Kashmir

I, too, am dropping this game to take up a new career as a gigolo
 
What are your rates?
 
Since so many people have dropped this , I guess it's time for me to pick it up.
 
Could I reappropriate some of Great Sung's income for this? I'll take 5 hours of the latter to start.

If you touch my income, I will send Shaolin Monks after you! :D
 
The tale I share occurred a long time ago, when the man you now call master was but a boy.

When he was only nine winters old, in the memory-haze

When he was only nine winters old, in the memory-haze of the days before he would one day receive the vassal-oaths of foreign kings and princes, raise the winged stag over nations, and become the Xšaya, Karlitiva espied the rites of Teur.

None but the priests of the Eight Riders were to witness the rites. Indeed, none but the priests were to even speak of the goddess her by her name; to others the goddess of loss, fear, and vengeful ghosts was simply ‘she who we will not name’. And though with her the pantheon numbered nine, the faithful called their religion the ‘Eight Riders’. Such was the taboo that surrounds the cult of Teur.

A boy, and especially the eldest son of Vahos Kèhán, who broke the Parthians and seized the Caucasus, should not bear witness to the dark rites that would appease Teur and save us from her envious wrath. But by the light of the moon, through the snow-clad birch trees, in a world of stippled blacks and whites, he peered from a small hill into a clearing and there saw men lashed to tall stakes, their naked bodies circled and circled again by loops of fine thin leather that left them nearly motionless in the wintery night. Around them men and women clad in the black and white robes of the secretive order of the cult of Teur sang a quiet liturgy in whispered chant.

Karlitva grew curious and dismounted from his mare, who you will recall from tales and legends was named ‘Jouri’. Climbing lightly down through the moon-washed snow-covered slope, he drew closer to the clearing. The spirits and Thamimasi were with him that day for he drew close without alerting the cultists and was able to make out their prayers, that the sacrifice they offered be accepted by Teur, that she turn from Vahos Kèhán and not envy his sons, his riders, his loyal satraps, his many herds, or the climbing cities and the temples dedicated to the Eight. They asked for her to accept the glories of the Kèhán one by one and with each supplication, their leader invoked the power of blood, cutting open one of the prisoner’s abdomens and releasing their steaming loops of red and pink entrails upon the snow below. Some prisoners died almost immediately when eviscerated. Others stood in wide-eyed shock, quivering at the sight of their own guts spilling from them and onto the snow, thrashing and screaming without sound into their gags.

The process was slow and Karlitva soon smelled the heavy coppery smell of wounded animals upon the still moonlit air. In the forest beyond, so too did others. He heard the cawing of ravens drawing close. By the time she had opened the guts of four of the prisoners the pale skeletal arms of the birch trees were alive with the dark shadows of curiously silent ravens.

The ravens drew the attention of the cultists and peering into the snowy forest easily spotted the boy we now call master, his crouching form a shadowy silhouette against the pale snow.

The priestess who had bled the prisoners turned to the boy and beckoned him to her. Drawn by an authority that must surely come from Teur herself, he stumbled forward, his eyes locked upon the crone.

In a voice broken by the heavy burden of many winters and yet somehow infused with more authority than his father the Kèhán, she spoke these words to him: “The secrets of Teur are not for boys slinking about in the forest in the night, no matter who their father is. What you saw here, what you heard here is not meant for you.”

Behind her the ravens were making use of Karlitva’s interruption to begin their feast, descending upon the steaming entrails and greedily throwing them back in great mouthfuls, eerily silent throughout. One prisoner, who had not yet passed out from the pain and bloodloss tried to kick furiously at a trio of birds who fed upon his looping intestine cooling before his eyes but to no avail.

The crone continued, “What will we do with you?”

She reached into her robe and pulled forth a small bag of eastern silk. Reaching into the bag she withdrew what Karltiva recognized as human finger bones. She split these into her two hands, dropping the bag into the snow. She returned to the prisoners and finding one that had passed out, wiped the bones of one hand against his cheeks and chin, rolling them in the drool around the gag. She then plunged the other handful of bones deep into the abdominal cavity of a different prisoner, bathing them in blood.

To the boy she said, “Teur will have blood,” and she raised the hand of bloody finger bones. “Teur will have pain and terror,” and she raised the drool-covered bones.

She flung the bones upon the snow and the cultists crowded around, forgetting, for now, the prisoners, the boy, the feasting ravens. They whispered furiously to each other then grew silent once again.

Finally, the bloody-handed crone turned to the boy, “Teur sees you boy. Teur knows your fate and on your death, many, many distant winters from now, will smile upon the deeds you will have wrought. Your fate is blessed by her. You will weave a wide Xšayat and many kings will kneel to you. The lances of your riders will feast on blood and the thin piercing call of your soaring arrows will be answered with screams of terror and pain as they fall. You will live long and your dynasty will be wide. Your children will serve Teur as you will and their children will follow their grandfather. I see this in the bones on the snow.”

And with the prophecy of his service to the one ‘who should not be named’, the cultists left the clearing.

The boy stood quietly, absorbing what he had witnessed, waiting, for something, he wasn’t sure what, wondering perhaps at the strange word, ‘Xšayat’, she had uttered. Perhaps some sign from Agin or Thamimasi?

When the ravens, on some unheard order suddenly took to the winter sky as one, the boy was hardly surprised; something had to happen. From the edge of the clearing a great giant of a stag, its antlers as wide as a Sycthian warrior is tall, slowly appeared. Despite the depth of winter his shoulders were wide and his gaze fierce. The beast’s eyes locked with the prince’s and they stared at one another for long moments. The boy thought of the bow he had left with Jouri but made no move to retrieve it.

The stag broke the stare and strode slowly through the bloody clearing. It stopped briefly at the finger bones and sniffed them and lifted its head to the boy and stared again into his eyes. Next, it made its way to the lone prisoner who continued to spasm and jerk, nearly dead but still somehow clinging to life and lowered its great ponderous antlers, began to feast, almost daintily, upon the entrails of the man (*)

And so it was that the future Xšaya took for his banner the bloody-mouthed Peryton and the Scythians, in time, would become known as the Xšayat Peryton.


Spoiler :
Winged_Deer_Peryton_by_amyhooton.jpg


Spoiler Glossary :


Alektor: major trading town on the mouth of the Dnieper, site of a major naval academy, doorway to the Mediterranean (OTL Ochakiv)
Agin: favored god of the ‘Eight Riders’ pantheon, lord of horses, weapons (especially spear and bow), strength, and war
Argimpese: goddess of the ‘Eight Riders’ pantheon- of love, beauty, sex, drunkenness, orgies
Api: earth goddess of the ‘Eight Riders’ pantheon- also associated with the moon, patron of livestock and domesticated animals (but not horses), agriculture (especially grain and grapes) and beer
Atil: major trading town where the Volga meets the Caspian- doorway to the spice-road
Chersone: Scythian capital (near modern day Sevastapol)
Karlitiva: Kèhán and later Xšaya of the Scythians. Subjugated the Yotvingia and conquered much of the Samojards.
Kèhán: King
Nyen: major trading port connecting Dnieper/Volga and the Baltic and North seas, site of a major naval academy (OTL St. Petersburg)
Oitsyres: god of the ‘Eight Riders’ pantheon- lord of music, poetry, athletics and sport, youth, messenger to the sun, also associated with stags; probably incorporated from Hellenic faiths as the parallels to Apollo are obvious.
Paios: god of the ‘Eight Riders’ pantheon- lord of wild animals (except stags and animals of the rivers and seas), sky and weather (especially storms and lightning), occasionally rage, especially righteous rage or berserker fury
Riders Eight: pantheon of nine gods and goddesses worshipped by the Scythians.
Staraya Ladoga: royal city in the north and site of the summer palace (http://en.wikipedia.org/wiki/Staraya_Ladoga)
Tabiti: god of the ‘Eight Riders’ pantheon, second only to Agin, goddess of fire, craft, and the home. also protector and teacher of children
Teur: ninth goddess of the ‘Eight Riders’ pantheaon that the faithful do not worship and whom only the shamans make mention of. Goddess of loss, darkness, fear, and of vengeful ghosts
Thamimasi: god of the ‘Eight Riders’ pantheon- of rivers, seas, ice, and winter
Vahos: Father of the first emperor. Kèhán who led the Scythians against Parthia and to whom the Yotsvingia paid tribute.
Xšaya: Emperor
Xšayat: Empire
 
The King, Ali ibn Abdullah al Hashim eldest son and heir to the founder of the Kingdom of Arabia, the lion of the desert whom in years past had gloriously harried the hosts of Babylon and saw about the ruin of tens of legions, sat astride his horse under the pale light of the waning moon. The sands were still under the cool of night, the desert silent save for the stilled sounds of men, horses and camels as they waited for the time. Whispering under their breath, a group of monks intoned prayers to the most high, and to the archangel, for what was to come. The sweet smoke from their censors rising straight into the sky, bearing upon the winds the prayers of the King and of all the men arrayed by his side.

After some time, in prayer and silence, Ali gestured for the time was near, to three men on white horses, messengers bearing the twin banners of the cross and the sons of ishmael upon their tabards, each arrayed in a cloak of white, and handed them letters written threefold in the languages of the Church, Syriac, Arabic and in the tongue of faithless Babylon and with a cursory nod and a wish of safe-travels fared him well, sending him forth across the dunes to the north. He then summoned the commanders of his host to speak words with them.

The King said many words, reminding all of their allotted parts and of the obligation they all had before the Most High. All assented and understood, and so the King spoke once more saying, "The day of reckoning is at hand, the day of vengeance nigh, for great is the Lord's indignation and terrible is his wrath. Heed then the Lord's decree with fear and trembling, tread not from the righteous path the saviour has laid before thee and certainly ye shall have the heathen for thy inheritance. Forward unto the Holy City, forward in the name of Christ the King!"

The commanders replied "Great is the Glory of the Lord of Hosts, and glorious is his Holy Name!"

The King wheeled his horse to the north, and drawing his sword from its scabbard pointed the way forward. Behind him the host of Ishmael in chorus joined their cry to those of their captains, roaring approval and righteous fury to the still night, and to the Lord their God. Then as one, behind their King and the sacred banner of Christ they rode forth into the night to reclaim the sacred land for the people of God and to bring the Lords chastisement to the faithless and decadent people of Babylon.

---

and the messengers passed across the sands, one unto Aqaba, one unto Jerusalem and the last unto Babylon. And while the first two bore words of liberation and good tidings for the followers of Christ, the last bore only these words.

"Repent unto the LORD, for thy chastisement is at hand"
 
Western Europe

The sweeping migrations and ebbing empires of the last several centuries had brought no shortage of great change to Europe. But Continental Europe soon found itself at the mercy of an even greater change, one its peoples could not foresee, which would likely rewrite the continent’s histories for centuries to come.

It began in Authigar, an Alemanni border town. For years after his flight from Meduseld before the Latin sack of the Allfather’s holy city, one young disciple had been wandering the lands of Western Europe, helping the people, preaching, telling them of the inevitable end times, and how they would be saved by the Allfather’s grace. He would become known far and wide as the Gudrekkr. But the nobles who ran Authigar had little time for this – this preacher was merely a disturber of the peace, and he was swiftly arrested. But with the help of a Gaulish freed slave by the name of Lydia, the Gudrekkr’s followers protested, and as soon as he was taken out to be hanged, they gathered, and revolted.

So was born the state forever marked in history as the Guthlid. Authigar was renamed Thrythern, and transformed into the Guthlid’s capital.

Or so the stories are told. In any case, in 559, some kind of coup was initiated in the area of that town, and the proverbial snowball only accelerated from there. The Guthlid’s amassed forces, men and women of arms gathered from far and wide across Europe, plunged deep into the hearts of their neighbors, states already badly damaged by years of war and political instability, with relative ease; the Guthild was particularly adept at creating rebellious atmospheres in their target states, which helped them immensely. So it was that the Guthild expanded with remarkable, scary efficiency and speed.

Alemannia was the first to fall. Already beleaguered by war with the Christians, the Alemanni state had little chance of holding back this newborn threat; and their armies scattered relatively easily. Frisobatavia was next – the country was already beleaguered by Allfatherist revolts in the early 560s, and after the Guthlid’s armies turned north to face the Frisobatavians in 565, all was relatively simple; the Frisobatavian army was very quickly emasculated, and much of the western half of the country was subdued and brought under the Guthild’s control before their armies turned south.

(Guthlid: -2 Infantry Companies, -2 Cavalry Companies)

(Allemannia: -5 Infantry Companies, -3 Cavalry Companies, -Existence)
(Frisobatavia: -5 Infantry Companies, -4 Cavalry Companies, -Existence)

The Gothic kingdoms were next to fall – the far superior Guthild military was able to defeat the Goths in combat, and rebellions led by groups of dissident aristocrats and general rural rabble were enough. It helped immensely that much of the Gothic military aristocracy were able to keep their lands – by the end, incorporation into the Guthild was the best option in the face of conquest and less-than-friendly neighbors, such as the Aplandic Solars. But one kingdom, Boimark, in the east, resisted incorporation, and by that time the Guthild’s armies were too distracted elsewhere to put the Boimark Goths down – so Boimark remains independent.

(Guthild: -2 Infantry Companies)

(Rheinmark: -2 Infantry Companies, -4 Cavalry Companies, -Existence)
(Donau: -1 Infantry Company, -4 Cavalry Companies, -Existence)
(Boimark: -2 Infantry Companies, +Stability)

The Guthlid’s hungry eye next turned to nearby Aquitaine, but that is a story for later.

The Frisobatavian court, however, lived on across the channel, in Britannia. A prince of the Frisobatavian ruling line, Gonar, migrated with some scattered men of his company there, and what was born thus in 562 was the petty kingdom of Cantia. The country faced an immediate threat – the Vandals, who came swooping down from the north like vultures to prey on the weak rump of a state. But Gonar was unfazed, and assembled his own army to face them near the town of Vestborg, in 563. How much of a chance Gonar had was uncertain. On the eve of battle, a dream came to him, reputedly in an epileptic fit, as Gonar claimed to witness one of the Drowned Queen’s servants rise from the river and anoint the king, who then proceeded to annihilate the Vandals in a fit of strategic brilliance that, according to Gonar’s companions, came quite literally out of nowhere – divine inspiration, perhaps? Gonar has since devoted himself and his realm to the Drowned Goddess, building temples in cities across his country. In more temporal affairs, many of the soldiers of Gonar’s army settled down and were granted land, forming a new nobility.

(Cantia: -2 Infantry Brigades)

(Vandalaw: -4 Infantry Brigades)

The Vandals themselves were, for their own part, turned inwards by their defeat. Still, raids continued after 563; these were not sporadic, but funded directly from the Vandal king’s pocket. Christian monasteries along the Brythonic and Irish coasts were favored targets, for the stores of riches they housed; but coastal villages and temples of other gods and cults, as far south as Brittany, were not spared either. Not even the seemingly impregnable Guthlid was immune, as the Frisobatavian coast suffered a number of such attacks in the late 560s and early 570s.

(Vandalaw: +Navy Development, +Loot)

Another group of Vandals, these ones from the Vandal homeland in the peninsula south of Eldrachaa, found their own opportunity amidst the chaos. Out of the former eastern Frisobatavia, now cast aside with the rise of the Guthild and the collapse of that country, one Vandal chieftain from their eastern homelands plunged in. Together with a sizable warband, this Vandal chief, recorded by the name Hilderic, was able to swiftly overpower the local Frisobatavian nobles who had attempted to take power for themselves in the wake of the war, and established a kingdom for himself and his men there – West Vandalia – Vestivandalia. Hilderic has taken to peace instead of war, and focused on binding his kingdom through a unified code of laws and a unified proto-administration, to Vestivandalia’s benefit.

(Vestivandalia: -1 Infantry Company)

Though Connacht proved itself the most powerful Irish petty state, both politically and militarily, Connacht – or anyone else – was unable to establish any sort of permanent authority over the entirety of the island. Nonetheless, further contacts, especially between Ireland and Ishfania, not only meant that trade in Ireland blossomed, but with Ireland coming into possession of increasing numbers of Latin and Greek texts through Christian monastic contacts, an intellectual community of sorts has begun to form, making strides especially in recording mathematics and history. Vandal raids are a constant nuisance, but they have been rather limited in scope thus far.

(Irish states: -Stability, +Economy Development, +Culture Development)

North of Ireland, Dal Riata was largely quiet – at the fringe of the oikumene and politically rather isolated due to its relative worthlessness and its paganism, there was little to do. Its soldiers fended off a few inconsequential Vandal raids, and Christian missionaries continued to make strides into its territory. Neither of these things are especially healthy for the unity of this state.

(Dal Riata: -Stability)

Brython also mostly concerned itself with fending off Vandal raids, which were a consistent pestilence along its coast. The Brythonic aristocracy wet itself over fears that the Vandals might attempt to turn to them next; but this feared invasion never quite occurred, and in 575, Brython still exists just as strong as it always has.

(Brython: -2 Infantry Companies, -Stability)

All of the British isles underwent extensive Christian missionary activity in the mid-to-late sixth century, as monasteries and churches blossomed throughout parts of the island where Christianity had been fading with the Vandal invasions and Allfatherists’ influences. The Vandalaw saw the brunt of this blossoming, and the Vandals lacked the political will to expel the Christian missionaries, and through the 560s the religion spread through the inner countryside. Nonetheless, the Christians have brought with them a great wealth of classical texts to their new structures. Christianity is growing here, and it may be a matter of time before Vandalaw is entirely Christian.

(Vandalaw: -Stability, +Culture Development)

Though some of Brittany’s eastern frontier was lost to the Guthlid in the 560s, and the strength of the new power meant that the Bretons were unable to retake it, the core of the state – its burgeoning coastal cities and ports – continued to prosper, and the wealth found its way to every strata of society, even the rural peasantry. In fact, the unification and stability brought to the east by the Guthlid has brought forward a potential blessing in disguise, in the form of further trade connections via land to the east. Drowned Goddess adherents under Guthlid rule have been remarkably left alone, with the exception of the aforementioned Guthafrath, and despite some word of “incorporating” the faith into that of the Allfather, this has been brushed off as harmless talk.

The Elephantine War – or, the Third Carthaginian War

Not as soon as the flames from the burning of Meduseld had settled was the Mediterranean at war again – this time, for the third war in barely half a century. Fighting had been dormant for a decade after the Latins surprised the Carthaginians at sea, but by the late 550s, they had flared up again, and hostilities resumed.

Much of the war between 559 and 564 was fought at sea, between Carthaginian-Ishfanian and Latin fleets. At first, it appeared that the Latins had the upper hand, with a recently greatly expanded fleet which was able to repulse a number of Carthaginians. But after 560, when the Carthaginian and Ishfanian fleets were able to link up, and the Carthaginians’ superiority in naval tactics was able to prove crushing – as was the Carthaginians’ effective use of the Nording powder against the enemy, such as tying jars of the stuff to ballistae and firing them at enemy warships.

(Carthage: -5 Squadrons, +Navy Development)
(Ishfania: -3 Squadrons, +Navy Development)

(Latiniki: -11 Squadrons)
(Latin Tributaries: -3 Squadrons)

The Ishfanians crossed into Alemannia in 560, and immediately laid siege to the fortified port city of Arburg from both land and sea; after several months of this, the city surrendered to Ishfania – it has since been incorporated as a poleis into the Ishfanian state. The Ishfanians were aided in this attack by the Aquitanians, who launched their own, successful, campaign into central Alemannia.

(Ishfania: -2 Infantry Companies)
(Aquitania: -2 Infantry Companies, -2 Cavalry Companies, +Army Development)

(Alemannia: -6 Infantry Companies, -3 Cavalry Companies)

The Carthaginians landed on Sicily in 560, aided by Thuring soldiers of Kyrenmark, and not long after the Ishfanians plunged into northern Latiniki, marauding much of the landscape. The Latins fought valiantly, but forced to fight in both north and south, they were outnumbered; and despite some early victories, including a major defeat of the Carthaginians outside Syracuse by the combined armies of Latiniki and her tributaries, the Carthaginians by 562 had achieved the upper hand and defeated the Latins on Sicily, before proceeding northwards onto the mainland. The dozen elephants of the Carthaginians, imported from India supposedly at the whim of one general, rampaged into Latin lines, spreading some degree of fear and panic.

The master stroke came in 564, when the Carthaginians defeated the collective army of the Latins and their tributaries on a field southeast of Neapolis, and proceeded to march as far as Rome, laying the city under siege for the winter of 564-565 – a long, arduous siege which is reputed to have killed as much as a third of Rome’s people, as both sides attempted to use the Nording powder against each other, largely in vain. But, Rome held firm – until the spring of 565, when the Ishfanians brought their own army from the north. This was enough to force the gates open, and Rome was sacked.

Not long after Rome was brought under Carthaginian administration, the old Roman Senate chamber went up in a mysterious fire, or explosion, the specifics depending on the author – the cause of this has long been lost to history, and a hundred thousand possible explanations, from Allfatherists to Christians to Arabs to even time travelers (at least two known sources record sightings of a mysterious lone man dressed in Latin armor near the Senate building) have been blamed for the incident, which, despite its supposed impressiveness, has overall done little but mildly shake Carthage’s authority over Latium.

(Carthage: -3 Infantry Companies, -1 Cavalry Company, -3 Mercenary Companies, +Army Development, -Stability, +Loot)
(Kyrenmark: -2 Infantry Companies, +Loot)
(Ishfania: -2 Infantry Companies, -3 Cavalry Companies, +Loot)

(Latiniki: -7 Infantry Companies, -2 Cavalry Company, -Stability)
(Latin Tributaries: -4 Infantry Companies, -3 Cavalry Companies)

A peace has settled over Italia again, but the Carthaginians rule over what is little more than a devastated and broken land, where bandits and brigands and pirates have done what armies could not. Christian missionaries have been remarkably active in this destroyed land, bringing hope where others can not and will not. What remains of Latiniki lives on, ironically, in the north, ruled from the city built upon what had once been Meduseld – neither the Latins nor the Ishfanians came around to incorporating the area. Many of the Nordings had been cleared in the 550s and 560s, forced out into Alemannia or elsewhere – which conveniently enough was incorporated into the Guthlid not long after – and replaced by Latin settlers, which enabled the Senate to retain some degree of control. The Senate made a point of desecrating every Allfather temple and holy site it could get its hands on. To the west, Arburg was incorporated into Ishfania as a poleis, and the lands directly to the east, as far as Massalia, were also brought under Ishfanian control.

By 565, Aquitania seemed to be on top of its corner of the oikumene. Under the reign of King Syragius IV, who had been crowned in 559 on the eve of war, a large swathe of central Gaul had been reconquered from the heathen Alemanni. Aquitanian soldiers prepared to celebrate in the fields of their newly conqured lands. It was all too soon – 566, in fact – that the Guthlid came, and shattered the Aquitanian armies, and sweeping through eastern Aquitania. The city of Burdigala remained safe and untouched, but most of its eastern lands and all gains in the recent war are lost in the humiliating peace treaty of 568, and Aquitania is reduced to a de facto glorified buffer state.

(Guthlid: -2 Infantry Companies, -1 Cavalry Company)

(Aquitania: -6 Infantry Companies, -2 Cavalry Companies)

The Guthlid would have invaded Italia next, to liberate the kingdom of Nornidr and the ruined sacred sites of Meduseld. Alas, when the Guthlid did arrive in 571, they came across an Ishfanian army, and in a somewhat pitched battle north of Arburg, the Guthlid’s forward army was repulsed handily. While the Guthlid’s losses were not too severe, the result prevented the Gudrekkr’s dreams of reclaiming Meduseld from ever coming to pass. And, alas, the Gudrekkr would sadly live the rest of his life without ever being able to see his home again.

(Guthlid: -1 Infantry Company, -1 Cavalry Companies)

(Ishfania: -1 Infantry Company)

In any case, the Guthlid proceeded to tie its diverse, large, and newly conquered realm together. One of the first reforms was the establishment of the Guthafrath, a special tax levied on non-Allfatherists within the realm, in exchange for state protections. People who refused to comply were forced into working on public works projects or forcibly resettled, a process labeled the Gewyrht; the same was applied to other outlaws, rebels, and traitors. Inspired by the Latin Solar Orders, a number of Allfatherist military orders, named the Harthis, were formed; the most notorious and famous of these were the semi-mythical Sith, who by 575 supposedly had contacts as far away as India. And a number of ecumenical councils, Guthings, were convened to determine the future of the Allfather and other faiths; the ones in Thrythern in 565 and 573 were the major ones, but neither accomplished much permanent change.

(Guthlid: +Stability)

The fall of Rome provided for other opportunities as well. The former Latin tributary state of Dalmatia attempted to set itself up as an independent republic, but it found that it had little leverage against the Aplandic behemoth to its east, which had just spent most of the 560s waging open war against its Allfatherist population, to a degree of success; by 570, most of the Allfatherists had either converted or fled, with some laying fallow in remote parts of the country. Dalmatia did not survive long before its almost bloodless incorporation into Apland in 570. Aplandic soldiers started marching into Dalmatian territory, but war was unnecessary; an immediate agreement ensured that senate of Dalmatia retained local authority in exchange for immediate surrender. The Ionian Islands were cast adrift, and established as the Republic of Cephallenia; they continue to exist because no one has yet taken care of them.

(Apland: +Stability, -4 Infantry Companies, -1 Cavalry Company)

(Latin Tributary States: -Existence)

And, lastly in the region, Kyrenmark was evolving. It could no longer survive as an Allfatherist state in a Greco-Latin and largely Solar world. Instead, King, who ascended to power, agreed to a forward-thinking and unique arrangement – some power and authority was devolved to a senate, consisting of local, largely Solar faithful from the kingdom’s major cities. It helped somewhat that Kyrenic court culture became more and more Hellenized throughout the period, though retaining its Allfatherist trappings. Despite some grumbling by the Thurings, the arrangement has been remarkably successful, helping to unify the realm. Perhaps Allfatherists and Solar Faithful can cooperate in this world?

(Kyrenmark: +Culture Development, +Stability)

And, lastly, as if in perfect tandem with the victory in war, the Grand Temple of Juno was completed, becoming the centerpiece of the grand city of Carthage.

(Carthage: +Culture Development)

Eastern Europe

After a generation in exile, the Samojards returned with a ferocious anger in 551 to claim their lands. The ferocity of the Samojard assault was simply too much for the Eldrachaa defenders to bear; they were outmatched on the battlefield and outnumbered, and they retreated back to their homes rather than attempting to defend the cities of the coast. The Samojards’ exile only hardened their devotion in Fatar, and the twenty years saw a cultural flowering from the homesick people, who penned a good number of poems and ballads in their sadness. Now that they have returned, victorious, they must still remember all that has been lost. The local settlers have already been incorporated into the Samojard caste system.

(Samojards: -2 Infantry Companies, -1 Mercenary Company, +Stability, +Culture Development)

(Eldrachaa: -3 Infantry Companies)

Little of this was heard in the courts of the Eldrachaa nobles and queens, however, as there were far grander shifts afoot. Eldrachaa wanted all but nothing to do with the rising Guthlid, which claimed authority in the name of the Allfather. So the priests of the confederacy gathered and stuck upon a bold decision – instead of following the lead of Thrythern, they would uphold their own priestess-queen as the head of the faith, and establish themselves as an organized structure independent of the Guthlid. Many texts of the time refer to this sect as the “Allmother,” often in a derogatory manner, that the Eldrachaa queen wishes to take the Allfather’s place in the heavens. Though most of the country’s priests have accepted this new order, a few remain who do not.

(Eldrachaa: -Stability)

In Dacia, a centuries-long age came to a screeching halt in 555 – the Zalmoxian era was over. A state cult, crafting together Zalmoxianism and the burgeoning Christiainity, was born – Dacian Christianity. Initially confined solely to politicians and intellectuals, the new religion actually managed a degree of popularity in the Dacian cities, but the Christians and Zalmoxians in the countryside were nothing short of furious over the move, and revolted; the mass of the revolts meant that, at their height, over half the country was in arms – led by a mysterious Slavic holy woman by the name “Vladimira the Anointed.” But with the might of the Dacian army under state control, the tide soon turned, and control was restored. With that, the worst of the revolts were put down, the bulk of the Zalmoxian priesthood has been emasculated, and perhaps Dacian Christianity can take hold for the future – but it will be a long and uphill battle. To this end, a great number of religious schools, and some of Europe’s finest churches to date, were constructed, and missionaries were dispatched to the countryside – albeit to little success.

(Dacia: -4 Infantry Companies, -3 Cavalry Companies, -Stability)
(Dacian March: -3 Infantry Companies, -1 Cavalry Company, -Stability)

The Bulgar khans converted much of their people to Christianity by the swordpoint, and a harsh swordpoint at that; Solar and religious figures were often savagely executed, to be made examples of. Nonetheless, the spread of Christianity through Bulgaria has proven to be a useful unifying factor in the khanate, which stands at the brink between the two greater powers in Hellas and Dacia, neither of whom are especially fond of the “barbarians” roaming around at their borders – though with Christian missionaries now bringing foreign books and learning into Bulgaria, that perception is beginning to change.

(Bulgars: -2 Cavalry Companies, +Stability, +Culture Development)

The historians would write Zeno’s four-decade-long tenure as tyrant of Hellas as great and illustrious, as for the first time since possibly the Hellenistic era, a Greek-centric state was able to expand its influence well beyond its own borders. In this case, Zeno oversaw the declaration of Hellenic protection over the Anatolian kingdoms, securing them from Babylonian expansionism. All this would culminate in a 564-566 military campaign which saw upper Macedonia and the coast of Illyria swiftly taken from the Svears. Though the Svear cavalry proved fearsome, the superiority of the Hellenic soldiers combined with their usage of siege weapons meant that the Hellenes had the distinct, especially when it came to entering the Illyrian coastal cities. After 566, the conquered lands were reconstituted as a pair of tributary states, partly settled by veterans of the campaign, and each governed by a council of local Solar and Christian citizens in tandem with a handpicked Greek king. Allowing both Illyria and Macedonia considerable local autonomy, system has functioned remarkably well in the almost-decade since then, though with Solars vastly outnumbering Christians, the latter are complaining of being underrepresented.

Zeno would die in 568, replaced as tyrant by Pythagoras of Ephesus, an Academy-affiliated mathematician-philosopher (better known for his description of the string construction of an ellipse). Zeno’s actions would further legitimize the power and position of tyrant in Hellas. Closer to home, as knowledge and samples of the “Nording powder” spread through the Academies and other institutions, Hellenic philosophers closely studied it, and realized it would prove effective as a weapon at sea.

(Hellas: -5 Infantry Companies, -1 Cavalry Company, +Navy Development, +Stability)

(Svearia: -4 Infantry Companies, -3 Cavalry Companies, -Stability)

The Anatolian states did indeed come under some degree of Hellenic influence, but the Christian states look south to the rising power of Arabia, as an opportunity to secure their own power from their infidel neighbors. In contrast, Solar Avaria became a hub of Solar missionaries, some of whom were fleeing Carthage, who saw the opportunities to save people in the East, Solar Faithful have started spreading eastwards, into northern Mesopotamia, and even as far east as Persia.
 
Arab-Babylonian Wars, Continued

With their state beginning to crumble around them, the Babylonians launched a campaign into Egypt, in an attempt to eliminate their one western enemy. The Ghassanid armies sallied forth to defend their land, but they were outnumbered and swiftly defeated by the far greater in number Babylonians, those who stayed pressured by Aksumite incursions along Egypt’s southern frontier. Meanwhile, the Babylonians pressed directly for Alexandria, which fell in 554. From there, the Babylonians pushed up the Nile River, and by 556 most of Egypt had fallen under Babylonian subjugation with relative ease.

(Babylon: -9 Mercenary Companies, -1 Cavalry Company)

(Ghassanids: -5 Infantry Companies, -1 Cavalry Company, -10 Mercenary Companies, -Existence)

But it would be this invasion that proved costly, for just as the Babylonians had finished placing Egypt under their rule, the Arabians invaded the Levant, and were able to make quick progress – the Babylonian defenders were thin in number, and an attempted counterattack of the Babylonian forces from Egypt was driven off, despite taking a number of casualties. In 557 a triumphant King Ali entered Jerusalem, where he made a grand show of visiting Christ’s holy places, gaining sanction from the Patriarch of Jerusalem, and thus gaining a great deal of legitimacy as a centralizing figure across the Christian world. The Temple Mount was converted into an all-Christian church, the Cathedral of the All-Holy Trinity, with Jews forbidden from entrance.

(Babylon: -2 Mercenary Companies)

(Arabia: -1 Cavalry Company, -2 Mercenary Companies)

With the remaining Babylonian garrison in Egypt now cut off from the rest of Babylon, and very confused, the largely mercenary-composed army’s leader, a man named Gondophares of Arachosia, decided to make a daring move. In 566, to secure his realm’s stability and prosperity, he converted to Christianity, and – as the ultimate coup, had himself crowned pharaoh, the first since the incestuous and ineffectual Ptolemaic line had been ousted centuries earlier. Though he certainly does not claim to be divine in himself, Pharaoh Gondophares does claim to have been chosen by God as his lieutenant to rule Egypt. Gondophares distributed administrative power and land to those members of his army who joined him in converting to Christianity, and through some basic reforms such as guaranteeing Arabs equal treatment in law and civil service, peace has been restored – if she can survive, this new Egypt may have a bright future ahead of her.

(Babylon: -10 Mercenary Companies)

(Egypt: +10 Infantry Companies)

Northern Mesopotamia, taking advantage of the chaos, broke off as well, centralizing through the late 560s and 570s into what is now a pair of states independent of Arabs and Babylonians both. First, from the ancient city of Nineveh arose a new Assyrian state, which established its control as a local power along the Tigris as far south as Ashur and Hatra, managing to evade Arabian control. The second is the nascent kingdom of Armenia – the Armenians once again have a state after several centuries of domination from various local powers. Though it is still rather small and weak, of course, so was Macedon before Philip, and the new Armenian king Tigranes II, who ascended the throne in 574 after the death of his father Tigranes I, looks north, to the Caucasus, and dreams – of empire. With the visibly rotating political tides, all two states have accepted Christianity as their official state religions, though, especially in Assyria, others are quite well tolerated.

The Uar Persians, having recently fended off a tribe of invading Kushans from the north (detailed under Central Asia) launched their own invasion of eastern Babylon, starting in Medea, entering Ecbatana – the old Albanian capital – in 560, and proceeding southwards into Elam and Susa, and from there, west into Babylonia in 562. At the same time, the Arabs from the Levant marched down the Euphrates from Dura-Europos, and up the Persian Gulf coast. But through sheer numerical advantage, the Babylonians managed to fend off the Arab invaders from the south at the Battle of Charax, as the Arabs fell upon a Babylonian fortification. From there, this same, massive Babylonian army marched north to repulse the Arabs north of the City, and when the invading Uar attempted to lay siege to Babylon, they too were driven off. The exhausted Arabs retreated, and the Uar returned back to Persia proper, content with having gained Elam and Medea.

(Babylon: -1 Infantry Company, -1 Cavalry Company, -15 Mercenary Companies)

(Arabia: -2 Cavalry Companies, -6 Mercenary Companies)
(Uar Empire: -4 Infantry Companies, -6 Cavalry Companies, +Army Development, +Culture Development)

While the bulk of the Arabs’ army was off in the north, the Aksumites launched a renewed campaign into the Hedjaz itself. They were supported by the strange men of far-off Yibram, who in the 550s had established a trade post on the island of Socotra, which they named Haafi, sent a contingent of soldiers in support of their fellow Jews. Though the Arabs had the advantage of terrain, they were outnumbered and the Aksumites were able to provide their armies ample supplies from the sea, and in 561, Mecca fell to the Aksumites. As did Medina, around the same time. Nonetheless, the Aksumites and their Yibri companions who help defend the newly gained territory must face constant harassment from the Arab tribes of the interior, who despite being outnumbered, are relentless in their aim of retaking the Hedjaz. Still, for the Aksumites, who solidified their own control of Alodia through the construction of a road network there, it is a time of great victory and triumph, as the state reaches unpreceded heights of power and influence. Yibram, with ever-greater influence in Arabia, is also at a high point, since 571 under the rule of Tolum Jeyte, the first Yibri king to win a unanimous election.

(Aksum: -1 Cavalry Company, -8 Mercenary Companies)
(Yibram: -4 Infantry Companies, +Stability)

(Arabia: -Stability, -3 Cavalry Brigades)

Though the Arabians have thus inherited the Levant, and have done a fairly good job of allowing local traditions to be retained and reestablishing a bureaucracy, they inherit a rather devastated land, that continues to be plagued by Cilician corsairs raiding its coast, nomadic bandits in an effective hold over the interior, and the cities largely depopulated with no one to support them – just as the Babylonians had begun building what might have been a successful administration to stabilize and rebuild them, the Arabs came along and destabilized it, again. The loss of Mecca has meant that the Arab imperial seat has been relocated to Jerusalem; and the center of Arab power has shifted to the north, its amorphous tribal-based structure allowing this to be done fairly easily. At the same time, the addition of numerous libraries’ worth of texts to the Arabs’ hands has brought the state into contact with some of the great works of Roman, Hellenistic, and Persian civilizations for the first time.

(Arabia: +Army Development, +Culture Development)

And Babylon stews, reduced to a rump state in lower Mesopotamia by the invasion, much of its local wealth carried away by the Arabs. Yet, Babylon lives on. Its navy remains superior in its region, and perhaps Babylon will live to see the next age – but its future looks ever more bleak.

(Babylon: +Navy Development, +Stability)

We should also mention Oman here. Striding the edge of the peninsula untouched by war, Oman acquiesced and became an Arabian vassal – but it is clear that this status is in name only, and especially with the shift of Arabia’s armies northwards, Oman is ever far from the Quraysh’s control. Nothing changed in Oman, which had little interest in foreign conquests to begin with. Oman’s rulers displaced a remarkable amount of tolerance for its Buddhist and Hindu trader-based communities, and rather curiously, traders from India erected a somewhat impressive Hindu temple in Muscat’s port town, a development which has drawn more curiosity than criticism from the country’s Christians.

West Africa

In Pel Ma ‘ir, the Sao high king awoke one morning to find he had received a rather unique delegation – an Aksumite envoy had arrived. The high king did not trust these foreigners very much; they were of that foreign cult whose rabbis had been making the rounds in his city streets, stirring up nothing but trouble. But the deal they offered – halting the persecution of the Jews in exchange for promises of wealth – that deal interested the high king very much. And the emissaries did not hesitate to display their wealth. Yes, the high king could do this. Of course, the same protections did not hold for the followers of the “nail god,” and the high king’s ire soon turned on them after Pel Ma ‘ir authorities discovered a supposed coup plot by the city’s small Christian community against the king. On order of the High King, the Sao Kingdom’s Christians were swiftly rounded up sometime after 560, forced to renounce their faith, or face execution.

Meanwhile, the sparse records from this time show that the rising Ghana Empire turned its armies on Gao sometime in the early 570s, and entirely subjugated the small state, supposedly torching the city of Gao to the ground and salting its remains – a new city of Gao was established as a Ghanaian military outpost on the outskirts of the old one, using building material from the old city. Much of the city’s wealth was returned to the Ghanaian upper class – and especially the emperor, who used it to make his already wildly luxurious palace even more extravagant. Tales of this “land of red and gold” have spread into the Mediterranean world, enticing traders, travelers, and adventurers all.

(Ghana: -3 Infantry Companies, -2 Cavalry Companies, +Army Development, -Stability)

(Gao: -8 Infantry Companies, -6 Cavalry Companies, -Existence)

Central Asia

Kabul, in its own corner of the globe, remained peaceful and prosperous. Here, Hindus, Buddhists, Zoroastrians, and Manichaeans continue to meet and mingle with each other in peace. Little of note happened here, and considering what Kabul faces outside its borders, perhaps it is better off for them all this way.

For the Kushans, some of whom hoped to continue pushing west, they would be only met and defeated by a swift Scythian counterattack starting in 553, when the Scythian army regrouped and pushed back, managing to break the Kushans with their ferocity, and causing their nascent confederation to scatter in all directions. The Scythians instead of directly attacking from there assembled a group of friendly tribes and chieftains, under a singular high king, which went on the offensive and proceeded to seize much of the Kushans’ land. The new Kèhánat of Sikesh was thus born, as a Scythian client state. It incorporated a number of tribes to the east, thanks to the Rouran Khanate suffering an internal collapse of sorts, in response to an invasion from the east – we will come to this later.

(Scythia: -1 Cavalry Company)
(Sikesh: -5 Cavalry Companies)

(Kushans: -8 Cavalry Companies, -Stability)
(Rouran Khanate: -5 Infantry Companies)

Another group of Kushans was scattered southwards, and combined with Babylonian money, attempted to migrate into Persia. But, thanks to their old state having fallen. The Uar Persians have not conquered Margiana from them yet, simply because the Uar have been distracted elsewhere. And, so, technically, the Kushan Khaganate continues to live on.

(Kushans: -10 Cavalry Companies, -Stability)

(Uar Empire: -3 Cavalry Companies)

Scythia itself attempted expansion to the east and to the north, incorporating friendly tribes into its state. In this, they were somewhat successful, and the expansion was accomplished fairly bloodlessly, through the land itself has little of note. Then, the Scythians attempted to cross the Baltic, to the land called Suomi, to establish their rule here, and when Scythian soldiers entered this land attempting peaceful integration, they met harsh resistance from tribes who had heard tales of slavery and other supposed dark facets of life under Scythia – so much so, in fact, that the Scythians were repulsed and prevented from settling the region. In fact, the Scythian expansion marked the impetus for something else, for the local Finns to altogether unite under one chief, and in the 560s a unified Suomi is born for the first time.

While all this was ongoing, Scythian arts and culture were blossoming – and so were its politics. The centerpiece of this was a grand ceremony in 555, held in the Scythian capital of Chersone. There, the satraps and xuyltai met at the behest of Karlitava, Kèhán (king) of Scythia who had led his armies to victory over the Yotvings and Samojards, to bear witness to Karlitava, clutching a peryton with nine arrows for nine gods, being crowned Xšaya – Emperor of Scythia, giving rise to the so-called “Peryton Empire.” The long peace of Karlitava’s reign has also brought stability to the country – but how long can this last, with an empire so big? Inevitably, it must fall, the other peoples of the world tell themselves – the question now is when?

(Scythia: -2 Infantry Companies, -1 Cavalry Company, +Stability, +Culture Development)

(Suomi: -1 Infantry Company)

Still another group was released by the subjugation of the Kushans: a group of seven tribes, collectively known to the Scythians and Greeks as the Tarjans, after their supposedly leading tribe; but they were also known, especially to the Persians and Indians, by the name of another major tribe within them: Megyers.

In any case, the Tarjans, who were strikingly, firmly Buddhist, and completely undesiring to partake in the whole Sikesh mess, fanned out to the southeast in the 560s, establishing control over most of the lower Oxus river valley and the number of trading posts that had been established there, before they fell upon the northwestern frontier of Bactria in 563. Perhaps Bactria would have stood, and by all rights, it should have; but it just so happened that the death of the Bactrian king in 561 triggered a succession war, allowing the Tarjans to sweep in and capture parts of western Bactria, though at some cost. Proceeding from here, the Tarjans proceeded to subjugate the Ferghana Valley in 570. The trade city of Marakanda, though somewhat ravaged by the ongoing war, has become the Tarjan capital.

(Tarjans: -3 Cavalry Companies)

(Bactria: -5 Infantry Companies, -2 Cavalry Companies)

Nevertheless, the Tarjan khagan’s hold over the region is slippery. To make matters more complicated, many Tarjans hear of greener pastures, and more importantly, wealth in abundance almost unheard of on the western steppes, just across a mountain pass to the south, and perhaps Marakanda just isn’t good enough; perhaps they should go there...

India

Not for the first time, Hindustan found itself divided between two immensely powerful states, one in the north and one in the south. It appeared that the two would inevitably go to war.

Such a conflict never actually came.

There is a tale of the Emperor Gopala Sundara. When he was a boy, he went swimming in the Yamuna River near Indraprastha, and witnessed a pair of his father’s soldiers attempting to slay a tiger, and being both killed in their militarist arrogance, turning the boy off warfare forever. Whether this tale is true or not, from the gates of the Hindu Kush to the wide fan the Ganga makes where it enters the sea, if Ram Sundara’s reign was a time of war, his successor Gopala Sundara’s was a time of peace. And what a peace it was! Letting the military be to defend the empire’s frontiers, Gopala turned to art and culture.

Influenced by the Yona aesthetic common in the northwest extension of the Sundara Empire, Gopala Sundara patronized the construction of a great many Buddhist centers in that style – and not just Buddhist, but Hindu temples as well. Infratstructure improvements on the scale of those of the great Ashoka were conducted, namely the construction of a new and greatly modernized road network swiftly tying one end of the empire to the other and a courier system to go along with it, was completed. To top it all off, in the 560s, Gopala Sundara relocated his capital from Pataliputra to the more central location of Indraprastha – which was spectacularly built in a very Hellenistic-influenced style. In 575, the eminent Gopala Sundara still reigns, in full health, with no signs of stopping the great golden age his rule has brought to North India.

(Sundara Empire: +Economy Development, +Culture Development, +Stability)

The far eastern kingdom of Kamarupa took an unprecedented step – instead of bothering to care about the affairs to the west, of Sundaras and Chalukyas and the other great nations of a divided India, Kamarupa turned its little eye east, across the perilous mountains, to China. In a hitherto unprecedented step, Chinese envoys were able to firmly establish a trade route between the two countries, and secure it from outside threats – meaning that the harrowing land route can now be traveled. The kings and nobles of Kamarupa now feel ever safer, knowing that the Emperor of All Under Heaven has their back – maybe.

(Kamarupa: +Stability)

Records show little of Kalinga in this period; there is some mention of its kings establishing closer diplomatic relations with the Sundara Empire, as Gopala Sundara made it clear he had little interest in conquering Kalinga, or anyone else, for that matter. It is also mentioned that it continued stewarding trade missions to the eastern lands, and that the Kalingan kings are reputed to have built up an impressive collection of Nusantaran tortoise shells.

In the western realm of Vallabhi, continuing to exchange trade contacts with Oman, the state’s rulers sought to attain enlightenment through the gathering of knowledge, and established a royal library in Dvaraka, where Hellenistic, Persian, and Indian texts were gathered in what by 575 was India’s largest outside Karnataka and the Sundara Empire. But, far more interesting, was the development of a full-fledged Nasrani community in Dvaraka, in tandem with Omani missionaries who, despite the vast doctrinal differences, saw much common ground in these communities, and even much that they could learn for their own faith at home.

(Vallabhi: +Economy Development, +Culture Development)

In Chalukya-ruled Karnataka, it was a similar time of peace and prosperity; but despite this, all was not entirely well. The newly incorporated Malayalam- and Tamil-speaking areas in the south have proven somewhat difficult to administer thanks to a language gap that has not been resolved with Telugu- or Kannada-speaking nobility managing the affair, resulting in bureaucratic conflict. To the north, being a Chalukya feudatory has helped the state of Malwa in more ways than one; its generals have decided to emulate the Chalukyas’ methods of warfare and army organization, though there has not yet been a war in which they can show their skills.

(Karnataka: -Stability)
(Malwa: +Army Development)

The Tamil states, even in the watchful shadow of the Chalukya Empire, squabbled amongst each other, often exchanging alliances. After a couple of inconclusive wars in the 550s after which everyone involved realized the pointlessness of them all, it was too late. In the 560s, the Kingdom of Gokanna on Lanka crossed onto the Indian mainland. It is reputed that just like Rama, the Lankans crossed by building a bridge of rocks; but in reality, they probably merely crossed the narrow strait on boats. The southern Tamil state, that of the Cholas, was swiftly conquered; but for whatever reason, the Lankans did not proceed any further northwards. Travelers of Lanka in this day report of how the island might as well be some Paradise, with its bountiful wealth and prosperity.

(Tamil states: -1 Cavalry Companies, -3 Infantry Companies, +Stability)

(Gokanna: -1 Infantry Company, -1 Cavalry Company, +Army Development)

Southeast Asia

Tarumangara retained its hold of all Nusantara. But, lately, even with Taruman naval dominance, holding onto all that land seems more and more difficult for the country’s complex administration. Case in point: Malaya, which was invaded by Langkasuka in the 560s, and as the periphery of the Taruman domain, quickly taken by Langkasuka. The high king of Langkasuka at the time of the invasion, a man named Bhagadatta the Great, used the conquest to consolidate his power further, to the point where Langkasuka can hardly be called a confederacy anymore. Still, for most of the country, including the great country of Rondan, the peace continued. Some of the Rondanese natives have established a further for their variant of Buddhism based on cultural fusions between the Nusantaran migrants and those of the Rondanese – the so-called Altjira Buddhism.

(Langkasuka: -2 Infantry Companies, +Stability)

(Tarumangara: -Stability, -3 Infantry Companies)

The north saw the further rise to power of Dvaravati to prominence. Some wars were fought between the Mon Dvaravati and the Khmer Kambojans over the upper Mekong region in the 560s and 570s, leading to Dvaravati victory and establishment supremacy there, and travellers’ records show that in Kamboja, the time was one of malaise and general decline. Little of note passed in neighboring Champa, except a general flowering of wealth. Buddhism continued its spread through the still largely Hindu-dominated region.

(Dvaravati: -2 Infantry Companies, -1 Cavalry Company, +Stability, +Army Development)

(Kamboja: -5 Infantry Companies, -2 Cavalry Companies, -Stability)

The Pyu world was badly shaken by the conversion of the king of Beikthano to Vajrayana Buddhism – a date marked as 557 in Kalingan sources, but differing in some others. Nonetheless, it was this event, and the succeeding wars, that caused a great flowering of Buddhism amongst the Pyu – not to mention a further centralizing of power into Beikthano.

(Pyu city-states: -2 Infantry Companies, -Stability, +Army Development)

The Theravada and Vajrayana flowerings that swept through Southeast Asia roughly between 550 and 570 left behind a rather impressive legacy, in the great number of stupas and other such buildings which survive from the period, and the literature it produced; though largely oral, the spread of Brahmi-descended scripts in the sixth century with Buddhism has marked an outburst of written literature.

(Pyu city-states, Dvaravati, Kamboja, Champa, Langkasuka: +Culture Development)

East Asia

The increasingly powerful position of Imperial Chancellor of Great Sung fell to one Xiang Yaoshi, a remarkably young man for the post. Xiang’s main concern lay at sea – he proposed a new doctrine: “the dragon rides the waves,” he famously declared to the Qianlong Emperor. To this end, the size of the imperial fleet was greatly expanded. Ports and harbors were constructed at grand scales in dozens of coastal towns and cities. The newly expanded Sung fleet made a grand tour of sorts amongst a few of its neighboring countries – ports in Champa, Baekje, and Hirajima all saw visits by Chinese “dragon ships,” instilling fear and wonder both in observers. In any case, all these countries were shaken by this.

(Great Sung: +Navy Development)
(Champa, Baekje, Hirajima: -Stability)

From the cold lands of the northeast, where not even the hardiest of Chinese or Mongols venture, came the Kamchachans. A most strange and alien “bone people,” having mastered the arts of horseback warfare and dogsled warfare both, the Kamchachans had by the mid-550s brutally subjugated most of those Jurchen tribes ruling the lands to the northeast of China. The Kamchachan invasion of the Rouran Khanate that followed, through the course of the 560s, would bring much of the eastern third of the Khanate under Kamchachan control, after the Rouran army was decisively defeated in 562. A simultaneous invasion of the Jin Kingdom in 567 succeeded where previous Rouran invasions had repeatedly failed, for the Jin could not outfight the dogs who came tearing upon them. Jin called for aid, but Baekje did not respond; Jin was quickly overrun, and though its cities held out, it was only a matter of time before they fell. The Kamchachans by 570 had reached the banks of the Yellow River.

(Kamchachan Khaldom: -2 Infantry Companies, -5 Cavalry Companies)

(Rouran Khanate: -15 Cavalry Companies)
(Jin Kingdom: -10 Infantry Companies, -4 Cavalry Companies, -Existence)

Though large parts of the Rouran Khanate were lost, either to the Kamchachan incursions, or to events to the west, the Khanate itself miraculously held together. Perhaps it was because the deadweight of the least loyal elements of the Khanate was cut away by the incursions. Or perhaps it was the extension of the Yassa Decrees over the entirety of the country, standardizing the rule of law everywhere. Or perhaps it was the completion of the irrigation projects brought continued prosperity to the countryside unaffected by the war. Or perhaps it was merely that the Khaan’s authority, built up over the years, was able to weather the storm. A grand marriage was held in Karakorum between Princess Roxana of Kashgar and Gur Khaan II. The Rouran Khanate may yet survive, but it will take a great deal of effort to keep the edifice stable and safe from invasions.

(Rouran Khanate: +Stability)

The political boost that arrived from the consummation of Kashgar’s ties with the Rouran Khanate cannot be underestimated. As the swords clanked at the Battle of Yarkand in 571, the armies of Khotan were resoundingly defeated by those of Kashgar, the king of Khotan killed on the battlefield, and Khotan’s age of hegemony amongst the region’s states was ended. Yarkand fell under Kashgar’s direct rule, and Kashgar has replaced Khotan as the prominent state of the Tarim Basin. Kashgar in particular, placed nicely along the Silk Road, has become a nexus where Hellenistic and Persian cultures of the west met Chinese cultures of the east.

(Tarim Basin: -4 Infantry Companies, -3 Cavalry Companies, -Stability, +Culture Development)

Baekje in the south of Korea was spared the ravages of war, and managed to dodge the Kamchachan arrow when the Kamchachans, instead of driving straight for the southern coast as many expected, simply turned back north after subjugating Pyongyang. The kings of Baekje paid for the construction of a series of fortresses along the frontier with the Kamchachans – these also served to solidify the state’s administrative control over the frontier. The ever-wealthier Baekje court was a major patron of poetry and visual arts, and in Baekje’s cities, a number of schools of mathematics and philosophy flourished in the 550s and 560s. The entire period was remembered as a glorious golden age for Korean arts, who displayed a growing cultural influence with nearby Japan as the two lands grew ever closer through trade, and all this continued even as the north suffered subjugation, not for the first time in recent memory.

(Baekje: +Stability, +Culture Development)

Japan remained quietly prosperous; records and art from this phase of the Hirajima era all demonstrate a curious fixation on boats.

(Hirajima: +Navy Development)

Story Bonuses

Despite the politicking in Dacia, its variant of Christianity has spread and taken root. But the opposition is quite great, and this may not at all be in any way permanent, before another force enters the equation to overturn it completely.

The story of the Peryton Emperor of Scythia is told far and wide in these days and those yet to come, and it is told to visitors in the increasingly lush and wealthy streets of Cherson.

The tales of the Arab King Ali, who “liberated” Jerusalem, have spread through the newly conquered lands quick and wide, and the king’s divine eminence, but more likely the Arab military force in the Levant and upper Mesopotamia, have spurred widespread baptisms in cities and villages from the Erythraean to Cilicia.

The port construction efforts in Great Sung were overseen by a eunuch mathematician named Jia Xian, best known for his work on the so-called “Jia Xian triangle,” a mathematical tool in which each number in a growing pyramid is the sum of the two numbers above it. His work was able to increase the efficiency of Chinese ports significantly.

OOC

thomas berubeg: I just used one of the colors on the map you gave me – let me know if you want it changed. (for everyone else, thomas is the Guthlid, and for that matter, signups like his – large conquests in a single turn in divided, unstable regions – are perfectly acceptable)

Amesjay: Sorry :( Feel free to rejoin somewhere else if you like though!

Thomas/Reus/whoever else was on chat when we were discussing this: I can’t remember if we’d come up with a better name for Aborigine Buddhism, if we did I’ll change it at once.

let me know if I screwed up anything; there was a lot going on this update so it’s likely that I did.

Spoiler :
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Spoiler Europe :

Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: +1
Economy: 9 (4/1/4)-1/0
Projects: None
Religion: Insular Christianity (95%)
-Celtic Paganism, Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 3, Culture 5
Army (4/11): 5 Infantry Companies, 1 Cavalry Company
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united. Connacht, in the northwest, is perhaps the most powerful of these.

Dal Riata/NPC
Clan Monarchy
Stability: +1
Economy: 8 (7/0/1)-1/1
Projects: None
Religion: Celtic Paganism (35%)
-Insular Christianity: (55%/2)
-Drowned Queen (5%)
Development: Army 4, Navy 3, Economy 2, Culture 4
Army (7/14): 4 Infantry Companies, 2 Cavalry Companies, 1 Siege Train
Navy: 3 Squadrons
Description: A still decentralized, almost tribal state where clans dominate, Dal Riata is led by an Irish clan that has nevertheless managed to unify the clans of coastal Pictland and northern Ireland under a single authority, a remarkable achievement. The region has largely avoided Christianization so far, and remains only loosely bound together.

Vandalaw/NPC
Despotic Monarchy
Stability: -1
Economy: 12 (7/2/3)-1/5
Projects: None
Religion: Germanic Paganism (10%)
-Insular Christianity (45%/2)
-Celtic Paganism (20%/3)
-Allfather (20%/2)
-Juno, Drowned Queen (5%)
Development: Army 4, Navy 5, Economy 3, Culture 5
Army (12/20): 10 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The Vandals came to Britain in the mid-sixth century, abruptly displacing the Cumbrics and Germans who had previously been living there and establishing the Vandalaw out of the ashes of the old Yr Hen Ogledd confederacy that had once dominated central Britain. The Vandal kings rule with an iron fist through loyal military colonists, and the state they have been created seems to be remarkably stable. Much wealth is garnered by raiding and looting neighboring lands; still, the Vandal law code is remarkably sophisticated and the Vandals are certainly good for more than just endless bloodspilling.

Brython/NPC
Despotic Monarchy
Stability: +1
Economy: 13 (6/2/4)-1/0
Projects:
-Road Reconstruction: Done
Religion: Insular Christianity (85%)
-Drowned Queen (10%/3)
-Allfather, Juno (5%)
Development: Army 3, Navy 2, Economy 3, Culture 3
Army (18/20): 15 Infantry Companies, 3 Cavalry Companies
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage, to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity. Especially to the east, conquered from the Germans in the early sixth century, its economy is dominated by landowning military colonists.

Cantia/NPC
Despotic Monarchy
Stability: -1
Economy: 11 (6/2/3)-1/0
Projects: None
Religion: Drowned Queen (20%)
-Insular Christianity (60%/2)
-Germanic Paganism (10%/2)
-Allfather (5%/3)
-Juno, Judaism, Celtic Paganism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 5
Army (10/18): 8 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The Kingdom of Cantia was founded in the 560s by a Frisobatavian prince named Gonar who crossed the channel to Britannia with a remnant army of Frisobatavians after that country’s defeat at the hands of the Guthlid. Having defeated the Vandals after a vision featuring the Drowned Queen, Gonar converted the country to that cult. Cantia has a three-tiered social structure, of nobles, freedmen, and serfs; most of the nobles, who also dominate the country’s economy, are members of Gonar’s army who have been granted land and settled down.

Guthlid/thomas.berubeg
Theocratic Monarchy
Stability: +1
Economy: 43 (25/11/7)-0/0
Projects:
-Mor Tad’s Temple: Done (Built by Frisobatavia)
Religion: Allfather (70%)
-Germanic Paganism (10%/2)
-Syrian Christianity (10%/4)
-Gallic Christianity (5%/4)
-Drowned Queen, Sol Aniketus, Juno (5%)
Development: Army 5, Navy 3, Economy 4, Culture 4
Army (19/83): 7 Infantry Companies, 12 Cavalry Companies
Navy: None
Description: Arisen from the teachings of a preacher named the Gudrekkr.The Guthlid is ruled from the city of Thrythern,

Vestivandalia/NPC
Despotic Monarchy
Stability: 0
Economy: 9 (6/2/2)-1/0
Projects: None
Religion: Germanic Paganism (80%)
-Allfather (15%/2)
-Juno (5%)
Development: Army 4, Navy 5, Economy 3, Culture 5
Army (11/16): 11 Infantry Companies
Navy: 5 Squadrons
Description: The collapse of Frisobatavia resulted in the invasion of eastern Frisobatavia by a Vandal warband in the 560s, and the creation of Vestivandalia, a state still dominated by the warband’s members, who have taken land in the country. They carry on the Vandal tradition of a strong, advanced code of laws, and have attempted to create a bureaucratic administration, albeit one made up entirely of the former soldiers.

Samojardia/Calgori
Confederal Monarchy
Stability: +1
Economy: 16 (10/3/3)-3/0
Projects: None
Religion: Fatar (65%)
-Allfather (25%/2)
-Germanic Paganism (5%/2)
-Juno (5%)
Development: Army 5, Navy 5, Economy 4, Culture 3
Army (8/29): 8 Infantry Companies, 3 Mercenary Companies
Navy: None
Description: The Samojards of the Baltic coast united again in the late fifth and early sixth centuries, and in the mid-sixth century Eldrachaa and Scythian invaders pushed them southwards; after two decades in exile they reclaimed much of their homeland later in the century. The country is a confederation of a number of feudal city-states, whose leaders, from the land’s great houses, come together to elect the king – though this election has started to become de facto hereditary. The country’s society is divided into and based upon a number of ethnic-based castes, with Samojards atop other Germans atop native Baltics.

Suomi/NPC
Despotic Monarchy
Stability: +1
Economy: 8 (6/0/2)
Projects: None
Religion: Finnic Paganism (95%)
-Eight Riders (5%)
Development: Army 4, Navy 2, Economy 2, Culture 2
Army (11/12): 11 Infantry Companies
Navy: None
Description: The Suomi of Finland united under one chief in the mid-sixth century as a reaction to Scythian attempts at expansion northwards into its lands. The present Suomi state is divided almost entirely on tribal lines.

Eldrachaa/NPC
Theocratic Monarchy
Stability: 0
Economy: 17 (11/3/3)-4/0
Projects: None
Religion: Allmother (70%)
-Germanic Paganism (10%/3)
-Allfather (10%/1)
-Syrian Christianity (5%)
Development: Army 4, Navy 5, Economy 3, Culture 3
Army (8/31): 8 Infantry Companies
Navy: 18 Squadrons
Description: The Eldrachaa confederation formed in the late fifth and early sixth centuries with the spread of the Faith of the Allfather to Scandinavia. Eldrachaa society is a unique one – it has no concept of marriage, and as such inheritance, including that of the crown, is matriarchal. It is dominated by the klennech system of village-level communes, creating a sort of republican element to the entire society. Males are generally warriors, while females are generally priests.

Brittany/Defacto
Feudal Monarchy
Stability: +2
Economy: 17 (6/3/8)-1/0
Projects:
-Harbor of Nantes: Done
Religion: Drowned Queen (75%)
-Celtic Paganism (10%/3)
-Juno (5%/2)
-Insular Christianity (5%/2)
-Judaism, Allfather, Gallic Christianity (5%)
Development: Army 3, Navy 4, Economy 4, Culture 4
Army (12/21): 8 Infantry Companies, 4 Cavalry Companies
Navy: 4 Squadrons
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the holder of the non-hereditary queenship dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany by the fusion of Celtic and Germanic influences, and has become all-prevalent. The still almost entirely agricultural Breton economy also creates great wealth from trade between Iberia and the rest of Europe, especially trade flowing through the growing trade center of Nantes.

Aquitania/NPC
Despotic Monarchy
Stability: +1
Economy: 12 (6/2/4)-1/0
Projects: None
Religion: Gallic Christianity (90%)
-Drowned Queen (5%/2)
-Sol Aniketus, Judaism, Allfather (5%)
Development: Army 5, Navy 3, Economy 4, Culture 4
Army (10/18): 4 Infantry Companies, 6 Cavalry Companies
Navy: 2 Squadrons
Description: Still led by a Latin governor-turned-despot in Burdigala, Aquitania is the last remnant of Roman rule in Gaul. The state has entirely subsumed the independent Gallic Church. The economy is dominated by a class of Roman landlords, who have begun to turn into a proper aristocracy, with reduced old Roman towns still anchoring a semblance of an urban economy. Aquitania of today, however

Boimark/NPC
Despotic Monarchy
Stability: +1
Economy: 8 (5/1/2)-0/0
Projects: None
Religion: Allfather (95%)
-Juno, Germanic Paganism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (8/13): 2 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Boimark is the last Gothic kingdom, one that remains steadfast against the Guthild’s expansion. Most of its king’s resources to date. gone into fortifying the eastern border, should the Scythians decide to eye Boimark next. Its economy is dominated by politically powerful noble landonwers, who utilize serfdom on their fields, as well as increasing freeholding military colonists.

Latiniki/Polyblank
Military Republic: Roman Senate
Stability: -2
Economy: 15 (6/4/5)-1/0
Projects:
-Pro Terminus: Done (Built by Nornidr)
-Latinum Portum: Done (Built by Nornidr)
Religion: Sol Aniketus (40%) ( ノ ゚ー゚)ノ☀️
-Allfather (45%/2)
-Syrian Christianity (10%/2)
-Juno, Judaism, Hellenic Paganism, Germanic Paganism (5%)
Development: Army 6, Navy 6, Economy 6, Culture 6
Army (7/24): 3 Infantry Companies, 3 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Latin Dictatorship is something of a successor state to the Roman Empire, politically and culturally. This highly militarized society - extensive military or religious service is a de facto requirement for any sort of career - is ruled by a dictator, in turn elected by a senate of three hundreds, and a Great Tribunal, made of five magistrates and the leader of the Solar Faithful. The Sol Aniketus religion, and the militarized Solar Orders, are heavily involved with the state and its functions. Latiniki has been reduced to northern Italia, after the fall of its grand capital of Rome; much of its landscape is devastated from Ishfanian raiding.

Cephallenia/NPC
Senatorial Republic
Stability: +1
Economy: 7 (2/1/4)-1/0
Projects: None
Religion: Sol Aniketus (95%)
-Hellenic Paganism (5%)
Development: Army 6, Navy 6, Economy 5, Culture 4
Army (5/7): 5 Infantry Companies
Navy: 5 Squadrons
Description: The republic of Cephallenia, comprising the Ionian Islands, was cast adrift from Latiniki in the mid-sixth century after the fall of Rome, and established itself as an independent republic. It mostly gains its wealth through trade, and only exists because no one of its far more powerful neighbors has bothered to annex it yet.

Ishfania/Shadowbound
Republican Confederation
Stability: +1
Economy: 42 (22/11/9)-4/10
Projects: None
Religion: Syrian Christianity (60%)
-Sol Aniketus (15%/2)
-Allfather (10%/2)
-Juno (10%/5)
-Gallic Christianity, Drowned Queen, Judaism (5%)
Development: Army 6, Navy 6, Economy 5, Culture 5
Army (32/77): 20 Infantry Companies, 11 Cavalry Companies, 2 Siege Trains
Navy: 18 Squadrons
Description: Ishfania is a confederation of Punic republican cities and Celtic sub-kings, all presided over by a pair of suffets, one traditionally coming from the cities and the other from the Celtic half. The Ishfanian state is an advanced republican government with a rather advanced bureaucracy. The cities do not form as large a part of the predominantly agrarian Ishfanian economy as they once did, but they are still some of the largest and wealthiest in Europe.

Apland/NPC
Despotic Monarchy
Stability: -2
Economy: 29 (16/7/6)-0/10
Projects: None
Religion: Sol Aniketus (50%)
-Allfather (25%/1)
-Germanic Paganism (25%/2)
-Syrian Christianity, Judaism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 3
Army (18/43): 2 Infantry Companies, 16 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country’s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland’s agricultural wealth; though some have adopted the faith of the Allfather in recent years. With a coastal presence, Apland is still able to garner some trade wealth as well. Apland converted to Sol Aniketus in the 530s as a prelude for its invasion of Nornidr, which has granted it the trade port of Venehar virtually unscathed.

Dacia/Tolni
Elective Monarchy
Stability: -1
Economy: 23 (11/6/6)-1/0
Projects:
-Roads: Done
Religion: Dacian Christianity (20%)
-Zalmoxis (40%/2)
-Syrian Christianity (30%/2)
-Hellenic Paganism (5%/4)
-Eight Riders, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (25/40): 8 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called “Draco Meetings” by representatives of three classes: aristocrats, priests, and merchants, as part of a compromise hammered out some years earlier. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. The Dacian economy is quite prosperous, with its numerous major cities now becoming hubs of trade.

Dacian March/NPC
March of Dacia
Stability: -1
Economy: 8 (5/1/2)-0/0
Projects: None
Religion: Dacian Christianity (10%)
-Zalmoxis (35%/2)
-Syrian Christianity (40%/2)
-Solar Aniketus (10%/3)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (9/13): 3 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are not entirely pleased with Dacian rule.

Bulgar Khanate/NPC
Despotic Monarchy
Stability: 0
Economy: 12 (7/2/3)-1/0
Projects: None
Religion: -Syrian Christianity (70%/2)
-Sol Aniketus (15%/2)
-Hellenic Paganism (5%/2)
-Tengri (5%/2)
-Judaism, Eight Riders (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (18/20): 18 Cavalry Companies
Navy: 5 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals. Nonetheless, succession disputes are in the process of unravelling what has been here, and the recent conversion to Christianity

Svearia/NPC
Despotic Monarchy
Stability: 0
Economy: 12 (9/2/1)-2/0
Projects: None
Religion: Sol Aniketus (65%)
-Syrian Christianity (25%/2)
-Allfather (5%/2)
-Juno (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (14/24): 5 Infantry Companies, 9 Cavalry Companies
Navy: None
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. In the early sixth century, the Svearian crown set about aggressively creating an administration through Solar Orders and military aristocrats, and this has brought peace and stability to the land for the first time since the fall of the Romans.

Hellas/Grandkhan
Confederacy of City-States: Athens
Stability: +1
Economy: 29 (8/12/9)-4/1
Projects:
-Academy of Athens: Done
-Harbor of Rhodes: Done
Religion: Hellenic Paganism (75%)
-Sol Aniketus (15%/3)
-Syrian Christianity (5%/2)
-Juno, Judaism, Yona Buddhism (5%)
Development: Army 6, Navy 6, Economy 6, Culture 6
Army (30/52): 18 Infantry Companies, 6 Cavalry Companies, 6 Siege Trains
Navy: 20 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas’s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.

Hellenic Tributary States/Collective NPC
Group of Senatorial Monarchies, Hellenic Tributaries
Stability: 0
Economy: 12 (6/3/3)-1/0
Projects: None
Religion: Hellenic Paganism (15%)
-Sol Aniketus (60%/4)
-Syrian Christianity (20%/3)
-Allfather, Judaism, Juno (5%)
Development: Army 5, Navy 6, Economy 5, Culture 5
Army (12/21): 10 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The kingdoms of Illyria and Macedonia were carved out of Svearia by the Confederacy of Hellas in the 560s. They are each governed in tandem by an Athenian-selected Greek king and a council of Solar and Christian citizens. While they are bound in perpetuity to Hellas, they maintain their own autonomy and laws. Much of the land in both kingdoms is increasingly owned by Hellenic military colonists.



Spoiler North Africa :

Carthage/SamSniped
Oligarchic Republic
Stability: -2
Economy: 35 (15/13/7)-3/10
Projects:
-Grand Temple of Juno: Done
-Grand Temple of Sol: Done (Built by Latiniki)
Religion: Juno (35%)
-Sol Aniketus (35%/2)
-Syrian Christianity (20%/2)
-Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 5, Navy 7, Economy 5, Culture 6
Army (8/69): 6 Infantry Companies, 1 Cavalry Companies, 1 Siege Train, 4 Mercenary Companies
Navy: 14 Squadrons
Description: Carthage is considered the “southern Rome,” having been split off during the collapse of Rome, and retained independence, but today it retains fewer and fewer Roman traditions in favor of Punic ones. Its economy’s backbone lies in the great number of coastal cities across the Mediterranean coast, and the trade wealth they garner - Carthage can be said to dominate the Mediterranean as such. Not only that, but trade with the Numidian tribes and West Africa has started to grow. The Carthaginians’ advanced bureaucracy is quite adept at tying these vast holdings together, and after a sequence of wars in the mid-sixth century, Rome was reclaimed.

Kyrenmark/NPC
Senatorial Monarchy
Stability: 0
Economy: 14 (4/6/4)-1/5
Projects: None
Religion: Allfather (30%)
-Sol Aniketus (50%/2)
-Syrian Christianity (10%/2)
-Juno (5%/2)
-Judaism, Hellenic Paganism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 4
Army (11/30): 11 Infantry Companies
Navy: 5 Squadrons
Description: After their homeland’s subjugation by the Goths, the Thuring migration across the Mediterranean in the sixth century, a ploy by the Kingdom of Nornidr attempting to destabilize Carthage, instead resulted in the Thuring conquest and invasion of neighboring Cyrenaica, and the formation of Kyrenmark. Many of these Thurings have undergone Hellenization, and have been joined by Nording refugees. The Thurings have come to dominate the countryside, while the cities of Cyrenaica remain almost entirely populated by the local peoples. A unique arrangement has been made, where the monarch rules partly through a senate of local, largely Solar people.



Spoiler Middle East :

Galatia/NPC
Despotic Monarchy
Stability: +2
Economy: 15 (7/4/4)-0/5
Projects: None
Religion: Syrian Christianity (80%)
-Hellenic Paganism (10%/2)
-Sol Aniketus (5%/2)
-Zoroastrianism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (24/26): 10 Infantry Companies, 14 Cavalry Companies
Navy: None
Description: Galatia is the easternmost Celtic-cultured nation, being the descendents of centuries-old incursions. However, these Celts are entirely Hellenized, and have by and large adopted Christianity. Being in the Anatolian highlands, Galatia is quite poor, but in an easily defensible location.

Pontus/NPC
Despotic Monarchy
Stability: +1
Economy: 15 (5/5/5)-0/0
Projects: None
Religion: Syrian Christianity (80%)
-Hellenic Paganism (10%/2)
-Sol Aniketus (5%/2)
-Judaism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (18/25): 12 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: The Asiatic peoples of Pontus were long ago Hellenized, and have remained there, drifting in and out of various empires, for centuries. Their economy is heavily reliant on Euxine trade, and thus the country is centered on the cities that dot the Euxine coast. This current incarnation won its independence from Babylon in the mid-sixth century.

Avaria/NPC
Despotic Monarchy
Stability: +1
Economy: 14 (4/4/5)-1/5
Projects:
-Border Forts: Done
Religion: Sol Aniketus (90%)
-Syrian Christianity (5%/2)
-Hellenic Paganism, Zoroastrianism, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 3
Army (18/20): 12 Infantry Companies, 8 Cavalry Companies
Navy: 5 Squadrons
Description: The Avars are a Central Asian people who were pushed into Cilicia by a unique series of wars and migrations, and have now settled into the increasingly urbanized culture of the region. The Avar kingdom is now thoroughly Hellenized in culture, and have adopted Sol Aniketus, including a Solar Order, into their state, and Avarian Cilicia is a great hub of Solar missionary activity. They have also established close ties with Hellenic merchants despite this.

Armenia/NPC
Despotic Monarchy: Tigranid dynasty
Stability: +1
Economy: 12 (6/2/4)-0/0
Projects: None
Religion: Syrian Christianity (75%)
-Zoroastrianism (15%/2)
-Sol Aniketus (5%/4)
-Judaism, Yona Buddhism (5%)
Development: Army 6, Navy 4, Economy 5, Culture 5
Army (15/18): 10 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The current incarnation of the Kingdom of Armenia was forged in the latter half of the sixth century with the collapse of Babylonian authority over the region. It is a small and rather weak kingdom, but nonetheless a militarily relatively powerful one.

Assyria/NPC
Despotic Monarchy
Stability: 0
Economy: 15 (7/3/5)-0/0
Projects: None
Religion: Syrian Christianity (45%)
-Zoroastrianism (45%/3)
-Judaism (5%/4)
-Sol Aniketus, Mesopotamian Paganism, Yona Buddhism (5%)
Development: Army 6, Navy 4, Economy 5, Culture 6
Army (15/23): 10 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: Around the ancient city of Nineveh in the mid-to-late sixth century, with the collapse of Babylonian authority over northern Mesopotamia, arose the new kingdom of Assyria along the banks of the Tigris River. It inherited the old Babylonian administration, and is also known for its kings’ tolerance.

Babylon/Arrow Gamer
Feudal Monarchy
Stability: 0
Economy: 21 (10/5/6)-29/8
Projects: None
Religion: Zoroastrianism (85%)
-Syrian Christianity (5%/2)
-Judaism (5%/4)
-Mesopotamian Paganism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (16/35): 9 Infantry Companies, 3 Cavalry Companies, 25 Mercenary Companies, 4 Siege Trains
Navy: 20 Squadrons
Description: The ancient city of Babylon, since the successful rebellion against the Seleucid Empire, has ruled an independent empire in Mesopotamia for some centuries now, controlling a highly urbanized region and the western end of a maritime trade route to India. Zoroastrianism is the state religion, and the state actively promotes conversion to the religion, though Christianity and even the paganism of old Babylon have yet to be completely eradicated, and even in Babylon other religious communities exist. Today’s Babylon is the remnant of a much larger empire which once controlled all Syria and the Levant.

Arabia/Jehoshua
Despotic Monarchy: Quraysh
Stability: +1
Economy: 41 (22/12/7)-11/15
Projects:
-Cathedral of the All-Holy Trinity: Done (Built by Ghassanid Kingdom)
-Jaffa-Jerusalem-Aqaba Road: Done (Built by Ghassanid Kingdom)
Religion: Syrian Christianity (75%)
-Zoroastrianism (15%/2)
-Judaism (5%/4)
-Arab Paganism, Yona Buddhism, Hellenic Paganism, Mesopotamian Paganism (5%)
Development: Army 6, Navy 2, Economy 4, Culture 5
Army (12/80): 1 Infantry Company, 11 Cavalry Companies, 11 Mercenary Companies
Navy: None
Description: The almost entirely Christianized tribes of the Arabian Peninsula united around the Quraysh tribe, centered on the city of Mecca, in the early sixth century. The country is dominated, both politically and economically, from the relatively urbanized region of the Hedjaz, with some wealth garnered from access to Red Sea trade. It broke out from the peninsula and conquered much of the Levant and parts of Mesopotamia from Babylon in the later sixth century, and its locus of power has shifted decisively to the north, centered around Jerusalem, especially after the fall of Mecca to Aksumite armies.

Oman/NPC
Despotic Monarchy, Arabian Vassal
Stability: +1
Economy: 15 (3/2/10)-3/3
Projects: None
Religion: Syrian Christianity (80%)
-Yona Buddhism (10%/3)
-Hinduism (5%/4)
-Zoroastrianism, Nasrani Christianity (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (12/12): 10 Infantry Companies, 2 Cavalry Companies
Navy: 15 Squadrons
Description: Along the east coast of Arabia lies Oman, a little trade state that is far wealthier than it probably should be simply because of its highly beneficial position at the Indian Ocean rim. It has largely Christianized, and has developed trade links to India. It is nominally under the rule of Arabia, but is de facto almost entirely autonomous.

Egypt/NPC
Despotic Monarchy: Gondopharid (34th) dynasty
Stability: -1
Economy: 18 (7/5/6)-1/0
Projects: None
Religion: Syrian Christianity (85%)
-Zoroastrianism (10%/1)
-Judaism, Juno, Kemetism, Allfather (5%)
Development: Army 6, Navy 4, Economy 5, Culture 5
Army (19/29): 15 Infantry Companies, 2 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: In 566, the Babylonian-employed mercenary captain Gondophares of Arachosia declared himself Pharaoh of Egypt, after the region had been conquered from the Ghassanid Kingdom. Gondophares rules from Alexandria, which despite the ravages of war is again starting to prosper, under the stewardship of those men of his who were granted land in exchange for conversion. The Egyptian countryside has been largely Arabized from several centuries of migrations into the region, but the cities retain a very Hellenistic influence.

Aksum/cpm4001
Feudal Monarchy
Stability: 0
Economy: 43 (20/13/10)-10/5
Projects:
-Aden Port Expansion: Done
Religion: Judaism (70%)
-Syrian Christianity (20%/3)
-Ethiopian Religion (5%/2)
-Arab Paganism, Zoroastrianism (5%)
Development: Army 4, Navy 4, Economy 5, Culture 4
Army (17/55): 9 Infantry Companies, 8 Cavalry Companies, 7 Mercenary Companies
Navy: 11 Squadrons
Description: Following its conversion to Judaism in the fourth century, Aksum has emerged as East Africa’s dominant power, driven by Indian Ocean trade. It also controls Sheba, and thus a foothold on the Arabian peninsula, and Arabia has come under increasing Aksumite influence in the last several decades. Its population is by and large passive, and Aksum has had little trouble incorporating Arabs and Nubians into its empire.

Uar Empire/NPC
Despotic Monarchy
Stability: 0
Economy: 48 (26/15/7)-1/0
Projects: None
Religion: Zoroastrianism (85%)
-Syrian Christianity (10%/2)
-Sol Aniketus, Tengri, Manichaeism, Eight Riders, Yona Buddhism (5%)
Development: Army 6, Navy 3, Economy 5, Culture 4
Army (20/92): 2 Infantry Companies, 16 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Uar became a name feared throughout the known world when they stormed into a collapsing Albanian Empire in the early sixth century and established their rule there, the Uar khagan being crowned shahenshah in the city of Nishapur, though the capital was moved back to Persepolis after the recapture of Fars later in the century. The Uar proceeded after that to Persianize, convert to Zoroastrianism, and recentralize much of Persia.

Makran/NPC
Despotic Monarchy, Uar Tributary
Stability: -1
Projects: None
Economy: 10 (4/2/4)-1/1
Religion: Zoroastrianism (90%)
-Yona Buddhism (5%/3)
-Syrian Christianity (5%)
Army (10/14): 6 Infantry Companies, 9 Cavalry Companies
Navy: 5 Squadrons
Description: A breakaway state following the collapse of the Albanian Empire in the early sixth century, Makran is ruled by a Persian satrap-turned-Uar-tributary who rules over a largely Baluchi and tribal populace, much of the country being inhospitable desert, though it has been spared much of the ravages of the Uar invasion of Persia.

Kabul/NPC
Despotic Monarchy
Stability: +1
Economy: 26 (13/5/8)-0/0
Projects: None
Religion: Yona Buddhism (45%)
-Zoroastrianism (40%/4)
-Manichaeism (10%/4)
-Syrian Christianity (5%)
Development: Army 5, Navy 3, Economy 5, Culture 6
Army (25/39): 10 Infantry Companies, 15 Cavalry Companies
Navy: None
Description: The country of Kabul broke away and become rather prosperous after it broke away from the decaying Uar Empire in the mid-sixth century, establishing a centralized bureaucratic administration and rebuilding much of what had been destroyed by the Uar invasions just a generation prior. Kabul’s kings are great patronizers of Yona Buddhism, but the land is remarkable for its religious plurality and tolerance. It thrives from Central Asian and Silk Road trade that passes through the country on its way to Persia.
 
Spoiler Sub-Saharan Africa :

Ghana/NPC
Despotic Monarchy
Stability: -1
Economy: 22 (12/6/4)-0/0
Projects: None
Religion: West African Religion (95%)
-Judaism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (23/42): 17 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: The empire of Ghana is a burgeoning state in West Africa, which has in the last century expanded from an upstart tribal kingdom to a quite powerful state with dominance, if not firm control, of much of the region. The growing trans-Sahara salt and gold trade with the Numidian tribes and the Carthaginians to the north has started to bring wealth to the Ghanaian upper class. With their amassment of incredible wealth, the Ghanaian emperors have begun to be ascribed divine status as demigods of luxury, and a state cult of sorts has developed.

Sao Kingdom/NPC
Monarchial Confederation: King of Pel Ma ’ir
Stability: 0
Economy: 19 (9/5/5)-0/10
Projects:
-Road Construction: Done
Religion: West African Religion (90%)
-Judaism (10%/2)
Development: Army 4, Navy 2, Economy 4, Culture 4
Army (20/33): 15 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Sao Kingdom is a confederation of a number of walled, magnificent cities in central Africa, all subservient and tributary via politics and conquest to a nominal High King in the greatest city of them all, Pel Ma ‘ir on the shore of Lake Chad. This confederation has become sufficiently wealthy to become Central Africa’s major power, both politically and economically. Kings in the Sao Monarchy are frequently ascribed divine status, and they have amassed divine amounts of wealth, both through trade and through the country’s gold and copper mines.

Azanian City-States/Collective NPC
Group of Despotic Monarchies
Stability: +1
Economy: 17 (3/5/8)-3/10
Projects: None
Religion: Syrian Christianity (40%)
-Yibri Judaism (35%/2)
-Judaism (20%/3)
-Zoroastrianism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 3, Navy 5, Economy 5, Culture 4
Army (21/21): 21 Infantry Companies
Navy: 15 Squadrons
Description: North of Yibram are a group of trading city-states which are home to ports of call along the coast between Yibram and Aksum, who are insignificant on a greater geopolitical stage but quite wealthy at home. Christianity has become dominant in Azania since its introduction in the fourth century.

Yibram/Lokki242
Elective Monarchy
Stability: +3
Economy: 27 (10/4/13)-3/5
Projects:
-Great Nacala Harbor: Done
Religion: Yibri Judaism (85%)
-Malagasy Religion (5%/1)
-Bantu Religion (5%/4)
-Syrian Christianity (5%)
Development: Army 5, Navy 6, Economy 6, Culture 5
Army (19/32): 19 Infantry Companies
Navy: 15 Squadrons
Description: Formed by Jewish tribes migrating south, who have assimilated much of the local Bantu peoples, though a sizable minority still remains, Yibram has over the fifth century developed into southern Africa’s predominant political and especially economic power. The Yibri king is elective, chosen by a group of religious leaders. Yibri’s centerpiece is its extensive merchant fleet formed by expert ship construction, driving a largely trade-based economy with links to Aksum, Arabia, India, and even China.


Spoiler Central Asia :

Scythia/Immaculate
Feudal Monarchy
Stability: 0
Economy: 57 (32/10/15)-7/5
Projects:
-Horses of the Sea: Done
-Summers in the North: Done
-Dnieper/Volga Trade: Done
Religion: Eight Riders (75%)
-Zoroastrianism (10%/2)
-Syrian Christianity (10%/2)
-Baltic Paganism, Finnic Paganism, Manichaeism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (29/94): 8 Infantry Companies, 18 Cavalry Companies, 3 Siege Trains
Navy: 34 Squadrons
Description: With Hellenic influences, the Scythians established a vast state stretching from the Euxinus to the Baltic, and have managed to hold onto it, despite the occasional civil conflict, peasant rebellion, or nomadic migration through Scythian territory. The Scythians manage to rule their vast realms with a surprisingly advanced feudal system, complete with a northern summer capital, and an economy that is prosperous thanks to trade. They are strong indeed, and the largest country in the world by land area, but their territory is sparsely populated and not very urbanized, and their control of the southern Caucasus is loose at best.

Sikesh/NPC
Nomadic Confederacy, Scythian Client State
Stability: -1
Economy: 18 (9/3/4)-0/0
Projects: None
Religion: Eight Riders (30%)
-Manichaeism (40%/2)
-Tengri (20%/3)
-Mori (5%/2)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (15/24): 15 Cavalry Companies
Navy: None
Description: The Sikesh Khanate is the recreated form of the Kushan Khaganate, which was subjugated by the Scythians in the mid-sixth century, and a new, Eight Riders-worshipping chief placed as high king of the Kushan peoples. The state promotes faith in the Eight Riders as a unifying principle, but against the backdrop of a deeply divided religious situation, whether this is successful is uncertain.

Kushan Khaganate/NPC
Nomadic Confederacy
Stability: -1
Economy: 12 (7/1/4)-0/0
Projects: None
Religion: Manichaeism (45%)
-Eight Riders (25%/2)
-Tengri (25%/4)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (20/15): 10 Cavalry Companies
Navy: None
Description: The Kushans, once a tribe within the Uyghur khagante, migrated west after that state was overrun by the Rouran in the mid-sixth century. They migrated into Scythian lands, and have established a nomadic state there; but they were defeated and pushed southwards into the steppes of Margiana. Trapped between Persian and Scythian leviathans, one wonders how long this state can survive.

Tarjan Khaganate/NPC
Nomadic Confederacy
Stability: -1
Economy: 25 (13/5/7)-0/0
Projects: None
Religion: Yona Buddhism (60%)
-Tengri (20%/2)
-Manichaeism (15%/3)
-Eight Riders, Zoroastrianism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 3
Army (22/41): 22 Cavalry Companies
Navy: None
Description: The Tarjans are a group of seven tribes, also referred to by Persians and Indians as the Megyers, who migrated south during the collapse of the Kushan Khaganate at the hands of the Scythians. They have since taken the Oxus river valley and the Ferghana Valley, and thus much of the wealth of the Silk Road, which flows through their capital of Marakanda.

Bactria/NPC
Despotic Monarchy
Stability: -1
Economy: 20 (9/6/5)-0/0
Projects: None
Religion: Yona Buddhism (80%)
-Manichaeism (10%/3)
-Zoroastrianism (5%/3)
-Tengri, Eight Riders (5%)
Development: Army 6, Navy 3, Economy 5, Culture 4
Army (25/36): 10 Infantry Companies, 13 Cavalry Companies, 2 Siege Trains
Navy: None
Description: Bactria is an old kingdom, one which has been overrun many times, yet never failed to be restored. Bactria is primarily ruled and inhabited by Hellenized Tocharian peoples. Bactria is also home to a few Turkic and Altaic peoples, mostly nomadic tribes who have settled peacefully into the Bactrian society and by and large adopted Yona Buddhism. Bactria is a very urbanized society, and reaps the great wealth that comes from trade between China and the Tarim Basin to the east and Scythia and Persia to the west. Yet its position will always be precarious, and as such Bactrian society is also a very militarized one.



Spoiler India :


Vallabhi/NPC
Feudal Monarchy
Stability: +1
Economy: 16 (7/3/6)-1/0
Projects: None
Religion: Hinduism (60%)
-Yona Buddhism (15%/3)
-Jainism (10%/3)
-Nasrani Christianity (10%/4)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (8/23): 4 Infantry Companies, 4 Cavalry Companies
Navy: 5 Squadrons
Description: The Hindu kshatrapa of Vallabhi slipped away during the Sundara conquests of the Saka kshatrapas in the lower Indus Valley in the 540s, and since then has become a somewhat prominent independent power in the region, though far weaker than any of its neighbors. With control of the port city of Dvaraka, it maintains control of a good deal of Indian Ocean trade, which forms the backbone of its wealth. Dvaraka has also become a center of Nasrani Christianity.

Karnataka/Terran Emperor
Feudal Monarchy: Chalukya Dynasty
Stability: +1
Economy: 43 (22/10/11)-2/44
Projects: None
Religion: Hinduism (55%)
-Jainism (20%/5)
-Theravada Buddhism (10%/3)
-Nasrani Christianity (10%/4)
-Vajrayana Buddhism (5%)
Development: Army 6, Navy 4, Economy 5, Culture 7
Army (28/74): 14 Infantry Companies, 14 Cavalry Companies
Navy: 7 Squadrons
Description: The Chalukya Dynasty of Karnataka is presently South India’s predominant power. In the wake of its expansion, the Chalukyas have established some degree of bureaucracy on top of the old Maurya one, creating a unified, if still feudal state; though one taxed by linguistic divides. The Chalukyas are also undergoing a cultural golden age, with many magnificent temples having been erected, and copious amounts of poetry being produced, all with the sponsorship of the Chalukya court. Chalukya society however is heavily defined by the Hindu caste system, which has garnered resentment, and spurred conversion to faiths such as Buddhism and the growing Christian community brought by traders to the western coast. Its recent conquest of much of Tamilakam has meant the shift of much of South India’s cultural activity to Karnataka.

Malwa/NPC
Feudal Monarchy, Kannadiga Feudatory
Stability: +1
Economy: 24 (10/6/8)-1/0
Projects: None
Religion: Hinduism (55%)
-Jainism (30%/5)
-Theravada Buddhism (10%/5)
-Carvaka, Nasrani Christianity (5%)
Development: Army 6, Navy 3, Economy 5, Culture 6
Army (30/38): 20 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: Malwa is a somewhat petty state that rules central India. It is rather poorer than its neighbors, lacking the same level of trade riches or urbanization as the Kannadigas or Tamils. However, the ruling dynasty’s resources have gone into making the country’s capital of Ujjain a rival to Thanjavur and Pataliputra as India’s most glorious city, and Malwa has been caught up in the same South Indian cultural flourishing of recent times, especially in mathematics. As a protection from the Sundara Empire, Malwa’s raja swore fealty to the Chalukya dynast in Karnataka in the mid-sixth century.

Tamil Petty States/Collective NPC
Group of Feudal Monarchies
Stability: 0
Economy: 11 (4/3/4)-1/0
Projects: None
Religion: Hinduism (70%)
-Jainism (10%/5)
-Theravada Buddhism (10%/4)
-Carvaka (5%/3)
-Nasrani Christianity (5%)
Development: Army 4, Navy 5, Economy 5, Culture 7
Army (8/20): 4 Infantry Companies, 4 Cavalry Companies
Navy: 5 Squadrons
Description: With the fall of the Tamil Chera dynasty in the 530s, what was left of independent Tamilakam splintered. The regions is now divided into two kingdoms, that of the Pandyas in the north, and that of the Cheras surrounding the rump capital of Thanjavur. The states are mostly reliant on Indian Ocean trade, something which has been dwindling since the conquest; they are trapped, sandwiched between competing Kannadiga and Lankan influences.

Gokanna/NPC
Despotic Monarchy
Stability: +1
Economy: 28 (12/7/9)-3/5
Projects:
-Temple of Rama: Done
-Gokanna Lighthouse: Done
Religion: Theravada Buddhism (60%)
-Hinduism (30%/5)
-Vajrayana Buddhism (5%/4)
-Nasrani Christianity, Jainism, Carvaka (5%)
Development: Army 5, Navy 5, Economy 5, Culture 6
Army (18/35): 9 Infantry Companies, 9 Cavalry Companies
Navy: 15 Squadrons
Description: For centuries the isle of Lanka has been ruled by the same dynasty, which is now thoroughly Buddhist in culture. It has started to break its relative insulation and begin looking abroad, and trade wealth has begun to flow into the island. The capital was moved from Anuradhapura to coastal Gokanna in the sixth century.

Kalinga/NPC
Feudal Monarchy
Stability: +1
Economy: 26 (11/5/10)-2/0
Projects: None
Religion: Theravada Buddhism (60%)
-Hinduism (25%/4)
-Jainism (10%/4)
-Vajrayana Buddhism (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (37/37): 23 Infantry Companies, 14 Cavalry Companies
Navy: 10 Squadrons
Description: The Buddhist kings of Kalinga have managed to forge a rather prosperous kingdom along India’s east coast, bolstered by the country’s growing port cities. Despite this prosperity, monarchy is strongly connected to its military, as it is significantly weaker than all of its neighbors, and Kalingan society has become quite militarized.

Sundara Empire/NPC
Feudal Monarchy: Sundara Dynasty
Stability: 0
Economy: 74 (36/22/13)-0/0
Projects:
-Road Network: Done
-Indraprastha: Done
Religion: Theravada Buddhism (30%)
-Hinduism (30%/4)
-Yona Buddhism (30%/5)
-Jainism (5%/4)
-Vajrayana Buddhism, Nasrani Christianity, Carvaka, Zoroastrianism (5%)
Development: Army 6, Navy 4, Economy 6, Culture 6
Army (38/138): 18 Infantry Companies, 19 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Sundara dynasty of Magadha dates back to the fifth century, but the Sundara Empire as we know it descends from Ram Sundara II’s conquests in the early-to-mid sixth century. Ruled from the grand city of Indraprastha, home to over a million people and a rival to the empire’s other great city of Pataliputra, it also has control over the rich cities in the northwest such as Patala, Takashila, and Sakala, with access to Silk Road trade. The country is Buddhist, and Yona Buddhist culture and aesthetic are popular in the northwest. The country is managed through an advanced yet still feudal administration.

Kamarupa/NPC
Despotic Monarchy
Stability: 0
Economy: 16 (8/2/6)-0/0
Projects: None
Religion: Theravada Buddhism (85%)
-Hinduism (10%/4)
-Jainism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 4
Army (20/22): 15 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: From their power base in the Brahmaputra river valley, the Buddhist Kamarupa kingdom had swept down and conquered Bengal in the fifth century. However, they were quickly evicted from Bengal by Magadha in the early sixth century and have since retreated to their powerbase. Whether they can survive longer there is uncertain. Trade and connections with China are blossoming after being firmly established in the later sixth century.


Spoiler Southeast Asia :

Pyu City-States/Collective NPC
Collection of Despotic Monarchies
Stability: -1
Economy: 13 (7/4/4)-0/0
Projects: none
Religion: Vajrayana Buddhism (40%)
-Hinduism (50%/3)
-Theravada Buddhism (5%/3)
-Mahayana Buddhism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 4
Army (22/26): 16 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Burma is controlled by a number of recently arisen city-state principalities in the Irrawaddy delta, inhabited by the Pyu peoples, who squabble amongst each other, and culturally divided between Hindus and Buddhists. As of now, the major city-state powers in the region are Halin in the north and Beikthano in the south.

Langkasuka/NPC
Despotic Monarchy
Stability: 0
Economy: 19 (7/6/6)-1/0
Projects: None
Religion: Hinduism (55%)
-Vajrayana Buddhism (20%/3)
-Kejawen (20%/3)
-Theravada Buddhism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 5
Army (15/32): 15 Infantry Companies
Navy: 5 Squadrons
Description: Langkasuka is a semi-centralized Malay kingdom which evolved from a group of monarchial city-states, centered around the city-state of Tambralinga, which arose in the sixth century and claims to be the continuation of an earlier state that is attested to in Indian records; the high king’s power has dramatically increased in the latter sixth century as Langkasuka expands. It has fallen under increasing Nusantaran cultural influence in the last several years.

Dvaravati/NPC
Despotic Monarchy
Stability: +1
Economy: 16 (9/4/3)-1/0
Projects: None
Religion: Hinduism (60%)
-Vajrayana Buddhism (35%/3)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 4
Army (11/30): 8 Infantry Companies, 3 Cavalry Companies
Navy: 5 Squadrons
Description: The highly Indianized Mon-cultured kingdom of Dvaravati arose in the sixth century, unifying much of the region in opposition to Kambojan expansion. Perhaps this will be the state to ultimately bring a Mon cultured state society in Southeast Asia; and so far it has expanded and established a great deal of power.

Kamboja/NPC
Despotic Monarchy
Stability: -2
Economy: 15 (8/4/3)-1/0
Projects: None
Religion: Hinduism (65%)
-Theravada Buddhism (20%/3)
-Mahayana Buddhism (10%/3)
-Vajrayana Buddhism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 5
Army (9/28): 5 Infantry Companies, 4 Cavalry Companies
Navy: 5 Squadrons
Description: Kamboja is the latest in a line of kingdoms which has controlled the rich and fertile lower Mekong region. Hinduism is still prevalent, but Buddhism is spreading again. Perhaps Kamboja will be the one to finally build a lasting empire in the region.

Champa/NPC
Despotic Monarchy
Stability: -1
Economy: 22 (7/7/8)-2/10
Projects: None
Religion: Hinduism (55%)
-Theravada Buddhism (30%/4)
-Chinese Religion (10%/4)
-Mahayana Buddhism, Kejawen (5%)
Development: Army 4, Navy 3, Economy 5, Culture 6
Army (27/35): 15 Infantry Companies, 12 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Southeast Asia is the predominantly Hindu country of Champa, which remains largely insulated and isolated from the outside world, despite some trade especially with neighboring China. Its capital of Indrapura has become something of a major port of call for traders between Nusantara and China.

Tarumangara/Reus
Theocratic Monarchy
Stability: 0
Economy: 34 (13/8/13)-5/32
Projects: None
Religion: Kejawen (90%)
-Theravada Buddhism (5%/2)
-Hinduism, Chinese Religions, Vajrayana Buddhism, Altjira Buddhism (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (18/50): 16 Infantry Companies
Navy: 25 Squadrons
Description: Tarumangara is Nusantara’s predominant power, a largely maritime Javanese kingdom. Tarumangaran society is heavily caste-based, divided into at least five concrete strata which are codified in the country’s legal system, and also divided between the female theologians who actually rule the country, and the male warriors who form the country’s military and bureaucracy. The theocracy has forbidden the practice of foreign faiths. Thus, the vast majority of the country’s people adhere strictly, with Buddhists reduced to minorities in communities deep inland. The economy is rapidly urbanizing and heavily trade-based. Tarumangara is also in the process of exploring and settling the massive land of Rondan, to its south.


Spoiler East Asia :

Great Sung/christos200
Absolute Monarchy: Sung Dynasty
Stability: +1
Economy: 92 (47/30/15)-5/6
Projects:
-Irrigation: Done
-Roads: Done
-Schools and Universities: Done
-Ports and Shipyards: Done
Religion: Chinese Religions (70%)
-Mahayana Buddhism (25%/5)
-Theravada Buddhism, Manichaeism, Judaism, Yibri Judaism (5%)
Development: Army 6, Navy 5, Economy 6, Culture 7
Army (50/184): 37 Infantry Companies, 9 Cavalry Companies, 4 Siege Trains
Navy: 21 Squadrons
Description: The current dynasty ruling China, or at least the southern half of it, the Sung dynasty in Jianking is on the rise, having been established by a peasant revolt during a warring states period less than a century ago, and since then has shown brutality to the nobles, redistributing much of their land to the peasants. The Sung dynasty has so far restored prosperity, as China has once again shown its true self as one of the richest lands on Earth, and its porcelain cities grow wealthy. It has also started to ply overseas, with its brutal subjugation of Taiwan. While many nobles question the Sung and its harsh taxation of them, the dynasty retains immense support amongst the peasantry, bolstered by recent forward-thinking policies of providing pensions to the elderly and unemployed. However, it has still not reconquered Northern China, which still remains under Rouran control.

Tarim Basin City-States/Collective NPC
Group of Despotic Monarchies
Stability: 0
Economy: 19 (2/8/10)-0/0
Projects: None
Religion: Manichaeism (40%)
-Mahayana Buddhism (40%/4)
-Yona Buddhism (15%/3)
-Chinese Religions, Judaism (5%)
Development: Army 5, Navy 2, Economy 5, Culture 5
Army (28/28): 11 Infantry Companies, 17 Cavalry Companies
Navy: None
Description: The oases at the rim of the barren Tarim Basin have given rise to numerous cities, such as Kashgar, Khotan, Kuqa, and Tumxuk, populated by Tocharians and home to a bevy of different faiths, as here East meets West. Despite their desert location, these city-states are now fabulously wealthy, as they lay directly upon the rich Silk Road; they are also a battleground for various empires to play their influence off one another. Kashgar in the mid-sixth century has arisen to become the most influential state in the region, having replaced Khotan for that spot.

Rouran Khanate/Mickzter97
Absolute Monarchy
Stability: -1
Economy: 34 (19/8/7)-1/0
Projects:
-Irrigation: Done
-Roads: Done
Religion: Mori (55%)
-Manichaeism (20%/2)
-Mahayana Buddhism (10%/4)
-Tengri (5%/2)
-Chinese Religions (5%/4)
-Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (23/64): 12 Infantry Companies, 9 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Rouran Khanate under its first leader, Gerel or Gur Khaan, united the Central Asian peoples north of China in the last few decades and promptly invaded a divided China, managing to carve a wide swathe of it for itself, before expanding to the north and east. Though the Rouran reap China’s wealth and settle down in their new lands, beginning to Sinicize even, their vast holdings are restless, and much of it was lost in the early second half of the sixth century. However, the Rouran are helped by the fact that, under the Khan’s glory, their administration is meritocratic and generally quite effective in areas not newly conquered.

Kamchachan Khaldom/Civ’ed
Nomadic Confederacy
Stability: +1
Economy: 27 (18/6/3)-0/0
Religion: Kamchachan Religion (40%)
-Mahayana Buddhism (25%/4)
-Chinese Religions (20%/4)
-Mori (10%/2)
-Theravada Buddhism, Tengri (5%)
Development: Army 5, Navy 2, Economy 2, Culture 2
Army (45/54): 8 Infantry Companies, 31 Cavalry Companies
Navy: None
Description: The Kamchachans swept south into the eastern Rouran Khanate in the mid-sixth century. Their army is extremely adept, having become masters of both sled and horseback warfare. The Kamchachans are known throughout China as the very alien “bone people,” both out of their vast ability to create bones from the living, and their use of bones in culture and religion. However, both Buddhism and Chinese culture have begun to spread amongst the Kamchachans.

Baekje/NPC
Feudal Monarchy
Stability: +2
Economy: 23 (11/7/8)-1/0
Projects: None
Religion: Mahayana Buddhism (70%)
-Chinese Religions (20%/4)
-Kan'nagara-no-michi (5%/5)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (28/43): 20 Infantry Companies, 7 Cavalry Companies, 1 Siege Train
Navy: 5 Squadrons
Description: In 520, the kingdom of Baekje, with Hirajima assistance, subjugated its neighbors and united southern Korea under one banner for the first time in several decades. Baekje now is the center of the highly urbanized and quite advanced culture of the Korean peninsula, the land of the Morning Calm, though in recent years there has been increased Japanese cultural influence in the court. It is by all accounts a country on the rise.

Hirajima Kingdom/Bair_the_Normal
Feudal Monarchy
Stability: 0
Economy: 35 (15/9/11)-5/0
Projects:
-Grand Samosa Shrine: Done
-Seven Ports: Done
Religion: Kan'nagara-no-michi (80%)
-Mahayana Buddhism (15%/4)
-Theravada Buddhism, Chinese Religions (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (26/58): 21 Infantry Companies, 5 Cavalry Companies
Navy: 25 Squadrons
Description: Japan is currently united under the Hirajima Kingdom, which is best known for its advanced and rather elaborate bureaucratic system that manages to tie the entire realm together seamlessly, despite continuing dominance by feudal lords. Under the Hirajima, Japan has entered a sort of cultural golden age, and its cities continue to prosper, and growing trade links have brought the islands into closer contact with mainland Asia for the first time in Japanese history.
 
Rome is undone by those who love her legacy most.

-Meharus, Ishfanian General


All nations have drunk of their wine,
all kings of the earth have desired their grandeur,
and all merchants of men have been enriched by her,

but what power do they have now?

Babylon is fallen, Rome is fallen,
all their armies, all their fire,
walls and ships and slaves and coin,
could not buy them a reprieve from the reckoning

Babylon is fallen, Rome is fallen,
all their priests and temples,
all their fine houses and noble princes,
turned to dust without the grace of god

Babylon is fallen, Rome is fallen,
all that remains are empty streets,
and the tombs of dead emperors,
a monument to their thousand sins

Babylon is fallen, Rome is fallen,
all they had become is the dwellings of demons,
a haunt for every impure spirit and unclean bird,
a prison of every detestable beast and man

Babylon is fallen, Rome is fallen,
their satraps and priests are undone,
before the armies of the LORD,
who have shone a light into the dark places

All nations shudder at their fate,
all kings have nightmares of their foes,
and all merchants of men curse these places

Babylon is fallen, Rome is fallen,
All Glory to God


-Gais of Gader
 
To: Armenia
From: Arabia


-

We have no quarrel with the Christian people of Armenia who have after long ages broken free from the yoke of heathen Babylon. We offer our congratulations and before Christ the Lord our acknowledgement and pledge of friendship.

~ Emperor Ali al Hashim

-

To: Assyria
From: Arabia


We respect your independence and have no desire to quarrel with Assyria so long as its wise King continues to affirm the rights of Christians in his lands and the supreme rights of God the Most High. We propose a 50 year peace with thee, that both our nations may be assured of each-others good intentions.

~ Emperor Ali al Hashim

-

To: Babylon
From: Arabia


Submit as our vassal and pay a regular tribute of 10 (EP) and we shall have peace with thee and spare your remnant Kingdom from oblivion. Babylon has been chastised for its transgressions, and we do not desire more blood than is necessary.

~ Emperor Ali al Hashim
 
OOC: excellent update SK! Cartage wins Punic Wars II: Electric Boogaloo

To: The Republic of Cephallania
From: the Confederacy of Hellas


Your position is weak. Your existence is contingent on the powers that be overlooking your existence. Your survival is unlikely.

We make you but one offer - integration as a state within the Hellenic Confederacy. Your religious and cultural traditions shall be preserved under the aegis of the Tyrants, your harbours will grow rich with the trade of all the known World, and your children shall grow fat and happy and not enslaved by whatever conqueror chooses to seize you for your own.

We offer you only this, or your destruction. Integration within the Confederacy, or Oblivion. Make your choice.
 
To: Cynric Niketor, The King of Aplland
From: The Senate of Latiniki in Mediolanum

Praise the Sun, Almighty and Holy King Cynric Niketor. The Senate of Latiniki in Mediolanum wishes to offer you the titles of Caesar of the Roman Empire and Grand Senator of Italia, while we wish to administrate a part of our current holdings in your name and the name of your children.
 
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