Getting tired of difficult Greek Names.
I'll make the extra effort to name the new cities properly (whales, iron, and horse)
PPP Turn 88 through Turn 95
Techs
Turn 88 - 100%
Music
Turn 92 - ??%
Music (Just enough slider to complete)
Turn 93 - 0%
Code of Laws
Previous Turnset Results here
Know Your Enemy!
Shaka,
Willem,
Elizabeth,
Mansa,
Isabella,
Louis XIV,
Mao, and 2 unmet AI (
Catherine +1 more)
Empire
Athens
T88 - Settler; Deer,GMine,RiverFarm,RiverCottage,Coast,

pop
T89 - Whip Settler; Deer,GMine,RiverFarm (Will found Horse City 1S1E of horse tile on T93)
T90 - Odeon; Deer,Crabs,RiverFarm
T91 - Odeon; Deer,Fur,x2RiverCottage
T92 - Odeon; Deer,Wheat,RiverFarm,Fur
T93 - Odeon; Deer,Wheat,RiverFarm,GMine,RiverCottage
T94 - Odeon; Deer,Wheat,RiverFarm,x2RiverCottage,Cottage (Athens should have just enough food to grow to Size 6 with this. Can take wheat next turn)
Thebes
T88-T89 Worker; x2Crab,Fur,Coast
T90 - Whip Worker; Crab,Fur
T91 - Catapult; x2Crab
T92 - Odeon; x2Crab
T93 - Odeon; x2Crab,Fur
T94 Phalanx; x2Crab,Fur (Boards Galley1 T99, walks off galley1 into Athens T100)
Sparta
T88 - Catapult; Crab,Cow,Gems,Lake,GMine
T89 - Odeon; Crab,Cow,Gems,Lake,GMine
T90 - Barracks; Crab,Cow,Gems,Lake,GMine
T91 - Whip Barracks; Crab,Cow,Gems,Lake
T92 - Catapult; Crab,Cow,Gems,Lake
T93 - Whip Odeon; Crab,Cow,Lake
T94 - Swordsman; Crab,Cow,Gems,Lake
Corinth
T88-T91 Catapult; RiverGem,Gem,Wheat
T91 - Catapult; RiverGem,Gem,Wheat,RiverFarm
T92 - Worker; RiverGem,Gem,GMine,RiverGrassland
T93 - Whip Worker; RiverGem,Gem
T94 - Catapult; RiverGem,Gem,Wheat
Argos
T88 - Settler; x3Fish,Coast,x2Scientist
T89 - Whip Settler; x3Fish (Will found Iron City 1W of sheep tile on T92)
T90 - Settler; x3Fish
T91 - Market; x3Fish
T92 - Market; x3Fish,Coast
T93-T94 Settler; x3Fish,x2Scientist
Knossos (Deer+Gem City)
T88 - Catapult; Deer,GrassForest
T89-T90 Catapult; Deer,RiverFarm
T91-T92 Catapult; Deer,RiverFarm,GrassForest
T93 - Catapult; Deer,RiverFarm,x2GrassForest
T94 - Swordsman; Deer,RiverFarm,x2GrassForest
Mycenae (Corn City)
T88 - Catapult; Corn
T89 - Barracks; Corn,GrassForest
T90 - Whip Barracks; Corn
T91-92 Wealth; Corn,RiverFarm
T93 Wealth; Corn,RiverFarm,GrassForest (Huge overflow from barracks whip preserved for Swordsman with 4

turn into 4

)
T94 Swordsman; Corn,RiverFarm,GrassForest
Whales City (founded T89 1N1W of eastern fish tile)
T89-T92 Workboat; Fish
T93 - Build

; Fish
T94 - Whip Workboat; Fish (I'd rather get 2 less turns of

later than 4 extra

, so no waiting to whip)
Iron City (founded T92 1W of sheep tile)
T92 - Granary; SheepTile
T93 - Granary; Iron
T94 - Build

; Iron
Horse City (founded T93 1S1E of horse tile)
T93-T94 Granary; HorseTile
Workers
Worker (that starts 2W of Sparta)
T88 - Road 2W of Sparta
T89 - Move to 3W1S of Sparta
T90-T91 Road 3W1S of Sparta
T92 - Road 1E of horse tile
T93-T94 Pasture horse tile 1N1W of Horse City
Worker (starts 2E of Knossos)
T88-T89 Farm 2E of Knossos
T90-T91 Farm 1S2W of Mycenae
T92 - Move to forest 1W of Mycenae
T93-T94 Chop forest 1W of Mycenae
Worker (starts 1S1W of Mycenae)
T88-T89 Farm 2E of Knossos
T90-T91 Farm 1S2W of Mycenae
T92 Fort 2S2E of Knossos and stop
T93 - Move to forest 2S of Knossos
T94 - Chop forest 2S of Knossos
Worker (starts in forest 1S2W of Mycenae)
T88-T89 - Chop forest 1S2W of Mycenae
T90 - Farm 1S2W of Mycenae
T91 - Move to forest 2S1W of Mycenae
T92-T94 Chop forest 2S1W of Mycenae
Worker (starts 1W of Athens)
T88-T89 Cottage 1W of Athens
T90 - Move to 1S1W of Corinth
T91 - Board galley 2N2E of Corinth
T92-T93 Unload from galley2 in Iron City, then Mine iron tile 1S1E of Iron City.
T94 - Road iron
Worker (produced in Corinth on T88)
T88 - Road 1N or Corinth
T89 - Farm 2N of Corinth
T90 - Farm 2N of Corinth and stop
T91 - Board galley 2N2E of Corinth
T92-T93 Unload from galley2 in Iron City, then Mine iron tile 1S1E of Iron City.
T94 - Road iron
Worker (produced in Thebes T91)
T91-T94 Cottage 1N1W of Thebes
Worker (produced in Corinth T94)
T94 - Move to forest 2S2E of Mycenae
Unit Micro:
Galley 1 (Starts near barb city)
T88 - Head to 2S2W of barb city to drop off warrior 1N2W of eastern fish.
Unload settler 1N1W of eastern fish tile.
T89 - Move 1N1W, pick up warrior that finished exploring Shaka, then move 1S1E and pick up other warrior.
T90 - Sail east to drop warriors off on arctic islands to fogbust.
T99 - Can be 1S1E of Thebes with 1

/2 left if needed, or can keep going east to explore.
Warrior (starts in Galley 1)
T88 - Unload from galley to 1N2W of fish tile to get some exercise.
T89 - Get back on the galley to fogbust arctic fish islands to the east.
Scout
T88 - Explore west past The Hague.
Only return to south of Amsterdam if there is nothing left to explore out west.
Settler
T88 - Unload 1S of galley.
T89 - Found Whales+Fish City 1N1W of the eastern fish tile.
Workboat (starts 2W of the initial fish tile near Whales City spot)
T88 - Move to improve the eastern fish
T89 - Improve the fish tile 1S1E of Whales City
Galley 2
T88 - Move to 1S1W of Argos
T90 - After settler boards from Argos, move 2N1W.
T91 - Move 1N and drop off settler 1W of iron tile.
Then after 2 workers board, move 1N again.
T92 - Move 1N1E into Iron City, unload workers to improve iron, and then move 1S1W
T93-T94 Move towards 1N1E of Athens to pick up worker+catapult from Thebes island.
Warrior (starts near Shaka's territory)
T89 - Board galley 1S1E to garrison tundra fish island against barb galley spawning
Settler (produced in Athens T90)
T90 - Move to Sparta
T91-T92 Move to forest 1S1E of horse tile
T93 - Found Horse City 1S1E of horse tile
Settler (produced in Argos T90)
T90 - Move 1S1W into galley2
T91 - Move to 1W of iron tile from galley2
T92 - Found Iron City 1W of sheep tile
Warrior (starts 1N2W of sheep tile)
T91 - Move to 2N2W of sheep tile
T92 - Move to 3N3W of sheep tile
Once replaced by Great Artist, can head to garrison Mycenae
Great Artist (produced in Athens T93)
T93-T94 Move to 2N of Corinth. Will replace sheep warrior who is spawnbusting.
Catapults know what to do...
=====================
Exploration Strategy
Far East Workboat - Continue searching in the North+East direction. Circumnavigation bonus is also now a priority.
If no north or northeast passage exists, circle around Mao and the desert island counterclockwise and then check Southeast tip of desert island for passage.
If none, then head south exploring French lands and possible eastern passage.
Far West Warrior (near Shaka's lands) -
Will get on Galley T89 and help fogbust arctic fish islands to keep barb galleys from forming.
Scout Will scout area west of The Hague. If scout runs out of land to explore, will double back and spy south of Amsterdam.
Stopping Conditions
Start of Turn 95 is reached
Barbs threaten Horse City or Barb Galleys appear
Willem loses a city
Elizabeth goes war mode (fist)
Something very unexpected happens
Diplo
T88 Trade Mansa Deer for 2

per turn
T89 Trade Iron Working for

to any AI with a good chunk.
Refuse all tech demands except for little techs like Iron Working or Writing.
Refuse to convert to any religion.
Refuse all

demands
Refuse Shaka everything
Refuse all AI DOW requests
Grant all AI resource demands except for Shaka or Willem. (We don't want a 10 turn peace treaty with them)
Never trade for Meditation
Sign open borders with new AI at end of turn. Spend 10

if needed.
Espionage
100% on Mansa
We can see his research in +4 more
Check Every Turn
Save at beginning and end of each turn
Zoom out and check

for the explorers
If any AI is plotting war besides Shaka+Willem (fist icon)