I'd need to be more interested in the game to care much about specific fixes to buildings or virtues. With that in mind, this seems to be a rather limited patch in which the only substantial change that will improve general gameplay is linking trade routes to population.
Looks as though they're just piggybacking a rather minor set of changes onto their "definitely no expansion coming - we're doing this instead" coding to 'integrate' BE with Starships.
FWIW, the my2K thing is literally just an email address and password. It's pretty painless and you get a free map to boot!
Thanks for the feedback so far, guys. The devs see this stuff so keep it coming!![]()
I'm a big fan of being forced to register for additional accounts, because hey, we all know, you can never have enough accounts and passwords to manage. NOT.
So now that the negativity is out of the way... :>
...that patch sounds like a lot of fun. With some Exceptions the Wonders actually sound like they can now support interesting strategies that may not be the "fastest way to victory", but at least become somewhat viable. -> Love it.
Trade Routes: Yes, good idea, though I really wonder how many trade routes that will be. If we suddenly have 6 trade routes per city, then that will become REALLY annoying during war. And it doesn't seem they change anything about the way the trade route yields work now, so meh.
Some of the most annoying bugs getting fixed is great.
And the fact that they don't do anything against that "Rush to victory" that starts in the middle of the game, really sucks.
But overall I'm really looking forward to this.
Just 'cause I had no idea what it did:
Applied Aesthetics: Earn extra energy equal to 30% of the culture you generate.
How incredibly underwhelming a virtue that was. I can see why they'd want to replace it with something virtually useless.
I can't say i have followed Civ 5 / BE but delight at a free map?
What is the world coming to? it's like be sold a car without any doors then being happy that you got a free door...
PhilBowles said:Looks as though they're just piggybacking a rather minor set of changes onto their "definitely no expansion coming - we're doing this instead" coding to 'integrate' BE with Starships.
oakdragon said:You guys really need to do something about your website. It's virtually unusable.
Domination victory is now won by controlling all original player capitals including your own.
How did this work before? I thought that was the definition of domination...
- Xenodrome
New: Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
Old: +4 Energy, +4 Science, 1 free Xeno Sanctuary in production city
- Panopticon
New: Gives +1 unit sight and +5 anti-orbital strike range on city
Old: +1 Culture, +1 sight range for combat units
- Mass Driver
New: Gives +1 city strike range and +25% city strike damage
Old: +5 Range for Anti-Orbital Strike, +25% City strength
- Gene Vault
New: Gives free worker to new cities
Old: +4 Food, +1 Culture, 10% Food Growth in all cities
- Ectogenesis Pod
New: Gives 1 Food per 4 pop in its city
Old: +3 Food, +3 Production, +1 Food for all farms
- Quantum Computer
New: Gives free orbital unit maintenance and +50% orbital unit duration
Old: +5 Science, 1 free technology
- Drone Sphere
New: Gives +50% speed to worker builds and explorer expeditions
Old: +2 Science, +10 Healing for all combat units in friendly territory, Provides 1 free Surveillance Web in production city
- Cynosure
New: Gain +1 Science for every 3 population in its city
Old: +7 Science, Combat Unit max-veterancy +1 slot
- Ansible
New: Affinity XP is gained 25% faster
Old: +4 Energy, +4 Science, Provides 1 free Feedsite Hub in the production city
- Stellar Codex
New: +8 Orbital Coverage range
Old: +3 Science, +10% Production towards Orbital units, +4 range for Orbital Coverage
- Master Control
New: Free Maintenance and +1 Movement for Workers
Old: +1 Culture, +1 Movement for Workers, 1 free Network in production city
- Precog Project
New: Military Units can achieve two additional levels of Veterancy
Old: +2 Culture, +2 Health, +15% Combat Strength in friendly tiles
- Human Hive
New: City immune to Covert Operations
Old: +3 Production, Maximum Covert Ops Intrigue for production city decreased by 4
- Holon Chamber
New: Gain Science equivalent to 10% of global Energy income each turn
Old: +3 Science, +4 Energy
- Archimedes Lever
New: Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
Old: +4 Production, +1 Culture, +50 City Defense
- Memetwork
New: All Affinity Level requirements for buildings, units, and wonders reduced by 1
Old: +4 Culture, +2 Health, +20% Culture in City
- New Terran Myth
New: +2 Culture from Trade Routes
Old: +4 Culture
- Markov Eclipse
New: Military Units attack at full strength even when damaged
Old: +4 Science, +1 Culture, Combat Unit experience +50%
- Promethean
New: City no longer produces Unhealth
Old: +2 Culture, +4 Health, Free Virtue
- Nanothermite
New: All air, ranged, and city bombard attacks 25% stronger
Old: +4 Energy, +30 City Defence
- Xenomalleum
New: +5 Titanium, Petroleum, and Geothermal resource
Old: +7 Energy, +2 Energy for all Generators
- Xenonova
New: Penalties due to Unhealth reduced by 50%
Old: +7 Food, +2 Health
- Bytegeist
New: All Virtue Tier synergy bonuses require one less point to complete
Old: +2 Science, +4 Culture, -15% Culture cost for Virtues
- Armasail
New: City suffers 50% less damage from ranged attacks
Old: +4 Production, +100 City HP
- Deep Memory
New: +1 Culture for every 3 Population in every City
Old: +7 Culture, 2 Free Virtues
- Tectonic Anvil
New: +5 Production from Canyons
Old: +9 Production
- Crawler
New: +25% Production for buildings and wonders
Old: +1 Culture, +25% Production for wonders
- Daedelus Ladder
New: All City Yields +10%
Old: +2 Food, +3 Health
- Resurrection Device
New: Benefits from positive Health effects increased by 50%
Old: +8 Health
I'd say all this talk about how some wonders really are weaker now comes down to this: Yes it's true but since they're also cheaper that's nothing to be surprised about, right?- General cost pass on all Wonders
"Additional gameplay balance changes were made" blah blah blah "in response to systems reported as too powerful"
"Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue - City Intrigue decreases faster when an Agent is present"
This made me shoot coffee out of my nose... I would have love to heard how this decision came about...
"We've got to stop African Union Players from rushing to Applied Aesthetics with their free Earth Relics in every city" *fist shake*
Sorry... I just wonder how these guys are playing sometimes... *snort laugh*
I'd need to be more interested in the game to care much about specific fixes to buildings or virtues. With that in mind, this seems to be a rather limited patch in which the only substantial change that will improve general gameplay is linking trade routes to population.
Looks as though they're just piggybacking a rather minor set of changes onto their "definitely no expansion coming - we're doing this instead" coding to 'integrate' BE with Starships.
Steam is not the be-all-and-end-all of digital platforms, nor is it always convenient to work with. Personally, I approve of any alternate systems because they introduce another element of competition into the marketplace. Valve have been sitting on their laurels for too long.
Depends on your definition of improvement. Making wonders something you might actually want to build is a vast improvement, in my mind.