Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: 1
Economy: 5 (4/0/1)-1/0
Projects: None
Religion: Insular Christianity (95%)
-Celtic Paganism, Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 3
Army (4/6): 3 Infantry Companies, 1 Cavalry Company
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united.
Dal Riata/Omega124
Clan Monarchy
Stability: +2
Economy: 6 (5/0/1)-1/3
Projects: None
Religion: Celtic Paganism (80%)
-Insular Christianity: (15%/3)
-Drowned Queen (5%)
Development: Army 3, Navy 3, Economy 2, Culture 3
Army (4/10): 3 Infantry Companies, 1 Cavalry Company
Navy: 3 Squadrons
Description: A still decentralized, almost tribal state where clans dominate, Dal Riata is led by an Irish clan that has nevertheless managed to unify the clans of coastal Pictland and northern Ireland under a single authority, a remarkable achievement. The region has largely avoided Christianization so far, and remains only loosely bound together.
Pictland/NPC
Clan Monarchy
Stability: 0
Economy: 4 (3/0/1)-1/1
Projects: None
Religion: Insular Christianity (50%)
-Celtic Paganism (45%/2)
-Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 2
Army (3/6): 2 Infantry Companies
Navy: 2 Squadrons
Description: The arrival of Christian missionaries in the mid-to-late fifth century and the rise of Dal Riata served as the impetus for the eastern Picitish clans to unite, though have accomplished little besides that.
Yr Hen Ogledd/Robert Can’t
Monarchial Confederation: Coeling High Kings
Stability: 0
Economy: 8 (5/2/1)-1/7
Projects: None
Religion: Celtic Paganism (70%)
-Insular Christianity (25%/4)
-Drowned Queen, Allfather, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 3, Culture 3
Army (6/16): 4 Infantry Companies, 2 Cavalry Companies
Navy: 3 Squadrons
Description: Yr Hen Ogledd is a loose confederacy of various kings in central Britain that formed in the fifth century, following the Roman withdrawal and the German invasions, when one Yr Coeling defeated the northern German and forced them to bend the knee. Containing both Cumbric and German kings, plus both pagan and Christian kings, it has taken no shortage of miracles and force to keep the state together, but the present time seems to be one of stability.
Germano-British Petty States/Collective NPC
Group of Petty Monarchies
Stability: -2
Economy: 4 (2/1/1)-1/0
Projects: None
Religion: Insular Christianity (75%)
-Allfather (20%/2)
-Celtic Paganism, Drowned Queen, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 2, Culture 2
Army (5/7): 3 Infantry Companies, 2 Cavalry Companies
Navy: 1 Squadron
Description: Certain Germans came to Britain in the fourth century in the power vacuum left by the Roman withdrawal. Those German warlords that were not conquered by the Coelings, having largely adopted Christianity, still squabble amongst themselves in south-central Britain. The area has largely been devastated by constant warfare.
Brython/NPC
Despotic Monarchy
Stability: +2
Economy: 11 (7/1/3)-1/0
Projects:
-Road Reconstrcution: 2/10
Religion: Insular Christianity (75%)
-Drowned Queen (15%/3)
-Allfather (5%/2)
-Juno, Celtic Paganism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 3
Army (6/17): 5 Infantry Companies, 1 Cavalry Company
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage, to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity. Especially to the east, conquered from the Germans in the early sixth century, its economy is dominated by landowning military colonists.
Friso-Batavia/Civ’ed
Despotic Monarchy
Stability: 0
Economy: 17 (9/3/5)-2/0
Projects: None
Religion: Germanic Paganism (60%)
-Allfather (15%/2)
-Insular Christianity (10%/2)
-Juno (5%/4)
-Drowned Queen, Judaism, Celtic Paganism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (12/27): 6 Infantry Companies, 6 Cavalry Companies
Navy: 7 Squadrons
Description: The Frisians and Batavians control the Gallic and Belgian coast. Friso-Batavian society consists of three ridgid classes: nobles, free men, and serfs, though Friso-Batavian serfs are rather better off and freer than those in most of Europe. The nobles are of course in a dominating position of and are the major landowners, dominating the Friso-Batavian economy as well. The Friso-Batavians rule over a diverse people, including Germans and Celts, and a mix of the two, and their naval rule over both Belgica and southeast Britain has necessitated the creation of advanced administration.
Samojardia/Calgori
Confederal Monarchy
Stability: +1
Economy: 13 (6/4/3)-3/0
Projects: None
Religion: Fatar (85%)
-Allfather (10%/3)
-Germanic Paganism (5%)
Development: Army 5, Navy 5, Economy 4, Culture 3
Army (15/24): 15 Infantry Companies
Navy: 15 Squadrons
Description: The Samojards of the Baltic coast united again in the late fifth and early sixth centuries. The country is a confederation of a number of feudal city-states, whose leaders, from the land’s great houses, come together to elect the king. The country’s society is divided into and based upon a number of ethnic-based castes, with Samojards atop Visigoths atop native Baltics.
Eldrachaa/<nuke>
Theocratic Monarchy
Stability: +1
Economy: 12 (8/2/2)-3/0
Projects: None
Religion: Allfather (70%)
-Germanic Paganism (25%/3)
-Insular Christianity (5%)
Development: Army 4, Navy 5, Economy 3, Culture 3
Army (10/22): 10 Infantry Companies
Navy: 15 Squadrons
Description: The Eldrachaa confederation formed in the late fifth and early sixth centuries with the spread of the Faith of the Allfather to Scandinavia. Eldrachaa society is a unique one – it has no concept of marriage, and as such inheritance, including that of the crown, is matriarchal. It is dominated by the klennech system of village-level communes, creating a sort of republican element to the entire society. Males are generally warriors, while females are generally priests.
Brittany/Defacto
Feudal Monarchy
Stability: +2
Economy: 16 (7/2/7)-1/3
Projects: None
Religion: Drowned Queen (70%)
-Celtic Paganism (15%/3)
-Juno (5%/2)
-Insular Christianity (5%/2)
-Judaism, Allfather, Gallic Christianity (5%)
Development: Army 3, Navy 4, Economy 4, Culture 4
Army (13/20): 9 Infantry Companies, 4 Cavalry Companies
Navy: 3 Squadrons
Prestige: 2
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the holder of the non-hereditary queenship dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany by the fusion of Celtic and Germanic influences, and has become all-prevalent. The still almost entirely agricultural Breton economy has started to reap some wealth from trade between Britain and Gaul, but the slave trade from Iberia has been a great boon in recent years.
Aquitania/NPC
Despotic Monarchy
Stability: 0
Economy: 13 (6/3/4)-1/0
Projects: None
Religion: Gallic Christianity (85%)
-Juno (10%/2)
-Celtic Paganism, Judaism, Asarte, Allfather (5%)
Development: Army 4, Navy 3, Economy 4, Culture 4
Army (14/27): 12 Infantry Companies, 2 Cavalry Companies
Navy: 2 Squadrons
Prestige: 2
Description: Still led by a Latin governor-turned-despot in Burdigala, Aquitania is the last remnant of Roman rule in Gaul. The state has entirely subsumed the independent Gallic Church. The economy is dominated by a class of Roman landlords, who have begun to turn into a proper aristocracy, with reduced old Roman towns still anchoring a semblance of an urban economy. Much of the countryside is still devastated after a series of pagan and peasant revolts in the late fifth century.
Alemannia/NPC
Despotic Monarchy
Stability: 0
Economy: 23 (11/6/6)-0/0
Projects:
-Arburg Harbor: Done
Religion: Germanic Paganism (25%)
-Allfather (30%/3)
-Gallic Christianity (25%/4)
-Juno (10%/2)
-Celtic Paganism (5%/2)
-Sol Aniketus, Drowned Queen (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (16/38): 8 Infantry Companies, 8 Cavalry Companies
Navy: None
Description: The Alemanni, having moved west into the power vacuum of post-Roman central and east Gaul, have established a kingdom there, though Alemanni control there remains loose at best. Most of the local population is Germanized with a large, unique Latin influence, but the Alemanni kings remain pagan in the face of an ever-expanding Allfather and Christian populace, especially amongst the upper classes. The economy is decentralized and agricultural, with the exception of a sole, highly fortified trade city of Arburg on the Mediterranean coast which is under harsh control after several revolts, and dominated mostly by retired soldiers with new land, who are developing into a new aristocracy.
Gothic Kingdom/NPC
Despotic Monarchy
Stability: -2
Economy: 17 (11/4/2)-0/0
Projects: None
Religion: Allfather (85%)
-Juno (5%/2)
-Germanic Paganism (5%/1)
-Gallic Christianity (5%)
Development: Army 4, Navy 2, Economy 3, Culture 2
Army (18/34): 6 Infantry Companies, 12 Cavalry Companies
Navy: None
Description: The Goths have in the fifth century expanded across much of western Germania, though their control is still loose, especially in the north. The Gothic Kingdom, like some of its neighbors, has an economy which is agricultural, decentralized, and dominated by the landowners of a newly developed aristocracy from former soldiers who have taken land, and have taken the labor of the recently conquered peoples. In the sixth century, the Goths subjugated the Thuringians, and have begun creating a rather large, if loose, state in the German heartland.
Nornidr/thomas.berubeg
Despotic Monarchy
Stability: 0
Economy: 24 (8/10/6)-1/6
Projects:
-Brandgard: Done
-Skiprgord: Done
Religion: Allfather (65%)
-Syrian Christianity (15%/2)
-Juno (10%/2)
-Sol Aniketus (5%/2)
-Asarte, Germanic Paganism, Hellenic Paganism (5%)
Development: Army 6, Navy 5, Economy 4, Culture 4
Army (15/46): 6 Infantry Companies, 7 Cavalry Companies, 1 Siege Train
Navy: 3 Squadrons
Description: Nornidr is a German kingdom in northern Italia, largely populated by the descendents of German peoples from the north and Germanized Latin peoples, and is ruled from the burgeoning city of Meduseld. Having successfully coopted much of the former Roman infrastructure and administration, Nornidr is an advanced and urbanized economy, fueled by bustling trade ports such as Venehar and Genovtorp. Nornidr is also the cradle of the Faith of the Allfather, and many of the faith’s major sites are located there. Under the reign of King Brand in the early sixth century, Nornidr conquered Ispanland, the coastal part of Iberia, from Carthage, and administers it through a developed courier system and dividing it into a number of jarldoms.
Latiniki/Polyblank
Military Republic: Roman Senate
Stability: +2
Economy: 19 (6/8/5)-2/0
Projects:
-Grand Temple of Sol: 1/5
Religion: Sol Aniketus (95%) ( ノ ゚ー゚

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-Juno, Judaism, Hellenic Paganism, Syrian Christianity (5%)
Development: Army 5, Navy 5, Economy 5, Culture 6
Army (19/36): 11 Infantry Companies, 5 Cavalry Companies, 3 Siege Trains
Navy: 8 Squadrons
Description: The Latin Dictatorship is something of a successor state to the Roman Empire, politically and culturally. This highly militarized society - extensive military or religious service is a de facto requirement for any sort of career - is ruled by a dictator, in turn elected by a senate of three hundreds, and a Great Tribunal, made of five magistrates and the leader of the Solar Faithful. The Sol Aniketus religion, and the militarized Solar Orders, are heavily involved with the state and its functions. The Latin economy is dependent largely on the still-sizable wealth of the city of Rome, as well as tribute extracted from its satellite states.
Latin Tributary States/Collective NPC
Group of Senatorial Republics, under Latin suzerainty
Stability: +1
Economy: 15 (5/6/4)-1/0
Projects: None
Religion: Sol Aniketus (85%)
-Hellenic Paganism (5%/2)
-Syrian Christianity (5%/2)
-Judaism (5%)
Development: Army 5, Navy 5, Economy 5, Culture 4
Army (10/28): 7 Infantry Companies, 3 Cavalry Companies
Navy: 5 Squadrons
Description: Neapolis, Dalmatia, and the Ionian Islands are each ruled by individual senates, but the control they have is limited. Only candidates that will comply with Rome’s orders are able to be elected to these respective senates. They also have to pay annual tribute to Rome, something which is deeply resented by the people.
Ishfania/Shadowbound
Republican Confederation
Stability: +1
Economy: 25 (13/5/7)-3/4
Projects: None
Religion: Syrian Christianity (75%)
-Sol Aniketus (15%/3)
-Gallic Christianity (5%/2)
-Drowned Queen, Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 5, Navy 4, Economy 5, Culture 4
Army (31/41): 20 Infantry Companies, 10 Cavalry Companies, 1 Siege Train
Navy: 15 Squadrons
Description: Ishfania is a confederation of Punic republican cities and Celtic sub-kings, all presided over by a pair of suffets, one traditionally coming from the cities and the other from a. The Ishfanian state is an advanced republican government with a rather advanced bureaucracy. The cities do not form as large a part of the predominantly agrarian Ishfanian economy as they once did, but spared much of the violence ongoing elsewhere, they are growing again.
Apland/NPC
Despotic Monarchy
Stability: 0
Economy: 16 (9/3/4)-0/0
Projects: None
Religion: Germanic Paganism (50%)
-Allfather (35%/2)
-Sol Aniketus (10%/2)
-Syrian Christianity, Judaism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 3
Army (16/27): 2 Infantry Companies, 14 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country’s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland’s agricultural wealth; though some have adopted the faith of the Allfather in recent years. With a coastal presence, Apland is still able to garner some trade wealth as well.
Yotvingia/NPC
Despotic Monarchy
Stability: -1
Economy: 9 (6/1/2)-0/0
Projects: None
Religion: Baltic Paganism (55%)
-Germanic Paganism (40%/4)
-Allfather (5%)
Development: Army 4, Navy 2, Economy 2, Culture 3
Army (12/15): 10 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: Yotvingia largely consists of Baltic peoples who migrated southwest in the fourth and fifth centuries, some of whom have migrated west from the Scythians, with a sizable and unassimilated Germanic minority, especially in the west and south of the country. The economy, with the lack of many major towns, has become dominated by a landowning Baltic noblility, though there is some trade between Yotvingia and a few neighboring countries, as well as Scythia.
Dacia/Tolni
Elective Monarchy
Stability: +2
Economy: 21 (10/5/4)-1/5
Projects: None
Religion: Zalmoxis (65%)
-Syrian Christianity (25%/2)
-Hellenic Paganism (5%/4)
-Eight Riders, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (22/35): 10 Infantry Companies, 12 Cavalry Companies
Navy: 5 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called “Draco Meetings” by representatives of three classes: aristocrats, Zalmoxian priests, and merchants, as part of a compromise hammered out some years earlier. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. The Dacian economy is quite prosperous, with its numerous major cities now becoming hubs of trade.
Dacian March/NPC
March of Dacia
Stability: +1
Economy: 6 (4/1/1)-0/0
Projects: None
Religion: Zalmoxis (60%)
-Syrian Christianity (35%/2)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (11/11): 5 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are not entirely pleased with Dacian rule.
Bulgar Khanate/NedimNapoleon
Despotic Monarchy
Stability: -1
Economy: 17 (9/4/4)-1/16
Projects: None
Religion: Tengri (30%)
-Syrian Christianity (30%/2)
-Sol Aniketus (20%/3)
-Hellenic Paganism (15%/4)
-Judaism, Eight Riders (5%)
Development: Army 5, Navy 2, Economy 4, Culture 3
Army (18/30): 18 Cavalry Companies
Navy: 5 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals, and Thracia’s cities have begun to grow again after many long centuries of decline. Nonetheless, succession disputes threaten to unravel everything that has been built here.
Svearia/NPC
Despotic Monarchy
Stability: +1
Economy: 15 (8/4/3)-2/3
Projects: None
Religion: Sol Aniketus (70%)
-Syrian Christianity (25%/2)
-Juno, Hellenic Paganism, Judaism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (14/28): 9 Infantry Companies, 5 Cavalry Companies
Navy: 9 Squadrons
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. In the early sixth century, the Svearian crown set about aggressively creating an administration through Solar Orders and military aristocrats, and this has brought peace and stability to the land for the first time since the fall of the Romans.
Hellas/Grandkhan
Confederacy of City-States
Stability: 0
Economy: 26 (7/11/8)-4/0
Projects:
-Academy of Athens: Done
-Harbor of Rhodes: Done
Religion: Hellenic Paganism (80%)
-Sol Aniketus (10%/3)
-Syrian Christianity (5%/2)
-Juno, Judaism, Yona Buddhism (5%)
Development: Army 5, Navy 5, Economy 6, Culture 6
Army (25/47): 15 Infantry Companies, 5 Cavalry Companies, 5 Siege Trains
Navy: 16 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas’s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.