Civilization Request Thread

I have not found a civilization mod that effectively portrays any middle-eastern extremist groups, which is disappointing. This is wanted more for a scenario idea (War on Terror, obviously)

Civ bonus: Desert Guerillas. All unit types can move through mountains, but receive damage if ending their turn on a mountain tile.
Fortified units receive even less damage from ranged attacks.
Start friendly to barbarians.
Cannot build additional settlers but may annex conquered cities.

Unique Unit(s?): Dshk (replaces machine gun): May move after attacking, +1 movement point, no defensive terrain bonus.

Terrorist: (Starting in Atomic/Modern era) May be purchased with faith only. May enter another civilization's territory without invoking war. Is consumed to use 1 of 2 effects: "Create Fear" (city's production and growth is decreased by X% of your total military size for Y amount of time, but your tourism is decreased by 80% of total military size for the same amount of time) "Bombing Attack" (City loses X health, 5% chance a defensive building is destroyed, 1 civilian is killed per era since Terrorists unlocked). Can pillage at no cost but doesn't heal. Disguised as a worker of a random civilization (including the one being invaded!) until attacked. Is only as strong as the base melee unit of the era before it was purchased.

Technicals: Significantly weaker than the unit it replaces (Mechanized Infantry), the Technical has increased movement, is cheaper to produce, and may use enemy roads. (Strength is halfway between Infantry and Mech Infantry at Infantry cost)

Insurgent: Significantly weaker than the unit it replaces (Infantry), it is much cheaper to produce and has a 33% chance to retreat when attacked by melee or mounted units. Receives a fortification bonus when attacked by ranged units or aircraft (if fortified, the bonus is x1.2 effective). May pillage at no cost. Razes cities at double speed. May be purchased with faith with the honor tree. Production cost of Riflemen.

Mastermind (replaces Great General): Can be used to hurry the production of a military unit (which produces 2 units instead of one!), build a Training Camp (see below), or a barbarian camp.

Unique Building: Legitimate Business (replaces Medical Center): A city with an improved and worked oil resource receives +10% gold production and oil resources are worth extra gold when improved. Connection to city-states and major civs that have unlocked biology provide an extra 40% gold for your civilization.

Unique Tile Improvements:
Training Camp (replaces Citadel): Does not damage adjacent enemy units, but increases the rate at which all adjacent and occupying friendly units heal, except ships. Units fortified in a Training Camp are near-immune to ranged attacks (90% fortification bonus) but receive no bonus against melee attacks.
 
The Dravidians:
UA: Last Surviving Classical Civilization/Religious minorities - all wonders built in the ancient and classical eras provide +1 :c5culture: starting in the medieval or renaissance? era, +1 :c5faith: for every different religion in your civ
UB: Sangram - replaces Library, in addition to +1 :c5science: for every 2 citizens, recive +1 :c5culture: :c5faith: . provides :c5greatperson: great writer points
UU: India's War elephants?

India could be renamed to Hindustan or the Indo-Aryans

explanation:
UA: Quote by historian Michael Wood - The Dravidian(Tamil specifically) cultures have retained many cultural similarites with there ancestors for centuries, and groups like St Tomas Christians and Cochin Jews ect
UB: Sangams, Sangam period(s)
 
Nice ideas. I'm unfamiliar with the civ you mentioned though.
 
That's a really interesting idea, and I'd be really interested in tidying it up a bit. So I have! =]

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The Dravidians (Pulakesi II Ereya)
Start Bias: Coastal
Capital: :c5capital: Chennai
UA: Birthplace Of Temples
Ancient- and Classical-era Wonders generate +1 additional :c5culture: Culture per turn each time you advance to a new era. Gain a +1% :c5production: Wonder Production bonus for each point of Faith generated by a City.
UB: Sangram (replaces Library)
+1 :c5science: Science and +1 :c5culture: Culture per 2 :c5citizen: Citizens in the City. Additionally, +1 :c5culture: Culture and :c5faith: Faith for each other building that generates either :c5culture: Culture or :c5faith: Faith in that City.
UU: Drunken Elephant (replaces Knight)
Starts with Charge and a unique promotion, "Records Of Hiuen-Tsang", which allows them to deal +50% additional damage if the unit has not moved in a straight line.

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It is well-storied that the Chalukya-era's elephant corps got their beasts completely ratted before a battle. Maybe that's why they're scared of mice now... =]
 
That's a really interesting idea, and I'd be really interested in tidying it up a bit. So I have! =]

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The Dravidians (Pulakesi II Ereya)
Start Bias: Coastal
Capital: :c5capital: Chennai
UA: Birthplace Of Temples
Ancient- and Classical-era Wonders generate +1 additional :c5culture: Culture per turn each time you advance to a new era. Gain a +1% :c5production: Wonder Production bonus for each point of Faith generated by a City.
UB: Sangram (replaces Library)
+1 :c5science: Science and +1 :c5culture: Culture per 2 :c5citizen: Citizens in the City. Additionally, +1 :c5culture: Culture and :c5faith: Faith for each other building that generates either :c5culture: Culture or :c5faith: Faith in that City.
UU: Drunken Elephant (replaces Knight)
Starts with Charge and a unique promotion, "Records Of Hiuen-Tsang", which allows them to deal +50% additional damage if the unit has not moved in a straight line.

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It is well-storied that the Chalukya-era's elephant corps got their beasts completely ratted before a battle. Maybe that's why they're scared of mice now... =]

Is the wonder production bonus too much of an overlap with Egypt?
 
That's a really interesting idea, and I'd be really interested in tidying it up a bit. So I have! =]

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The Dravidians (Pulakesi II Ereya)
Start Bias: Coastal
Capital: :c5capital: Chennai
UA: Birthplace Of Temples
Ancient- and Classical-era Wonders generate +1 additional :c5culture: Culture per turn each time you advance to a new era. Gain a +1% :c5production: Wonder Production bonus for each point of Faith generated by a City.
UB: Sangram (replaces Library)
+1 :c5science: Science and +1 :c5culture: Culture per 2 :c5citizen: Citizens in the City. Additionally, +1 :c5culture: Culture and :c5faith: Faith for each other building that generates either :c5culture: Culture or :c5faith: Faith in that City.
UU: Drunken Elephant (replaces Knight)
Starts with Charge and a unique promotion, "Records Of Hiuen-Tsang", which allows them to deal +50% additional damage if the unit has not moved in a straight line.

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It is well-storied that the Chalukya-era's elephant corps got their beasts completely ratted before a battle. Maybe that's why they're scared of mice now... =]

I am really sorry, I want to stay positive, but... I feel too many of your designs focus on Wonders... and a majority of the civs in them didn't construct any of the ones that are in-game. I mean, it would be ok had it been an Egypt, or Babylon, Qin dynasty, or, heck, even Athens, but none of your designs I've seen appear to be very suited candidates... I thought a focus on Wonders meant that the civ had made at least one of the ones in-game. It has been bothering me for a long time, and I wanted to get it off my chest. It's not just about the focus being unfitting, but a wee bit repetitive as well. :sad:

That being said, I know the original wasn't yours. But I feel this applies well to many of your other designs as well.
 
Japan Split

Heian Era Japan
Leader: Emperor Kanmu
UA: Rising Sun
Whenever an :trade: international trade route is sent to a rival civilisation, receive 25% of the :c5culture: culture and :tourism: tourism yields from all :greatwork: Great Works in the destination city. +1 :c5greatperson: Great Writer point in the :c5capital: capital for every :trade: international trade route sent to a Japanese city.

UU: Bushi(Replaces Swordsman)
The Bushi is slightly stronger than the Swordsman it replaces, and begins with a unique promotion; 'Bushido', which allows it generate :c5culture: culture equal to twice their enemies combat strength if they are killed while attacking.

UB: Tea Room (Replaces Circus)
In addition to the +2 :c5happy: happiness provided by the circus, the Tea Room also provides +1 :c5culture: culture for all :c5citizen: specialists in this city and does not require any specific resources to be built.

Shogunate Era
Leader: Toyotomi Hideyoshi
UA: Sakoku Jidai
Units trained in any city begin with an additional 2 experience for every :trade: internal trade route to or from the city in which it was trained. All units fight at full strength, even when damaged.

UU: Samurai(Replaces musketman)
The Samurai is available at chivalry, earlier than the musketman it replaces, but is slightly weaker. (22 :c5strength: vs 24 :c5strength:) However, the Samurai receives a +25% combat bonus when attacking a unit with higher combat strength, and a further +25% whenever below 30% health. Does not obselete.

UB: Dojo (Replaces armoury)
The Dojo, unlike the armoury it replaces, grants a burst of :c5culture: culture whenever a unit is trained in this city for every 2 experience this unit starts with. (Bonus increased for Samurai)

Modern Japan
Leader: Hayato Ikeda
UA: Technological Wonders
Starting in the industrial era, all buildings and wonders yield :tourism: tourism equal to their base yield for 5 turns after being built, yields are doubled if no other civs have built this building. Receive a :tourism: tourism bonus in the :c5capital: capital whenever a :c5science: science building is built in the empire.

UB: Kaden Kojo(Replaces Research Lab)
The Kaden Kojo comes slightly earlier than the Research Lab, at replaceable parts instead of plastics, but does not generate the additional :c5science: 4 science which a research lab does. Instead, the Kaden Kojo generates +2 :c5science: science on specialists in this city.

UU: Mangaka (Replaces Great Writer)
The Mangaka creates Manga, :greatwork: Great works of writing unique to Japan. These Manga generate double :tourism: tourism yields for 3 turns when Japan discovers a new :c5science: technology, this time is increased by one turn for every other civ which has not discovered that :c5science: technology. In addition, cities with at least 1 work of Manga receive +3 :c5happy: happiness.

Continued Here​
 
Here's my modern Japan that I PM'd to SuperWaffle247:

The Empire of Japan

TXT_KEY_LEADER_OF_JAPAN

Land of the Rising Sun
Starting with the Industrial Era, coastal cities have +25% :c5science: Science. City :c5science: Science contributes towards :c5greatperson: Mangaka generation. 25% of :tourism: Tourism and :c5culture: Culture in cities contributes towards :c5food: Food.

Mangaka
When expended for a Political Treatsie, it makes a :greatwork: Great Work of Writing, and vice versa, unlike the :c5greatperson: Great Writer it replaces.

Skyscraper
Has a :greatwork: Great Work of Writing slot instead of Music, unlike the Broadcast Tower it replaces. +1 :c5science: Science from :c5citizen: Citizens in this city.
 
I am totally making a modern Japan now, especially now that I am done with Sri Lanka I can take another civ.

The Mangaka is simply too good. Mind if I use your design as a base?

Take whatever you like! The more the better, quite frankly, since I don't see myself making anything anytime soon! :lol:
 
I really like that Heian era Japan! I'd been trying to toss some ideas around for what their UA would be like, but I think you did a good job of capturing the essence of Japan's big cultural period. I might try giving some of the code for the uniques a try, inbetween my other projects. (Things like art and leaderheads I might have to leave for people more skillful than I, however. X3)
 
I really like that Heian era Japan! I'd been trying to toss some ideas around for what their UA would be like, but I think you did a good job of capturing the essence of Japan's big cultural period. I might try giving some of the code for the uniques a try, inbetween my other projects. (Things like art and leaderheads I might have to leave for people more skillful than I, however. X3)

Oh wow, yeah, that'd be great. I tried to incorporate the way a huge amount of the Heian era's advancements were triggered by increased contact with China and Korea, so overall I was really happy with that design; one of my better ones if I do say so myself.
 
I am really sorry, I want to stay positive, but... I feel too many of your designs focus on Wonders... and a majority of the civs in them didn't construct any of the ones that are in-game. I mean, it would be ok had it been an Egypt, or Babylon, Qin dynasty, or, heck, even Athens, but none of your designs I've seen appear to be very suited candidates... I thought a focus on Wonders meant that the civ had made at least one of the ones in-game. It has been bothering me for a long time, and I wanted to get it off my chest. It's not just about the focus being unfitting, but a wee bit repetitive as well. :sad:

That being said, I know the original wasn't yours. But I feel this applies well to many of your other designs as well.

This is true, and I accept it. However, I'm not convinced it's entirely a bad thing; there's only one base game Civ that even remotely focuses on wonders, and frankly that's a bit weird. There's nowhere near enough Civs that focus on production, and there needs to be more, though I freely admit that having them focus on Wonders is a little samey. =]

Also mfw the people who created the architectural style of pretty much all the south Asian wonders in the game aren't "very suited candidates" for a Wonder-centric Civ.
 
Oh wow, yeah, that'd be great. I tried to incorporate the way a huge amount of the Heian era's advancements were triggered by increased contact with China and Korea, so overall I was really happy with that design; one of my better ones if I do say so myself.

The design does convey a distinctive feel, particularly with the emphasis on culture and great works. The Tea House is arguably more of a later phenomenon, with the rise of the tea ceremony becoming prominent in the Kamakura period, but with my limited knowledge of the Heian era I couldn't really think of an alternative UB that would have similar effects. (The best I could come up with was some mentions that the Buddhist temples of the Heian era being places the people went to for pleasure and entertainment more than devout religious worship, but I'm not sure if that'd work quite as neatly.) I do wonder if the Bushi shouldn't be a Composite Bowman, however, as the bow and arrow was the more prominent weapon of the time than the sword.

Reading up on the Heian period, though, there's lots of ideas for Events and Decisions that could be associated with it, such as the rise of the shoen and the Fujiwara regency. I'm getting all excited about this civ, now. XD
 
I am totally making a modern Japan now, especially now that I am done with Sri Lanka I can take another civ.

The Mangaka is simply too good. Mind if I use your design as a base?

I am indeed also interested in making one. I'm going to open up a design discussion thread soon. I too love this idea and I'm not opposed to you taking it up. I'll include my take (based on the two great ideas I've received) in my thread, if only to foster discussion on it.

I'm the one who's actually never made a civ, so I'm more than willing to pass things off, as long as they get made in the end! Especially because I've probably already bitten off more than I can chew.
 
Japan? India(i know, MC, but i like re-splitting):

The Maurya empire
Spoiler :
Leader: Ashoka the great

UA: Ahimsa
Cities connected to the capital produce 1 :c5happy: happiness per each religion that has at least 2 followers in them. Religious buildings are automatically built in the capital upon signing peace agreement. Returning civilian units provides,larger diplomatic boost, and gives you :c5culture: culture.

UU: War Elephant
Replaces horseman. Has higher :c5strength: combat strength then the swordsman, and receives bonus in melee combat. Slightly more expansive.

UI: pillar of Ashoka
May be built on grassland and plain tiles. Yields 1 :c5culture: culture, and 1 extra :c5faith: faith and :c5culture: culture in cities following a religion. May not be built within 2 tiles if other pillar. Creates an edict of Ashoka building in the city, which increases :c5happy: happiness and the healing rate of units in the city's territory.


The Chola Empire
Spoiler :
Leader: Rajendra Chola I
UA: The five hundred from the four countries and thousand directions
Each national wonder in a city increases :c5gold: gold from :trade: trade routes, the :c5production: production of naval units and the generation of :c5greatperson: great merchants by 20%(up to 100%). Caravans and cargo ships may not be plundered in territory belonging to friendly city states or to neutral\friendly civilizations.

UU: Thalai- Thiravi
Replaces great merchant. Trade missions performed by the Thalai Thiravi provide 20% more :c5gold: gold and :c5influence: influence per every trade route sent to the city state. Provides extra :c5gold: GPT per every naval unit that ends its turn adjacent to it. +1 vision and :c5moves: movement while embarked.

UB: Pearl Guild
Replaces east india company. Does not provide +4 :c5gold: gold, but produces 2 copies of the pearl luxury resource. It also gives all naval units trained in the city the "rudder breaker" promotion, causing them do damage to all adjacent naval units. Increases naval unit :c5production: production by 20%.


Feedback, please?
(Also, me speaks Indian :D)
 
Something I'm surprised nobody's asked for yet:-

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The Choctaw (Pushmataha)
Start Bias: Plains
Capital: :c5capital:
UA: Hacha Hatak
Bonus, Strategic, and Luxury Resources on a River yield additional :c5faith: Faith equal to their primary yield once they have been Improved. River Tiles are Improved +50% faster.
UU: Ishtahullo (replaces Great Prophet)
May be used for the standard Great Prophet things. Additionally, earn points towards the production of an Ishtahullo whenever you train a Military Unit equal to twice that unit's :c5strength: Combat Strength. Melee Land Units gain a +5% :c5strength: Combat Bonus while attacking for each Ishtahullo expended.
UU: Stickball Field (replaces Coliseum)
Land Units trained in a City with a Stickball Court start with a unique promotion, "Little Brother Of War", that grants an additional +2% :c5strength: Combat Bonus while attacking for each Flat Land tile in range of that City, to a maximum of 20%. Additionally, Flat Land tiles generate +1 additional :c5faith: Faith per turn while training a Military Land Unit.

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Sorry about the lack of Wonder production bonus, chums. =]
 
Is there a limit on the bonus that can be accrued from the Ishtahullo, or is it on the same turn it is expended?
 
No no, it's permanent - and there isn't a limit as planned. I'd considered letting it max at +50%, but then I considered that if you're able to generate more than 10 Great Prophets in a single game then you probably deserve to get that amount of bonus for your troops. Maybe if it only applied to Melee units...
 
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