The Carthaginian navy remained supreme, having protected the Baleares, Sardinia, and the African coast, and continuing to do so.

The wars, or at least this phase of them, had been solidly concluded by 515, though technically no formal peace was ever agreed upon and a state of hostility continues to this day – perhaps these wars, as they were, are not yet over.

(Nornidr: -3 Infantry Companies, -1 Cavalry Company, -2 Squadrons, +Loot)
(Latin Dictatorship: -4 Infantry Companies, -2 Siege Trains, -7 Squadrons, +Navy Development)
(Latin Tributaries: -4 Infantry Companies, -1 Cavalry Company, -5 Squadrons, +Navy Development)
(Cyrenaica: -2 Infantry Companies, -1 Cavalry Company, -3 Squadrons, -1 Siege Train)

(Carthage: -4 Infantry Companies, -4 Cavalry Companies, -1 Siege Train, -6 Squadrons, +1 Navy Development)

Nearby, Ishfania watched this entire sequence of events with reserved interest. In 501, Ishafanian and Carthaginian officials had signed a treaty recognizing a permanent peace at the current borders, in exchange for unhindered Mediterranean access for the Ishfanians. In the ensuing years, Ishfanian military colonists began to settle the frontier, in the hopes of creating a group of veterans who would be able to be quickly raised in event of war. Ishfania, in contrast to the chaos in the Mediterranean, remained prosperous, and in the countryside, Christianity continued to spread at the expense of Solar faithful.

When Nornidr assumed control of Iberia, or Ispanland, they quickly set about altering the landscape of the region. Many of the native Hispanics were captured and sold into slavery, replaced by Nording colonists. Aside from the slaves taken by Nording soldiers, large numbers of slaves from Iberia would thus proliferate through the Mediterranean and northern trade routes, as far north as Britain and Friso-Batavia, often arbitrated by Breton merchants – and the slaves brought their faith in Juno and local disruptions wherever they went. Many wound up in Aquitania, where a sort of Roman-era slavery began to grow once more. Others would wind up as cheap labor for military colonists. In the 520s, the arrival of these slaves would cause some number of ethnic disruption in their destination lands. In addition, King Brand divided Ispanland into six jarlings, each distributed to a loyal friend.

(Nornidr, Aquitania, Alemannia, Gothic Kingdom: -Stability)

Closer to Meduseld, a fortress, known as “Helmsdeep,” was erected in the Fells, in the last years of King Snorri’s reign. This was to serve as the centerpiece of Nornidr’s defenses should the kingdom ever fall to invasion. Snorri also started the construction of a vast shipyard in the swamps south of Meduseld, the Skiprgord, but died not long after – Snorri’s successor King Brand would finish it. Following the conquest of Ispanland, to keep his now-vast-expanded realm tied together, Brand also had a courier system established. The history of Nornidr in this time is known to us in great detail largely thanks to the work of a huscarl named Ivar Nimelung, whose son was one of the first Ispanlandic jarls.

(Nornidr: +Navy Development)

Sicilia was incorporated directly under the administration of the Roman senate. In the vicinity of Rome itself, following the conquest of Sicilia, work began on a great Temple to Sol in 522, a temple meant to eclipse even the fabled Pyramids of Egypt in size and scope. A number of Solar Legions began working on the temple’s construction, though as of 525 construction is still ongoing. In addition, the Senate approved funds for the improvement of harbors throughout Latiniki.

Carthage would actually recover somewhat from the war, pushing the frontier of the realm southwards into the lands of the Garmantes and Numidians, and increasing trade with them as well as across the Sahara softened the impact of the loss of Iberia. Construction began on a grand temple to Juno in the city of Carthage itself, though this was not yet finished as of 525.

Nevertheless, through the whole conflict, the normally smoothly flowing western Mediterranean trade routes suffered quite greatly, affecting all the nations involved. This, coupled with an upsurge in piracy in the Eastern Mediterranean, meant a sharp decline in trade.

West Africa

On the other side of the Sahara, there was little of note that occurred – the news brought by caravans across the sands was not of wars of great conquests, but of entirely normal events. Ghana continued to grow in wealth, the neighboring Kingdom of Gao continued its expansion upriver, subjugating a number of local chiefdoms, with only a small amount of bloodshed. In the east, Pel Ma ‘ir remained the arbiter of the Sao confederacy, which suffered no shortage of internal politicking as recorded in the steles of the period, but nonetheless remained a united polity, and in much the same state as it had been in a quarter century earlier.

(Gao: -1 Infantry Company)

Hellas, Asia Minor, the Levant, Arabia, and the Erythraean Shore

The Confederacy of Hellas in this time came under the leadership of the tyrant Pythoras, elected in 496 and considered by many a new and decisive man who would increase his office’s power, permanently – for better or worse. One of Pythoras’s first acts was to refurbish and revitalize the anemic Academies in the Confederacy’s capital of Athens, where the great philosophers and mathematicians and tacticians of the day will reside and teach, under perpetual patronage of the Tyrant – this has firmly established Athens as one of two major centers of western philosophy in the sixth century, the other being Rome. Pythoras’s other major act was to construct a truly magnificent harbor in Rhodes, to act as a staging point for the Confederacy’s fleets and for Eastern Mediterranean traders, especially those coming from Egypt and the Levant. These great projects are considered a show of the office’s potential power that could be quite dangerous in a certain man’s hands, but they are impressive enough that even Pythoras’s staunchest opponents agree that there’s something to be gained here.

(Hellas: +Culture Development, +Economy Development)

Not long after 500, Babylon sent envoys to the Anatolian realms of Avaria, Galatia, and Pontus, demanding immediate capitulation of all three into the Babylonian orbit. Unsurprisingly, the Anatolian realms outright refused. Perhaps it would have ended there, if the good Christian king of Pontus had not flown into a rage and ordered the Babylonian envoy’s head cut off and sent back to Babylon on a pike. The Babylonians were rightfully quite annoyed, and not long after their armies marched straight into Pontus, handily defeating the Pontic army and subjugating the country quickly and efficiently. While the Galatians promised the Pontics assistance and forged a formal alliance, the Galatians could do little before the Pontics were destroyed, and at that point, the Galatians decided to retreat back into their hills and hide. They did launch a few raids into Pontus while the Babylonian armies were largely in Persia, but mostly their forces were repulsed.

(Babylon: -3 Infantry Companies, -1 Cavalry Company)

(Pontus: -6 Infantry Companies, -5 Cavalry Companies, -Existence)
(Galatia: -2 Infantry Companies, +Loot)

Avaria escaped the Babylonians’ wrath, perhaps because they built closer ties with the Solar center in Rome. In 505, with funds from Rome, Avaria’s first Solar Order was officially inducted and endorsed by the Avar king. Since then, generously funded by the Avar crown, the Avar order has gone around thoroughly converting Avaria’s pagans, and to a lesser extent Christians, to accept the true grace of the Sun. Simultaneously however, the Avarian king found himself courted by Hellenic merchants.

The Ghassanid Kingdom remained largely peaceful and quiet throughout this time. The prosperity that had come to it in the course of the fifth century would continue into the first decades of the sixth. There was great fanfare in Jerusalem, for a wedding between the crown prince Jabalah IV ibn al-Harith and a princess of Alodia, thus tying the two countries forever together. At the same time in Jerusalem, even as the Ghassanid King al-Harith IV ibn Hijr was a devout Christian, he had constructed upon the Temple Mount a grand “Temple of the Lord,” which was not just for Christian worship, but for the Kingdom’s many Jews, too, and of a plurality of other faiths – and on royal orders, access was allowed for all the kingdom’s people, rich or poor. While this has annoyed some of the more devout Christian aristocrats in the Kingdom, it is nonetheless a highly impressive feat by all accounts. Money was also spent on improving the road network, and a brand-new road was paved linking the cities of Jaffa, Jerusalem, and Aqaba.

(Ghassanid Kingdom: -Stability, +Culture Development)

Alodia remained in its place in Nubia, content with its own prosperity. Its major investment in these years was the construction of a great new capital city at Dongola, at the bend of the Nile, on the orders of its quite devout king. This city was dedicated in its place to God, and at its heart, next to the capital, was erected a great church for all the city’s people to converge upon. More importantly however, Dongola was to serve as a market nexus for the Alodian kingdom.

(Alodia: +Economy Development)

Similarly, Aksum enjoyed these years of peace along the Red Sea shore. The Aksumites spent a great deal of money expanding and upgrading the port infrastructure in the great trade city of Aden, not only bridging their control of both the Red Sea and Indian Ocean, but also – as is natural with these sorts of things – helping to draw in significantly more trade wealth. Aksum can thus continue to draw in an ever-growing quantity of precious metals, spices, and slaves from across the shores of the world.

(Aksum: +Economy Development)

To the south, the Azanian city-states continued their own peace, largely uncaring about the rest of the world, their own kings content to grow fat and wealthy on the trade flowing in. Christian missionaries operated in significant numbers in these regions, often funded by Christian kings wanting to do their own part for God’s plan. Similarly operated Yibri missionaries from the south, who were largely successful in converting many of the region’s Zoroastrians. The arrival of the latter has served as somewhat a nuisance to the Christians, but a few Asian texts have begun to proliferate into Azania, brought by the Yibri.

(Azanian City-States: +Culture Development)

But in the nearby sands of Arabia, a great shift was afoot. For centuries, the middle of the peninsula, between the Aksumite presence in Sheba and the great realms of the Egypt and Babylon, had been a great number of fractious tribes. Christianity had slowly crept through the peninsula in preceding centuries. Often, some of these tribes fell under foreign influences. But between about 505 and 525, one tribal confederacy centered around the city of Mecca, dominated by the Quraysh tribe, underwent a period of expansion and political evolution to the north and east. Over these two decades, King Abdullah al-Hasim of the Quraysh would unify the Hedjaz and the Najd through the sword, quickly becoming the dominant power in the peninsula, and using Christianity as an expansionist unifying force. United and stronger by the day, Arabia is watched with growing anxiety by Ghassanids, Babylonians, and Aksumites alike.
 
The Wars of the Albanian Collapse

In 525, the Albanian Empire, one of the strongest empires known to man, was but a memory.

The sudden collapse of the Empire began with the death of the Shahenshah Vardanes in 509, who had been the sole thread holding it together. His two sons both laid claim to the throne, each backed by various satraps and court factions, and the Empire descended into civil war. Thus the fighting started. It appeared. Then followed two opportunistic satraps, one ruling from the city of Persepolis that once served as the great Imperial capital, and the other in Kandahar in the far east of the Empire, who himself had gotten rich from reaping trade, got the idea to perhaps carve out independent realms for themselves. So they attempted to do so.

This would have been an entirely ordinary round of civil war, but soon after a pair of foreign invaders entered the fray. The first was the Scythians, who poured into the Caucasus from the north in 512. The second was the Babylonians. By that year’s end, they had reached Ecbatana itself, placing the city under siege. To the south, another Babylonian army quickly captured Susa. The advanced siege weaponry the Babylonians had brought was sufficient to make the sieges quick and easy. With, the Emperor fled, and as he fled the Empire began its final collapse. Babylon looked as if it were ready to emulate Alexander the Great’s conquests and bring all of Persia into their empire.

With the Albanian Empire having been thoroughly weakened, the opportunity was ripe for another player to enter the game. The ones who the Greeks called the Hephthalites stormed into Persia from the northeast in droves after 515. The fledgling independent realm of Gandhara was rapidly crushed underfoot, the Gandharan satrap-turned-king martyred in his palace. Within mere years, much of the Persian heartland was under firm Uar control. Driving south, the Uar vanquished any remnants of the Albanian army that might have survived. The Uar established a capital of sorts at Nishapur, from where their khagan declared himself Emperor, though control of the land is loose, and it is uncertain how long the Uar can maintain their control. To the south, the satrap of Makran, a desert land, quickly bowed to become an Uar tributary – the Uar were more than happy to let this, knowing that trying to march through the desert was effective suicide.

With, the Babylonians attempted to move on Persepolis. When the Farsi satrap-turned-shah heard this news, he started panicking, but he quickly came up with a new plan – he simply shifted his allegiances, promising tribute to the Uar emperor in exchange for military help. The Farsi and Babylonians met at the ruins of Pasargadae in 518, and at first, the Babylonians were winning, driving deep into the Farsi lines. Then, the Uar cavalry swept down from the flanks, routing the Babylonians and forcing them to retreat completely from Fars back to Susa. However, all this has come at the cost of Farsi independence, as the Farsi have been reduced to a tributary of the Uar. Yet, in Persepolis, the Farsi shah stirs, as he does not long plan to maintain this, especially with the Uar control of the land uncertain as it is. Babylon has incorporated Medea and Elam into their empire, though their control over the mountainous territory remains not entirely firm.

All in all, it is estimated that perhaps a fourth of Persia’s population was killed during the civil war and the Uar invasions.

(Albanian Empire: -21 Infantry Companies, -7 Cavalry Companies, -1 Siege Trains, -Existence)

(Scythia: -2 Infantry Companies, -6 Cavalry Companies, +Army Development, +Loot)
(Babylon: -5 Infantry Companies, -5 Cavalry Companies, -3 Mercenary Companies, -1 Siege Train, -Stability, +Loot)

(Uar: -9 Cavalry Companies, -1 Siege Train, +Army Development)
(Fars: -2 Infantry Companies, -3 Cavalry Companies)

In the wake of the Uar’s move to Persia, the Uyghurs took the opportunity to expand their confederacy to the west in the late 510s and early 520s, some Uyghurs migrating with the military expansion, and by 521 the Uyghurs had reached the Oxus, which continues to mark the western frontier of Uyghur territories several years later. A few Uyghurs clashed with the Bactrians along their respective frontier in the 520s, to little consequence as the Bactrians held their border fortresses, and in fact the chaos only encouraged the Bactrians to further reinforce them. Meanwhile, in Bactria itself, the king in Bactra, seeing his realm precariously balanced between fluctuating steppe tribes, managed to negotiate a peace with the Uyghur khagan. This, combined with the fact he has passed some minor administrative reforms to empower the military, has helped secure Bactrian independence – for now.

(Bactria: -2 Infantry Companies, +Stability)
(Uyghurs: -2 Cavalry Companies)

Amidst the chaos, the satrap of Susa was killed when Susa was captured by the Babylonians. With only an infant child, authority of the satrapy nominally passed via regency to his wife, the satrapess Roxana. Alas, she did not, in fact, have a satrapy to govern, and the sequence of wars made staying in Persia untenable. So, in 513, with some loyal soldiers in her husband’s name, she crossed the straits to the region of Mazun, and secured control of Sharjah, Mazun’s major market town, where she had herself crowned “Shahbanu-i-Mazun.” The issue for Roxana and her successors, in the coming years will be how to manage their own Persian Zoroastrianism over the Christianity of the country’s Arab majority.

India

To the east of collapsing Persia, Oman mostly attempted to consolidate its own power in the wake. Roxana’s flight to Mazun rendered any attempts at capitalizing at Persia’s fall too costly, so the Omanis instead turned east for wealth. In 515, an Omani trade fleet arrived in the port of Patala in India, bringing with it a great deal of gold, as well as other passengers – Christian missionaries. The kshatrap of Patala was impressed by the Omanis, and after a series of audiences, allowed the Christians to stay in the city. Said Christians managed to link up with the Nasrani of Kerala, and in the years since a small but growing Nasrani community has been born in Patala. At the same time, the Omanis returned with a number of Buddhist and Hindu texts, brought back by a scholar, which were added to a growing Omani royal library in Muscat, at the behest of a quite curious king.

(Oman, Western Kshatrapas: +Culture Development)

Those same Western Kshatrapas continued to squabble amongst themselves. At one point in 508, neighboring Taxila launched an incursion into some of the northern kshatrapas, perhaps with the ultimate aim of paving a route down the Indus Valley to the sea, which had the potential of giving them access to both Silk Road and Indian Ocean trade. This paved the way for a conglomeration of forces, naturally led by Patala, to ally and counterattack. The ensuing battle surprised the Taxilan armies, routing them and forcing them to retreat, all the way back to the city of Taxila.

(Taxila: -5 Infantry Companies, -4 Cavalry Companies)
(Western Kshatrapas: -2 Infantry Companies, -6 Cavalry Companies, +Stability)

Taxila would suffer its own issues, especially when the ailing Taxilan king died in 510 from wounds suffered during the abortive southern campaign, and a succession crisis began. A rival feudatory within the realm, Megasthenes, would set himself up as a breakaway king in the eastern city of Sagala, close to the Magadhan border. A number of Taxila’s vassals joined Megasthenes in revolt, and in the ensuing conflict, Taxila was unable to bring the revolt back into line, so there it stayed. Megasthenes has also managed to conquer the city of Bucephala, which has been converted in the years since into a fortified Sagalan border town. Sagala, with close cultural contact with the Sakas and with Magadha, has begun to fall away from the “Greek” part of the Indo-Greeks somewhat, at least in court culture.

(Taxila: -2 Infantry Companies, -2 Cavalry Companies, +Stability)
(Sagala: -3 Infantry Companies)

In 522, after a procession of short-lived Sundara kings over a decade and a half that did little for the Magadhan state, a teenaged Ram Sundara II engineered a palace coup and thus came to power. He determined in his infinite wisdom that the best way of reuniting a fractured state was simple: go to war, and win. And so, in 523 the armies of Magadha swept into neighboring Bengal, then under the control of Kamarupa. And, astonishingly, it worked. With instability in Bengal higher than ever and Kamarupa barely able to retain its control of the area, the Magadhans vanquished Kamarupa and evicted them from Bengal. Magadha has since attempted to consolidate its holdings, while Ram Sundara turns his forces west, gazing upon the rich plains of the Indus, while rump Kamarupa links their wounds.

(Magadha: -5 Infantry Companies, -7 Cavalry Companies, +Army Development, +Stability)
(Kamarupa: -9 Infantry Companies, -6 Cavalry Companies, -Stability)

Kalinga spent much of its resources building a network of forts along the the northern border, with now an increasingly powerful Magadha, in the hopes of stymying any future incursions into Kalingan territory. The Kalingan court did, at the same, fund a number of trade missions to nearby locales in the East Indian Ocean, some of which reached the Pyu city-states in Burma, establishing contact between some of the southern states and Kalinga.

To the south, the ongoing South Indian Golden Age of sorts continued with earnest. There was rather little war, and rather great prosperity. Some of classical India’s greatest works of literature, art, and architecture hail from the early sixth century. We start in Malwa, whose kings ensured that their state partook in this great cultural flowering. First, they funded trade missions from their ports to places such as Patala and Nelcynda, and even as far as Oman. Malwa, and its capital of Ujjain, became known as India’s center of mathematics and astronomy, as great works on the number zero, trigonometry, and even algebra were created here during this time.

(Malwa: +Stability, +Economy Development, +Culture Development)

The Chalukya dynasty of Karnataka mainly patronized the erection of some impressive temples throughout the Kannada countryside, on scales that surpassed all previous temples. Also in Karnataka was a large number of public works projects, including road construction, harbor improvements, and trade patronization. All this has helped tie the realm of Karnataka ever closer together, and the Kannadigas live in peace and harmony, and this period’s Karnataka has become renowned for its literary prowess, especially in poetry.

(Karnataka: +Stability)

Lastly, we come to Tamilakam. In that nexus of philosophy that was Thanjavur, the capital of Chera Tamilakam, a group of philosophers from across India gathered. It was there, in approximately 503, that the Carvaka school of thought first became prominent. Carvaka was an esoteric offshoot of Hinduism that was quite unique and rebellious – not only did it completely disavow the existence of gods, or karma, or reincarnation, or any of the standard Indian beliefs, it professed a belief in pure materialism. It was radical, but popular, and so by 520, the Carvaka school of thought had become all the rage in philosophical circles and amongst a number of upper caste Hindus in the region who openly espoused this philosophy, especially with Tamilakam as prosperous as ever. By 525, it had become a significant minority in some parts of Tamilakam, Karnataka, and into Malwa.

(Tamilakam: +Culture Development)

Lastly, Anuradhapura’s era of dominance over the island of Lanka ended in 516, when King Vijayabahu shifted the kingdom’s capital from Anuradhapura, in the central highlands of the isle, to Gokanna on the eastern coast. It is uncertain what exactly Vijayabahu was thinking when he made this decision, but perhaps he was influenced by Gokanna’s capacity as a port, as well as the arrival of grand trade ships from Nusantara several years earlier.

(Gokanna: -Stability)

Southeast Asia

In these years, Tarumangara prospered under the benevolent and just rule of her queen, Sri Ratu Andriana. Her reign saw a number of major developments. First amongst them were a great trade infrastructure overhaul, greatly centralizing the administration of local harbors. Following this was a number of edicts discriminating against “foreign religions,” particularly Buddhism, which were seen as upending natural Nusantaran morality and society. Infidels found their property confiscated, and foreigners were prohibited from proselytizing on Taruman soil. These reforms are entirely popular amongst Taruman society, and were successful, though some Hindus in particular remain in remote parts of the country. In the 510s, the island of Sulawesi was brought under Taruman control by force, and by 525 all of it was under Taruman control, despite some battles with local chieftains.

Lastly, and perhaps most far-reaching, was the queen’s dispatching of Taruman ships in the early 510s to faraway lands. Some ships sailed west, arriving in the Chera capital of Thanjavur, a route already travelled by merchants, but these official ships brought back a number of Indian goods and texts with them. En route, a few posts were established on the otherwise insignificant islands between Nusantara and India. Others sailed north, landing first in Guangzhou, then journeying to the lands of Hirajima. Other ships sailed east – these ships disappeared, and never returned at all. Finally, some ships sailed south, to reach a previously unknown island, but the sailors reported back that this island was far too big to circumnavigate. A trading post was established on the coast in a convenient location, but the locals the Taruman have encountered have little worth trading; the trading post for now seems mostly to be to facilitate local fishing of sea cucumbers. Some daft adventurers have attempted to trek deeper into the interior, but have found little of note. Yet it is clear that some vast, mysterious land has been found.

(Tarumangara: -2 Infantry Companies, +Stability, +Culture Development, +Navy Development)

Little is known about what happened to Champa and Kamboja in these years – it is known that the two countries fought a number of inconclusive wars with each other, and Kamboja’s rulers in particular were quite happy to spread Hinduism throughout the region – known from the fact that some of Kamboja’s actions were recorded by Chinese and especially Indian visitors, and the fact that a number of temples exist in the region dating from this time – and it is also known that Kamboja expanded somewhat up the Mekong river. Champa sent a number of trade ships to Guangzhou in the hopes of impressing the Chinese emperor, but they had the misfortune of arriving at nearly the same time as the Yibri fleet (described later in some detail) so they were recorded as naught but a footnote. But it is still known that the Champans returned having obtained some Chinese texts.

(Champa: -1 Infantry Company, +Culture Development)
(Kamboja: -1 Infantry Company, +Army Development, +Culture Development)

In Burma, the age of the Pyu city-states continued. However, by the end of the period, power had begun to specifically concentrate on one of the city-states – that being Beikthano, in the south. In about 511, Beikthano subjugated Sri Ksetra, which controlled the far south and the Irrawaddy delta. Beikthano proceeded to start building a hegemony of sorts, though it is still far from secure. In the north, the city-state of Halin started expanding in the 510s, and conquered neighboring Taguang in about 520. Through close trade contacts with the Buddhists of Kalinga in eastern India, Buddhism has started to spread faster in the south, culminating in Beikthano’s king adopting Buddhism in 523. However, uniquely, it is the esoteric Vajrayana school that has achieved prominence amongst Burman Buddhists. It is yet to be seen how Burma will end up in a short time.

(Pyu City-States: -2 Infantry Companies, -1 Cavalry Company +Stability, +Army Development, +Culture Development)

East Asia

China was dominated by a dance of politics and intrigue. It started in 501, when the King of Liao, seeing the writing on the wall with the growing strength of the dynasty of the Great Sung, accepted an offer of protection – he would retain sovereignty as a Governor-General of Liao. However, under the command of the Imperial Chancellor Yang Guo, an imperial army was quickly dispatched to the border between the two realms. As if this was not a worrying enough situation for Liao, in the next several years peasant revolts began springing up, especially in the north and east of the kingdom. With the Liao army distracted, their worst fears were confirmed in 504 when Yang Guo’s army crossed the border with clear hostile intent. The brilliant techniques used by Yang Guo in this campaign were recorded down to history. Amongst them was the hiring of an almost equal sized army of prostitutes to travel with that of the Sung, preventing much of the sexual destruction that is almost natural with war, along with harsh punishment for any war crimes. The humaneness of the Sung, coupled with forced land redistributions and punishments for accused corrupt Liao officials, meant that the Liao peasants greeted the army as liberators, and openly undermined the defense. The weak and distracted Liao army stood little chance, and despite some sporadic Liao victories in skirmishes aided by the terrain, by and large by 506 the campaign was concluded, the Liao court in custody, and the area incorporated seamlessly into the Empire.

Less further afield, after the defeat of Liao the Great Sung also spent a great deal of money on an empire-wide irrigation improvement project, which. And the Yangdi Emperor ordered a council of imperial scholars, led by Ling Wei, to categorize and codify the laws of all the realm under one. This would become known as the Yangdi Code. Thus, it is an era of peace and prosperity in China, as with the lands more and more redistributed to the peasants, they can enjoy a greater standard of living than any others in history.

(Great Sung: -8 Infantry Companies, -1 Cavalry Company, -1 Siege Train, +Stability)
(Liao: -5 Infantry Companies, 9 Cavalry Companies, -Existence)

Another landmark event occurred in 508, when the harbor of Guangzhou was suddenly filled by a truly immense fleet of quite strange ships, crewed by dark-skinned men. This treasure fleet claimed to come from a faraway land called “Yibram,” which was in a perpetual struggle against another land, “Madagascar,” supposedly an island that the Yibri were beginning to conquer. The Chinese and Yibri exchanged words and goods – the Yibri said that they had set sail some years earlier from a city called Nacala, where, on the command of their benevolent ruler Mursal, construction had begun on a fabulous harbor, reputed to be the finest in the world when it would ultimately be completed. Ultimately, a few of the Yibri stayed and established a presence in Guangzhou’s foreign quarter. The rest returned with a great amount of gold, some Chinese texts, and a great deal of sailing experience, just in time for Mursal’s death in 523, replaced at that year’s Rabbi Council by one Shido Jeyte. Yibram enjoyed prosperity and peace.

(Yibram: +Navy Development, +Culture Development, +One-time Trade Bonus)

In the Tarim Basin, the instability caused by the fall of Liao enabled the rise of the city-state of Khotan. With neighboring Qarqan, to the east, destabilized by this after 505, Khotan was able to mobilize, and capitalize on a dynastic dispute between two Qarqan princes in 508 to capture the city. The city was placed under the rule of one of said princes, who was installed a Khotan subking. By the end of the next decade, Khotan had turned its armies west, to capture the city of Yarkand in 519 and install a similar subking. Khotan has become the strongest rising power in the region, as its neighbors panic and form alliances amongst themselves to stymie Khotan’s expansion.

(Tarim Basin City-States: -1 Infantry Company, -3 Cavalry Companies, +Stability)

Neighboring Rouran turned their eye to the east, to the petty khagans of the Syanbi and Ashina, and demanded their absorption into Gur’s great Khanate. The Syanbi khagan, unwilling to resist the light of the Gur Khan and promised to retain a degree of authority under the Rouran, quickly folded in 505, with the Syanbi and their lands incorporated into the growing Rouran Khanate. Nevertheless, a good number of Syanbi chieftains formerly aligned to the khagan were unhappy with the situation, and resisted the incorporation, often violently. The neighboring Ashina Turks entirely rejected the Rouran, and knowing that certain war was coming and assisted by companies of Jurchen mercenaries, mustered all their forces possible to resist the Rouran when they came in 508. The battle that ensued was fierce and bloody, but in the end of the day the sheer force of the Rouran was more than enough to break any sense of unity the Ashina had, especially after the Ashina khagan was killed on the battlefield.

(Rouran: -Stability, -9 Cavalry Companies)
(Ashina: -15 Cavalry Companies, -4 Mercenary Companies, -Existence)

In 502, the ships of Hirajima set sail for the Amami isles to the south, the aim being unmistakable: conquest. The With overwhelming Hirajima force, the islands’ warring defenders, divided amongst tribes and petty princelings of their own, stood no chance of fighting back the invaders, as, one after the other, they fell. It is often claimed by its accounts that the conquest of these islands was entirely bloodless. Though this may not, strictly speaking, be true, what is clear that once these islands had been subjugated, the Hirajima military progressed south, to the three mountains of the Uchimaa islands, which were just as easily conquered. By 503, so had the Sakishimas, or Far Isles. The conquest, and the subsequent integration of the islands into the Hirajama administration of circuits and prefectures by the 510s, has opened up traffic on the new southern trade route from Hirajima through the Uchimaas to China.

Simultaneously, the Rouran hordes flooded into Korea from the north. The swiftness of the Rouran cavalry took the Jin by astonished surprise, driving their armies back into the peninsula, and brutally rampaging across the landscape, sacking and raping every village and town in their path. In late 517 the Rouran fell upon the Jin capital at Pyongyang, and placed it under siege. But the Jin were astonishingly resilient, managing to retreat and regroup, and several months later a counterattack from the south was able to relieve the siege, and drive the Rouran from the peninsula, though at great cost. While the lands north of Korea are lost, the Jin survive in weakened form, but the security thread, and no further Rouran campaigns were attempted allowing the state time to centralize. Meanwhile, the Khanate has begun to struggle to maintain control over the entirety of their territory, and Gur Khan himself has become an aging man who is barely able to control his own court, let alone a realm that spans from the edge of the Tarim Basin to the Sea of Japan, and the radiance of his authority seems to be the only thread holding the realm together. Even a number of public works projects begun in the late 510s and early 520s, such as irrigation and roadworks, have had limited effects in reversing this.

(Rouran: -Stability, -2 Infantry Companies, -8 Cavalry Companies, -1 Siege Train, +Loot)
(Jin: -7 Infantry Companies, -9 Cavalry Companies, +Stability, +Army Development)

In the wake of this, Hirajima turned its eye to southern Korea, where three kings reigned in Baekje, Daemahan, and Silla, in an uneasy peace trapped between the sea and the beleaguered behemoth of the Jin to the north. But in the 510s, that ended rather suddenly. In a bold move, Muryeong of Baekje, the northernmost and most powerful of these kingdoms, successfully negotiated an alliance with the foreigners of the Hirajima Kingdom, not against the Jin, but against the other two kingdoms. And so, in 519, Baekje went to war. Their newly improved army split in two and assaulted both Daemahan and Silla at once. Meanwhile, the so-dubbed Solar Contingent of the Hirajima army sailed from the south. The Mahan and Sillan fleets were easily destroyed by the greater might of the Hirajima, and the two parts of the Solar Contingent fell upon each kingdom’s capital from the south. It was thus a matter of mere months before the conflict was wrapped up. A triumphant Baekje swiftly annexed the other two kingdoms by 520, though the island of Saishū was kept by Hirajima. Nevertheless, rebellious nobles complaining about “foreign cultural influences” remain a nuisance.

(Hirajima: -3 Infantry Companies, -2 Squadrons, +Army Development)
(Baekje: -3 Infantry Companies, 1 Cavalry Company, +Army Development)

(Daemahan: -4 Infantry Companies, -1 Cavalry Company, -1 Squadron, -Existence)
(Silla: -5 Infantry Companies, -2 Cavalry Companies, -4 Squadrons, -Existence)

Closer to home, King Heinei began the construction of the Seven Ports on the southern tip of the Home Islands: Ōmura, Tōishi, Sai’ishi, Togitsu, Matsukai, Haenosaki, and Sasebo. This was meant to create a network, all under a single administration. As most of the ports are mere fishing villages, the extensive labor on constructing the ports began in 512. However, Hirajima’s military expeditions meant that only limited resources could be used. Still, with the campaigns in Korea concluded, perhaps that will change soon. In any case, Heinei’s reign will be remembered in the future as a time of expansion and prosperity.

Story Bonuses

Following the death of Queen Alania Henaff in 498, Brittany entered a temporary period of political uncertainty as the Great Houses entered a phase of indecision, potentially threatening conflict between several major houses and their own feudatories. However, ultimately the rising power that was House Ollivier managed to broker a compromise, placing Roscille Ollivier as queen of Brittany. A Breton poet wrote a long ballad on this sequence of events, which has been hailed as one of the great epic poems of its time.

The Friso-Batavian linguistic scheme has proven itself a large success, and has been even adopted by some neighboring countries, whose bewildered but intrigued rulers court Friso-Batavian scholars for advice.

The complex, federated nature of the Ishfanian government, combing hereditary positions, a legislative body, and a complex administrative and judicial system, has succeeded in tying the ethnically diverse state together. It has horrified kings in neighboring countries who fear that they too may someday come under trial, but in Ishfania is has brought lengthy political stability with virtually none of the coups and bloody dynastic politicking found elsewhere.

The songs from the Nording court in Meduseld spread far and wide in the early sixth century. Some say it is because of these songs that the Nording armies proved themselves so effective and victorious in Iberia, with their smashing victory over the retreating Carthaginians.

Latiniki had established itself as a center of western philosophy, with Neoplatonic, Pythagorean, and Stoic schools competing for cultural dominance in sixth-century Rome. So it was that the city of Rome by 525 had become firmly recognized as the western center of the descendants of Greek philosophy, rivalled only by Athens with its new Academy.

Dacian administration has been a great help in stabilizing the Dacian state, and, combined with the state’s rather effective electoral system for the crown. Its biggest contributor has so far been a smoothened tax system, which is quite advanced in comparison to its neighbors.

The utilization of the state cults in the Confederacy of Hellas means that the Confederacy has been able to reject both Christianization and Solarization quite effectively, and Hellenic paganism has grown once again in numbers in the Hellenic poleis.

The faith of Riders Eight has spread far and wide through Scythia, even in its newly conquered Caucasian territories. In fact, in the present day, it is quite possible to tell slaves from their masters, at least superficially to travelers, by the fact that the masters universally worship the eight.

The new building atop the Temple Mount in Jerusalem, in the Ghassanid Kingdom, is considered by nearly all to be one of the great buildings of the world. But it has also helped draw in a good deal of wealth to Jerusalem, as pilgrims from far and wide flock to the city in growing numbers.

Mori was entirely codified in the Rouran Khanate in the first quarter of the sixth century, as books of the Mori, such as its holiest, Amiinom, the Book of Life, have begun to proliferate far and wide, throughout the Khanate and even into places such as Korea, where they have produced a number of converts, especially amongst Koreanized Jurchen populations.

The adoption of the Yangdi Code in the Sung state has been a great success in unifying and tying together the scattered local laws of the state, meaning that, even in the areas once belonging to the Liao kingdom, the empire’s coherency and stability are higher than they have ever been.

With Yibri expansion westwards up the Zambezi River, many of the locals found themselves being assimilated into Yibri culture, including the Yibri variant of Judaism, in ever-increasing numbers.
 
OOC

To all, I’m still figuring out the kinks in how I’m managing the details of military and warfare, so a few things may be off. If there’s any of that, or any stats errors (there are probably quite a few), please do let me know.

Anyone who saw an unscheduled increase in their banked EPs; that is the “loot” you took from places you sacked or conquered or whatnot.

Those borders in Persia are completely atrocious but I couldn’t find a better way to arrange them.

Also stats are now arranged by region, for everyone’s convenience, especially mine.

west india man has dropped, so the Sao are now open.

Omega124: Infantry are 2 EP, not 1, so you didn’t have as many brigades as expected.

Tolni: I went with your old orders, because in order to reconcile the narratives of three people’s quite drastically conflicting orders in that region it was necessary that Yotvingia capitulate and no Yotvingia-Scythia war start.

cpm4001: I gave you 5 EP back from the port expansion because you spent more than is really necessary for that kind of project.

Mickzter97: Your army numbers being off is resulting from the Syanbi army being incorporated into yours.

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Map

Spoiler :
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Spoiler Europe :

Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: 1
Economy: 5 (4/0/1)-1/0
Projects: None
Religion: Insular Christianity (95%)
-Celtic Paganism, Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 3
Army (4/6): 3 Infantry Companies, 1 Cavalry Company
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united.

Dal Riata/Omega124
Clan Monarchy
Stability: +2
Economy: 6 (5/0/1)-1/3
Projects: None
Religion: Celtic Paganism (80%)
-Insular Christianity: (15%/3)
-Drowned Queen (5%)
Development: Army 3, Navy 3, Economy 2, Culture 3
Army (4/10): 3 Infantry Companies, 1 Cavalry Company
Navy: 3 Squadrons
Description: A still decentralized, almost tribal state where clans dominate, Dal Riata is led by an Irish clan that has nevertheless managed to unify the clans of coastal Pictland and northern Ireland under a single authority, a remarkable achievement. The region has largely avoided Christianization so far, and remains only loosely bound together.

Pictland/NPC
Clan Monarchy
Stability: 0
Economy: 4 (3/0/1)-1/1
Projects: None
Religion: Insular Christianity (50%)
-Celtic Paganism (45%/2)
-Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 2
Army (3/6): 2 Infantry Companies
Navy: 2 Squadrons
Description: The arrival of Christian missionaries in the mid-to-late fifth century and the rise of Dal Riata served as the impetus for the eastern Picitish clans to unite, though have accomplished little besides that.

Yr Hen Ogledd/Robert Can’t
Monarchial Confederation: Coeling High Kings
Stability: 0
Economy: 8 (5/2/1)-1/7
Projects: None
Religion: Celtic Paganism (70%)
-Insular Christianity (25%/4)
-Drowned Queen, Allfather, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 3, Culture 3
Army (6/16): 4 Infantry Companies, 2 Cavalry Companies
Navy: 3 Squadrons
Description: Yr Hen Ogledd is a loose confederacy of various kings in central Britain that formed in the fifth century, following the Roman withdrawal and the German invasions, when one Yr Coeling defeated the northern German and forced them to bend the knee. Containing both Cumbric and German kings, plus both pagan and Christian kings, it has taken no shortage of miracles and force to keep the state together, but the present time seems to be one of stability.

Germano-British Petty States/Collective NPC
Group of Petty Monarchies
Stability: -2
Economy: 4 (2/1/1)-1/0
Projects: None
Religion: Insular Christianity (75%)
-Allfather (20%/2)
-Celtic Paganism, Drowned Queen, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 2, Culture 2
Army (5/7): 3 Infantry Companies, 2 Cavalry Companies
Navy: 1 Squadron
Description: Certain Germans came to Britain in the fourth century in the power vacuum left by the Roman withdrawal. Those German warlords that were not conquered by the Coelings, having largely adopted Christianity, still squabble amongst themselves in south-central Britain. The area has largely been devastated by constant warfare.

Brython/NPC
Despotic Monarchy
Stability: +2
Economy: 11 (7/1/3)-1/0
Projects:
-Road Reconstrcution: 2/10
Religion: Insular Christianity (75%)
-Drowned Queen (15%/3)
-Allfather (5%/2)
-Juno, Celtic Paganism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 3
Army (6/17): 5 Infantry Companies, 1 Cavalry Company
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage, to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity. Especially to the east, conquered from the Germans in the early sixth century, its economy is dominated by landowning military colonists.

Friso-Batavia/Civ’ed
Despotic Monarchy
Stability: 0
Economy: 17 (9/3/5)-2/0
Projects: None
Religion: Germanic Paganism (60%)
-Allfather (15%/2)
-Insular Christianity (10%/2)
-Juno (5%/4)
-Drowned Queen, Judaism, Celtic Paganism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (12/27): 6 Infantry Companies, 6 Cavalry Companies
Navy: 7 Squadrons
Description: The Frisians and Batavians control the Gallic and Belgian coast. Friso-Batavian society consists of three ridgid classes: nobles, free men, and serfs, though Friso-Batavian serfs are rather better off and freer than those in most of Europe. The nobles are of course in a dominating position of and are the major landowners, dominating the Friso-Batavian economy as well. The Friso-Batavians rule over a diverse people, including Germans and Celts, and a mix of the two, and their naval rule over both Belgica and southeast Britain has necessitated the creation of advanced administration.

Samojardia/Calgori
Confederal Monarchy
Stability: +1
Economy: 13 (6/4/3)-3/0
Projects: None
Religion: Fatar (85%)
-Allfather (10%/3)
-Germanic Paganism (5%)
Development: Army 5, Navy 5, Economy 4, Culture 3
Army (15/24): 15 Infantry Companies
Navy: 15 Squadrons
Description: The Samojards of the Baltic coast united again in the late fifth and early sixth centuries. The country is a confederation of a number of feudal city-states, whose leaders, from the land’s great houses, come together to elect the king. The country’s society is divided into and based upon a number of ethnic-based castes, with Samojards atop Visigoths atop native Baltics.

Eldrachaa/<nuke>
Theocratic Monarchy
Stability: +1
Economy: 12 (8/2/2)-3/0
Projects: None
Religion: Allfather (70%)
-Germanic Paganism (25%/3)
-Insular Christianity (5%)
Development: Army 4, Navy 5, Economy 3, Culture 3
Army (10/22): 10 Infantry Companies
Navy: 15 Squadrons
Description: The Eldrachaa confederation formed in the late fifth and early sixth centuries with the spread of the Faith of the Allfather to Scandinavia. Eldrachaa society is a unique one &#8211; it has no concept of marriage, and as such inheritance, including that of the crown, is matriarchal. It is dominated by the klennech system of village-level communes, creating a sort of republican element to the entire society. Males are generally warriors, while females are generally priests.

Brittany/Defacto
Feudal Monarchy
Stability: +2
Economy: 16 (7/2/7)-1/3
Projects: None
Religion: Drowned Queen (70%)
-Celtic Paganism (15%/3)
-Juno (5%/2)
-Insular Christianity (5%/2)
-Judaism, Allfather, Gallic Christianity (5%)
Development: Army 3, Navy 4, Economy 4, Culture 4
Army (13/20): 9 Infantry Companies, 4 Cavalry Companies
Navy: 3 Squadrons
Prestige: 2
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the holder of the non-hereditary queenship dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany by the fusion of Celtic and Germanic influences, and has become all-prevalent. The still almost entirely agricultural Breton economy has started to reap some wealth from trade between Britain and Gaul, but the slave trade from Iberia has been a great boon in recent years.

Aquitania/NPC
Despotic Monarchy
Stability: 0
Economy: 13 (6/3/4)-1/0
Projects: None
Religion: Gallic Christianity (85%)
-Juno (10%/2)
-Celtic Paganism, Judaism, Asarte, Allfather (5%)
Development: Army 4, Navy 3, Economy 4, Culture 4
Army (14/27): 12 Infantry Companies, 2 Cavalry Companies
Navy: 2 Squadrons
Prestige: 2
Description: Still led by a Latin governor-turned-despot in Burdigala, Aquitania is the last remnant of Roman rule in Gaul. The state has entirely subsumed the independent Gallic Church. The economy is dominated by a class of Roman landlords, who have begun to turn into a proper aristocracy, with reduced old Roman towns still anchoring a semblance of an urban economy. Much of the countryside is still devastated after a series of pagan and peasant revolts in the late fifth century.

Alemannia/NPC
Despotic Monarchy
Stability: 0
Economy: 23 (11/6/6)-0/0
Projects:
-Arburg Harbor: Done
Religion: Germanic Paganism (25%)
-Allfather (30%/3)
-Gallic Christianity (25%/4)
-Juno (10%/2)
-Celtic Paganism (5%/2)
-Sol Aniketus, Drowned Queen (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (16/38): 8 Infantry Companies, 8 Cavalry Companies
Navy: None
Description: The Alemanni, having moved west into the power vacuum of post-Roman central and east Gaul, have established a kingdom there, though Alemanni control there remains loose at best. Most of the local population is Germanized with a large, unique Latin influence, but the Alemanni kings remain pagan in the face of an ever-expanding Allfather and Christian populace, especially amongst the upper classes. The economy is decentralized and agricultural, with the exception of a sole, highly fortified trade city of Arburg on the Mediterranean coast which is under harsh control after several revolts, and dominated mostly by retired soldiers with new land, who are developing into a new aristocracy.

Gothic Kingdom/NPC
Despotic Monarchy
Stability: -2
Economy: 17 (11/4/2)-0/0
Projects: None
Religion: Allfather (85%)
-Juno (5%/2)
-Germanic Paganism (5%/1)
-Gallic Christianity (5%)
Development: Army 4, Navy 2, Economy 3, Culture 2
Army (18/34): 6 Infantry Companies, 12 Cavalry Companies
Navy: None
Description: The Goths have in the fifth century expanded across much of western Germania, though their control is still loose, especially in the north. The Gothic Kingdom, like some of its neighbors, has an economy which is agricultural, decentralized, and dominated by the landowners of a newly developed aristocracy from former soldiers who have taken land, and have taken the labor of the recently conquered peoples. In the sixth century, the Goths subjugated the Thuringians, and have begun creating a rather large, if loose, state in the German heartland.

Nornidr/thomas.berubeg
Despotic Monarchy
Stability: 0
Economy: 24 (8/10/6)-1/6
Projects:
-Brandgard: Done
-Skiprgord: Done
Religion: Allfather (65%)
-Syrian Christianity (15%/2)
-Juno (10%/2)
-Sol Aniketus (5%/2)
-Asarte, Germanic Paganism, Hellenic Paganism (5%)
Development: Army 6, Navy 5, Economy 4, Culture 4
Army (15/46): 6 Infantry Companies, 7 Cavalry Companies, 1 Siege Train
Navy: 3 Squadrons
Description: Nornidr is a German kingdom in northern Italia, largely populated by the descendents of German peoples from the north and Germanized Latin peoples, and is ruled from the burgeoning city of Meduseld. Having successfully coopted much of the former Roman infrastructure and administration, Nornidr is an advanced and urbanized economy, fueled by bustling trade ports such as Venehar and Genovtorp. Nornidr is also the cradle of the Faith of the Allfather, and many of the faith&#8217;s major sites are located there. Under the reign of King Brand in the early sixth century, Nornidr conquered Ispanland, the coastal part of Iberia, from Carthage, and administers it through a developed courier system and dividing it into a number of jarldoms.

Latiniki/Polyblank
Military Republic: Roman Senate
Stability: +2
Economy: 19 (6/8/5)-2/0
Projects:
-Grand Temple of Sol: 1/5
Religion: Sol Aniketus (95%) ( &#65417; &#65439;&#65392;&#65439;)&#65417;&#9728;&#65039;
-Juno, Judaism, Hellenic Paganism, Syrian Christianity (5%)
Development: Army 5, Navy 5, Economy 5, Culture 6
Army (19/36): 11 Infantry Companies, 5 Cavalry Companies, 3 Siege Trains
Navy: 8 Squadrons
Description: The Latin Dictatorship is something of a successor state to the Roman Empire, politically and culturally. This highly militarized society - extensive military or religious service is a de facto requirement for any sort of career - is ruled by a dictator, in turn elected by a senate of three hundreds, and a Great Tribunal, made of five magistrates and the leader of the Solar Faithful. The Sol Aniketus religion, and the militarized Solar Orders, are heavily involved with the state and its functions. The Latin economy is dependent largely on the still-sizable wealth of the city of Rome, as well as tribute extracted from its satellite states.

Latin Tributary States/Collective NPC
Group of Senatorial Republics, under Latin suzerainty
Stability: +1
Economy: 15 (5/6/4)-1/0
Projects: None
Religion: Sol Aniketus (85%)
-Hellenic Paganism (5%/2)
-Syrian Christianity (5%/2)
-Judaism (5%)
Development: Army 5, Navy 5, Economy 5, Culture 4
Army (10/28): 7 Infantry Companies, 3 Cavalry Companies
Navy: 5 Squadrons
Description: Neapolis, Dalmatia, and the Ionian Islands are each ruled by individual senates, but the control they have is limited. Only candidates that will comply with Rome&#8217;s orders are able to be elected to these respective senates. They also have to pay annual tribute to Rome, something which is deeply resented by the people.

Ishfania/Shadowbound
Republican Confederation
Stability: +1
Economy: 25 (13/5/7)-3/4
Projects: None
Religion: Syrian Christianity (75%)
-Sol Aniketus (15%/3)
-Gallic Christianity (5%/2)
-Drowned Queen, Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 5, Navy 4, Economy 5, Culture 4
Army (31/41): 20 Infantry Companies, 10 Cavalry Companies, 1 Siege Train
Navy: 15 Squadrons
Description: Ishfania is a confederation of Punic republican cities and Celtic sub-kings, all presided over by a pair of suffets, one traditionally coming from the cities and the other from a. The Ishfanian state is an advanced republican government with a rather advanced bureaucracy. The cities do not form as large a part of the predominantly agrarian Ishfanian economy as they once did, but spared much of the violence ongoing elsewhere, they are growing again.

Apland/NPC
Despotic Monarchy
Stability: 0
Economy: 16 (9/3/4)-0/0
Projects: None
Religion: Germanic Paganism (50%)
-Allfather (35%/2)
-Sol Aniketus (10%/2)
-Syrian Christianity, Judaism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 3
Army (16/27): 2 Infantry Companies, 14 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country&#8217;s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland&#8217;s agricultural wealth; though some have adopted the faith of the Allfather in recent years. With a coastal presence, Apland is still able to garner some trade wealth as well.

Yotvingia/NPC
Despotic Monarchy
Stability: -1
Economy: 9 (6/1/2)-0/0
Projects: None
Religion: Baltic Paganism (55%)
-Germanic Paganism (40%/4)
-Allfather (5%)
Development: Army 4, Navy 2, Economy 2, Culture 3
Army (12/15): 10 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: Yotvingia largely consists of Baltic peoples who migrated southwest in the fourth and fifth centuries, some of whom have migrated west from the Scythians, with a sizable and unassimilated Germanic minority, especially in the west and south of the country. The economy, with the lack of many major towns, has become dominated by a landowning Baltic noblility, though there is some trade between Yotvingia and a few neighboring countries, as well as Scythia.

Dacia/Tolni
Elective Monarchy
Stability: +2
Economy: 21 (10/5/4)-1/5
Projects: None
Religion: Zalmoxis (65%)
-Syrian Christianity (25%/2)
-Hellenic Paganism (5%/4)
-Eight Riders, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (22/35): 10 Infantry Companies, 12 Cavalry Companies
Navy: 5 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called &#8220;Draco Meetings&#8221; by representatives of three classes: aristocrats, Zalmoxian priests, and merchants, as part of a compromise hammered out some years earlier. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. The Dacian economy is quite prosperous, with its numerous major cities now becoming hubs of trade.

Dacian March/NPC
March of Dacia
Stability: +1
Economy: 6 (4/1/1)-0/0
Projects: None
Religion: Zalmoxis (60%)
-Syrian Christianity (35%/2)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (11/11): 5 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are not entirely pleased with Dacian rule.

Bulgar Khanate/NedimNapoleon
Despotic Monarchy
Stability: -1
Economy: 17 (9/4/4)-1/16
Projects: None
Religion: Tengri (30%)
-Syrian Christianity (30%/2)
-Sol Aniketus (20%/3)
-Hellenic Paganism (15%/4)
-Judaism, Eight Riders (5%)
Development: Army 5, Navy 2, Economy 4, Culture 3
Army (18/30): 18 Cavalry Companies
Navy: 5 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals, and Thracia&#8217;s cities have begun to grow again after many long centuries of decline. Nonetheless, succession disputes threaten to unravel everything that has been built here.

Svearia/NPC
Despotic Monarchy
Stability: +1
Economy: 15 (8/4/3)-2/3
Projects: None
Religion: Sol Aniketus (70%)
-Syrian Christianity (25%/2)
-Juno, Hellenic Paganism, Judaism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (14/28): 9 Infantry Companies, 5 Cavalry Companies
Navy: 9 Squadrons
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. In the early sixth century, the Svearian crown set about aggressively creating an administration through Solar Orders and military aristocrats, and this has brought peace and stability to the land for the first time since the fall of the Romans.

Hellas/Grandkhan
Confederacy of City-States
Stability: 0
Economy: 26 (7/11/8)-4/0
Projects:
-Academy of Athens: Done
-Harbor of Rhodes: Done
Religion: Hellenic Paganism (80%)
-Sol Aniketus (10%/3)
-Syrian Christianity (5%/2)
-Juno, Judaism, Yona Buddhism (5%)
Development: Army 5, Navy 5, Economy 6, Culture 6
Army (25/47): 15 Infantry Companies, 5 Cavalry Companies, 5 Siege Trains
Navy: 16 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas&#8217;s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.



Spoiler North Africa :

Carthage/SamSniped
Oligarchic Republic
Stability: 0
Economy: 18 (6/6/6)-4/0
Projects:
-Grand Temple of Juno: 5/10
Religion: Juno (70%)
-Sol Aniketus (15%/3)
-Syrian Christianity (10%/3)
-Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (12/30): 10 Infantry Companies, 1 Cavalry Companies, 1 Siege Trains
Navy: 17 Squadrons
Description: Carthage is considered the &#8220;southern Rome,&#8221; having been split off during the collapse of Rome, and retained independence, but today it retains fewer and fewer Roman traditions in favor of Punic ones. Its economy&#8217;s backbone lies in the great number of coastal cities across the African coast, and the trade wealth they garner - Carthage can be said to dominate the Mediterranean as such. Not only that, but trade with the Numidian tribes and West Africa has started to grow. The Carthaginians&#8217; advanced bureaucracy is quite adept at tying these vast holdings together, but much of its territory was lost to Nornidr and Latiniki in the sixth century.

Cyrenaica/NPC
Senatorial Republic
Stability: +1
Economy: 14 (4/6/4)-3/0
Projects: None
Religion: Sol Aniketus (75%)
-Syrian Christianity (10%/2)
-Juno (10%/2)
-Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (10/26): 5 Infantry Companies, 4 Cavalry Companies, 1 Siege Trains
Navy: 15 Squadrons
Description: The largely Hellenic-populated senate of Cyrenaica has successfully retained its independence. Due to the lack of real arable land in the region, Cyrenaica&#8217;s economy is heavily dependent on its burgeoning coastal cities, such as the capital of Hesperides, and its relatively strong control of Mediterranean trade, making it a sort of eastern rival to Carthage.

 
Spoiler Middle East :

Galatia/NPC
Despotic Monarchy
Stability: +2
Economy: 11 (5/4/2)-0/2
Projects: None
Religion: Syrian Christianity (75%)
-Hellenic Paganism (10%/2)
-Sol Aniketus (10%/2)
-Zoroastrianism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (20/22): 10 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: Galatia is the easternmost Celtic-cultured nation, being the descendents of centuries-old incursions. However, these Celts are entirely Hellenized, and have by and large adopted Christianity. Being in the Anatolian highlands, Galatia is quite poor, but in an easily defensible location.

Avaria/NPC
Despotic Monarchy
Stability: +1
Economy: 13 (3/4/5)-1/0
Projects: None
Religion: Sol Aniketus (85%)
-Syrian Christianity (10%/2)
-Hellenic Paganism, Zoroastrianism, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 3
Army (18/18): 12 Infantry Companies, 6 Cavalry Companies
Navy: 5 Squadrons
Description: The Avars are a Central Asian people who were pushed into Cilicia by a unique series of wars and migrations, and have now settled into the increasingly urbanized culture of the region. The Avar kingdom is now thoroughly Hellenized in culture, and have adopted Sol Aniketus, including a Solar Order, into their state, and are developing closer ties with Rome. They have also established close ties with Hellenic merchants despite this.

Babylon/Arrow Gamer
Feudal Monarchy
Stability: 0
Economy: 52 (24/19/9)-9/5
Projects: None
Religion: Zoroastrianism (80%)
-Syrian Christianity (15%/2)
-Mesopotamian Paganism, Judaism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 6, Navy 3, Economy 5, Culture 6
Army (22/105): 12 Infantry Companies, 6 Cavalry Companies, 6 Mercenary Companies, 4 Siege Trains
Navy: 15 Squadrons
Description: The ancient city of Babylon, since the successful rebellion against the Seleucid Empire, has ruled an independent empire in Mesopotamia for some centuries now, controlling a highly urbanized region and the western end of a maritime trade route to India. Zoroastrianism is the state religion, and the state actively promotes conversion to the religion, though Christianity and even the paganism of old Babylon have yet to be completely eradicated, and even in Babylon other religious communities exist.

Ghassanid Kingdom/Amesjay
Feudal Monarchy
Stability: 0
Economy: 30 (11/10/9)-3/0
Projects:
-Temple Mount: Done
-Jaffa-Jerusalem-Aqaba Road: Done
Religion: Syrian Christianity (85%)
-Zoroastrianism (10%/4)
-Juno, Judaism, Kemetism (5%)
Development: Army 5, Navy 3, Economy 6, Culture 6
Army (25/52): 12 Infantry Companies, 8 Cavalry Companies, 5 Siege Trains
Navy: 15 Squadrons
Description: The Levant and Egypt are under the control of the Ghassanid Arabs, who have arisen from just another tribe in Arabia to a major trade and sedentary power in the Eastern Mediterranean. The most significant facet of the Ghassanids has been the cultural assimilation of their conquered lands. Egypt has been all but entirely Arabized in the fifth century. The Ghassanids have also all but entirely adopted Christianity.

Arabia/Jehoshua
Despotic Monarchy: Quraysh
Stability: +1
Economy: 13 (6/3/4)-0/0
Projects: None
Religion: Syrian Christianity (90%)
-Arab Paganism (5%/2)
-Judaism, Zoroastrianism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 4
Army (17/21): 2 Infantry Companies, 15 Cavalry Companies
Navy: None
Description: The almost entirely Christianized tribes of the Arabian Peninsula united around the Quraysh tribe, centered on the city of Mecca, in the early sixth century. The country is dominated, both politically and economically, from the relatively urbanized region of the Hedjaz, with some wealth garnered from access to Red Sea trade.

Alodia/NPC
Despotic Monarchy
Stability: +1
Economy: 19 (8/6/5)-1/0
Projects: None
Religion: Syrian Christianity (90%)
-Judaism (5%/3)
-Kemetism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 5
Army (20/34): 10 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: The Nubian kingdom of Alodia, ruled from the city of Dongola, arose after the fall of Rome as a buffer state between the Ghassanids in Egypt and the Ethiopians in Aksum. It is somewhat wealthy, but quite insignificant.

Aksum/cpm4001
Feudal Monarchy
Stability: +1
Economy: 28 (10/6/12)-3/5
Projects:
-Aden Port Expansion: Done
Religion: Judaism (70%)
-Syrian Christianity (20%/3)
-Ethiopian Religion (5%/2)
-Arab Paganism, Zoroastrianism (5%)
Development: Army 4, Navy 4, Economy 5, Culture 4
Army (25/38): 15 Infantry Companies, 10 Cavalry Companies
Navy: 11 Squadrons
Description: Following its conversion to Judaism in the fourth century, Aksum has emerged as East Africa’s dominant power, driven by Indian Ocean trade. It also controls Sheba, and thus a foothold on the Arabian peninsula, and Arabia has come under increasing Aksumite influence in the last several decades. Its population is by and large passive, and Aksum has had little trouble incorporating Arabs and Nubians into its empire.

Mazun/NPC
Despotic Monarchy: Roxanid dynasty
Stability: 0
Economy: 8 (0/3/5)
Projects: None
Religion: Zoroastrianism (20%)
-Syrian Christianity (70%/4)
-Arab Paganism (5%/3)
-Judaism (5%)
Development: Army 6, Navy 5, Economy 6, Culture 4
Army (9/9): 8 Infantry Companies, 1 Cavalry Company
Navy: 10 Squadrons
Description: The independent state of Mazun was founded by Roxana, an Albanian satrapess from Susa who was displaced during the fall of the Albanian Empire, who crossed the sea and established. Ruling over what is effectively glorified tracts of desert, Mazun is almost entirely reliant on the trade that flows through the market town of Sharjah. Its Persian rulers are Zoroastrian, but its largely Arab population is Christian.

Oman/NPC
Despotic Monarchy
Stability: +2
Economy: 13 (3/2/8)-2/2
Projects: None
Religion: Syrian Christianity (80%)
-Yona Buddhism (15%/2)
-Zoroastrianism, Hellenic Paganism, Hinduism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (12/12): 10 Infantry Companies, 2 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Arabia lies Oman, a little trade state that is far wealthier than it probably should be simply because of its highly beneficial position at the Indian Ocean rim. It has largely Christianized, and has developed trade links to India.

Fars/NPC
Uar Tributary
Despotic Monarchy
Stability: -1
Projects: None
Economy: 17 (7/6/4)-7/0
Religion: Zoroastrianism (90%)
-Syrian Christianity (5%/4)
-Yona Buddhism (5%)
Army (15/32): 9 Infantry Companies, 6 Cavalry Companies, 5 Mercenary Companies
Navy: 10 Squadrons
Description: Ruled from Persepolis, Fars would claim to be a successor of the Persian shahenshahs, if it were not trapped under Uar tributary status, a result of the fact that it turned to the Uar to protect against the Babylonians. It is a wealthy and urbanized land, spared the ravages of the Uar, and perhaps it may be from Persepolis that the Uar are overthrown.

Makran/NPC
Uar Tributary
Despotic Monarchy
Stability: -1
Projects: None
Economy: 10 (4/2/4)-1/0
Religion: Zoroastrianism (90%)
-Yona Buddhism (5%/3)
-Syrian Christianity (5%)
Army (10/14): 5 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: A breakaway state following the collapse of the Albanian Empire in the early sixth century, Makran is ruled by a Persian satrap-turned-Uar-tributary who rules over a largely Baluchi and tribal populace, much of the country being inhospitable desert, though it has been spared much of the ravages of the Uar invasion of Persia.

Uar Empire/NPC
Despotic Monarchy
Stability: -2
Economy: 26 (10/10/6)-1/20
Projects: None
Religion: Tengri (15%)
-Zoroastrianism (75%/2)
-Syrian Christianity (5%/2)
-Manichaeism, Eight Riders, Yona Buddhism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 3
Army (18/50): 16 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: After having been pushed to the lands east of the Hyrcanian Ocean in the fifth century by expansion by both the Scythians and tribes from the east, the Uar became a name feared throughout the known world when they stormed into a collapsing Albanian Empire in the early sixth century and established their rule there, the Uar khagan being crowned Emperor in the city of Nishapur. Uar control of Persia is dependent on the swordpoint, which is collapsing quickly, meaning that the Uar will have to reform and assimilate if they wish to retain their control over an increasingly annoyed majority, and some are already doing the latter.


Spoiler Sub-Saharan Africa :

Ghana/NPC
Despotic Monarchy
Stability: 0
Economy: 15 (7/5/3)-0/0
Projects: None
Religion: West African Religion (100%)
Development: Army 3, Navy 2, Economy 4, Culture 3
Army (18/29): 15 Infantry Companies, 3 Cavalry Companies
Navy: None
Description: The empire of Ghana is a burgeoning state in West Africa, which has in the last century expanded from an upstart tribal kingdom to a quite powerful state with dominance, if not firm control, of much of the region. The growing trans-Sahara salt and gold trade with the Numidian tribes and the Carthaginians to the north has started to bring wealth to the Ghanaian upper class. With their amassment of incredible wealth, the Ghanaian emperors have begun to be ascribed divine status as demigods of luxury, and a state cult of sorts has developed.

Gao/NPC
Elective Monarchy
Stability: +2
Economy: 9 (6/3/3)-0/0
Projects: None
Religion: West African Religion (100%)
Development: Army 3, Navy 1, Economy 3, Culture 3
Army (11/17): 9 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: Gao has emerged as an eastern rival to Ghana, centered around the eponymous city, which has recently gotten quite wealthy from the growing trans-Saharan gold and salt trade with the north. Unlike Ghana, Gao’s kings are in fact elected by the city’s wealthiest from their own number.

Sao Kingdom/NPC
Monarchial Confederation: King of Pel Ma ’ir
Stability: +1
Economy: 15 (7/5/3)-0/5
Projects:
-Road Construction: 5/15
Religion: West African Religion (95%)
-Judaism, Syrian Christianity (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (15/29): 10 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Sao Kingdom is a confederation of a number of walled, magnificent cities in central Africa, all subservient and tributary via politics and conquest to a nominal High King in the greatest city of them all, Pel Ma ‘ir on the shore of Lake Chad. This confederation has become sufficiently wealthy to become Central Africa’s major power, both politically and economically. Kings in the Sao Monarchy are frequently ascribed divine status, and they have amassed divine amounts of wealth, both through trade and through the country’s gold and copper mines.

Azanian City-States/Collective NPC
Group of Despotic Monarchies
Stability: +1
Economy: 16 (3/5/8)-3/0
Projects: None
Religion: Syrian Christianity (55%)
-Yibri Judaism (20%/2)
-Judaism (15%/2)
-Zoroastrianism (5%/2)
-Yona Buddhism, Hellenic Paganism (5%)
Development: Army 3, Navy 5, Economy 5, Culture 4
Army (10/21): 13 Infantry Companies
Navy: 15 Squadrons
Description: North of Yibram are a group of trading city-states which are home to ports of call along the coast between Yibram and Aksum, who are insignificant on a greater geopolitical stage but quite wealthy at home. Christianity has become dominant in Azania since its introduction in the fourth century.

Yibram/Lokki242
Elective Monarchy
Stability: +2
Economy: 19 (7/3/9)-3/7
Projects:
-Great Nacala Harbor: 4/8
Religion: Yibri Judaism (90%)
-Bantu Religion (5%/4)
-Syrian Christianity (5%)
Development: Army 3, Navy 6, Economy 5, Culture 5
Army (14/23): 14 Infantry Companies
Navy: 15 Squadrons
Description: Formed by Jewish tribes migrating south, who have assimilated much of the local Bantu peoples, though a sizable minority still remains, Yibram has over the fifth century developed into southern Africa’s predominant political and especially economic power. The Yibri king is elective, chosen by a group of religious leaders. Yibri’s centerpiece is its extensive merchant fleet formed by expert ship construction, driving a largely trade-based economy with links to Aksum, India, and even China.

Madagascar/NPC
Despotic Monarchy
Stability: +2
Economy: 8 (4/0/4)-1/0
Projects: None
Religion: Malagasy Religion (95%)
-Yibri Judaism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 2
Army (8/8): 8 Infantry Companies
Navy: 2 Squadrons
Description: Madagascar is a recently united kingdom, ruled by a so-called “Feather King” who has unified some of the island’s Malagasy tribes in repsonse to Yibri incursions. Despite warfare with the Yibri, the Feather Kings have recently attempted to establish a permanent state, to a degree of success.


Spoiler Central Asia :

Scythia/Immaculate
Feudal Monarchy
Stability: -1
Economy: 46 (25/9/12)-3/15
Projects: None
Religion: Eight Riders (70%)
-Zoroastrianism (15%/2)
-Syrian Christianity (10%/2)
-Baltic Paganism, Finnic Paganism, Manichaeism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (34/58): 5 Infantry Companies, 26 Cavalry Companies, 3 Siege Trains
Navy: 15 Squadrons
Description: With Hellenic influences, the Scythians established a vast state stretching from the Euxinus to the Baltic, and have managed to hold onto it, despite the occasional civil conflict, peasant rebellion, or nomadic migration through Scythian territory. The Scythians manage to rule their vast realms with a surprisingly advanced feudal system. They are strong indeed, and the largest country in the world by land area, but their territory is sparsely populated and not very urbanized, and some of the Baltic coastal areas have begun to suffer from unrest due to population displacements from the west, and their control of the southern Caucasus is loose at best.

Uyghur Khaganate/NPC
Nomadic Confederacy
Stability: -1
Economy: 21 (13/3/5)-0/8
Projects: None
Religion: Manichaeism (55%)
-Tengri (40%/2)
-Eight Riders, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (24/35): 24 Cavalry Companies
Navy: None
Description: The Uyghurs migrated to their current lands to the north of the Tarim Basin in the fifth century, and in the early sixth century pressed westwards to the banks of the Oxus. Their economy is largely disorganized, but does reap the benefits of Silk Road trade.

Bactria/NPC
Despotic Monarchy
Stability: -1
Economy: 22 (8/8/6)-0/0
Projects: None
Religion: Yona Buddhism (85%)
-Manichaeism (5%/3)
-Zoroastrianism (5%/3)
-Tengri, Eight Riders (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (25/40): 8 Infantry Companies, 15 Cavalry Companies, 2 Siege Trains
Navy: None
Description: Bactria is an old kingdom, one which has been overrun many times, yet never failed to be restored. Bactria is primarily ruled and inhabited by Hellenized Tocharian peoples. Bactria is also home to a few Turkic and Altaic peoples, mostly nomadic tribes who have settled peacefully into the Bactrian society and by and large adopted Yona Buddhism. Bactria is a very urbanized society, and reaps the great wealth that comes from trade between China and the Tarim Basin to the east and Scythia and Persia to the west. Yet its position will always be precarious.



Spoiler India :



Taxila/NPC
Feudal Monarchy
Stability: +1
Economy: 15 (6/3/6)-0/0
Projects: None
Religion: Yona Buddhism (95%)
-Hinduism, Zoroastrianism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (11/21): 6 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Indo-Greek city of Taxila is the capital of country, lording over a rich and fertile land in the Upper Indus Valley The kingdom, which is hardened and experienced from having repulsed multiple attempted nomadic invasions, has nonetheless lost most of its periphery to the newborn kingdom of Sagala in the early sixth century.

Sagala/NPC
Feudal Monarchy
Stability: +2
Economy: 21 (10/6/5)
Projects: None
Religion: Yona Buddhism (75%)
-Hinduism (20%/4)
-Jainism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (13/38): 6 Infantry Brigades, 6 Cavalry Brigades, 1 Siege Train
Navy: None
Description: Sagala is a rebel Indo-Greek kingdom that has revolted from Taxila in the early sixth century from the namesake capital of Sagala, its lands controlled by numerous Indo-Greek feudatories. However, it is clear that its court culture is rather more on the Indian side of Indo-Greek than the Greek side.

Western Kshatrapas/Collective NPC
Group of Despotic Monarchies
Stability: 0
Economy: 16 (5/3/8)-1/0
Projects: None
Religion: Yona Buddhism (70%)
-Hinduism (20%/3)
-Jainism (5%/3)
-Nasrani Christianity, Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 3
Army (15/25): 3 Infantry Companies, 12 Cavalry Companies
Navy: 5 Squadrons
Description: The Western Kshatrapas, or Western Satraps, are a group of kingdoms in Western India ruled by the Kushans, a Central Asian nomadic tribe that invaded India a few centuries ago, only to be repulsed by the might of the Indo-Greeks. With the exception of the lower Indus, the land here is relatively poor, but Indus River and Indian Ocean trade does keep some wealth flowing through the Kshatrapas. Patala has emerged as the most powerful of these states.

Malwa/NPC
Feudal Monarchy
Stability: +3
Economy: 20 (8/6/6)-1/0
Projects: None
Religion: Hinduism (55%)
-Jainism (30%/5)
-Theravada Buddhism (10%/5)
-Carvaka, Nasrani Christianity (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (20/34): 15 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: Malwa is a somewhat petty state that rules central India. It is rather poorer than its neighbors, lacking the same level of trade riches or urbanization as the Kannadigas or Tamils. However, the ruling dynasty’s resources have gone into making the country’s capital of Ujjain a rival to Thanjavur and Pataliputra as India’s most glorious city, and Malwa has been caught up in the same South Indian cultural flourishing of recent times, especially in mathematics.

Karnataka/Terran Emperor
Feudal Monarchy: Chalukya Dynasty
Stability: +3
Economy: 28 (13/8/7)-1/4
Projects: None
Religion: Hinduism (55%)
-Jainism (25%/5)
-Theravada Buddhism (10%/4)
-Nasrani Christianity (5%/5)
-Carvaka (5%)
Development: Army 5, Navy 4, Economy 5, Culture 6
Army (29/50): 17 Infantry Companies, 12 Cavalry Companies
Navy: 5 Squadrons
Description: The Chalukya Dynasty of Karnataka is presently South India’s predominant power. In the wake of its expansion, the Chalukyas have established some degree of bureaucracy on top of the old Maurya one, creating a unified, if still feudal state. The Chalukyas are also undergoing a cultural golden age, with many magnificent temples having been erected, and copious amounts of poetry being produced, all with the sponsorship of the Chalukya court. Chalukya society however is heavily defined by the Hindu caste system, which has garnered resentment, and spurred conversion to faiths such as Buddhism and the growing Christian community brought by traders to the western coast.

Tamilakam/NPC
Feudal Monarchy: Chera Dynasty
Stability: +2
Economy: 22 (7/6/9)-2/0
Projects: None
Religion: Hinduism (70%)
-Jainism (10%/5)
-Theravada Buddhism (10%/4)
-Carvaka (5%/3)
-Nasrani Christianity (5%)
Development: Army 4, Navy 5, Economy 5, Culture 7
Army (20/36): 15 Infantry Companies, 5 Cavalry Companies
Navy: 10 Squadrons
Description: The Chera dynasty has managed to successfully subjugate its rivals and claim superiority over Tamil Nadu. It is currently experiencing a cultural golden age alongside much of Southern India, as its capital of Thanjavur is by all accounts one of the most magnificent cities to grace the Earth, and wealth from Indian Ocean trade continues to flow into the coffers of Tamil merchants. Antipathy to the caste system has however spurred conversions to Buddhism and Christianity, and these have begun to influence Tamil culture.

Anuradhapura/NPC
Despotic Monarchy
Stability: +1
Economy: 19 (8/4/7)-3/0
Projects: None
Religion: Theravada Buddhism (65%)
-Hinduism (25%/3)
-Vajrayana Buddhism (5%/4)
-Jainism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (20/28): 10 Infantry Companies, 10 Cavalry Companies
Navy: 12 Squadrons
Description: For centuries the isle of Lanka has been ruled by the same dynasty, which is now thoroughly Buddhist in culture. It has started to break its relative insulation and begin looking abroad, and trade wealth has begun to flow into the island. The capital was moved from Anuradhapura to coastal Gokanna in the sixth century.

Kalinga/NPC
Feudal Monarchy
Stability: 0
Economy: 23 (9/5/9)-2/0
Projects: None
Religion: Theravada Buddhism (55%)
-Hinduism (25%/3)
-Jainism (15%/4)
-Vajrayana Buddhism (5%)
Development: Army 5, Navy 5, Economy 5, Culture 5
Army (28/33): 18 Infantry Companies, 10 Cavalry Companies
Navy: 10 Squadrons
Description: The Buddhist kings of Kalinga have managed to forge a rather prosperous kingdom along India’s east coast, bolstered by the country’s growing port cities. Despite this prosperity, monarchy is strongly connected to its military, as it is significantly weaker than all of its neighbors, and Kalingan society has become quite militarized.

Magadha/NPC
Feudal Monarchy: Sundara Dynasty
Stability: +1
Economy: 40 (21/13/6)-0/0
Projects: None
Religion: Theravada Buddhism (55%)
-Hinduism (25%/3)
-Jainism (10%/3)
-Vajrayana Buddhism, Yona Buddhism (5%)
Development: Army 6, Navy 4, Economy 5, Culture 5
Army (40/81): 25 Infantry Companies, 15 Cavalry Companies
Navy: None
Description: Just as the Chalukyas dominate South India, the country of Magadha does in the north, from grand Pataliputra, home to nearly a million souls, and from its western “summer capital” of Indrapura. Magadha’s control over the highly populous and urbanized Gangetic valley, amongst the richest land on Earth, grants it great wealth. Yet the region has only recently been reunited by Magadha, and, even after the conquest of Bengal, it has not reached its full potential as a country - yet.

Kamarupa/NPC
Despotic Monarchy
Stability: -2
Economy: 13 (8/2/3)-0/0
Projects: None
Religion: Theravada Buddhism (80%)
-Hinduism (15%/4)
-Jainism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 4
Army (15/22): 11 Infantry Companies, 4 Cavalry Companies
Navy: None
Description: From their power base in the Brahmaputra river valley, the Buddhist Kamarupa kingdom had swept down and conquered Bengal in the fifth century. However, they were quickly evicted from Bengal by Magadha in the early sixth century and have since retreated to their powerbase. Whether they can survive longer there is uncertain.


Spoiler Southeast Asia :

Pyu City-States/Collective NPC
Collection of Despotic Monarchies
Stability: +1
Economy: 13 (7/4/4)-0/0
Projects: none
Religion: Hinduism (65%)
-Vajrayana Buddhism (25%/2)
-Theravada Buddhism (5%/3)
-Mahayana Buddhism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 3
Army (20/26): 14 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Burma is controlled by a number of recently arisen city-state principalities in the Irrawaddy delta, inhabited by the Pyu peoples, who squabble amongst each other. As of now, the major city-state powers in the region are Halin in the north and Beikthano in the south.

Kamboja/NPC
Despotic Monarchy
Stability: 0
Economy: 17 (10/5/2)-1/0
Projects: None
Religion: Hinduism (80%)
-Theravada Buddhism (10%/3)
-Mahayana Buddhism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 4
Army (15/35): 9 Infantry Companies, 6 Cavalry Companies
Navy: 5 Squadrons
Description: Kamboja is the latest in a line of kingdoms which has controlled the rich and fertile lower Mekong region. Hinduism is still prevalent, and has halted the spread of Buddhism. Perhaps Kamboja will be the one to finally build a lasting empire in the region.

Champa/NPC
Despotic Monarchy
Stability: 0
Economy: 20 (7/7/6)-2/0
Projects: None
Religion: Hinduism (65%)
-Theravada Buddhism (20%/4)
-Chinese Religion (10%/4)
-Mahayana Buddhism, Kejawen (5%)
Development: Army 4, Navy 3, Economy 4, Culture 5
Army (21/35): 9 Infantry Companies, 12 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Southeast Asia is the predominantly Hindu country of Champa, which remains largely insulated and isolated from the outside world, despite some trade especially with neighboring China.

Tarumangara/Reus
Theocratic Monarchy
Stability: +1
Economy: 29 (14/6/11)-6/0
Projects: None
Religion: Kejawen (95%)
-Hinduism, Theravada Buddhism, Vajrayana Buddhism (5%)
Development: Army 3, Navy 6, Economy 5, Culture 4
Army (17/46): 17 Infantry Companies
Navy: 27 Squadrons
Description: Tarumangara is Nusantara’s predominant power, a largely maritime Javanese kingdom. Tarumangaran society is heavily caste-based, divided into at least five concrete strata which are codified in the country’s legal system, and also divided between the female theologians who actually rule the country, and the male warriors who form the country’s military and bureaucracy. The theocracy has forbidden the practice of foreign faiths. The economy is decentralized and heavily trade-based. Most of the country follows the Nusantaran traditional religion, but Hindu and Buddhist influences from mainland Asia are becoming more common.
 
Spoiler East Asia :

Great Sung/christos200
Absolute Monarchy: Sung Dynasty
Stability: +2
Economy: 81 (45/26/10)-2/0
Projects:
-Irrigation: Done
Religion: Chinese Religions (75%)
-Mahayana Buddhism (20%/5)
-Theravada Buddhism, Manichaeism, Judaism, Yibri Judaism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 6
Army (50/168): 37 Infantry Companies, 9 Cavalry Companies, 4 Siege Trains
Navy: 10 Squadrons
Description: The current dynasty ruling China, or at least the southern half of it, the Sung dynasty in Jianking is on the rise, having been established by a peasant revolt during a warring states period less than a century ago, and since then has shown brutality to the nobles, redistributing much of their land to the peasants. The Sung dynasty has so far restored prosperity, as China has once again shown its true self as one of the richest lands on Earth, and its porcelain cities grow wealthy. It has also started to ply overseas, with its brutal subjugation of Taiwan. While many nobles question the Sung and its harsh taxation of them, the dynasty retains immense support amongst the peasantry. However, it has still not reconquered Northern China, which still remains under Rouran control.

Tarim Basin City-States/Collective NPC
Group of Despotic Monarchies
Stability: +1
Economy: 19 (2/8/9)-0/0
Projects: None
Religion: Manichaeism (40%)
-Mahayana Buddhism (40%/4)
-Yona Buddhism (15%/3)
-Chinese Religions, Judaism (5%)
Development: Army 5, Navy 2, Economy 5, Culture 4
Army (21/28): 9 Infantry Companies, 12 Cavalry Companies
Navy: None
Description: The oases at the rim of the barren Tarim Basin have given rise to numerous cities, such as Kashgar, Khotan, Kuqa, and Tumxuk, populated by Tocharians and home to a bevy of different faiths, as here East meets West. Despite their desert location, these city-states are now fabulously wealthy, as they lay directly upon the rich Silk Road. Khotan has arisen in the early sixth century to become the premier city-state in the region, conquering neighboring Yarkand and Qarqan and establishing a sort of nominal confederation.

Rouran Khanate/Mickzter97
Nomadic Confederacy
Stability: -1
Economy: 50 (30/12/8)-1/10
Projects:
-Irrigation: 5/40
-Roads: 5/30
Religion: Mori (60%)
-Mahayana Buddhism (20%/3)
-Tengri (15%/2)
-Chinese Religions (5%/4)
-Manichaeism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 3
Army (47/102): 8 Infantry Companies, 38 Cavalry Companies, 1 Siege Train
Navy: 5 Squadrons
Description: The Rouran Khanate under its first leader, Gerel or Gur Khan, united the Central Asian peoples north of China in the last few decades and promptly invaded a divided China, managing to carve a wide swathe of it for itself, before expanding to the north and east. Though the Rouran reap China&#8217;s wealth and settle down in their new lands, beginning to Sinicize even, their vast, newly conquered holdings are more than just restless and the Khanate is beginning to struggle to maintain control of the entirety of it, and resentment is growing after much of the east was devastated by military campaigns. However, the Rouran are helped by the fact that, under the Khan&#8217;s glory, their administration is meritocratic and generally quite effective in areas not newly conquered.

Jin Kingdom/NPC
Feudal Monarchy
Stability: 0
Economy: 14 (7/4/5)-1/0
Projects: None
Religion: Mahayana Buddhism (75%)
-Chinese Religions (20%/5)
-Theravada Buddhism, Mori (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (22/26): 6 Infantry Companies, 16 Cavalry Companies
Navy: 5 Squadrons
Description: Formed by Jurchen invaders into Korea, the Jurchen ruling class still rules from Pyongyang over an ever-growing Korean minority, a minority which remains large despite some assimilation. Nevertheless, the Jin court and their vassal lords, who have all largely adopted Buddhism at Chinese influence. Aside from that, the traumatic Jurchen invasion emptied many of the region&#8217;s cities, and Korea still has not recovered, though with the loss of the northern lands the dynasty has been forced to Koreanize.

Baekje/NPC
Feudal Monarchy
Stability: +1
Economy: 19 (7/5/7)-1/1
Projects: None
Religion: Mahayana Buddhism (65%)
-Chinese Religions (25%/4)
-Kan'nagara-no-michi (5%/5)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (22/36): 15 Infantry Companies, 7 Cavalry Companies
Navy: 5 Squadrons
Description: In 520, the kingdom of Baekje, with Hirajima assistance, subjugated its neighbors and united southern Korea under one banner for the first time in several decades. Baekje now is the center of the highly urbanized and quite advanced culture of the Korean peninsula, the land of the Morning Calm, though in recent years there has been increased Japanese cultural influence in the court. It is by all accounts a country on the rise.

Hirajima Kingdom/Bair_the_Normal
Feudal Monarchy
Stability: +1
Economy: 25 (12/7/6)-4/0
Projects:
-Grand Samosa Shrine: Done
-Seven Ports: 2/20
Religion: Kan'nagara-no-michi (85%)
-Mahayana Buddhism (10%/4)
-Theravada Buddhism, Chinese Religions (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (26/45): 21 Infantry Companies, 5 Cavalry Companies
Navy: 18 Squadrons
Description: Japan is currently united under the Hirajima Kingdom, which is best known for its advanced and rather elaborate bureaucratic system that manages to tie the entire realm together seamlessly, despite continuing dominance by feudal lords. Under the Hirajima, Japan has entered a sort of cultural golden age, and its cities continue to prosper, and growing trade links have brought the islands into closer contact with mainland Asia for the first time in Japanese history.
 
I enjoy the existence of the update, if not actions taken within it.

From Ishfania
To Nornidr

Why do you sell our Punic countrymen into slavery? Make recompense for this grave offense, barbarian.
 
Great Update!

To: The Senate of the People of Ishfania

These words are recorded in the hand of Ivar Nimelung, trusted friend and advisor to King Brand the Halfhammer.

To the Senate of the People of Ishfania, and all those who you rule, I, King Brand Snorrison offer my hand, though half it may be, in friendship to you. We understand that trade is the lifeblood of your nation, as it is all nation, and will allow your ships and merchant men free access to the cities and ports of the Nordings, and we ask that you allow the same of ours.

I shall erect watchstones upon our border, and swear that I and my sons and my sons' sons will forever recognize Ishfania as Ishfania, and not raise sword to your lands unless struck first.

This I swear, or my line will be cursed unto eternity.




Edit: Crosspost, adding lines to answer.

To: The Senate of the People of Ishfania

These words are recorded in the hand of Ivar Nimelung, trusted friend and advisor to King Brand the Halfhammer.

To the Senate of the People of Ishfania, you ask why I struck against the Carthfolk? No man, no matter how brave he may be, may stand against God the All-father. Upon my coronation, I was struck by a vision, where God the allmighty demanded I strike against the Carthfolk. I am not fool enough to deny God, nor are you.

That we sell these thralls into slavery should not concern you, as these were not your subjects, nor did you have any right over them.

It is known that in war a man may take as slaves those he captures, and the Carthfolk took a few of our own in their few and paltry victories. These are the laws I laid down before the victories, and you will no doubt recognize their fairness:
-Any man or woman who surrendered would keep their land and remain free landowners to take part in the thing.
-Any man or woman who fought the Nording could be enslaved by a soldier and freeman of the Nording.
-Any Jarl could take 15 slaves to serve him, any Huslegionaire was allowed 5, and any freeman could hold three slaves to help him work his land.

As you can see, any man or woman could not have been a slave, had they surrendered. That they did not indicates that they fought my men.
 
Careful with your oaths, Brand Halfhammer, for you have struck at us already through our kinsmen. Though separated by a border, we share a common heritage through Carthage. Yet you have placed them in chains, and sold them like cattle throughout the markets of Germania and Aquitania. How can there be peace when our brothers are treated so?
 
To: The Great Ghassanid Empire of the Nile
From: The Third Persian Empire of Babylon

There are, I shudder to say, enemies on all sides. For that reason, let us sign a defensive pact between us, sealed by the marriage of my darling daughter to the son of your great emperor, thereby tying us by blood and oath and leading both our empires to greatness.
 
Such a ill ruler, to enslave men who would defend their homes.

Two centuries ago, the Roman Empire was divided in three, to forever remain that way.

Yet, these self same people you defend as innocent and wronged bared the sword against their Latin Kinsmen. Ill rulers indeed.
 
Careful with your oaths, Brand Halfhammer, for you have struck at us already through our kinsmen. Though separated by a border, we share a common heritage through Carthage. Yet you have placed them in chains, and sold them like cattle throughout the markets of Germania and Aquitania. How can there be peace when our brothers are treated so?

Even in the long gone days of Rome, the men and women of the conquered tribes were sold in distant lands. You who claim descendence of Rome, your words stink of hypocrisy.
 
For hundreds of years the Punic cities of the eastern coast, like Qarthadast, Tarraco, and Gades, have been our strong trade partners and ancestral friends. While we never succeeded in claiming them in the war against Carthage, we looked forward to restoring the ties to those cities with peace. But you have come and sold their inhabitants into slavery. You deliver great harm to our kin, offer us a hand of friendship when it is still wet with the blood of our Punic brothers, show no remorse when asked, offer no compensation, and now insult us. You shall find no ally in Ishfania: the land itself rejects you.

We will turn north to find proper civilized folk to trade with.

To Connacht, Brython

Hi. Wanna be friends?
 
Were you the agreived party, we would have offered you recompense. You are not, and so we will not. You spit in our face, though we have offered nothing but friendship, and seek to extorts wealth out of us.

Our quarrel is not with you, do not make it so.
 
To the Great Ghassanid Empire
From: Malik Abdullah al-Hashim


Brethren in the true faith of the Lord Christ, we pay obeisance to thy magnificence and pray unto the Most High that prosperity and auspicious days might fall upon thy house.

We send this emissary to thee in the hope that we might, united under the common banner of the Lord and His Holy Church, become of one accord in an alliance. For on all sides do the realms under the sway of the adversary and accuser of the faithful hold court, in perfidious hostility to the dominion of the sovereign Christ.

We pray that you would graciously extend your hospitality to this request from thy brothers in the Lord, for not only are we fellow sons of Ishmael extending from the same roots and thus of kindred blood, but we likewise are both under the command of Christ as universal sovereign, who decrees that we be in the world but not of it. It would be a travesty before the most high for the great Ghassanid Kings, to drink the cup of the blood of martyrs with the whore of Babylon in treason before the Lord.

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ooc translation: Syrian Christian unity for the works, however if you continue acting the apostate (continuing on from policies like building a syncretist temple) by forming an alliance with heathen Babylon (which has just conquered a Christian Kingdom, and actively opposes Christianity domestically by "encouraging" conversion to Zoroastrianism) Abdullah will not be inclined to be friends (albeit he wouldn't be hostile either unless you choose to make it so).
 
To: The Third Persian Empire of Babylon
From: The Ghassanid Kingdom


We are deeply saddened that you have failed to demonstrate restraint and calm which has resulted in the destruction of Pontus. Whilst we cannot condone the beheading of an emissary, we view your actions as far too excessive and extremely unnecessary. Because of that, we will decline your proposal of an alliance, as well as the proposal of marriage especially since our crown prince has just been wed in the name of our Lord Christ.

To: Malik Abdullah al-Hashim
From: The Ghassanid Kingdom


Brothers, do not see our tolerance as a betrayal against the lord, for we are simply trying to follow the teachings of the Lord Christ in regards loving thy neighbour. Though, perhaps in the light of recent events we were wrong to extend such tolerance for other beliefs.

However, we do agree that the wanton violence against our Christian brethren was unforgivable. In that regard we would be honoured if our peoples could be united under the banner of the Lord and His Holy Church to stand as a bulwark of faith against these murderers.

OOC: We spread Christianity and tolerate other religions but we do not persecute against them yet... (depends on what continues to happen). Also, we would be happy for a military alliance between our nations.

To: Galatia
From: The Ghassanid Kingdom


We wish to secure a military alliance between our nations in the face of growing threats. We do not wish to see you fall as Pontus did so brothers, we hope that you will indeed side with us, so that we may be strong together.

To: Alodia
From: The Ghassanid Kingdom


I am glad that our countries have been joined together in the name of our Lord and we wish to take this one step further and ask for a military alliance between our nations to secure our safety in the face of the growing threat that is Babylon.
 
To: the Ghassanid Kingdom
From: Malik Abdullah al-Hashim


-

We are pleased to receive word of thy solidarity with us in the light of Christ the Lord. Let the brethren of Ishmael stand as brothers against the murderous assaults of the enemy.

ooc: Then a military alliance there is.
 
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